With the additional of new game packs adding long desired features, such as rental properties from for rent, I'd like to see EA spend time overhauling older packs to bring them up to date and give them cross compatibility with newer packs. One such patch that I think is needed is an ingredient system for all cooking and baking. It would be compatible with all harvestables and cooking appliances and offer additional functionality (which can be toggled like the fresh and prepped ingredient system) when any pack that adds a harvestable or ingredient is owned (i. e. city living, island living, eco living, cottage living, etc). This would make cooking/baking in the game feel more realistic and reduce cost for cooking recipes. Below is a list suggested patches I'd like to see.
1. A rolled ice cream machine patch for cool kitchen. Rolled ice cream is the Thai style of making ice cream. It would complement the Indonesian theme of Tomarang.
2. A stone carving patch to complement snowy escape. The new crystal pack will introduce gemology to the game, allowing for better utilization of collectibles. Collectibles have almost no realistic functionality in the game except for the science career in GTW. In many Asian countries, they are known for hard stone carving arts, which utilize a lot of jade and gold. The new crafting system would allow for crystals and metals to be used to craft figurines and statues (which could function as aura emitters), ornamental weapons, seals, vases, fountains, etc.
3. An ikebana addon to the seasons flower arranging skill. This would also complement snowy escape as ikebana is the Japanese style of flower arranging. The game could also introduce new flower harvestables.
4. A textile crafting system and associated career with sewing and tailoring branches. This could be used to complement city living, seeing as how that's where a lot of middle eastern NPCs are generated. Many Middle Eastern countries are known for their textile industries and making exquisite carpets. There could be a loom for making textiles and sewing machine for making clothes, drapes, tablecloths, etc. You could even run a fabruc/clothing store and NPCs would come in for fittings and to have items tailored or altered.
5. A metallurgy crafting system/blacksmith career to complement the medieval theme introduced by get together and get famous. It would allow for metals to be used for crafting things like weapons, armour, shields, etc. These would be wearable CAS items like the knittables from nifty knitting.
6. Fly fishing and wood chopping patch to complement outdoor retreat. Outdoor retreat was a little disappointing. Aside from the herbalism skill, the pack didn't offer as much as I expected. I mean, it simulates camping quite accurately, but camping itself isn't that exciting. I mean, sitting around a campfire, telling stories, and roasting marshmallows is nice, but isn't outdoor retreat supposed to be an exploration pack? The hiking interaction is quite uneventful, especially compared to the mountain excursion interaction introduced by snowy escape. Hiking should trigger situation events like running into a bear (actual mammal not costumed stranger) and require the player to try and scare it off, fight it, or distract it with food. And since granite falls has so many trees, wouldn't it be nice if they had a use? For instance, an actual wood chopping interaction would allow the player to harvest trees for wood, which can be added to fireplaces, campfires, and bonfires. The wood would become an optional ingredient for woodworking recipes, allowing for cost reduction. Also, whittling recipes should be introduced. They'd use the handiness skill but wouldn't require the woodworking bench and could be completed while sitting on a stump. And fly fishing could be a granite falls exclusive activity, making it more worthwhile to vacation there. Fly fishing could require reading advanced fishing skill books and crafting fishing lures in order to perform the interaction.
7. A hunting interaction to complement cottage living and horse ranch. I like that cottage living introduced more wildlife in additional to livestock animals. However, if you actually live in a rural area, in addition to raising livestock, people often hunt in order to secure more food resources. The patch could allow for rabbithole hunting trips or an actual hunting activity. This could require the player to search for a secret portal and unlock a hidden world (like sylvan glade), where they can hunt. Hunting success would depend on fitness skill and when the player returns, they would have animal carcasses (deer, pheasant, turkey, rabbit, boar, etc) in their inventory, which could be traded for wrapped cuts.
8. A leather tanning/crafting system to complement horse ranch. Since horse ranch has a western/outback theme, I'd like to see a crafting system for fur and leather goods. Furs can be obtained via hunting activities, purchased, or received as rewards for completing community board missions. The furs can be cured and tanned and used to craft decor items or CAS wearables.
