So I'm currently setting up for a BACC style save to force myself to actually build up the worlds for once.
I decided to assign 2 lot challenges to each lot, on a world-by-world basis.
So far my plan is:
- Willow Creek - Spooky/Cursed (based on New Orleans hauntings/voodoo)
- Oasis Springs - Filthy/? (I figure all that sand/dust will get everywhere. Not sure what else to pick here, though)
- Newcrest - Reduce & Recycle/Simple Living (this neighbourhood has fishing ponds/grills/edible plants and is a new development area so would likely encourage eco living)
- Sulani - Volcanic Activity/OTG (they would have to make own power locally and the volcano could shoot lava bombs further than that one lot)
- Forgotten Hollow - Spooky/Creepy Crawlies (it needs ghosts and bats & bugs seem appropriate with Vamps and Mosquito Traps)
- Del Sol Valley - Quake Zone/Reduce & Recycle (Based on San Andreas fault and hippy California)
- StrangerVille - Filthy/Gremlins (dust everywhere and vines/strange weather breaking plumbing/electronics)
- Henford-on-Bagley - Wild Foxes/Simple Living (might change Wild Foxes to something else in the town, though)
Any other ideas? I might also adjust per zone in towns where the zones vary a lot from each other, such as in San Myshuno and Windenburg.
If you manually pick them... Do you guys pick lot challenges/traits this way? Do you base it on whatever you build/the sims that live there?
If you randomise... Do you use the one off randomiser in the UI? Do you randomise periodically either manually or with MCCCs function?
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Because to me, not every single house is effected by the same thing.
Like if a sim living in a house is a slob, then I would add the Filthy trait to lot.
I would not assign that same trait to say the Landgraabs because obviously they are wealthy enough and would have hired help to keep the house in pristine condition.
However, as I'm making all the worlds blank for this, I figured each world/zone could have a base-level status too.
I can also cross-reference Lot Challenges with Lot Traits or terrain/build features. For example, a lot with Volcanic Activity has the potential for Geothermal Energy, but it wouldn't make sense somewhere else. Lots with ponds/lakes/moats/streams might have them because of a Natural Well, or a home with a lot of windows and no dense landscape might receive a lot of Natural Lighting.
I'd rather make the Traits/Challenges fit the lots/area first, and have sims move in based on that as it seems a more cohesive and parallel-to-real-life way to do things. NAPs could then develop appropriately after based on those who move in there, further impacting who wants to live there.
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A family that values highspeed internet connection will always find a way to install that, although in zones where it would seem out of place (Forgotten Hollow comes to mind), they have to pay a one time fee. The game needs money sinks, and paying for lot traits (or for removing lot challenges) is a good one.
Lot challenges also make for good timers. I don't want to roll a die every day in my fishing challenge to see whether Moby D. appears, so I gave the lot the Earthquake trait. When it triggers, that means Moby D. attacks. In the context of a BACC, the rule could be that after 3 earthquakes a positive lot trait will get unlocked, something like Good Soil, Geothermic Heat or Penny fairies.
For times I use lot traits I choose them to suit the particular household I am playing. Eg. My orphanage is filthy and sometimes has gremlins (that one is too much to keep using all the time). My Farmers have simple living.
but I do have Volcanic Activity in Mua Pel'am all lots and the village too for residential lots
did not add it in Lani St.Taz because I assigned that as like tourist spot where tourist don't get too into the island culture to notice the effects of their littering
and I usually have simple living for most of my families because it just feels realistic to have them buy food n stuff
don't really like to use fox one in more than one or two spots since it generates lots of foxes but basically thinking like mt.komorebi has this kitsune family of mine and then maybe like sometimes use it on henford lot I am playing n such
use quake zone in same areas as volcanic activity
don't really recall using much of other lot challenges but they just don't really apply in lifestyle of sims ive been playing so far or are kinda meh cause i can get say ghosts via other means n such maybe in future
for traits
don't really use skill boost ones anymore cause the effects get in way of my screenshots and sometimes i don't feel like turning off all headline effects cause of it
private dwelling when really desperate but it doesn't really help so much
on ley line ones when i feel like i really really really want sims to have twins or triplets for some reason
vampire lair i think vlads got it and idk i actually haven't dig my claws into many of the vampire premades yet cause i always end up playing vlad maybe once i get around to it
similar feeling about nexus one
don't think ive used much of cats and dogs ones unless they're already on brindleton lot which i also don't use often tbh I'm only now building my brindleton up
I think i might find introducing those to moonwood fun tho
peace and quiet maybe like libraries ive yet to build many of same for study spot
get famous lot traits are on their original lots but thats about it
Island spirits are EVERYWHERE i love them just looking spooky on the background tbh they often go in random spooky builds even if am not doing the whole island part
uni ones are pretty much in their original places
eco ones can't recall much of i think i sometimes just put them in whatever
off the grid... very rarely but it frustrates me when things i consider off the grid enough are not included you know so meh
did i miss something? probably have not used either
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Mean Vibe, Quake Zone, Gremlins, Filthy, Spooky, Creepy Crawlies, and Volcanic Activity are my lot traits.
Off the Grid means no radios and all my Sims will die without a radio.
Cursed means more fire and I don't like fires.
Grody means my Sims get miserable from using toilets and like, if the game didn't glitch out of interactions when they stop being miserable, I'd use that.
Landfill and Reduce and Recycle, too much maintenance.
Simple Living, well I hate groceries in Sims 2 so not adding that mechanic to my game.
Wild Foxes, too annoying
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@crocobaura , thanks for reminding of putting skill traits to communitylots, my sims travel a lot.
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The cheap BG stereo is portable should should work off the grid. If not, you can place it in the world just off the edge of the lot and use it there.
The other lots in Forgotten Hollow that are actually inhabited by pre-existing vampires I often give the spooky or the cursed lot trait to.
But, depending on what type of game I'm playing, I may switch the lot traits/challenges of my active household at will.