This isn't a deal breaker, but I've always thought it's weird that my Sims can go from The South (Magnolia Promenade, Willow Creek) to what is clearly Nevada or Palm Springs so quickly. Once more, this is an example of the lack of storytelling and continuity in the game. In Sims 4, when we were allowed to travel between neighborhoods (I forget which EP did this) and buy property, it made a little more sense. You could imagine your Sim was travelling a great distance. In Sims 4, if I live in Willow Creek, I can go for drinks in Oasis Springs. That's a big eco-system jump. Is this global warming? LOL.
Edited for typo.
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It's not America. It's Simland.
That's actually true, if you look at Egypt on Google Earth, you can clearly see the Nile and it's green banks but then it just stops, and it turn into desert.
Again, one good thing about the Sims 4 is that you can freely travel between worlds, but they also needed to focus on each world being interesting and unique, and compelling, so even if your travel to another world is instantaneous - depending on loading time - you will be travelling to a "breathing" world with its own idiosyncracies, and most importantly - opportunities.
My Mood:
It's Willow Creek is New Orleans, Louisiana.
My Mood:
@KevWalker Do you really think the writers made a conscience choice to compare the Nile ecosystem to The Sims world? I doubt it. Seems like they probably just wanted to create fun and pretty worlds. Nice idea, bad suspension of disbelief. I don't want to have to stretch my imaginary for every poor concept decision the team made. And there's a lot.
@lapislazuli Why would we go back to loosing contacts?
that would be nice... and slightly more if to an other world
I do agree, yesterday I said that the back stories have been watered down to the extant that the forgot about the Bella Goth storyline which is a shame, I would like to know what actually happened back then...
My money is that Dina had something to do with it
(By the way, it's not possible to put all community lots together. I tried it onces, worked hours on it. But the sims used just one building on the lot. For example, if you mark the lot as club, they just go into the club and ignore the gym or museum on the other side.... )
Bella was kidnapped by aliens and taken to strange town (play psp version) she bought a house there but it was haunted, after going completely crazy she ran to the service station and started living there.
I am really looking forward to the new world coming with the GT, but I sort of want it special. On the other hand I don't want to be completely cut off either.
Perhaps if each area had its own townies or something. I also like the idea above for different opportunities in the area.
I have complained before about the map and the backgrounds not matching up even within a world - there is a road clearly marked on the map going from one part of OS to the other, but it bears absolutely no relation to what you see the game. This really does annoy me.
I do think there should be something added that differentiates the worlds other than the purely visual.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison