They market TS4 as offering the most diverse sims ever... while making all teens, young adults, adults, and elders the exact same height with few distinguishing features.
They market TS4 as offering more indepth stories... while removing story progression.
The reality just doesn't seem to mesh well with their marketing strategy.
"UR" is NOT a word, it's the sound stupid people make when they try to spell "You are".
0
Comments
So they're basically desperately trying to say "Please still buy it! It has this! It's not that, but it's good enough! Right? Right? Hah, you're so gonna buy it anyways."
Pfft. :roll:
Which might, quite possibly, be the case. Hopefully, the randomly generate sims that replace townies (instead of actually breeding new sims using existing sims) will keep enough random DNA coming into the pool to prevent this, but who knows. This is definitely something that can't be seen until the game has been played extensively for a few generations.
Bingo :thumbup: :thumbup:
Im a simmer forever
My prediction is this game is going to flop so badly they won't even bother to release all the SPs and EPs they have planned.
It's up to us, as a fan base, to disprove this statement. If people do, indeed, rush out and buy TheSims4 in mass numbers it will prove the theory. If people do happily line up yelling, "Take my money!", when they add pools, toddlers, or other historically base game content, it will tell them, "Yep! It's perfectly fine to remove base game content that's been there 14 years and then charge us extra to put it back!"
I hope it doesn't flop quite that badly. They need numbers to be down enough to send a clear message, but a total flop would be bad indeed. A total flop would likely not only cause the series to go on an extended hiatus (if not ended completely), but would most likely hasten the defunding of support for The Sims 3.
Do I think they need a wake up call? Definitely. Do I want to see a total product flop? Not at all.
Bioware learnt their lessons from Mass Effect 3 fiasco. I think Maxis needs one so that they can learn their lessons too .
Exactly. They're just spewing out whatever they think will make the most people buy the game, never mind how self-contradicting they sound.
Exactly
I actually don't want to see these things come back in EPs. If they do come back in EPs, I hope the sales numbers are abysmal. Forking out money for previous base game content sends a clear message, and you can bet any future incarnations of The Sims will be stripped down even further.
It would be different if the base game price was reduced and then you basically paid ala carte for the features you want, but that's not the case here. The base game price is higher than any previous versions, even accounting for inflation. Paying a premium price for less features and then paying additional money above that for previously included features is just not acceptable in my book.
I don't know why people are upset about no SP when back then, y'all hated SP and used mods. It was mods that you loved, not EA's SP.
I am all for comparison between TS3 and TS4 content wise but not game engine wise.
It will be interesting to see both how TS4 performs and how fans respond to it after it's actually released.
I'm not a psychopath. I'm a high-functioning psychopath. Reaper
If the initial numbers are in the right range, then that may not be the case. Case in point is the outcry for offline play in Sim City. They flat out said that due to the level of simulation it was impossible to create an offline numbers. The fan base continued to cry out for it. Sure enough, they found a way to make it happen, and they did so in a patch, not an expansion pack.
They could have just as easily made it a "feature" of the expansion pack they released, but the message was clearly sent that this was not acceptable to the fanbase.
Keep in mind as well, historically there have been features in EPs for The Sims which were subsequently patched into the base game for everyone. The Basement Tool comes to mind.
If they release say... pools, as part of an "Outdoor Fun" EP (or whatever), there is always the possibility they will later be patched in for everyone. This is particularly true if the sales numbers are lower than their projected targets. It will depend entirely on people resisting the urge to fork over their money.
No, they are not making it so you CAN create the stories, they are making it so that you HAVE to control every aspect of the story.
Yes, story progression was broken in the base game. The answer was not to remove it. The answer was to actually fix it. The fact of the matter is, they didn't fix anything at all in The Sims 4. Those features that they had problems with were simply stripped out. This INCLUDES routing. They didn't "fix" routing, they removed the need for most of the routing since sims now teleport directly between lots. There is not worldwide routing at all. Add to this the fact that the closed worlds means that they don't have to do squat with any more than 20 sims at any one time. This number comes from the fact that only 20 sims can be in the public area plus the lot you are on at any given time. Any other sims essentially don't exist at all.
1. We all know those error trap messages about unroutable Sims somewhere else in the neighborhood (off screen).
2. In case you have nraas SP installed and you go to map view you can see that all Sims are in fact driving or walking from point A to point B.
This mass routing is the major cause for the lag.
What I am saying is they didn't take any of the issues that were broken in The Sims 3 and actually fix them. They just removed them. Instead of improving the routing algorithms, they just removed most of the need for routing by reverting to a closed world.
EDIT: spelling :oops: