Forum Announcement, Click Here to Read More From EA_Cade.

Show Me Your Lighting Mods

Comments

  • Options
    Jessa_DakkarJessa_Dakkar Posts: 9,737 Member
    I wish I knew enough about editing those files to be comfortable in walking you through it. I think, though, if you already have and use S3PE then that would go a long way to making the job a whole lot easier. There are walkthrough instructions on the MTS site with the download but I am one who really likes to follow along with pictures. I'm a visual learner. But at least with that mod you can drop it in and try it out in another world to see if it would be even worth your time to learn how to edit the files. Good luck with your quest toward better lighting!!
  • Options
    aricaraiaricarai Posts: 8,984 Member
    Thank you @Jessa_Dakkar - I think I'm more of a visual learner too. I don't even know what S3PE is :confused: I'm so technologically challenged, it's not even funny!
  • Options
    lanlynlanlyn Posts: 5,031 Member
    aricarai wrote: »
    @lanlyn - I just looked at gelina's lighting tweaks...what is S3PE? I might do the lighting tweaks with one of @brntwaffles' mods. :mrgreen:
    @aricarai S3PE is Sims 3 Package Editor. I've only used it to do basic package file merging and some editing. The merging process isn't too difficult to learn. Here are a few video tutorials that I hope will help. :)

    2016 How To: Merge Your Custom Content | The Sims 3
    https://youtu.be/jIZ2LdoT-HY

    2014 Sims 3 Package Merging Tutorial With S3PE
    https://youtu.be/r_1maKGTt68

    2012 S3PE Tutorial For The Sims 3
    https://youtu.be/Kndu7kiDH94
  • Options
    GaiaHypothesisGaiaHypothesis Posts: 1,886 Member
    @JoAnne65 Yes that should be so. Though I'm not 100% sure if it affects every world... IMO it seems to... but then I don't often play a lot of different EA worlds, so I can't say for sure. But definitely, just pop it into your mods/packages folder and then remove when you don't want it.

    @kiara07 They don't seem to, I've been running all of them together fine.
    Ridiculous Time of Layla and Harris - Wishacy (PG)
    Look What We Started- Simblr (MATURE CONTENT)
    ISLAND END- Simblr (MATURE CONTENT, link is for scene list on sims.com)
    Studio
  • Options
    jillbgjillbg Posts: 4,600 Member
    @aricarai No filters used, no tweaks. You just decide which package to install. :) I see that @Jessa_Dakkar has posted some great pics, it's thanks to her that I discovered this mod! :) As you can see, the shadows are very natural, as is the darkness of night...
    NymlADp.jpg
  • Options
    JoAnne65JoAnne65 Posts: 22,959 Member
    edited February 2017
    @GaiaHypothesis Thanks, I will. I will see soon enough it it also works in the worlds I'm playing anyway (and I can do some tests in other worlds). Love the pictures in this topic by the way.
    5JZ57S6.png
  • Options
    sillyangel0906sillyangel0906 Posts: 5,406 Member


    Here is what I use http://brntwaffles.tumblr.com/post/46956659521/this-is-a-default-lighting-mod-that-will-override

    Dream Dimension 2.5 with St. Claire water. Unedited images apart from resizing for web.

    JDIWFak.jpg

    wV6rb14.jpg

    83Q7lih.jpg

    V5b4pFg.jpg

    HAHrhqc.jpg

    R5s8F4Z.jpg

    Origin ID - Sillyangel0906

    Q7wLwse.png
  • Options
    aricaraiaricarai Posts: 8,984 Member
    @lanlyn - thank you for the videos. I'm going to have to put that on the back burner at the moment...I can't even follow simple directions for installing store content in order. *facepalm* *headdesk* I think my brain is dead!
  • Options
    SimplyJenSimplyJen Posts: 14,828 Member
    JoAnne65 wrote: »
    @GaiaHypothesis Thanks, I will. I will see soon enough it it also works in the worlds I'm playing anyway (and I can do some tests in other worlds). Love the pictures in this topic by the way.
    It will appear in all worlds... This is coming from someone who has used lighting mods for years and played various worlds (EA and custom).

