Rolled a quick *.package unpacker and first thing I found - I can't read any .dds. Cause they're packed with DST1/DST5 compression. Never heard of it and can't google it.
P.S. Well, it's worse, than I thought. Same goes for DXT5RLE2/DXT5RLE compression, but in this case there are little info on it.
Hi, you can use my s4pi library. It can read DST1/5 and as well as RLE2 textures. I'm working on RLES so hopefully we can edit the specular soon. In addition, the latest build of S4PE has built-in preview for all these decoded resources, and with the help of helpers that ship with, you can export/import them as normal DDS.
PS: RLE is just a generic name for a compression algorithm. I don't think Civ V uses the exactly same algorithm to compress textures, though I haven't looked at it yet.
> @SimKuree said: > Hi, you can use my s4pi library. It can read DST1/5 and as well as RLE2 textures. I'm working on RLES so hopefully we can edit the specular soon.
Comments
http://forums.civfanatics.com/archive/index.php/t-389316.html
PS: RLE is just a generic name for a compression algorithm. I don't think Civ V uses the exactly same algorithm to compress textures, though I haven't looked at it yet.
> Hi, you can use my s4pi library. It can read DST1/5 and as well as RLE2 textures. I'm working on RLES so hopefully we can edit the specular soon.
Many thanks, I'll look into it.
Works perfectly, but you commented out
public class DSTResourceHandler : AResourceHandler
for some reason, had to uncomment this to finally take a look on ClientDeltaBuilt7.package textures.