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I also wish they could be grouped together in the same expansion pack, rather than multiple game packs. However, if the developers can craft all kinds of supernatural games in detail, I have no objection to scattering them across different packs. I still don't want Sims 5 to have a variety of packs, though. I think expansion and stuff packs like Sims 2 & 3 are enough.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
I also think laundry should be in the Sims 5 base game.
On top of that, go back to the old ways of adding occults constantly, and not just one every 2-4 years. Occult players are just as valid as realism players.
Occults have become a part of Sims series, and there should be a occult in each expansion pack.
I posted this a day or two before lilsimsie did a video about Luumia's height sliders and height presets. The presets are almost exactly the thing I want, though they show some of the difficulties as well, with animations not always lining up properly, and whatever technique is used to increase or decrease height also messing with proportions.
I hope the Sims team will have a better way.
I’m against zodiac sign incorporation since my irl zodiac Sun sign (Scorpio) tends to get either terrible one-dimensional stereotypes (that doesn’t take into consideration the influence of Moon signs, Rising signs, and other astrology zodiac aspects) or gets misunderstood a lot...
I liked Sims 3’s way of doing traits as well, but it would be nice to add more depth such as points or the extent (strength) or frequency of such traits.
And, yes, I would love the return of detailed animations of Sims from the past older games such as opening/closing doors, entering cars, etc.
Supernatural beings from the past (like mermaids, fairies, vamps, werewolves, skeletal maid, imaginary friend, living scarecrow, mummies, etc) along a with some new ones would be awesome to see in future sims games again.
(She/her)
I like Scorpio people. Scorpio people are charming, smart and interesting for me. Whether there are zodiac signs in the game or not, they still exist in the real world. If only the game could improve the impression of the zodiac signs in the real world.
Yes, I always like the detailed animations of Sims.
Why, thank you! 🤗
If zodiac is put in, I would love some room to adjust, and maybe some more customization in an attraction system, in a more in-depth way compared to older games.
(She/her)
Yes, I like zombies in TS2. Though I didn't play zombies in TS3 so much, I also hope to see zombies in TS5.
🤗 Yes! I agree with you very much, I like more customization in an attraction system in a more in-depth way.
If you choose a birthday, then they should design a real calendar, with the month and day, and then there will be zodiac signs naturally.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
Yes, they could set the option to start working or going to university for the young adults. Or they could design a function for university entrance examination and an interview function when looking for a job. I think it would be very interesting.
I think a lot of players would like zodiac signs in game, so it would be good to see that happen. Main thing for me is that it doesn't stop us choosing traits ourselves independantly.
Yes, I hope we could choose any trait not only three traits.
I totally agree with you. I hope sims are smarter. When they meet for the first time, they could introduce themselves or others on their own initiative. When there is no special event, the sims could always accompany the host or guest, etc.
University: It is understandable that you'd need to give us some base game careers, but being able to, for instance, join the medical field is unrealistic without a degree. Maybe a rabbithole university could be base game. That way you could expand it by allowing us to follow a student to college in an expansion pack, but keep cross-pack compatibility for all of your expansions and their careers.
Occults: Whether you add these in one pack or many, I honestly almost never play occult sims. Though I do usually like the often Gothic/ worn furniture that comes in these packs. Players like me do like options to turn off the occult features. I don't like going to university and seeing many students running around with fairy wings, and such. In TS4, I don't have any of them yet, but I've seen too many videos where vampires have come out to your regular sims worlds, and It would break the emersion for me.
Celebrity: These are kinda like occults for me. If a setting could, say limit them to a certain world, atleast, I'd be happy. Atleast when they're not in their "Casual mode" with the hat and glasses. That way my sims won't faint over a celeb while getting their groceries, or whatever. And yes, I'd love to be able to go grocery shopping.
Rabbitholes: I don't mind if the base game comes with a bunch of rabbitholes. But I would like it if, with later expansion packs, these very rabbitholes could be opened up and become more active parts of the game. For instance, In TS3, we got rabbithole restaurants in the base game, and in a later store kit, thingie, I think, you added a "run your own restaurant" thing, but these were separate from the rabbitholes. I'd suggest it that if you got xyz expansion pack, suddenly when you go to enter a restaurant, it actually opens up as an actual lot and you can buy the business and run it if you choose, or just leave it and the system would run it on automatic if you don't. So there would be actual food there if you didn't click it and say hire a chef, which I remembered was an issue with the TS3 version.
Yes. I don't like nagging reminders either. Rabbithole of university in BG is fine, or what about letting these jobs that need degrees appear together with university EP. Sometimes I don't like occults either, I hope sims live in different worlds don't visit other worlds frequently.
I hope open world in TS5 will be better than that in TS3. In TS3, sims don't act inside the houses until you visit them. Gradual aging and complex relationships are nice. Parents' siblings' children are closer than parents' cousins' children.