puzzlezaddict wrote: »
@TroyTalks For what you're trying to do, you'll need NRaas Traveler; adding ErrorTrap and Overwatch is a really good idea too, since the travel transition can break even with Traveler in place. With Traveler, you can have all of the interconnected worlds you want, and you or your sims can travel back and forth among them as often as you'd like.
Porter, on the other hand, simply allows you to pack up large groups of sims and save them as you'd save a household to the bin. You can then drop the sims into a brand-new save, and the sims you packed together will have their relationships with each other intact. It's just a better version of the EA-standard bin transfer in that it allows you to bring larger numbers of sims into a world while keeping their relationships with each other. But you'd still lose all the data from the previous town and the sims you left behind there.
igazor wrote: »
How exactly did you try to do this? You should have been able to travel back and forth between the two worlds if they were in the same ongoing game and not be presented with a brand new copy of either one if the mod's Change Hometown had been fully invoked on the first household.
You also could have stayed in the second world and used MasterController to pull the next household in and place them in a residence without leaving. They lose their wealth and possessions this way, so some players do the back and forth thing instead to move them in but sometimes the quick way works out better in the long-run.
(See the Switch Homeworld section and the part about pulling sims in to a new world towards the end)