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Das Die Sims 4 Paranormale Phänomene Accessoires-Pack manifestiert sich in Kürze

EA_LeelooEA_Leeloo SimGuru (retired)
bearbeitet Januar 2021 in Die Sims 4: Packs
Mach dich auf eine schaurig-schöne Zeit gefasst.


Sei gewarnt, Simmer, denn vor deinen Augen wird bald etwas Neues erscheinen: Das Die Sims™ 4 Paranormale Phänomene-Accessoires-Pack* ist ab dem 26. Januar 2021 erhältlich!


Willkommen im neuen Zuhause deines Sims! Im Immobilienangebot stand zwar irgendwas von "Spukhaus", aber jeder weiß doch, dass das nur Mythen sind. Warum sollte man so etwas ernst nehmen?

Doch nachts ... Das Licht flackert, und Schatten tanzen über den Fußboden. In einem anderen Zimmer schlägt eine Tür knallend zu, obwohl niemand sonst zu Hause ist. Und was war das für ein Geräusch? Woher kommt es? So langsam wird's seltsam.

Okay, einige Gerüchte haben sich als wahr erwiesen. Die gruseligen Geister waren zuerst da, und das lassen sie alle anderen auch spüren.

r3h8qbrhcop5.png

Mysteriöse Runen und Lehmhände erscheinen, während kriechende Ranken den Garten überwuchern. Die Heilige Kerze, die dein Sim zur Sicherheit angezündet hat, erlischt mit einem Windhauch. Und niemand weiß, woher diese schreckliche Puppe stammt. Da das Haus immer seltsamer wird, nimmt der Gruselfaktor stetig zu, und die Sims laufen verängstigt umher.

Zum Glück muss dein Sim nicht alleine damit fertig werden! Es gibt einen hilfsbereiten Freund, der dich gerne unterstützt: Claude René Duplantier Guidry (der Geist). Diese charmante Erscheinung besitzt den Schlüssel zu mehr Gelassenheit. Unter seiner Anleitung erfährst du, wie du die Geister besänftigen kannst, die deine Nachtruhe stören.

Einige Geister sind verspielt, andere schelmisch und einige geradezu streitlustig. Wenn sie verfluchte Objekte zurücklassen, solltest du für Ordnung sorgen, indem du sie entfernst. Beschenke die Geister oder versuche, mit ihnen zu kommunizieren, um sie zufrieden zu stellen. Wenn die Geister zufrieden sind, erhält dein Sim im Gegenzug ebenfalls ein Geschenk, bevor sie verblassen. Andernfalls wird es Zeit, sich an den Séance-Tisch zu begeben.

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In Séancen kannst du mit dem Jenseits kommunzieren. Führe eine Séance durch, um die Laune der Geister zu ergründen, mit den Dahingeschiedenen zu kommunizieren oder ein grausiges Ritual durchzuführen. Zudem können Sims Guidry als zusätzliche Unterstützung oder die Skelett-Haushälterin Bone Hilda als Putzkraft herbeirufen. Auf diese Weise baut ein Sim Mediumfähigkeit auf. (Gib allerdings Acht, dich nicht selbst in einen Geist zu verwandeln.)

Sobald ein Sim seine Angst überwunden, das Gleichgewicht im Haus wiederhergestellt und die paranormalen Aktivitäten in den Griff bekommen hat, überreicht der Geist Guidry ihm die begehrte Lizenz für paranormale Ermittlungen. Dein Sim kann Geisterjäger werden. Oder Geisteraufspürer. Also ein echter "Ghostbuster". Du hast doch keine Angst vor Geistern, oder? Nimm als freiberuflicher Paranormaler Ermittler Aufträge an, um andere Sims vom Spuk zu befreien, und verdiene dabei Simoleons!

Hol dir das Die Sims 4 Paranormale Phänomene-Accessoires-Pack am 26. Januar 2021 für Mac und PC auf Origin, Steam, Xbox One und Playstation® 4, um in dein schaurig-schönes Abenteuer zu starten!



Quelle: ea.com
Post edited by EA_Leeloo on

Kommentare

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    SassSass Member
    Hallo!
    Wird es im Patch vor dem Release Neuerungen für das Basis-Spiel geben?
    Ich hab' irgendwo was von einer neuen Erschrocken-Stimmung (oder wie auch immer die heißen soll) gelesen.
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    SassSass Member
    Danke für die Antwort @Moderator_Gagea :) Da bin ich mal gespannt, wie meine Sims reagieren, wenn's spukt. >:)
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    Moderator_GageaModerator_Gagea Moderator
    bearbeitet Januar 2021
    SimGuruConor schrieb: »
    Hello Simmers! Welcome to a small 2-part Dev Blog about our newest Stuff Pack, Paranormal Stuff! This pack has been an absolute blast to work on, and I’m excited to share what this pack is all about!

    ziwlhmhw6ku6.png

    I’ll try not to reveal too many spoilers for the pack either, so I’ll keep things somewhat brief.

    Our topics for today are the new Scared Mood and the Haunted House Lot Type, plus an interview with our Audio Artist too!


    Get Scared

    Sims can now relish in the mortal dread of the Scared Mood!

    The Scared Mood affects Sims in a variety of ways, with my personal favorite, the new Scream Incoherently interaction, where a Scared Sim runs up to another Sim to scream their lungs out. This can result in the other Sim calming down the Scared Sim, or resulting in both Sims becoming Scared. This can create a Scared Mood wildfire if you’re not careful!

    hizXcXUECUsshx-JQC576FpBPxnEpi7fKJ6uATJ701-Bd4GxOYRcN0bQ0zPFOnsNqGY7XsD0QgkOTqBltCPNZDsyxtDkxPqf9jcAY9IW17JLdu787EB5VCxBIo4XFQ38hEulmFSg
    Whoa, whoa, whoa, it's okay!

    Sims afflicted with the Scared Mood also have trouble communicating with others, the urge to panic-run everywhere, and are slightly more prone to accidents. If no other Sims are around to help calm down a Scared Sim, they might just have to Hide Under The Covers for a while.

    But if being Scared just isn’t your Sims style, consider purchasing the new Brave Trait. This Satisfaction Reward Store Trait will rapidly reduce the incoming fear a Sim feels and help Sims regain their composure faster. While no Sim is totally fearless, this trait should help mitigate some of those creepy feelings.

    The Scared Mood and the Brave Reward Trait are all base game features coming with the Paranormal Stuff patch on January 21st. Tons of previous Uncomfortable Buffs are now becoming Scared Buffs, such as the “Startled By Ghost” Buff or the “Thalassophobia'' Buff from Island Living.

    While being Scared might not be a common occurrence in your everyday Sims life, living in a Haunted House is a whole different story…


    Happy Haunts

    Introducing the Haunted House Lot Type!

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    The Duplantier Dwelling, created by Doctor Ashley! This “canon” Haunted House will be available in the gallery!

    They’re like regular houses, only haunted! Although unassuming during the day, at night, these places get super weird. Your Sims may notice things like flickering lights, pipes rattling, or even creepy dolls staring at them in the corner. All are totally normal occurrences in a Haunted House, but it may take some time for your Sims to adjust to their new surroundings.

    Sims living in a Haunted House will also be introduced to floating apparitions known as Specters. They’re cute little critters, but their motives aren’t entirely clear. You can try talking to them, or even offer them presents in hopes of establishing a good rapport. If they like you, they’ll drop special loot for you and your family. If they don’t like you, well, you’ve been warned.

    j86VGoKo6j3DmicCAobmw7IoWpTyAEj6Qaq0DNsYjS_hoJocQLN8eF8erO1AT8LqKKET_cchpSI1rTgGdd3vzwYAbIWfCTUXzebYiFZ4SrmcaeV4trKCBvthrO_8NuKcn3ohMeVt
    o o o (> ‘ u ‘ )>

    Learning to get along with your new ghostly inhabitants is crucial in a Haunted House. Things like botching seances, neglecting Specters, or letting accursed objects invade your house will have a negative impact on its spiritual serenity. There is a delicate art to co-existing with the entities of the house, and thankfully you’ll have an expert on the matter to assist you!


    Meet Guidry

    Claude René Duplantier Guidry was a seasoned Paranormal Investigator in his previous life, but now he exists to help anyone brave enough to live in a Haunted House! You’ll probably run into him eventually living in a Haunted House, but don't worry, he’s a nice ghost!

    Guidry will gladly offer his wisdom to those who seek it. If you’re confused, alarmed, or slightly uncomfortable by your new haunted surroundings, give Guidry a holler and he might be able to help. He can also offer valuable objects to help your Sims, too; all you need is to reach out!

    outvv98iqx29.png
    Still got it.

    All Guidry wants in return is to crash at your place for the time being. Sounds like a fair deal, right? But if you’d prefer to fly it solo, you can always disable his nightly visits—he won't be too upset, maybe.

    As mentioned before, Guidry was a Paranormal Investigator before his untimely demise. If he sees potential in you, he can certify you with a Paranormal Investigation License, granting access to the Paranormal Investigation Freelancer Gigs. Only those who are qualified enough can join the ranks of Paranormal Investigators, but more on that next time!


    Be Brave!

    Living in a Haunted House adds a layer of risk and reward for your Sims, and each successful night yields Reward Store Satisfaction Points for everyone in the Household. Specters can also drop treasure that can also be collected, consumed, or sold to an Oddity Collector. So although your Sims might go through a bit of peril, they’ll thankfully be compensated.

    One of my favorite pieces of haunted treasure is the new Sacred Candle. Not only do they look cool, but they also help protect Sims from paranormal influences. Place them around your house to make sure Sims are properly shielded!

    Fn7rXuP5S7VQrovXWF_wD8v1sWbGqviMmY5cyYeTdG03CIOx-1x-6H6GQL2jvRKT7KMFm1b4miR-etOMXIv_oQpOsyB74mf9iyo_6n0HO-8zy51405IKHBXTzVJC2Th9IvcaY7py
    A properly protected Sim.

    Things like Sacred Candles and performing ceremonies at the Séance Table are integral to keeping your Sims happy in a Haunted House. Without using these paranormal tools, the entities of the house might get a little bossy.

    And while it might be in your Sims’ best interest to keep the spirits of the house in check, watching things go horribly wrong in a Haunted House can be just as fun too. So whatever works for you!

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    With this Lot Type activated, your house is now a paranormal epicenter.

    Like Tiny Homes, this Lot Type can be toggled on or off at any time. So whether you’re a casual thrillseeker who wants to spend a couple of nights in a Haunted House, or a seasoned Paranormal Expert who wants to take on a new challenge, this Lot Type should offer something for you!


    Crosspack Stuff!

    Pets get to share the fun too! They especially love the accursed objects that show up!

    DP_Y3zi3LAiz3ltR-MH_nRTo-RS06hbD2BUyIP7THgAMyxu6FYM_oJdKAQTq7kZ3jft_4_Z8JgaDyV-wkG_yYXZMVY6I1fGYeK0P3HTiP8A5o75rGEE5-Fo7ahpJpve-SN6lLYEL
    I think they’re gonna get along great.

    As mentioned before, a ton of old Buffs from multiple packs are now being converted to the Scared Mood. I think 70 something Moodlets were converted? Honestly, I lost count. Anything that seemed more appropriate for the Scared Mood was transferred over.

    Oh, and you might remember an old Lot Trait from City Living called Haunted. For clarity’s sake, it needed a name change, so now it's the Spooky Lot Trait. It also benefits from being combined with the new Haunted House Lot Type and will have an increased chance of spawning Ghosts at night. So use both for maximum haunted-ness!


    Audibly Frightened

    Last but not least, I’d love to turn it over to our Audio Artist for this pack, Briana Billups! She did a killer job bringing Haunted Houses to life! Trust me!

    Conor: Can you tell us what an Audio Artist does on The Sims 4?

