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Height Adjustment

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This has probably already been suggested, but I couldn't find anything when I searched for it and figured another mentioning of it would probably make it more likely to be noticed by the EA employees.
Height for the Sims 4 would be great. It is so awkward to attempt making someone who is 4'9" and then see them in-game the same tall height as everyone else. Even a very small height range would be better than nothing, to at least suggest difference in height. I know for me, if an expansion included height adjustment, I would buy it just for that. If a patch included it, I would be far more likely to buy future expansions because I would enjoy playing and making sims much more. Height difference isn't a small thing; it is a very big part of identity for people and really makes a big difference in the ultimate creation and look of the sim. If height continues to not be included, I honestly say I am unlikely to continue to get new expansions. Certainly, after four generations of Sims games, we should have height variation now.
Thanks to everyone who reads this and to any SimGurus who contemplate this. If you agree you'd like to see height variation, post on here so the EA people know its in demand!!! Have a good day and happy simming. =)

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    Tiffany_BabiiTiffany_Babii Posts: 427 Member
    I was hoping for a height adjustment with TS4 as well. They added foot size but not height and if you make the feet small or overly large it looks funky. Plus Teens are virtually the same height as an adult which is somewhat realistic but it makes it hard to tell the difference between a teen and adult without scrolling over them...
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    jsimjsim Posts: 52 Member
    Yeah I totally agree!! When I first started playing The Sims I kept on looking for the height adjustment button (I was usch a n00b XD) and I still think this would be a very good idea/concept. It would add more realism to the game and also more diversity. Also I agree that teens and adults can look very similar...
    “You drool when you sleep”
    ― Annabeth Chase
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    AFeazyAFeazy Posts: 91 Member
    @Tiffany_Babii said:
    > I was hoping for a height adjustment with TS4 as well. They added foot size but not height and if you make the feet small or overly large it looks funky.

    Yes the foot adjuster is nearly useless with no height adjustment. Generally people who have tiny feet are shorter, and people with large feet are taller. Of course there are exceptions but for most cases, changing the feet size serves no purpose in the game without height differences.

    @jsim said:
    > Yeah I totally agree!! When I first started playing The Sims I kept on looking for the height adjustment button (I was usch a n00b XD) and I still think this would be a very good idea/concept. It would add more realism to the game and also more diversity. Also I agree that teens and adults can look very similar...

    It's only natural to assume when you're playing a game to make simulated people that there would be a height option. Many other games where there is a character creation let you alter heights, even if it's just by selecting between three button choices (though some use a fluid slider). Some of these games also manage to have the people still meet-up in interactions (I'm not sure how it works, I think it's somehow programmed with pointers for signifying mouth, eyes, hands, so they will meet up when they need to). I don't understand why EA has not done this yet with the Sims.
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    JPG619JPG619 Posts: 460 Member
    I don't think it be that hard to set a sims height. They can do it in two ways have a slider to set the height or push and pull the sims to the height they want. It might complicate things when it comes to growing up since some teens and adults can be shorter then each other. However it will also have to work with the genetics since say you have a tall father and a short mother the chances for you child can be anywhere from the height of your father to the mother or any where in the middle.
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    StardustCarnivalStardustCarnival Posts: 1 New Member
    I personally would also love to adjust the height of my Sims. I agree that if a pack included height adjustment, I would buy it solely for that purpose. I know a friend of mine would do the same, because nearly every time we talk about the Sims and how much we love it, he laments over the fact that he can't change the height of his characters! I don't think it would be difficult to include this in the game, but I am not a game programmer so what would I know? lol However, even though it seems like such a small, trivial thing, I think a lot of people will appreciate it. Especially those who try to make sims based off themselves and they are tall or short.

    In addition to what JPG619 said about how they could go about adjusting heights, I think there is one more way they could do it. Having options to click on could also be a way to go about it. For example, you know how you see body representations between Adult, Teen, Child, etc. when choosing age? It could be something like that. Have a little human outline depicting the different heights that you can click on. Tall, short, average, what have you. This allows for less customization about the height, but I wouldn't mind seeing them do it that way. They could just have predetermined height choices. That is better than nothing I think.
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    WolfEyesWolfEyes Posts: 2,192 Member
    A simple slider along side the other two would do the trick.

