Hi everybody! Today, as you know, we are getting another patch for TS4 (consisting in lockable doors and half walls, essentially) .. So my question is: did you experience any problems with mods or cc put in game AFTER update? I know that we have to transfer mods/cc in another folder on desktop before updating, but after patch is installed....? I usually re-copy all my mods/cc in mods folder and I never had big problems in the game.... And you? Will you use again cc after today free updates? Thanks in advance!
0
Comments
Just take out your mods before updating and I think you're good, maybe update some mods
CC doesn't usually cause issues but to be safe you should remove it. Mods, always.
If you have lockable doors mod you should remove it immediatly the mod and in game patch are probably going to conflict with each other if you don't and may cause crashing.
I've got only few mods (4 or 5 maybe) and a lot of cc (most of them furniture or objects).... Do you think that 1,4 GB of cc increase loading screens or not?
I would say yes, especially when you are loading cas. But many other factors can make loading screens slower.
It does, I have around 1GB and there's a major different between a save without cc and a save with cc, for me it increased loading times by.. 3 to 4 seconds and when I load up my CAS or Build&Buy mode it takes a little longer, but not enough for me to go deleting cc, for 1GB I think my game is holding up quite well.
― Neil Gaiman
Some (if not all) patches disable scripted mods, so all I need to do after patching the game, enable it again.
And it's still working, flawlessly.
Thanks for your kindness
Anyway I am so happy that we get lockable doors! And I can't wait to purchase Spa day Game pack!!! yupppiiiiii
mod conflicting with the game is only completely discernible by reading code not how the game is performing. but of course when ever you run into unexpected game glitches first suspect mods! because another thing modders are wonderful generous creators but they are human too so it is possible a mod could need tweaking even though it was considered workable for a new patch, HTH
ETA: Yes, I've gone back and tried to find the mods I wanted in their 'updated' form, but no luck.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
My Mood:
Oh thanks, even if you scared me! Does all you said concern also cc (or only mods)? ... and... (hypothesis) if I put again my mods and I experience some problems, then I delete them... Can I have permanent damage?!
heres what i do i create subfolders in my mods folder, one for mods, make up/hair/skin, objects and build. and when i update: i make a back up copy of my my documents/electronic arts/sims 4 folder and place on the desktop. i then read the patch notes to see if there is any potential red flags re CC or mods. i then pull out my documents/electronic arts/sims 4/mods/mods folder to the desktop or the whole main folder if the patch notes indicate if i should and run a test game
so i typically leave in my objects and make up and hair because generally these wont conflict with new gaming files. they can get broken which most times only requires replacing the files. like there was recently such a change to game coding that broke many make up and hair.
as for damage right now the only real damage can be to a game file. so for sure be kind to any and all important game saves. and make back up files. but removing an outdated mod is typically the only thing needed to fix a problem. but do always read modders notes about warnings. and to be fair if down the road core mods are released that could damage programming files it will take more then removal of the mod to fix the problem but its still manageable at worse you would need to reinstall the game.
Thank you
I just type in the mod name or the creator to find where it came from. MTS has a comment section and I read that to see if it needs updating or if anyone is having problems.
Faster gardening is up to Version 4, so make sure yours says v4 at the end.