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Anyone know where I can find this hair? & Also questions about AwesomeMod?

This hair: http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/015/293/21/headshot_large.jpg

& what exactly does the awesomemod do? What are its features?

Comments

  • Options
    RepulsiveDesire1RepulsiveDesire1 Posts: 3,226
    edited December 2009
    The feature list is LONG. Some of the things that I like most about it are it increases the amount of the sliders in CAS so I can make my sims really look however I want. It fixes storymode... and a lot of things. You would really have to go over to the site to get a comprehensive list.

    http://www.moreawesomethanyou.com/

    And sorry don't know about where to find the hair. I'm bad at remembering those things.
  • Options
    iSiriusiSirius Posts: 1,289
    edited December 2009
    Hair: CazyX Conversion/Newsea Donation.

    AwesomeMod can do the following...
    AwesomeMod wrote:
    AwesomeMod! for TS3
    Made by: Semper Fidelis Tyrannosaurus (J. M. Pescado & Doctor Boris)

    Congratulations to: Draklixa!
    Death to all Nesses!

    Special Thanks To:
    Rick Gibbed, Master of the Universe ( http://gib.me )
    Delphy the Pudding Technologist
    Tiger the Tigertools Guy
    LolKofi
    Michse

    INSTRUCTIONS:
    Place in TS3/Mods/Packages. Requires Hack Framework.
    Install optional configuration package.
    Delete the file MYDOCU~1/ELECTR~1/THESIM~1/scriptcache.package.

    COMPATIBILITY:
    Base Game Version 1.7.9. Compatible with all Awesomeware.
    Do not attempt to install with other core script mods. It will not work.
    There can by only one.

    BUG FIXES:
    1. Rabbit Hole Owners Now Properly Registered
    Game was not properly registering ownership of a rabbithole, allowing
    other sims to overwrite the ownership and mess up the owning sim.
    Owner must now sell the existing rabbit hole before another sim can
    attempt to purchase it. Deeds will no longer be autopurged from
    inventory even general inventory purges are permitted.
    2. Weird IgnorantBliss Bug where hanging out with coworkers would error if
    the coworkers had managed to somehow disappear while the tone was set
    should be eliminated.
    3. Derelict Vehicles will now be regularly cleaned up.
    4. ActiveTopic Null Fix for topic being added to/about uninstantiated sim.
    5. Uninstantiated Sim being promoted to Rocker no longer throws wobbly.
    6. Fixes bug where you could learn recipes from someone which that person
    did not actually know to be able to share.
    7. Should no longer lose performance if hired for work on the same day as
    a work day due to being unable to go to work.
    8. Correct animation now plays when the attacker loses a fight: Defender is
    no longer animated as the attacker if the attacker initiates a fight but
    then loses.
    9. Fire Worker list now correctly lists all sims for owned rabbitholes when
    the rabbithole has multiple careers: Previously would omit workers in
    other tracks at random.
    10. Age will no longer reset when reentering CAS Dresser/Mirror/Edit.
    11. Setting lot type of lot no longer destroys name/desc.

    STORY MODE FEATURES:
    1. IndieStone Story Driver Support [Optional - Default: Enabled]
    If this option is enabled, IndieStone Story Driver support is enabled.
    This feature will do nothing if you do not have the ISM driver installed.
    It is not necessary to change this setting. Leaving this setting enabled
    and installing the IndieStone Driver will cause the game to ignore all of
    the story mode options set below as you will be using a third-party Story
    Mode driver.
    2. Awesome Story Driver [Optional - Default: Disabled]
    Enables the experimental AwesomeMod Story Driver, replacing the EA driver.
    3. God's Chosen People
    Control-Clicking a sim/house will offer the option to "Make Sacred" or
    "Remove Sacred", giving that household or sim immunity to StoryProgression
    and other assorted random toadings. The Chosen receive a gold halo on
    their house and on their tracking tags when tracked on radar. You may
    switch instantly between the Chosen household with CRTL-RClick. This
    feature will only function if you are using the EA-based or Awesome Story
    drivers. Other third-party drivers do not use this.