    The-Sims-4-Body.png
    Sims 4 Simple Elegance

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    This is the truth.
    Mitakuye oyasin.
    To all my relations, keep dancing.
    Believe or you will not see.
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    JPG619JPG619 Posts: 460 Member
    @StardustCarnival Yeah that a good idea too is to have set heights it short, average and tall. When you do create you family so when they age up you can have the height set for said sim so it can be a less random show of event if players wants to have total control.
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    InvaderchickycatInvaderchickycat Posts: 809 Member
    I agree with everyone about the height sliders
    I personally would also love to adjust the height of my Sims. I agree that if a pack included height adjustment, I would buy it solely for that purpose. I know a friend of mine would do the same, because nearly every time we talk about the Sims and how much we love it, he laments over the fact that he can't change the height of his characters! I don't think it would be difficult to include this in the game, but I am not a game programmer so what would I know? lol However, even though it seems like such a small, trivial thing, I think a lot of people will appreciate it. Especially those who try to make sims based off themselves and they are tall or short.

    In addition to what JPG619 said about how they could go about adjusting heights, I think there is one more way they could do it. Having options to click on could also be a way to go about it. For example, you know how you see body representations between Adult, Teen, Child, etc. when choosing age? It could be something like that. Have a little human outline depicting the different heights that you can click on. Tall, short, average, what have you. This allows for less customization about the height, but I wouldn't mind seeing them do it that way. They could just have predetermined height choices. That is better than nothing I think.

    Very good idea I would love to be able to give Sims different heights since in my head my characters have different heights same with characters from shows I want to recreate.
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    AFeazyAFeazy Posts: 91 Member
    edited April 2015
    Exactly StardustCarnival, buttons for tall, short, and average wouldn't be as detailed as a slider but way better than nothing! I am not very picky at this point, and I would guess most others aren't either.
    I guess it might get complicated for aging up to adulthood; but if it was programmed in the genetic traits it would at least work out realistically, or, like JPG619 said, make it something you can select upon aging to adult. Since in the game teens are the same height as adults, though, maybe it would be better to make it selectable upon aging up to teen. It could be something that pops up in a window, like selecting an aspiration or when babies are born to give them names. The button method would probably work better for that than the slider. The slider probably could only work as pre-determined by genetics for sims that age up from childhood.
    I also agree pulling could work, like the other body parts, but I think it would be easier to a slider next to the other two, like WolfEyes said, simply because I could imagine myself attempt to pull for height and accidentally pull something else. Lol
    Anyway I hope they pay attention and realize they could make a lot of sales if they add height.
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    IkajoIkajo Posts: 335 Member
    Actually, it's very, very difficult to make height adjustments in any game. When you make animation, everything is tied to a skeleton. They can put on any mesh upon that skeleton and still make it work but they can't add different heights without having to redo every single animation. For the same reason, a height slider is impossible. It would make any animation out of hack. Making games is complicated. One reason the teens are the same height as adults was to save the time and money it would have taken to redo every actions teens can do that is identical to adults. Most teens are the same height as adults anyway. Instead we got more animations and more things overall.
    So while it's fine to dream, the time and effort it would take to make height adjustments is quite big and the end result something rather lacking.
    Alcande, an original story in a fantasy setting. Read for free.
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    Prink34320Prink34320 Posts: 5,078 Member
    Since having more than 1 height option means that they'll have to do allot of coding so that each height interacts without much trouble with other heights, I think there should be only 3 height options, short, average and tall, but that's just my opinion, I'd rather have a basic height slider come sooner than wait many years for a more sophisticated height slider.
    Live your life to the fullest, don't wait for a miracle to happen, be the miracle to make things happen.
    Sometimes your creativity is limited where you use it most, but you can use those limitations to inspire new forms of creativity you may never have thought of beforehand.
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    AFeazyAFeazy Posts: 91 Member
    > @Ikajo said:
    > Actually, it's very, very difficult to make height adjustments in any game. When you make animation, everything is tied to a skeleton. They can put on any mesh upon that skeleton and still make it work but they can't add different heights without having to redo every single animation. For the same reason, a height slider is impossible. It would make any animation out of hack. Making games is complicated. One reason the teens are the same height as adults was to save the time and money it would have taken to redo every actions teens can do that is identical to adults. Most teens are the same height as adults anyway. Instead we got more animations and more things overall.
    > So while it's fine to dream, the time and effort it would take to make height adjustments is quite big and the end result something rather lacking.