    Briana: Big, broad picture: an audio artist decides what everything in The Sims 4 sounds like. We record, create, and edit sounds to the art and animation of the game. Little, very detailed picture: creating the actual sounds is usually one of the smaller aspects of our job. We are meeting with other departments, like design, animation, and VFX, to understand the overall vision of new game features and how we can fit in sonically. We are meeting with each other to make sure all our new content still keeps the very fun and quirky vibe of the Sims. We come up with new tools and implementation where necessary.

    Conor: What sort of things go into the creative process for creating audio?

    Briana: Every audio artist/sound designer has their own creative process, but I like to make a “sonic mood board” of sorts. I typically like to have a good idea of what I want something to sound like in my head before I record or edit it, so it’s nice to have sound effects or music to refer to that represents my original inspiration or ideas. When I was in college, I would make Spotify playlists for whatever I was working on. I would listen to them once a day, adding and editing as necessary, so when I actually got to work, I was in the right headspace. Now I’m usually less formal about this sort of stuff, but for this pack, I would refer back to things like Vincent Price’s demonic laugh from Thriller or Casper the Friendly Ghost Cartoons and the looping soundtrack from the queue of a horror ride at the Santa Cruz Beach Boardwalk (Ghost Blasters)

    Conor: What were you most excited to work on for this pack?

    Briana: Definitely all the haunted house sounds! Good sound design is the crux of so many horror movies and video games, so even if we were keeping things more “Casper” and less “Poltergeist,” I still wanted to give a good scare here and there. I actually scared myself one day while playtesting another feature in the game!

    Conor: If you had to choose, what is your favorite audio clip you’ve ever added to The Sims 4?

    Briana: I would say my favorite SFX were the sports arena loops in EP08: Discover University. When you visit the arena for the soccer/esports match or graduation, you can actually listen to the whole game or ceremony. It was great to craft a whole story from start to finish using just sound. I also snuck in a lot of developer names when writing the scripts for our voice actors.

    Thanks, Briana!


    More To Come!

    That about covers this first foray into the Paranormal Stuff Pack! This pack has been a ton of fun to work on, and watching my Sims flee in terror has been more enjoyable than I’d like to admit.

    Next blog, we’ll focus on the Séance Table and developing your Medium skill, as well as the new active freelance career Paranormal Investigator.

    Big thanks to the Stuff Pack team for helping this pack come to life, and thank you, Doctor Ashley, for building our featured Haunted House!

    Until next time,
    SimGuruConor

    https://forums.thesims.com/en_US/discussion/985989/paranormal-stuff-pack-dev-blog-part-1
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    MigromulMigromul Member
    bearbeitet Januar 2021
    Neue Grundstückart, neue Karriere, und es ist "nur" ein Accessoire-Pack? definitiv gekauft... Die neue Karriere scheint man nicht so leicht annehmen zu können, ist aber eine Freelancer-Karriere. Das ist nett. Und da ich definitiv Fan von Fantasy und okkultem bin, (speziell in Sims) werde ich schon versuchen, diese Karriere anzunehmen.

    Das beste wäre dann noch, wenn die Geister nun direkt im CAS erstellbar wären. Bisher ist es eine ziemliche Tortur einen Solo-Geist zu haben. Da man mindestens einen 2-Personen-Haushalt haben muss, um einen Geist legitim zu bekommen, soviel ich weiß. (Ohne diesen von der Galerie zu laden.) Zumindest war bei mir das Spiel immer zu Ende, wenn der einzige Sim im Haushalt gestorben ist... (Ich habe das allerdings auch nur ein- oder zweimal erlebt und das ganz am Anfang von Sims 4, nachdem Geister verfügbar waren. Mein Sim ist da glaub ich einmal durch Feuer und einmal durch einen Stromschlag vom Sensenmann begrüßt worden. Aber ich habe es nie geschafft, als Geist weiter zu spielen. Ich hatte auch keine Möglichkeit dazu.)

    Leider steht davon nichts in den Beschreibungen. (allerdings auch nicht, dass es das nicht geben wird... die Hoffnung stirbt dadurch definitiv zuletzt...)
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    Also für mich klingt das Pack auch interessant. Ich werde es mir wohl auch holen :)
    Vampire in Sims4 und wie ich das auf meine Rollenspielcharaktere umsetze.
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    Ich auch und baue schon fleißig an einem Spukhaus. ;)
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    Developer-Blog Teil 2:
    SimGuruConor schrieb: »
    Welcome back to another dev blog about our latest Stuff Pack! This week let's talk about the Seance Table, Paranormal Investigator Career, and an interview with our Art Director!