    EA STORY MODE FEATURES:
    4. No Parthenogenesis! [Optional - Default: Enabled]
    New babies are required to have actual parents.
    5. Sims Do Not Spawn While Aging Is Off
    Prevents households from all filling up with endless unaging babies:
    Spawning will not occur until aging is turned back on so the spawn
    can progress.
    6. No One Gets Out Alive [Optional - Default: Enabled]
    Sim households are not permitted to simply "move out" of the neighborhood,
    destroying the sims you probably created at random.
    7. No Bus Kills [Optional - Default: Enabled]
    No sims will be "Killed on a Bus" TVtropes-style. All sim deaths must
    occur due to actual in-game events.
    8. No Bus Mutilations [Optional - Default: Enabled]
    No sims will suffer permanent shape changes from being dragged under
    aforementioned storybus. Becoming fat must occur from an actual
    in-game event, not a random mutilation.
    9. No Bus Firings [Optional - Default: Enabled]
    Sims will not be randomly fired by the Story Engine. All job losses
    must occur because of player actions or poor work performance.
    10. No Random Merges [Optional - Default: Enabled]
    Sim households will not be randomly merged together. Merges will
    only occur between households where it makes sense, not between
    random total strangers or into houses with no space.
    11. No Random Additions [Optional - Default: Enabled]
    Sims will not be added into existing households where it would make
    no sense for a random person to suddenly join, or where there would
    not be sufficient space for additional members.
    12. No Random Evictions [Optional - Default: Enabled]
    Sims will not be randomly evicted from their homes seemingly at random.
    Sims may still move during Story Mode, but will only move to new houses
    that make logical sense: better, closer to work, sufficient capacity.

    INTERFACE & CONTROL FEATURES - GENERAL
    1. Expert Mode! Less Nagging! [Optional - Default: Disabled]
    Game will not nag you when you try to quit, edit town, save, switch
    household, etc. You know the rules already. You pushed the button anyway.
    Live with it. Experience computing the Awesome way: "SIR, DONE, SIR!".
    2. Robotic Hand of God [Optional - Default: Disabled]
    Your "Hand of God" livedrag tool will automatically dispose of any
    garbage accumulated in your sim's inventory and home lot, such as old
    newspapers, spoiled food, and trash piles, that would normally be subject
    to the "Hand of God", only without you having to do the menial dragging.
    3. No Nudity Censor - Male [Optional - Default: Disabled]
    Male sims are no longer blurred when naked. Useful if you have one of the
    "bits" hacks that actually makes them equipped. Otherwise this is really
    creepy and disturbing. Note that noncensor only applies to nudity. Sims
    remain censored when using the terlet because sims cannot remove their
    pants, and frankly, the blur is for hiding what is not happening.
    4. No Nudity Censor - Female [Optional - Default: Disabled]
    Like above, only it's somewhat less difficult to make this look nonfreaky.
    5. Don't Kill Wants/Opportunities on Switch [Optional - Default: Enabled]
    Switching houses will not kill wants/opportunities on the current house.
    They will hang around until accidentally fulfilled on their own, or they
    timeout. Warning for household switch will be suppressed by this option
    as switching households becomes nondestructive.
    6. Allow Transfer to NPC Inventory w/ Hand Tool [Optional - Default: Enabled]
    Allows you to drop inventory objects onto other sims to give it to them.
    7. Manual Navigation & Smarter Autonavigation [Optional - Default: Enabled]
    Go Here Will Not Queuestomp.
    Go Here "Automatic" Mode smarter about choosing fastest movement mode.
    8. Less Whiny [Optional - Enabled]
    Sims wave and whine at the screen less, particularly if they have already
    been given orders!
    9. Less Idle Goof Offs [Optional - Enabled]
    Sims will be less likely to stand therefore half an hour goofing off and
    staring into space while they have orders to be carrying out.
    10. No Route Fail Tantrum [Optional - Default: Enabled]
    Sims do not stomp and whine when routes is blocked.
    11. Arbitrary Move Household Compositions [Optional - Default: Enabled]
    No longer forces inclusion of adult/elder.
    Useful for deleting autospawned parthenogenetic babies.
    12. Athletic Tone Selector Now Smarter [Optional - Default: Enabled]
    No longer automatically uses the crappy basic option, instead picking a
    smarter tone more suitable for your sim (NoSweat if high hygiene,
    Push Self if not maxed, Good Pacing otherwise). User may still override
    and pick another tone if desired as part of a quest or just because.
    13. "Q" no longer attempts to quit game. Use ALT-F4!
    14. No Unpause On Load! [Optional - Enabled]
    If you save the game while it is paused, it will not zoom to 3 when
    reloaded.
    15. Display Numerical Relationships [Optional - Enabled]
    Displays relationship status as number in relations tooltip.

    INTERFACE & CONTROL FEATURES - SUPREME COMMANDER
    1. Supreme Commander
    Advanced neighborhood UI & Macro Command System.
    2. Radar Tracking
    Similar the "Chosen Sim" string, only the painted sims are now tracked
    on your neighborhood radar map. If the sim is not one of the Chosen, they
    will be tracked on the radar in a red tag. Individual sims or entire
    households may be painted using CRTL-Click.
    3. No AutoSpeed in SC [Optional - Default: Enabled]
    If Supreme Commander is active, the game speed will not automatically
    change while Supreme Commander is directing sims.
    4. Track All Moving Cars [Optional - Default: Enabled]
    5. Don't Move My Camera [Optional - Default: Disabled]
    Disables automatic camera moving for stupid crap like selecting a sim in
    another fambly, belly pop, etc. If it's not on fire, I don't care.

    GAMEPLAY FEATURES: CORE BEHAVIORS
    1. TS2-Style Aging [Optional - Default: Disabled]
    Allows you to have sims age TS2-style, with only the active household.
    Not enabled by default.
    2. No Inventory Destruction [Optional - Default: Enabled]
    Households you switch away from will not have their personal inventories
    replaced with random objects. Household fridge inventories will only be
    cleared of rotten food.
    3. More Rigorous Accounting: Sims do not receive magic 16K handout when moving
    out or split: Instead, sims receive share of existing household funds.
    Sims that move in or out no longer receive free housing or free money,
    do not lose their house networth, and may only move into houses that they
    can afford and must pay for! No free lunch!
    4. Unified Billing [Optional - Default: Enabled]
    All other households must also pay bills (occurs automatically).
    5. Motive/Stat Perks reworked [Optional - Default: Enabled]
    Hygiene/Hunger Perks now slows drain as well as decay.
    Bladder Perk now functions as above instead of permalocking motive.
    Fast Metabolism now prevents autoreversion, so now useful!
    6. Law of Conservation Of Mass [Optional - Default: Enabled]
    The Law of Conservation of Mass applies to sim weight gain: Sims cannot
    revert to being fat if not given food. They must actually eat in order
    to gain weight.
    7. No Bladder Decay For Terletless Lots Removed [Optional - Default: Enabled]
    Bladder motive functions normally even on community lots without terlets,
    instead of being locked and static, causing sims to stay there forever.
    If you disable this, community lots no longer require terlets. Using the
    EA default setting, placing terlets on community lots is actually harmful!
    8. No Aging Swarm [Optional - Default: Enabled]
    Sims will not dump their queues, wake up from their sleep, and swarm over
    like the Zerg anytime another sim ages up. Only sims who have absolutely
    nothing better to be doing at the time will watch. Because this wasn't
    funny back in TS2, either.
    9. No Community Psychic Stalker Swarm [Optional - Default: Disabled]
    Disables the creepy psychic stalking behavior of the entire community
    stalking your active sim. Ever see what it looks like when professionals
    tail someone? This may not be apparent if you can't see the entire
    neighborhood's movements using Supreme Commander, but it is VERY creepy
    when you can see them always moving to converge on your position
    and follow you around in a cycling pack like a band of Mossad agents.
    10. No Psychic Curfew Police [Optional - Default: Disabled]
    Curfew on 12s no longer enforced by psychic police hovering overhead
    in helicopters waiting to pounce. Police will only get you if they are
    called to the scene and find you.
    11. No Inactive Fast Baby Aging [Optional - Default: Enabled]
    Babies in inactive households will nolonger instantly age to toddlers and
    destroy neighborhood synchronization.
    12. Allow NPC Aspiration Gain [Optional - Default: Enabled]
    Inactive sims will now gain aspiration for high mood and satisfying wants.
    13. Allow Want Fulfillment Without Locking [Optional - Default: Enabled]
    Removes requirement for want to be locked in order to be fulfilled, so a
    sim can fulfill its wants on its own without your intervention.

