So lately i've been playing the Sims 4 again, atleast i'm trying to. The thing is, there are a lot of bugs that either keep coming back or ruin the game. The other issue is that if there's a new pack new bugs get in and it's becoming really tough to play with all of these issues.
Now, ofcourse I don't want to stop playing, although i'm forced to because my game will bug out after awhile and I don't have the patience to for example: re-do a babies birthday because time jumped back two days when going into cas. I love content and I know the game needs to go on and needs more content. However, wasn't it a big deal that Sims 4 should be having LESSER bugs than Sims 3? Currently, I feel like previous games are more stable to play then Sims 4. I know it's not on purpose, because we all ask for you to fix these things and I now you try. However, instead of making tons of stuff packs, is it possible to fully focus on a stable game first and THEN add on more packs, so the game doesn't implement more bugs when installing a new pack.
This is not to be negative, not to be hateful, but a suggestion from someone who's game is becoming more of a chore to do things right than to actually relax and enjoy the game. I don't want to do certain things constantly to avoid a bug popping up. I'm going to stop playing for awhile now and refrain from buying more packs, not because I don't like them, but purely because I feel like my game is already so full of bugs i'll go insane if I end up having more.
Feel free to add your suggestion down below and how you feel about the issues or bugs your game has.
Comments
New content will always come before anything that isn't a critical bug.
A while back, I used to think that Salt Lake (or wherever it was) was sabotaging The Sims - because the quality control was so low - plus they had been dissing the production/development of the franchise.
Sometimes it has been difficult (over the course of the franchise) to work out how much is actual bugs and how much is there to be funny.
We saw a lot of Premium TS3 content - ie paid content - being regularly broken, to then be fixed - it was like some kind of scam with the playpen thing and other Premium content that would magically break.
EDIT:
Baring in mind that the breaking of Premium content was done with patches that fixed other things - ie we saw a procession of patches that would both fix and break stuff.
To give, you must take away.
Drop the queues - period.
Going back to TS3 Sims would just drop their queues - TS4 Sims do it - something goes wrong and bang, there goes what you queued up for them to do - now they are doing something you didn't want them to do.
So, with that in mind, I'd rather that happen than the stinking Sims freezing and standing around for what could be an hour plus of in-game time.
Time is a like gold dust in The Sims.
The one time you want those Sims to forget everything is right when one of those suckers has hogged everything.
We don't seem to have a global ResetSim anymore - in TS3 we could wildcard it and do the whole town.
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There actually might be quite a bit of truth to that.
In order to test that amount of code through every possible permutation it would take a gargamtuan QA effort and that cost would definitely be reflected in the price.
I beta tested Showtime for them...but I only had time to log about 5 hours play time before I had to ship it back.
And my feedback was only actually viable for the packs I had installed at the time...(which wasn't all of them)
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I can't see how bugs and glitches are important.....
More than one TS3 SimGuru has said on video that they didn't have all of the EPs/SPs - ie some of them play the game in their spare time, but didn't actually have all of the content.
I can imagine someone fixing bugs in a patch, adding a few bugs in, fixing those in the next patch - and so on. It's a good way to make yourself look like a hero - fixing stuff all of the time.
Wait, so we're spending our money on all of the EPs, SPs, and GPs, to combine with our base game, and they actually don't even know if they'll all work together?? Is this why we have so many glitches and problems? They sell the expansions without even testing them all together to make sure they run properly?
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The QA team is testing the cross-packs combinations :
Source : SimGuruMegs on reddit
https://www.youtube.com/watch?v=B9wRJ_a2lDs
Jump to 50m50s:
It's called beta testing. Though EA has skipped that step altogether. They are not the only software company to do this. For the last 2 decades software companies have been promising us the miracle of fixes-on-the-fly. It cuts costs and increases profits.
Beta testing is a thing of the past. Buyers are now the testers.
but in any case, i don't think its a problem of them missing the bugs. People tell them what the bugs are and have been telling them for months yet the bugs remain
I think it's just they either don't want to fix them or haven't been able to
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Well, it wasn't and it isn't. Quite frankly, we're left to try and get the bugs fixed, which isn't getting us anywhere.