9. Coffee patch to complement jungle adventure. Since jungle adventure has a South American theme and many countries in South America are known for their coffee beans, the game should add a coffee bean harvestable. The harvestable would grow exclusively in Selvadorada, however, merchants would also sell you seed packets to take home, making it more worthwhile to vacation there. The plants can be harvested, cured, and ground and made into coffee blends. This could be paired with a barista skill that requires you to level up to unlock more coffee crafting recipes. The get together espresso bar could also be updated to function with the barista skill and allow for a new barista branch for the culinary career.
10. A cruise ship shaped apartment shell to complement Island Living. With the introduction of swimmable waterfronts added by Island Living, this would be a new way to expand upon waterfront related gameplay. There would also be additional activities to match the cruise theme such as limbo, shuffleboard, volleyball, and new drink recipes for the professional bar. I also think vacation rentals should be added to the ownable business system. This would allow for the creation of money-making resort businesses for worlds like Sulani. NPCs would take vacations just like played households and use the amenities offered in the vacation rental. The player would earn money from bookings and get money loots from NPCs using the facilities and amenities. And like the dine out restaurant system, they could advertise to increase tourism and the NPCs would leave reviews.
11. Takeaway/delivery patch for dine out. Dine out allows for the creation of dine - in style restaurant businesses. But in reality, eateries have various functions such as: drive - throughs, drive - ins, takeaway, and delivery. Dine out restaurants should be patched to reflect that. A new system would allow for the restaurant to receive call in orders for delivery or have NPCs place to go orders. There should be a management system that would allow the player to designate what features their restaurant offers. There could also be a new NPC career, delivery driver, for handling the delivery orders.
Outdoor Retreat insect spawners like we got for Cottage Living.
Mostly because it would be cute to add insects to lots, but it would also make herbalism a skill you can practice everywhere, instead of this forgotten skill no one uses.
(I use a mod that removes all insects from recipes because I love herbalism more than I love Realm of Magic potions, but it's so impractical in regular gameplay)
์1.New interaction items
Luxury party - No idea but they need new after their sale point got take over by Wedding story pack
PERFECT PATIO STUFF - maybe double lounge chair that you could cuddle with your partner
Fitness - new gyn stuff!
Tiny living - mini fridge and open shower!
2.Spooky stuff make you could use cottage pumpkin for craved and more spooky recipe and cas
3.Shave ice/bingsu machine
4.Tropical fruit harvestable for Rent out like Mango, Lychee, Durian
5.Bowing stuff new better animation update
6.Snowy escape with this https://www.youtube.com/watch?v=CcMMSpG9UTA Japanese Health, Green Tea, Kimono, Samurai blade!
7.Hammock, Beach valley and BETTER MERMAID for Island living
8 Better Alien for Get to work!
9.Refresh game pact!
Wish more Recipe/harvestable/woodwork/craftableWish live in businessWish more interactive between sims and activityWish a lot of refresh and Better resize pleaseWish for another colour upgrade swatchWish for pool sliderFix the bug please
With all the bed frames and bedding options, there ought to be an option that allows players to choose a bedframe of a certain style or colour and the bedding separately. What if I like the white four-poster bed but loathe the hideous patchwork quilt? The dusty rose damask would look so much better! And stripes go better with the minimzlist, industrial-looking bedframe than brocade does. Cone on!
The same applies to counters: I like walnut, but why must it be paired with teal? Ew, gross! Let me choose the door style and material I like and the granite, corian, or formica in the colour I like best! Avocado green and poop brown melamine are so passé! 😂
And... with all the clutter and decorator packs, why has no one though to create toss cushions, throw blankets, window valances (not curtains) and tapestries to coordinate with existing textiles colour palettes?
Finally... all these packs and kits and *still* no pool table or upright piano?
I would still love proper clothes layering in the base game. I remember suggesting it in Sims 2 before the Seasons pack came out.
I would really love the clubs to be overhauled in Get Together. I love the pack but the financial qualifications for joining a club are ridiculous - the parameters need to be much wider, and there is no option to filter groups by residential area.
Finally... all these packs and kits and *still* no pool table or upright piano?
Seriously?! 🤨
Growing together and Ranch have Upright piano though
Wish more Recipe/harvestable/woodwork/craftableWish live in businessWish more interactive between sims and activityWish a lot of refresh and Better resize pleaseWish for another colour upgrade swatchWish for pool sliderFix the bug please
Bigfoot in Outdoor Retreat.