    GAMEPLAY FEATURES: Careers, Jobs, & School
    1. Anti-Townie-Spam Boss/Coworker System
    Eliminates the unnecessary sim-spamming. Boss/Coworker NPCs will only be
    spawned if you attempt to interact with them or if they are actually
    required. Merges and deprecates RequireValidBosses and EmulateBossBug.
    Otherwise you will receive a "virtual" NPC, which will not be created
    until you try to interact by choosing appropriate work tones, or an
    already existing sim.
    2. No Free Job Skills [Optional - Default: Enabled]
    Sims will no longer receive free job skills on promotion: They must earn
    them! Do not disable this option if you leave the next option enabled,
    unless you want a flood of level 10 sims...which will be very bad.
    3. Allow NPC Work Performance Gain [Optional - Default: Enabled]
    Sims not part of the active household continue to gain work performance
    for going to work, and can therefore be promoted.
    4. Invert Above Rule For Sacred [Optional - Default: Disabled]
    If enabled, the setting chosen above is inverted for sims tagged "Sacred".
    If you disabled it, then this will enable it, but only for your Chosen.
    If you enabled it, then your Chosen will not advance without you.
    If this setting is not enabled, Chosen but non-Active sims follow the same
    rules as non-Chosen inactives.
    5. Scale Job Difficulty To Aging Scale [Option - Default: Disabled]
    Job difficulty is scaled up to age lengths if this is enabled.
    6. Job Difficulty Scaling [Option - Default: 1.0]
    Job difficulty is additionally scaled up by this factor. (2.0 = 2x, etc.)
    This option will stack with the above, so Epic is about 10.6x more longer,
    and so if this is set to 2.0, Epic jobs will be 21.2 times harder.
    Note that using this setting and the above to produce extremely high
    difficulty settings will tend to overemphasize the value of nonstandard
    jobs.
    7. NPC Work Uniform Removal Chance [Optional - Default: 100%]
    Percentage chance that inactive households will remove their work uniforms
    on leaving work. EA default has them never do this, with the result that
    sims wear their work uniforms pretty much permanently.
    8. Chosen sims should now consult you for career branch decisions even if not in
    the active household.
    9. Sims with unfinished homework now automatically select the complete
    homework tone in school, so inactive household sims no longer always fail.

    GAMEPLAY FEATURES: Objects & Object Usage
    1. No Idiotic Time Restrictions on Cooking
    Can cook any meal anytime you **** well please.
    2. Smarter Chair Selection [Optional - Default: Enabled]
    No more 80-mile hikes for bizarre chairs. More TS2-like behavior for
    seeking chairs in current room vs. chairs on other end of lot.
    3. Books Are Not Magic Scrolls [Optional - Default Enabled]
    Books do not disintegrate after reading.
    4. Smarter Vehicle Chooser [Optional - Default: Enabled]
    Having a career carpool vehicle will no longer override all of your sim's
    car choices and force him to use that one all the time. Sims will now
    select the best vehicle available when autoselecting a car if multiple
    options exist: The fastest car is preferred unless a sim has been
    explicitly assigned a vehicle, in which case he will pick the fastest
    vehicle that has been specifically assigned. The career vehicle is also
    included in these selections and will be chosen only if it is superior to
    the other available vehicles. Feature only applies when sim is travelling
    around town, they will still use their carpools to go to work.
    5. Wired Stereos Don't Annoy Bedrooms [Optional - Default: Enabled]
    Wiring a stereo with the house speakers upgrade will not install the
    speakers inside the bedroom, so sims will not be annoyed while sleeping.
    6. All Ingredients Directly Edible [Optional - Default: Enabled]
    Ever wonder why your sim can eat a raw onion, but not a cheese or a steak?
    Now you can! OM NOM NOM NOM! Cooking is for losers!
    7. Plant On Any Lot [Optional - Default: Enabled]
    Create community gardens by planting your harvestables on any res/com lot.
    8. Buyable WrittenBooks [Optional - Default: Enabled]
    Books written by your sims in-game are now buyable from the bookstore.
    9. Recipe Books In Library [Optional - Default: Disabled] EXPERIMENTAL
    Recipe books will spawn in the library with the other skill books. How
    common they are depends on how many sims know that recipe. Requires that
    books not be magic scrolls.
    10. Disallow Visitor Residential Parking [Optional - Default: Enabled]
    Visitors are not allowed to park on foreign residential lots due to the
    problems this causes with sims forgetting to take their cars with them
    when they leave, resulting in screwed-upness as the parking spots become
    stuck in use with derelict vehicles that you can't actually claim. Instead
    they will simply keep their stupid cars in their stupid inventory and thus
    will take them with them no matter how they leave.

