Hi, I've been thinking about The Sims 3 as a whole in relation to its predecessor, and I just have some comments to make about it-- hopefully something to keep in mind as you move into its sequels. Keep in mind I think of the Sims as more of a game, and less of a dollhouse.
> I don't feel like I'm working towards a goal when I play. There are lifetime wishes, but they're not very engaging to me considering they offer me no reward beyond what could be obtained through normal wishes, even if it's a larger lump sum.
It's always disappointing when you trek through a dangerous dungeon or extensive quest only to receive a sum of gold as opposed to some legendary weapon or wondrous item-- the same concept applies to Lifetime Wishes.
Solution: Make Lifetime Wish Rewards something a Sim could not obtain under normal circumstances.
> All lifetime wishes reward you in the exact same way. If different lifetime wishes rewarded different Sims in different ways, I would have more reasons to play more Sims, more reasons to make my Sims different from one another, and more reasons to play longer legacies of Sims. Essentially, I could collect lifetime rewards through out a single play throughout.
Would this reduce my propensity to play smaller families? I don't think so; if I played a smaller family I could spread out lifetime wishes for more generations, and obviously it's also easier to accomplish each individual's lifetime wish by having to manage less Sims.
Solution: Different Lifetime Rewards for different Lifetime Wishes
> This point is two-fold. While I like the traits system in defining personalities because it does allow for some interesting personality quirks, it can leave a lot of holes-- this makes some Sims seem incomplete. The way the personality system worked in Sims 2 was good too, but it didn't allow their personalities to explore much beyond those five scales.
Solution: Combine the two systems.
Suggestion: Return all five of the personality scales from TS2, and allow Sims for 3 traits to further develop their personalities. Why all five scales? They ensure that no matter what traits one chooses for a Sim, there is a basis for their interactions and relation with other Sims. Traits would polish a Sims personality and define characteristics the scales could not, such as "Dog Lover" or "Flirty".
> Last, but not least, I liked the way memories worked in the Sims 2 SO MUCH MORE than how they are in The Sims 3. I do not care for screen shots, in particular since they're kind of poor most of the time. I've never bothered to back through my character's memories, but I did rather like the way memories impacted my Sims' lives in Sims 2. But I suppose I also never had lag problems because of it.
Thanks to whoever bothered to read this whole thing; I certainly appreciate it. I just wish I could know if someone from EA bothers to take a look.
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And this should happen with all of the traits, for it all to be more in depth and interesting to see the impacts
PLUS. I would love it if you could change their traits that they had when they were a child and teen, when they grow up to a young adult; everyone changes when they grow up! So it would be awesome to make them a rebellious and evil child, but then when they grow up they become a really nice adult!