    I don't doubt it would be difficult, but it shouldn't be impossible. I have played other games that allowed height differences, and in some of them there were also interactions (or animations) between people, and it worked despite the different heights. Can't animations be pinned from one to another? I mean, where a point is made on each part of the body where interactions will involve contact (hands, mouth, upper back, for example). To simplify what I'm saying, let's use some example of one sim doing some animation to touch the other sim's back. No matter what the heights are, the sim's hand will always touch the same spot on the back, because the programming is from point to point and which points will match up during the animation. This would have problems if the height differences were too big, but if they weren't too large, it should work. I don't know a lot of the technical terms, but I do know at least a little about programming be cause close family members of mine are programmers, and I know what I described is possible. Though, I imagine (and wouldn't be surprised) that the Sims 4 might have been made in such a way that that type of point-to-point interaction isn't possible to add. Although, it *looks* like it's doing that already, since no matter what size the body is or what shape, they still match up (no floating arms or hands going through the body). Maybe that's not what that is, just saying it looks like it. =)
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    SimmingWithStarsSimmingWithStars Posts: 439 Member
    I love the IDEA of height difference, and it was pitched very well by @AFeazy ;)

    BUT, I'm not sure how well that would work in reality. @Ikajo makes a very very good, valid point, and imagine the glitches... :o :/
    Currently doing one of the following:
      - Eating - Sleeping - Simming - Reading - Watching 90s Sitcoms - Drinking tea - Wearing socks.
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    SimsdxSimsdx Posts: 210 Member
    Won't it be hard tho, when it comes to kissing, they might end up kissing foreheads instead of mouths... :|:D
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    IkajoIkajo Posts: 335 Member
    AFeazy wrote: »
    I don't doubt it would be difficult, but it shouldn't be impossible. I have played other games that allowed height differences, and in some of them there were also interactions (or animations) between people, and it worked despite the different heights. Can't animations be pinned from one to another? I mean, where a point is made on each part of the body where interactions will involve contact (hands, mouth, upper back, for example). To simplify what I'm saying, let's use some example of one sim doing some animation to touch the other sim's back. No matter what the heights are, the sim's hand will always touch the same spot on the back, because the programming is from point to point and which points will match up during the animation. This would have problems if the height differences were too big, but if they weren't too large, it should work. I don't know a lot of the technical terms, but I do know at least a little about programming be cause close family members of mine are programmers, and I know what I described is possible. Though, I imagine (and wouldn't be surprised) that the Sims 4 might have been made in such a way that that type of point-to-point interaction isn't possible to add. Although, it *looks* like it's doing that already, since no matter what size the body is or what shape, they still match up (no floating arms or hands going through the body). Maybe that's not what that is, just saying it looks like it. =)

    But in The Sims, everything is interaction with everything around them. I happen to know a few basics regarding animation and I've also read an interview of one of the Simgurus who explained why height is harder to do and wont be in the game anytime soon. There are also interviews that explain how they made it possible to have different shapes. However, the way they solve shape is not possible to use on height. As I said, all animations are tied to a skeleton with a mesh on top. When they solve animation on sims with different shapes they manipulate the mesh, not the skeleton. Height is a whole other matter. If a tall sim is going to kiss a shorter sim, the tall sim needs to bend down, this has to be animated. The short sim have to stretch. This has to be animated. Otherwise, the short sim will kiss the chest or the neck and the tall sim will kiss the air. No programming can solve this problem.
    Alcande, an original story in a fantasy setting. Read for free.
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    WolfEyesWolfEyes Posts: 2,192 Member
    Ikajo wrote: »
    Actually, it's very, very difficult to make height adjustments in any game. When you make animation, everything is tied to a skeleton. They can put on any mesh upon that skeleton and still make it work but they can't add different heights without having to redo every single animation. For the same reason, a height slider is impossible. It would make any animation out of hack. Making games is complicated. One reason the teens are the same height as adults was to save the time and money it would have taken to redo every actions teens can do that is identical to adults. Most teens are the same height as adults anyway. Instead we got more animations and more things overall.
    So while it's fine to dream, the time and effort it would take to make height adjustments is quite big and the end result something rather lacking.

    I don't disagree with you on it not being easy to do, I do disagree on the end results being lacking. That depends on the devs.

