Now I have had the sims4 since Tuesday on the Mac, I can say really enjoying playing the game, I feel the games great and runs really smooth. One thing I will say is I can't stand the load screens, ok I can accept them if it means game runs better but just seems like they go on so long, I could go out and make a cup tea and it still on Load screen! Saying that don't want to sound critical, I think once a few expansions come along the game could be the best
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TS4 has the loading screens, but they forgot the second part.
The community lots in TS4 seem much more alive by comparison.
My Simblr (Tumblr): Love and Scenery Sims 4
My Official Sims 4 Downloads:
Yep yep yep, and they get worse as the save gets older. That is my biggest criticism about the game -- those load screens. And for many people, they are not just a couple of seconds. And it worries me what they'll be like in an expansion or two.
If they were to eliminate the load screens within neighborhoods, I'd probably never leave the neighborhood, but I'd not be ditching the game after a few weeks once the load screens get to beyond obnoxious as seems to be my pattern now.
What I am not okay with and feel NEEDS to be adjusted if at all possible by the devs is being load-screen locked just crossing the street to visit neighbors. If you have to make sub-blocks with some load screens? Ok. But EVERY house in your neighborhood? Or going between the community lots all in a line?
Come on - there's no reason or excuse for that IMO >_<
There is a reason, and it's basic game mechanics. The game decides which sims to load on different lots so you can have lots of sims walking around. Drives me crazy in a neighborhood that not only do you have the loading screen, but it totally reloads the entire neighborhood and makes changes to who was in it before and what was going on.
I hope this is a mechanic that they can and will change.
Oh, I'm aware of the reason but I think this is a case of playing TOO cautious with your code. I can understand if they were a bit gun shy after all the drama over Sims 3 and it's atrocious coding/performance issues but given there can be a huge chunk of Sims rolling around the park lot, there's no reason they can't excise a few load screen sections to make the experience a bit more seamless w/o sacrificing much performance.
We can hope. In neighborhoods, I'd love for neighbors to be loaded in their houses and for them to be the ones wandering the neighborhood, not the random sims that are wandering now.
I think the problem would come in in neighborhoods with commercial buildings. You go to the gym, and they'd have to load sims for all the buildings, not just the gym. And if they're only loading maximum 20, that could lead to empty lots.
Oh, that is a pain. My load screens are pretty quick.
The problem is that safe is usually boring and this is no exception. Loading screens, even short ones, make for choppy game play. Tiny worlds means there is no where to go and nothing to do once you get there. Only being able to play the sim on the active lot means there is little reason to play more than one sim at a time.
Nothing beats an open world with five to seven sims on community lots who mind their own business.
Although I hate loading screens, I guess I'm used to it, having to put up with Naruto Ultimate Storm Revolution's ones. -_-
Fast gameplay with loading-screens? Yeah, right. And my Sims 3 community lots are more populated than they could ever get in The Sims 4.