As many of you know, fog emitters can add more effects to your world than simply fog! I think effects are neat ways to bringing your world to life, with everything from fog and clouds to insects and birds. For those of you who haven't used fog emitters before, I added a short guide at the bottom.
I used Alexurt1's list of fog emitter effects (from base game, WA and Ambitions) found here:
http://forum.thesims3.com/jforum/posts/list/0/216905.page#2650056
It's a very, very long list. I've picked some of the (permanent) effects that might be useful for world creating.
Clouds, fog, weather, steam and smokeFireAnimalsSparks, lights and glowsMiscellaneousIdeas:
- Use some fire on top of the wrecked car object.
- Use the chimney smoke to create your own "fake" chimney if you can't stand EA's red brick ones.
- A combination of sparks and glows could create a cool, magical meadow for your fantasy world.
- Fireflies will make your forests pretty at night.
- Put some steam over a few ponds to create hot springs!
Beginner's guide:
1. Open the cheat box and use the cheat "testingcheatsenabled true"
2. Re-open the box and use the cheat "buydebug"
3. Go into buymode, chose the sort by functions tab, click the question mark button, and open the misc tab.
4. Find the fog emitter. It's a blue/green shiny orb.
5. Hold down [Ctrl]+[Shift], click the orb (once placed) and chose "Set Visual Effect".
6. Enter any of the codes found in the picture.
Hopefully you'll find a few of these effects useful. I'd love to see pictures and please share any ideas you've got. Good luck!
Comments
I will be adding some of these awesome effects into my worlds ^_^
I mean for example, iirc you must 'cluster' your trees in caw to keep your game running smoothly.
@Docsprock, Johnnywr, Alastair, Conorsim: Glad you liked it guys You're welcome!
@Trancepire: It's really up to what kind of computer you have, I guess, and exactly which effects you use. I bet the big clouds are worse for performance compared to some flies. Most of this stuff won't show unless you are close to the lot, so you can probably use many effects in the world in total, as long as the game doesn't have to show you too many effects at once - so, don't use too many at the same place. Easiest way to find out is probably simply giving it a try!
Trancepire, the program automatically clusters your trees AND updates routing data whenever you save so unless you're just testing something there's no reason to do either of those steps manually.
Virvatuli, thanks so much for this thread! Just last night I was thinking about how I need to go on a fact-finding mission soon on those fog emitters. So, I'm bookmarking for future reference!
I have a question, though. Do fog emitters actually do anything when placed on the map outside of a lot? I know all these other things have to be found by shift-clicking (or some such) which can't be done on the world level, but do they actually emit fog when placed on the map?
happy simming
Starby
@Starbucaneer, Elmawa: You're welcome, only glad I could help
I placed it in the FAQ, under Meta Data Objects Tips & Info
Thank you, AL
The Sims Creators' Consortium
The Waterfalls confuse the mess out of me, though--I can never get them to work right--arrgh! :x Anyone know of a great play by play runthrough of those?
-ZOMGeezers
They show all of the animations up to Seasons, when I did not have time to do it anymore. I hope you don't mind me posting it here. I just happened across your thread and thought it might be useful as well.