    On the other hand, Second Life has spoiled me in a lot of ways. Height slider, thousands of anims, and all. :)
    Sims 4 Simple Elegance

    152511.gif

    This is the truth.
    Mitakuye oyasin.
    To all my relations, keep dancing.
    Believe or you will not see.
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    pax1swpax1sw Posts: 654 Member
    Ikajo wrote: »
    AFeazy wrote: »
    I don't doubt it would be difficult, but it shouldn't be impossible. I have played other games that allowed height differences, and in some of them there were also interactions (or animations) between people, and it worked despite the different heights. Can't animations be pinned from one to another? I mean, where a point is made on each part of the body where interactions will involve contact (hands, mouth, upper back, for example). To simplify what I'm saying, let's use some example of one sim doing some animation to touch the other sim's back. No matter what the heights are, the sim's hand will always touch the same spot on the back, because the programming is from point to point and which points will match up during the animation. This would have problems if the height differences were too big, but if they weren't too large, it should work. I don't know a lot of the technical terms, but I do know at least a little about programming be cause close family members of mine are programmers, and I know what I described is possible. Though, I imagine (and wouldn't be surprised) that the Sims 4 might have been made in such a way that that type of point-to-point interaction isn't possible to add. Although, it *looks* like it's doing that already, since no matter what size the body is or what shape, they still match up (no floating arms or hands going through the body). Maybe that's not what that is, just saying it looks like it. =)

    But in The Sims, everything is interaction with everything around them. I happen to know a few basics regarding animation and I've also read an interview of one of the Simgurus who explained why height is harder to do and wont be in the game anytime soon. There are also interviews that explain how they made it possible to have different shapes. However, the way they solve shape is not possible to use on height. As I said, all animations are tied to a skeleton with a mesh on top. When they solve animation on sims with different shapes they manipulate the mesh, not the skeleton. Height is a whole other matter. If a tall sim is going to kiss a shorter sim, the tall sim needs to bend down, this has to be animated. The short sim have to stretch. This has to be animated. Otherwise, the short sim will kiss the chest or the neck and the tall sim will kiss the air. No programming can solve this problem.

    Sure it can.
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    jsimjsim Posts: 52 Member
    I mean I can still dream...right?
    :)
    “You drool when you sleep”
    ― Annabeth Chase
    percy_jackson_meets_harry_potter_by_riding_lights-d6cyowf.png
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    WildlingWildling Posts: 92 Member
    I think it's a great idea, but seeing how much work it requires, I'm officially postponing this dream :/
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    IkajoIkajo Posts: 335 Member
    pax1sw wrote: »
    Ikajo wrote: »
    AFeazy wrote: »
    I don't doubt it would be difficult, but it shouldn't be impossible. I have played other games that allowed height differences, and in some of them there were also interactions (or animations) between people, and it worked despite the different heights. Can't animations be pinned from one to another? I mean, where a point is made on each part of the body where interactions will involve contact (hands, mouth, upper back, for example). To simplify what I'm saying, let's use some example of one sim doing some animation to touch the other sim's back. No matter what the heights are, the sim's hand will always touch the same spot on the back, because the programming is from point to point and which points will match up during the animation. This would have problems if the height differences were too big, but if they weren't too large, it should work. I don't know a lot of the technical terms, but I do know at least a little about programming be cause close family members of mine are programmers, and I know what I described is possible. Though, I imagine (and wouldn't be surprised) that the Sims 4 might have been made in such a way that that type of point-to-point interaction isn't possible to add. Although, it *looks* like it's doing that already, since no matter what size the body is or what shape, they still match up (no floating arms or hands going through the body). Maybe that's not what that is, just saying it looks like it. =)

    But in The Sims, everything is interaction with everything around them. I happen to know a few basics regarding animation and I've also read an interview of one of the Simgurus who explained why height is harder to do and wont be in the game anytime soon. There are also interviews that explain how they made it possible to have different shapes. However, the way they solve shape is not possible to use on height. As I said, all animations are tied to a skeleton with a mesh on top. When they solve animation on sims with different shapes they manipulate the mesh, not the skeleton. Height is a whole other matter. If a tall sim is going to kiss a shorter sim, the tall sim needs to bend down, this has to be animated. The short sim have to stretch. This has to be animated. Otherwise, the short sim will kiss the chest or the neck and the tall sim will kiss the air. No programming can solve this problem.