    Clear cache if you decide to remove the mod. This is important anytime you remove content but even more so with defaults.. lighting mods are considered default.
    i7-13700K • 16GB • RTX 4070
    S3 simblr: http://simplysimming.tumblr.com/
    S4 simblr: http://simlogic.tumblr.com/
  • Options
    JoAnne65JoAnne65 Posts: 22,959 Member
    @Simasaurus09 Thanks, that's awesome :smiley: And yes, clearing cache has become a habit after playing ever since I've been using mods. I'm going to try it in a minute, if I'm blown away I'll share the result here ^.^
    5JZ57S6.png
  • Options
    taydevtaydev Posts: 912 Member
    I really want a lighting mod for Midnight Hollow because it's way too dark for me. I don't want sunshiney bright, only enough to see the world while maintaining its dark/gloominess. Also, I fear that a lighting mod will affect my other worlds too, and I'm not sure I want that :/
  • Options
    SimplyJenSimplyJen Posts: 14,828 Member
    edited February 2017
    taydev wrote: »
    I really want a lighting mod for Midnight Hollow because it's way too dark for me. I don't want sunshiney bright, only enough to see the world while maintaining its dark/gloominess. Also, I fear that a lighting mod will affect my other worlds too, and I'm not sure I want that :/
    Yes it will effect all worlds but it's easy enough to pull out and clear cache if you decide to switch to another world. (at least for me... I do it quite often.)
    These additional mods will replace the terrain and plants adding some color to the world. (only effects MH)
    i7-13700K • 16GB • RTX 4070
    S3 simblr: http://simplysimming.tumblr.com/
    S4 simblr: http://simlogic.tumblr.com/
  • Options
    petalbotpetalbot Posts: 1,423 Member
    edited February 2017
    I was also checking out lighting mods recently and still looking. I did up some comparison pictures in Sunset Valley to compare Burnt waffles clear cut day and cloud 9, as well as Gelina's lighting tweaks that might be of some use. No editing besides the obvious resize and labeling. I don't know how you use the spoiler so I will just post.

    lighting%207am.jpg

    lighting%2012pm.jpg

    Lighting%205pm.jpg

    lighting730pm.jpg

    lighting%201130pm.jpg
    Ooops! typo on this pic. All were taken at 11:30pm


    lighting%207am_2.jpg

    lighting12pm_2.jpg

    lighting%205pm_2.jpg

    lighting%20730pm_2.jpg

    lighting%201130pm_2.jpg






    sigg.gif

  • Options
    HappySimmer3HappySimmer3 Posts: 6,699 Member
    edited February 2017
    @aricarai S3Pe : https://sourceforge.net/projects/sims3tools/

    Press the green download button.

    Install and open the app. Point to File>New, then point the cursor at Resource > Import > From Package.

    Locate the lighting file you want to tweak. I used gelina's tweaked lighting here, only I edited it first to change the sunset time from 18 (6PM) to 20 (8pm): gelinadownloads.tumblr.com/post/70105742453/lighting-tweaks-here-are-my-lighting-tweaks-that

    After I edited that to change the sunset time, I renamed and placed it where I knew where to find it. Now download the lighting mod you want and place it someplace. Do the File>New, Resource>Import>from package again in S3pe. Find the lighting file and open it.

    Now do the Resource>Import>From Package again while the lighting mod is open in S3PE and locate the lighting tweaks you want to import, in my case gelina's lighting tweaks file with my sunset edit. Then use Save As to rename the lighting file to something that you'll recognize and place it in your mods folder.

