Can we tone down the frequency that player-controlled sims make poor food? This is especially troublesome for "vegetarian" meals.
I get it, tasty faux-meats are somewhat of a rarity, even with all the advancements in food science, but it still doesn't make logical sense that a salad made with high quality produce by a high skilled sim should come out "poor" just because it's vegetarian-safe.
If it were restricted to low skill levels, I'd understand, but having 1 out of every 5 vegetarian meals come out normal is ridiculous.
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Most of faux-meats are great, soya for the win
But well if what you describe is the case in the game, they should do something about it, as it seems to me that they kind of imply that being a vegetarian is not good because you’re stuck with poor food.
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