    GAMEPLAY FEATURES: Romance & Perversion
    1. Marriage Post Mortem [Optional - Default: Disabled]
    Prevents the breaking of the marriage lines on the fambly tree.
    Option is experimental and has not been fully tested, so is disabled by
    default at this time.
    2. Use Awesome Jealousy Code [Optional - Default: Enabled]
    Uses one of AwesomeMod's jealousy routines. Required if you want to use
    any of the optional settings relating to this.
    3. Enable 12 Woohoo [Optional - Default: Disabled] *EXPERIMENTAL*
    Disabled scripted check against 12-woohoo. Doesn't specifically enable
    the action, but can be used with XML tunings that will.
    4. Enable 🐸🐸🐸🐸 [Optional - Default: Disabled]
    Adult-to-12 actions will be enabled if you turn this on. Be careful,
    though: 🐸🐸🐸🐸 is wrong and ********** go to jail, you sick freaks.

    GAMEPLAY FEATURES: Socialization
    1. Inappropriate Trait Actions for saying mean things about other sims
    can now be accepted and will not offend the listener if they are mean
    and/or do not like the victim. Previously these actions would somehow
    offend the listener, which makes no sense given that they never liked
    that other person to begin with!

    BUILD/BUY FEATURES:
    1. Roofslopeangle cheat: Allows lotwide and individual roof slope angle
    changing to a precise numerical angle. See console and debug features.
    2. Magic Wanding: "wandhere" code reduces lot to "used" price so that townies
    can afford it, and you don't have to pre-run lots to make them affordable.
    3. Light Cloning: Newly placed lights automatically inherit the light settings
    of previously placed lights, preferentially favoring lights of the same
    type, then other lights, for setting choice.

    CONSOLE & DEBUG FEATURES:
    1. Configure AwesomeMod Dynamically!
    Use code "showconfig" to see all current AwesomeMod configurations.
    Use code "setconfig <option> <value" to change an option.
    Configuration does not save, changes are for this session only.
    Use online AwesomeMod Config File Generator to make persistent changes.
    2. Timed Autosave! [Optional - Default: 0 (disabled)]
    Allows you to set an autosave interval in minutes.
    3. Integrated NoCD: Don't Kill Your CD Drive! [Optional - Default: Enabled]
    4. Stuck Object Remover: CRTL-Shift-Click near object, pick Nuke.
    5. "fixall": Attempts to fix all easily fixed common/uncommon issues.
    6. Debug Commands Enableable [Optional - Default: Disabled]
    Use code "setconfig enabledebugcommands true" to enable this option,
    or set as enabled in optional config.
    7. "maxmotives" cheat added. ARE YOU HAPPY NOW?!?
    8. Additional codes for "destroyallhumans". Also townies, npcs.
    9. "dresser [<SIM NAME>]", "mirror [<SIM NAME>]". Self-explanatory.
    If no name is provided, will edit currently selected.
    10. "editsim <SIM NAME>": As above. EXPERIMENTAL and UNSUPPORTED.
    Can edit facial features and favorites. Do not attempt to change a sim's
    weight, age, or traits using this command. No support will be provided
    for this command: YOU ARE ON YOUR OWN!
    11. "<add|drop>trait [<sim>] <trait>": Adds/drops standard and hidden traits.
    12. "bodysnatch <sim>": Steals body of sim of compatible age/sex, making your
    currently selected sim appear like that sim, ala SimSurgery. Destroys the
    target sim. Requires testingcheatsenabled. Useful for updating appearance
    of selfsims with better precision than editsim. Will copy weight.
    13. "wandhere": Functions like waving the TS2 magic wand did.
    14. "bless [<household>]": Toggles Sacred status. Partial names acceptable.
    15. "radar [<household>]": Toggles Radar status. Partial names acceptable.
    16. "jobinfo [<sim>]": Displays some interesting job facts.
    17. "bodyinfo [<sim>]": Displays some fitness stats.
    18. "falconpunch [<sim>]": Makes target sim unpregnant.
    19. "roofslopeangle [<#>] [new]": Like TS2. Also "rsa". Specify "new" to change
    only roofs built after issuing this command without changing existing.
    Using the slider or specifying RSA without "new" will void your settings
    and force all existing roofs to use specified setting. Use without any
    arguments will print current setting without changing anything.
    20. "dropoldloves [<sim>|all]: Drops dangling non-partnered romances, for
    cleaning up storymode debris. Specify "all" for full neighborhood.
    21. "regeneratebooks": Regenerates all library books if they have been lost.
    22. "set[fit|fat]ness [<sim>] <value>: Sets fitness/fatness to -1.0 to 1.0 for
    current or specified sim.
    23. "getcertificate [<name>] <skill>: Retrieves or reissues (for $1000) a
    misplaced skill certificate. Costs nothing to retrieve it if it already
    exists, charges $1000 to regenerate a new one if you sold it.