Revamped mermaids and aliens.
Diving in Sulani.
Houseboats in Sulani.
Yes. The game needs to do an overhaul and introduce boats in general. Make some fishing points accessible via fishing boat, make livable boathouse shells, allow sims to actually board the boats and yachts docked at piers in brindleton bay (kind of like the light house), introduce boats as actual vehicles (like bicycles) that allow travel between waterfront lots in Sulani, and add more waterfront worlds.
@Ararine
EA doesn't introduce cultural packs all that often. And the ones they have introduced (Jungle Adventures, Island Living, Snowy Escape, and For rent) underrepresent various parts of the culture of the regions they represent, especially in regard to arts, crafts, and music. Food and clothes are really the only consistently represented aspects. If I'm not mistaken, there is only a culture skill for Selvadorada and Sulani and it doesn't really do anything, however, there should be culture skills for Mt. Komorebi and Tomarang as well and increasing the skill should unlock aspects of gameplay.
They should patch Snowy Escape with a tea ceremony event and add more region-specific harvestables, artwork and decor, and careers for their cultural packs.
Comments
https://www.youtube.com/watch?v=wXb7pEEcWq0&t=33s
Mostly because it would be cute to add insects to lots, but it would also make herbalism a skill you can practice everywhere, instead of this forgotten skill no one uses.
(I use a mod that removes all insects from recipes because I love herbalism more than I love Realm of Magic potions, but it's so impractical in regular gameplay)
Luxury party - No idea but they need new after their sale point got take over by Wedding story pack
PERFECT PATIO STUFF - maybe double lounge chair that you could cuddle with your partner
Fitness - new gyn stuff!
Tiny living - mini fridge and open shower!
2.Spooky stuff make you could use cottage pumpkin for craved and more spooky recipe and cas
3.Shave ice/bingsu machine
4.Tropical fruit harvestable for Rent out like Mango, Lychee, Durian
5.Bowing stuff new better animation update
6.Snowy escape with this https://www.youtube.com/watch?v=CcMMSpG9UTA Japanese Health, Green Tea, Kimono, Samurai blade!
7.Hammock, Beach valley and BETTER MERMAID for Island living
8 Better Alien for Get to work!
9.Refresh game pact!
Revamped mermaids and aliens.
Diving in Sulani.
Houseboats in Sulani.
The same applies to counters: I like walnut, but why must it be paired with teal? Ew, gross! Let me choose the door style and material I like and the granite, corian, or formica in the colour I like best! Avocado green and poop brown melamine are so passé! 😂
And... with all the clutter and decorator packs, why has no one though to create toss cushions, throw blankets, window valances (not curtains) and tapestries to coordinate with existing textiles colour palettes?
Finally... all these packs and kits and *still* no pool table or upright piano?
Seriously?! 🤨
I would really love the clubs to be overhauled in Get Together. I love the pack but the financial qualifications for joining a club are ridiculous - the parameters need to be much wider, and there is no option to filter groups by residential area.
Some other things I would like:
Pottery wheel
Dragon "pets."
Growing together and Ranch have Upright piano though
Yes. The game needs to do an overhaul and introduce boats in general. Make some fishing points accessible via fishing boat, make livable boathouse shells, allow sims to actually board the boats and yachts docked at piers in brindleton bay (kind of like the light house), introduce boats as actual vehicles (like bicycles) that allow travel between waterfront lots in Sulani, and add more waterfront worlds.
@Ararine
EA doesn't introduce cultural packs all that often. And the ones they have introduced (Jungle Adventures, Island Living, Snowy Escape, and For rent) underrepresent various parts of the culture of the regions they represent, especially in regard to arts, crafts, and music. Food and clothes are really the only consistently represented aspects. If I'm not mistaken, there is only a culture skill for Selvadorada and Sulani and it doesn't really do anything, however, there should be culture skills for Mt. Komorebi and Tomarang as well and increasing the skill should unlock aspects of gameplay.
They should patch Snowy Escape with a tea ceremony event and add more region-specific harvestables, artwork and decor, and careers for their cultural packs.