It seems to me that Simmers are ALREADY starting to view TS3 with rose tinted spectacles, despite a lot of us complaining about the game from the moment we got the base game in our hands. I just posted this in another thread but I thought it deserved a thread of its own to help remind a lot of people just why they were complaining about TS3.
I'm gonna be honest, and I hope this doesn't come across as rude, but I'm really sick of people going on about the open world aspect of TS3.
Throughout the tenure of TS3 THE most complained about aspects of the game were the lag, glitches, bugs, routing errors, lack of Sims just about anywhere... you name it, people moaned about it. The Sims team have removed the open world, the feature which created and contributed to ALL of these issues. It means we can enjoy a game with little lag, far fewer glitches, fewer bugs (certainly in relation to the world around our Sims), almost no routing errors (a little clipping is a small price to pay), and a lively vibrant environment FULL of Sims to interact with. And yet, all I read these days are threads regarding the lack of open world and how much people miss it.
Do people not remember how, for a lack number of users, TS3 was rendered almost unplayable because of the issues caused by the open world. How about the excitement surrounding Island Paradise, only for that to completely waiver when most of us discovered that we couldn't play for more than one Sim day without the whole thing completely lagging and glitching out on us? The fact that you could travel to all these wonderful lots... to sit by yourself because there where no Sims to be found anywhere. Heck, in Showtime they even had to create a cardboard cutout of a Sim crowd just to make it look as though your Sim was a huge superstar playing to hundreds of fans... when infact there were only five.
The open world is the most overrated aspect of TS3 and whilst I'd love to see it return without all of these problems I for one am quite happy to play a game that I can actually enjoy for more than an hour at a time without it crashing, freezing, lagging, completely breaking, or burning out my graphics card. Goodbye open world, you won't be missed.
I personally think the devs have done a fantastic job on TS4 and I'm happy to have moved on from TS3 to a game that I can really play and enjoy.
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However, the choice is not, "Buggy open world" and "closed world." There are other options -- like a well programmed open or semi-open world.
So what would you suggest a solution is? The problem about the grayed out sims isn't going away. It doesn't matter how poorly open world was implemented in Sims 3, in Sims 4, there is a different problem, and one that unfortunately modders this time aren't going to address.
Edit: I left out ellacharmed over at MTS who went over all the worlds in CAW and fixed routing errors by hand. So three modders fixed most of those errors. But they're not fixing Sims 4 this time around.
Only if they cut even more features from TS5 then they did from TS4, in which case I will flat out refuse to buy it.
If EA hadn't omitted so much from the Sims 4, I personally wouldn't have had as big a problem with the loading screens as I do but because there is so little for the Sims to do in the world, I don't think the loading screens are worth it.
I love the Open World in TS3. I also love rotational Play in TS2... this isn't what I liked about either of them.
I am able to play in TS3 without much lag- small lag when creating Sims/animals- My only complaint over the years is the Sim's facial expressions. I got used to playing only one family in TS3 and I actually was able to play that one family for over 5 generations, taking them from one world to the next. It was fine.
The only Rose Colored Glasses here are yours and how you think TS4 will be a bed of Roses.
It's nice that you can play it. This game has no creative outlet for me. At all. I've made hundreds of Sims, I've made several hundreds of houses, I was hoping for something new... but no- keep your rose colored glasses. They'll fade soon.
That's essentially what this is. Yes, they dropped the ball on TS3 sometimes with the workmanship, lousy coding that I can't even pretend to understand, NOT THE CONCEPT OF IT.
Open world was glorious, and despite the many and I really do mean many problems TS3 had, the open world "rendered" me unable to return to TS2 even though it was a better made game.
Its the OP who is forcefully wearing bown tinted glasses with TS3 so that he can wear rose colored glasses with TS4.
Although I do prefer 4, to three. And have recently started playing 2 again.
.. Did these modders by chance share the fix? If so, I would love to know where so I can check it out!
They already are increasing. Though the last patch helped quite a bit, I can tell you that many people still are experiencing longer loading screens as their saves get older. As your saves get bigger, as your towns get more populated, and as your inventories become more full, as buildings are changed around, well, these all take time to load.
The interesting thing I find is the people who I've talked to who have this issue have, as I do, high end computers. We're talking i7s, 16+GB RAM, SSD drives, 64 bit OS. Maybe we notice it more because we have higher expectations due to our rigs (and our experiences playing other games on said rigs).
But whose fault is it that TS3 was so poorly scripted? EA'S. Modders created mods that made the open world much more user friendly. Not EA. Caw creators created worlds and tested them before they released them so they had no routing errors and played much smoother without issues than EA'S. So if EA had done it RIGHT, then an open world would not have been a bug fest. So instead of correcting what was wrong with the open world, they threw it out and returned somewhat to a a 12 year old style game. And even that has issues as the time management aspect is a disaster.
Most of the complaints about TS3 open world/ story progression were issues created by shoddy work from EA and users computers that were only up to specs for the base game.
Just my opinion.
kim
Abraham Lincoln
I've had the same save since when The Sims 4 was launched and noticed my load times go from 5 secs to almost 30secs. Has the Sims in town have progressed it's caused the coding to try and reset the town every now and again i.e clean up sims etc which i'm guessing is caused by the "sims stopping while time progresses" bug which is happening.
My computer is far beyond the realms of what is required to play TS3. The fact is the open world functioned poorly; an amazing concept, a terrible execution. It's also the limits that the open world posed on the game. So many things couldn't be done in TS3 (such as OFB) because the game had to load everything at once; you couldn't switch from living a Sim to managing a business as in TS2. Hence why so many of the features built into TS3 over the years were half baked. With TS4 we will be able to experience everything in it's entirety. TS3, on paper, is amazing. To actually play the game is incredibly disappointing.
No this doesn't always happen.
People didn't have to slam TS1 to feel good about playing TS2.
People didn't have to slam TS2 to feel good about playing TS3.
Its only now that its always happening.
I blame more active internet users.
No matter how good your computer was, it's not going to change the poor coding of the open world.
As for S4 doing it differently to give us smoother gameplay, I think not. We've run into bad programming once again.
S4 Since Launch:
Since December:
Since February
Anything that isn't crossed out and doesn't say fixed in my list still exists.
These are just the issues I've run into or witnessed from other players.
There is a fully compiled list over at the EA Sims 4 Bug report thread. Feel free to take a read:
http://answers.ea.com/t5/The-Sims-4-Bug-Reports/READ-FIRST-Compiled-list-of-Bugs/m-p/3445209#U3445209
And did see the part about SHODDY CODING BY EA?
kim
Abraham Lincoln