I know a lot of people have had and are continuing to have troubles with the edges of their lots tearing, so it got me to thinking about an aspect of C-A-W I haven't seen discussed here in the forum. This is the Mask under terrain editing tools.
It's my understanding based on reading the manual, that what this Mask does is protect any piece of the map that's underneath it from terrain changes to other areas of the map. Since I've never used it I had to figure out exactly what it does. I could be wrong (and if I am I would really appreciate anyone letting me know) but I think this may be the magic formula to prevent the edges of lots from ripping apart from the rest of the world.
I haven't had time to experiment with this a lot, and today being Saturday, my time won't be my own. Weekends can and often do get a bit weird around here.
Here's picture #1, area I painted the mask over, just a simple square:
I grabbed the gentle flatten tool and ran over the entire area; notice how the edges of the masked square are down very slightly, but the remaining area has been unaltered by the tool:
What it looks like after I've removed the mask:
The last picture, I placed a lot and masked over it with a considerable border size, then added hills to surround it, then removed the mask. The area where the mask was is unaffected by the gentle hill tool.
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Also i have downloaded your textures and thank you so much for those, they are great!
The thing I've noticed is that it doesn't really work as well all the time.
I masked a big area of the world and then sculpted a small area -the brush didn't even touch the lots- but it still ripped a lot edge. The lot wasn't touch and was well covered.
I started messing with the Mask as soon as I read about it in the Manual.
You're welcome, Claw, I hope you enjoy them!
I used it on my last two tiny worlds to make the level raised flat areas and protect the rest.
Works great for making different levels and but it doesn't always protect the lot edges.
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I did see what it could do and using the falloff settings too (that could be useful) but have never properly used it on a world.
The only think which seems to work to prevent rips on hills is to keep the slope even on both sides of a hill/lot and to give space to lots not on flat land.