    CAS FEATURES:
    1. Better CAS Relationship Setter [Optional - Default: Enabled]
    Allows an improved range of CAS starting relationships to be set, such as
    marrying A/YA to Elders, parenting YAs to Adults, or making 12s and A/YAs
    as siblings. It is also possible via various contortions to more unusual
    combinations, but the graphic lines may get mangled. Try not to break it.
    Additionally, all sims generated in such a manner will spawn at correct,
    physically possible ages: If you parent a 12 to a YA, their starting age
    will be bumped up accordingly. You will not be able to create combinations
    that are physically impossible for your aging length settings, such as if
    your requested combination of hookups leaves a sim too old or too young
    to possibly be the parent.
    2. Arbitrary Household Compositions [Optional - Default: Enabled]
    No longer forces inclusion of adult/elder.
    3. CAS Facial Slider Range Expanded [Optional - Default: Disabled]
    Expands CAS slider scale to 4x range: Less Pudding!
    Use code "setconfig cassliderscaleincreased true" to enable this option,
    or set as enabled in optional config.
    4. 5-trait limit Overrideable [Optional - Default: Enabled]
    Can use code "addtrait <trait>" to add more than 5 traits to adult+ sim
    Can use code "droptrait <trait>" to remove a trait.
    Works on invisible traits like "Pyromaniac", too!
    5. Better Genetic Skin Blending [Optional - Default: Enabled]
    Sims created using different "swatches" can now blend to intermediate
    tones. Default behavior is that one skin from the parent would be chosen
    at random. Given that 3 out of 6 tones are "normal" tones, this would
    result in very light and very dark sims that could only produce very
    light or very dark children, and nothing in between.
    6. Stop That ******* Smiling! [Optional - Default: Enabled]
    Sims created in CAS always seem to look weird in game? Why? Because
    instead of maintaining a neutral expression in CAS, they SMILE LIKE
    UTTER 🐸🐸🐸🐸, resulting in severe mouth distortion in-game where they
    aren't constantly making that STUPID EXPRESSION. This option will cause
    them to, shortly after they do their silly wave, stand up straight and
    STOP THAT ******* SMILING.
    7. Custom Sim Filter Is Default [Optional - Default: Enabled]
    Viewing the CAS simbin will start with the custom sims-only filter on
    by default, resulting in faster and more relevant initial loads. Unless
    you are some kind of weirdo and actually routinely use the premade bin.
    8. No Duplicate Names [Optional - Default: Enabled]
    Sims will not randomly roll identical names, making it impossible to
    distinguish them when aiming at them with console codes or text menus.
    Players are not prohibited from giving sims identical names, but sims
    will not randomly generate with names that are taken by another sim.
    9. Allow Overstuffed Houses [Optional - Default: Disabled]
    Allows you to overstuff a house during gameplay (not CAS, CAS doesn't
    like it when you try due to use of static array indexes), so you can
    cram a house with more than 8 sims. Note that this results in no defined
    limit, so it is possible you can blow out your UI doing this. Don't go
    too crazy with this, the management is not responsible for you exploding
    your game from this.
    10. Randomize Spawned Voices [Optional - Default: Disabled]
    Sims spawned in-game receive randomized voices, instead of voice 1, 50%.
    11. Custom NameList Support [Optional - Default: Unused]
    Supports the use of custom STBL-based namelist headers to replace the EA
    namelist for male/female/last names, and can switch between using any
    of the lists you have loaded at startup on the fly in-game.

    SIDE EFFECTS:
    May cause computer damage, incontinence, explosion of user's head, coma, death,
    and/or halitosis.

    WARNING:
    Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
    with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
    and/or death.

    USAGE POLICY:
    Meh.
  • Options
    RepulsiveDesire1RepulsiveDesire1 Posts: 3,226
    edited December 2009
    Sheesh you posted that whole thing. LoL. I was considering doing that but then I was like its just to much. LoL
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