    Sure it can.

    You can't solve an animation problem through programming.
    Alcande, an original story in a fantasy setting. Read for free.
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    DarleymikeyDarleymikey Posts: 4,047 Member
    edited April 2015
    Skyrim lets you adjust height, although what it really does is enlarge the entire figure. Still works fairly well if you keep it to 3-5%. Since you can't look at the figure in more than two dimensions at once (or, arguable, one, according to physicists, lol), you never realize that the model is simply 'larger', instead of 'taller'. You get he illusion of vertical diversity with new animation issues. This is what EA needs to do. I can't think it would require any real work. There might be some (more) clipping, but given what's already there, I can't imagine that would bother anyone who still plays.
    wallshot_zps9l41abih.jpg
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    AFeazyAFeazy Posts: 91 Member
    Ikajo wrote: »
    But in The Sims, everything is interaction with everything around them. I happen to know a few basics regarding animation and I've also read an interview of one of the Simgurus who explained why height is harder to do and wont be in the game anytime soon. There are also interviews that explain how they made it possible to have different shapes. However, the way they solve shape is not possible to use on height. As I said, all animations are tied to a skeleton with a mesh on top. When they solve animation on sims with different shapes they manipulate the mesh, not the skeleton. Height is a whole other matter. If a tall sim is going to kiss a shorter sim, the tall sim needs to bend down, this has to be animated. The short sim have to stretch. This has to be animated. Otherwise, the short sim will kiss the chest or the neck and the tall sim will kiss the air. No programming can solve this problem.

    That's interesting. What interviews were these? Are they still viewable someplace online? If they are, and youha ppen to remember their names or where they're at, I'd appreciate it if you told me. I'm curious. They sound very interesting.

    I understand what you're saying and I suppose that means height won't be around for a while. However, I wouldn't say it is impossible, you never know what will happen twenty years from now (maybe not the Sims, maybe a different simulation game, I don't know, just sayin').

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    IkajoIkajo Posts: 335 Member
    AFeazy wrote: »
    Ikajo wrote: »
    But in The Sims, everything is interaction with everything around them. I happen to know a few basics regarding animation and I've also read an interview of one of the Simgurus who explained why height is harder to do and wont be in the game anytime soon. There are also interviews that explain how they made it possible to have different shapes. However, the way they solve shape is not possible to use on height. As I said, all animations are tied to a skeleton with a mesh on top. When they solve animation on sims with different shapes they manipulate the mesh, not the skeleton. Height is a whole other matter. If a tall sim is going to kiss a shorter sim, the tall sim needs to bend down, this has to be animated. The short sim have to stretch. This has to be animated. Otherwise, the short sim will kiss the chest or the neck and the tall sim will kiss the air. No programming can solve this problem.

    That's interesting. What interviews were these? Are they still viewable someplace online? If they are, and youha ppen to remember their names or where they're at, I'd appreciate it if you told me. I'm curious. They sound very interesting.

    I understand what you're saying and I suppose that means height won't be around for a while. However, I wouldn't say it is impossible, you never know what will happen twenty years from now (maybe not the Sims, maybe a different simulation game, I don't know, just sayin').

    It was before the release of the game. I tried to find them but unfortunately I couldn't. If I remember correctly it was a part of a larger interview so it isn't easy to find. I wish I could remember. I know I read an explanation of how they solved shape not that long ago but long enough for me to not remember.

    Well, a lot of things can happen in twenty years. I doubt we get different heights in The Sims anytime soon but theoretically it is not impossible to implement different height options. However, it would be rather expensive and time-consuming, which would force them to cut out features. That's kind of how it works...
    Alcande, an original story in a fantasy setting. Read for free.
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    horrorfanatichorrorfanatic Posts: 35 Member
    I really wish we could have height adjustment on this game! I know it wouldn't be too easy to program, but with all the finesse they've put into CAS still not being allowed to adjust your sims height just breaks immersion for me. If they couldn't put in height sliders, couldn't we at least have set heights to choose from, like 'short/average/tall' or something? Again it wouldn't be easy to do, but I don't think it would be impossible, and it would definitely be better than all sims being stuck at the same height.
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    limesim2limesim2 Posts: 71 Member
    Yea..
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