Sims get stuck walking through the front door;
The house is still quite small so the single width front door is on a 45 degree wall with the fridge/kitchen on the 90 degree one square away, and the bathroom two squares away in the other direction. Sims get half way through the door and just stop... :s
Fridge just stops making meals;
The fridge (basic model) takes money for the cook option but the sim never actually makes anything! Sims can open the fridge from anywhere in the room without approaching the fridge too. :#
A large amount of objects breaks the inventory;
Scientist sims have been busy gathering large amounts of vegetables, slides, minerals and gems to fund research. After a certain time all the inventory drops down an inch with a large gap at the top and you can no longer scroll through the inventory... >:)
Labels on large amounts of stuff are blank;
Many of the new options have labels that are nothing more than white labels and some stuff in the inventory has *debug*[number] as a label. Stores are the worst! All the controls for hiring/running the store are blank! :|
A long walk for a short conversation;
Sims will automatically want to talk to someone sitting down, usually quite close, but they walk out the front door and around the house to get to them... crazy! :p
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Scientist sims need stuff (DNA) from work colleagues that won't give and the work day is too short to make friends. Surprise! Your level 3 sim earned 35$ today because your work options sucked! :o
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