    I did this because gelina used ddfender's dynamic shadows and they are more intense that the one's Brntwaffles put in her mods. I like the more dramatic shadows and light! But I don't like how dark the nights are with ddfender's original lighting files, and I like having my choice of water color (the last one I used was too blue for me - I'm playing a world called Salmon Lakes by My Sim Realtor and this is more like a place in Michigan where rivers are mostly greenish. :)

    @petalbot your pictures are amazing and very helpful! (I unknowingly made this post without realizing there was a page 2 I hadn't read yet!).

    The Sims 30695923002_cffaca4078_t.jpg

    Where are we going, and why am I in this hand basket?!
  • Options
    aricaraiaricarai Posts: 8,984 Member
    @petalbot - thank you for the comparison pics. That's very helpful and they're gorgeous!

    @HappySimmer3 - thank you for the link and instructions. I'll have a go at the weekend!
  • Options
    aricaraiaricarai Posts: 8,984 Member
    @Jessa_Dakkar and @jillbg - I'm not at my computer at the moment, but do you know if the mod you use can used in conjunction with other mods or are they defaults. I really love the shadows that it creates.

    I think it would be gorgeous with @brntwaffles' mods!
  • Options
    Jessa_DakkarJessa_Dakkar Posts: 9,737 Member
    aricarai wrote: »
    @Jessa_Dakkar and @jillbg - I'm not at my computer at the moment, but do you know if the mod you use can used in conjunction with other mods or are they defaults. I really love the shadows that it creates.

    I think it would be gorgeous with @brntwaffles' mods!

    I haven't tried but I am going to guess no based on this line of text in the description for dDefinder's Lighting Tweaks.
    Will conflict with other mods that change lighting, sky colors, timescale, or water color.

    I think I read earlier that another lighting mod uses dDefinder's shadowing? I'm not certain how all that works.
  • Options
    HappySimmer3HappySimmer3 Posts: 6,699 Member
    edited February 2017
    Almost all of Brntwaffles lighting mods use dDefender's dynamic shadows tweaks. I just compared his dynamic shadows file with the parameters in brntwaffles Blue Skies MV water mod and it looks like she just imported his lighting tweaks into her file. At least with just skimming it, it looked identical to me. That's not to say that all of her mods just imported those settings as is; she might have changed some in some of her versions, I don't know. The thing is that the lighting is not dramatic all the time, in my experience. It's mainly certain times of day when the sun is in a certain position that you see the most effect from the shadows and bright light.

    The files contain instructions for what kind of weather is possible and specify it's parameters. This is covered in dDefender's lighting tweaks - balanced package. He has his dynamic shadows package separate but if you wanted to you could import those into his balanced package and just have one file to use (using the instructions I gave earlier).

    I do like brntwaffles because of the choice of water colors and some other tweaks that were made as the game developed (and after dDefender seemed to move on to other things). She also used some weather effects she found in some custom worlds, for example, so there is more variety. It's fun to experiment!

    In essence if you use one of brntwaffles mods you are probably already getting dDefender's dynamic shadows mod, plus some additional tweaks to the weather.
    The Sims 30695923002_cffaca4078_t.jpg

    Where are we going, and why am I in this hand basket?!
  • Options
    CandydCandyd Posts: 1,261 Member
    edited February 2017
    Thank you for the comparison @petalbot !

    I never installed a lighting mod before, I'll try one...
    I'd like to know, to replace weather files in one specific world, what's the whole list of weather files I should replace and which ones I shouldn't touch ?
    And about the moon, as I'd like to try a custom moon, if I place it in my Mods folder, will it override the moon in absolutely all worlds, even in worlds with a custom moon such as Lunar Lakes ? Or will Lunar Lakes' moon be safe ? If not, how do I install a custom moon in individual worlds so that Lunar Lakes won't be affected ?
  • Options
    HappySimmer3HappySimmer3 Posts: 6,699 Member
    edited February 2017
    You might want to ask your questions in the CAW forum, @Candyd. I know some world creators have made custom weather and moons for their worlds. I've never tried to edit my own files so I have no clue. I did find a tutorial here: http://www.modthesims.info/showthread.php?t=459198 but I'm not sure it gets into moons or not. *edit - toward the bottom of page 1 they begin to talk about the moon and how to edit it.

