I have custom sliders (250 of them).
I've separated my CC content into multiple folders: one for each game, Do I have to keep the custom sliders in every single game that I play so that I don't bork my sims who have been tweaked with custom sliders?
and
How far down (in the folder hierarchy) will mods that affect gameplay read (like kap_children_can_get_mail; or NoCameraFadeonSims)? - Will they still read if I put them in a "folder of their own" instead of just arraying them in packages in no particular order after my cc folders?
To explain further:
My core and other mods used to be shoved in willy-nilly into my packages folder like this:
Now I've organized them into a folder like this:
...the main game folder which I pull in or out depending on what game I'm playing.
My core mods are in a subfolder called "Main Mods"
I'm leery of sticking core mods down this far in the folder hierarchy because it may cause the game to not read those core mods.
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Comments
I have folders inside those folders, but I don't subfolder the folders in those folders.
If you can understand that
LOL
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If you have a bunch of different sets of cc for different saves, you might want to just create separate game folders to go with them. That way, you don't have to keep track of which sliders or other cc files belong in which save, or worry about a townie sim being "exposed" to some cc without your knowledge and then getting borked when you later remove that file. (Normally, the game just replaces a cc item, but I'm not familiar enough with sliders specifically to say how removing them would affect a sim that already had them in place.) Separate folders would also make it easier to navigate CAS and Build/Buy, since you'd have far fewer items to sort through.
...yeah...I think I'm going to make sure that that is the farthest I go down in the hierarchy.
Game in the process of loading and we'll see if that game reads the mods...as well as the cc.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
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Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
This is set up to go five four layers deep.
The Priority set up is something I did around 2010 when I actually had enough mods to categorize.
Camera mods are in the Overrides folder
The majority of my mods such as Shimrods tuning and fixes mods, custom patterns, custom world additions, etc are in Packages folder.
I use Delphy's Dashboard regularly and rarely have a misbehaving game.
The only folder I have going four layers deep are Author/category folders where I have custom patterns.
Yikes, sorry ref your store files, @Nikkei_Simmer. I always have my masterfile of store stuff installed on a backup, but recently I've added more user stuff I really never want to lose, so it's gotta be redone again. Lots of work ahead again. yep
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~sigh~ what we have to do in order to keep our game running smoothly.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
3 - If you remove custom sliders and load a game where sims had them in use, they should still appear the same in regular play mode as if the sliders were still there. But if you bring these sims into any form of CAS, the slider info will be undefined and things related to that slider will snap back to 0 and stay there.
4 - The Resource.cfg file can be edited to allow for deeper subfolder nesting than 4 or 5 levels if desired, but doing so tends to have a negative impact on the time it takes the game to startup.
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