    I think a moon mod would over-ride all worlds, but I'm not really sure. I'm using this one: http://potato-ballad-sims.tumblr.com/post/132236536504/flings-open-door-hey-ive-also-got-candy. You could try putting that or any moon mod in your mods folder and opening up Lunar Lakes to see if it changes the moon. If it does, then you could remove it and clear caches. No harm done!
    The Sims 30695923002_cffaca4078_t.jpg

    Where are we going, and why am I in this hand basket?!
  • Options
    SimplyJenSimplyJen Posts: 14,828 Member
    edited February 2017
    Moons, stars, and things like that will override all worlds because they are considered defaults too... There is a way to edit only certain worlds but I didn't have the guide. Looks like Happy Simmer3 posted it.
    i7-13700K • 16GB • RTX 4070
    S3 simblr: http://simplysimming.tumblr.com/
    S4 simblr: http://simlogic.tumblr.com/
  • Options
    CandydCandyd Posts: 1,261 Member
    Thanks for the link @HappySimmer3 ! That would be a bit annoying if weather and moon from fantasy worlds were overridden, I hope to find the way to not affect all worlds so I don't need to move files and clear cache all the time...
  • Options
    RevanRevan Posts: 127 Member
    Hey guys, I have to bother you with a stupid question, but I can't seem to find an answer for it anywhere else. I've downloaded this lighting mod by brntwaffles (Update 3.0 with Lucky Palms water and no Aurora) and these clouds by Nilxis, put them both in my Mods folder (Documents>Electronic Arts>The Sims 3>Mods>Packages>Lighting Mod + Clouds) and...well, nothing has changed, really. I don't see any difference and the clouds don't even show up as far as I can tell. I'm currently playing in Bridgeport, my graphics settings are all on the highest level possible except for High Detail Lots (it's set on 4), Draw Distance (it's set on medium) and Tree Detail (which is set on high). Now, I'm no stranger to downloading/installing mods and CC, but I'm pretty sure I did something wrong. I just don't know what it is...any input is appreciated. :) And if you need more info/screenshots, let me know! Thanks!

    "Who's the more foolish, the fool or the fool who follows him?"

  • Options
    xitneverendssxitneverendss Posts: 1,772 Member
    Revan wrote: »
    Hey guys, I have to bother you with a plum question, but I can't seem to find an answer for it anywhere else. I've downloaded this lighting mod by brntwaffles (Update 3.0 with Lucky Palms water and no Aurora) and these clouds by Nilxis, put them both in my Mods folder (Documents>Electronic Arts>The Sims 3>Mods>Packages>Lighting Mod + Clouds) and...well, nothing has changed, really. I don't see any difference and the clouds don't even show up as far as I can tell. I'm currently playing in Bridgeport, my graphics settings are all on the highest level possible except for High Detail Lots (it's set on 4), Draw Distance (it's set on medium) and Tree Detail (which is set on high). Now, I'm no stranger to downloading/installing mods and CC, but I'm pretty sure I did something wrong. I just don't know what it is...any input is appreciated. :) And if you need more info/screenshots, let me know! Thanks!

    I'm pretty sure it's because Bridgeport already has custom lighting. The mod you're trying to use only works in worlds with no custom lighting already unless you edit some sort of file but I don't know anything about that lol. So if you were to use that mod in like Sunset Valley or Hidden Springs or most custom worlds, you'd then be able to see the lighting mod.

    Not sure about the clouds though? I would think that would work in any town.
  • Options
    aricaraiaricarai Posts: 8,984 Member
    @Revan - can you show screenshots? It should work in Bridgeport, in fact, the sample pictures on @brntwaffles' tumblr are all taken in Bridgeport.

    I am starting in Bridgeport, but haven't been able to play as of yet, but I can tell from map view that things look different.
Sign In or Register to comment.
Return to top