    So let's just get right into it!

    dsu7izq5yiku.png
    Thanks Doctor Ashely for this horrifying scene.


    Seances for Everyone!

    The Seance Table is here! Talk to ghosts! Scare your friends! Summon the unexpected! This thing is capable of all sorts of spiritual meddling, and functions on any lot!

    av1hh5ozoz2r.gif

    Your Seance Table can be decorated too! It's a table surface, so feel free to put a Crystal Ball on top, or maybe a Sacred Candle? Slot any chair you want too!

    When you use a Seance Table you’ll develop your Medium Skill, unlocking new Seances, the ability to host Group Seances, and the ability to draw chalk Seance Circles anywhere in the world! And if you’re a Spellcaster Sim, you’ll gain skill much faster due to your familiarity with the mystical arts. This skill and the Seance Table are available for Children and older too!

    One of the main purposes of the Seance Table is to perform a ceremony that strengthens the spiritual serenity of the house, making it a little less creepy. However, if the Seance is interrupted for any reason, it might have the adverse effect, so make sure your Sims are protected (Hint: Sacred Candles!).

    fhgadvvxmvq9.png
    Seance Circles for the Medium on-the-go.

    Other Seances include the ability to commune with the dearly departed. Hopefully, they'll offer some sagely wisdom, or perhaps they’ll just insult you. Who knows? Great for parties.

    Or if you’re really looking to stir up some trouble, you can also invoke spirits from the Seance Table too. Kind of like a ghostly grab bag, just reach in and pull out something deceased. A great way to spice up any lot, or completely ruin it. Honestly, this Seance isn’t entirely recommended, but since when has that stopped anyone?


    Bonehilda!

    Bonehilda is back! She'll clean, fix your electronics, garden, fight fires, lay out snacks, and more! Summon her on the Seance Table or Seance Circle whenever or wherever you need her!

    zxqwcbmbeima.gif

    She’ll also be your buddy! As long as your Sims don’t mind being around a fully sentient skeleton that is, but I hear they’re pretty open-minded. Bonehilda won't ask for anything in return either, she’s just here to have a good time.

    Summoning Bonehilda is extremely useful while living in a Haunted House, she can help take care of the place while your Sims are preoccupied with other pressing matters. Bonehilda also has a great protective instinct, and will swiftly and enthusiastically show harmful Ghosts the door (with her fists of course).


    Paranormal Investigators Wanted

    The last feature I’d love to talk about is the Paranormal Investigator Freelance Career. This career is kinda special, and only available for elite Sims with a Paranormal Investigator License. Sims can get the License by becoming a master Medium and becoming certified by Guidry, or by purchasing one in the Reward Store.

    jqzbzcb9afhg.png
    A properly certified Paranormal Investigator.

    This career is aimed for Sims who have mastered the paranormal and will have to use everything they’ve learned while living in a Haunted House to their advantage.

    The gigs for this career are pretty straightforward. You’ll be sent 3 gigs to choose from, either an Easy, Normal, and Hard Investigation. Once you select your preferred difficulty, you’ll be instructed at 9:30 pm to go out on an investigation to an undisclosed location.

    Where will the investigation take you? Anywhere! (Well any residence at least!)

    Sometimes the Pankcakes will have a bit of a Specter infestation, sometimes Goth manor will need an exorcist. It's your job as a Paranormal Investigator to go wherever the action is, and snuff out any unwanted spirits.

    qqi9pnctz8dr.gif
    It ain't much, but it's honest work.

    You also won't just be sent to premade Sim houses, but also your own created households! Your other played Sim families might be in need of a spooky exterminator too! And don’t worry, the house won't be permanently haunted either (You’ll have control over that with the Haunted Lot Type!).

    Finishing these gigs on time leads to all sorts of weird and strange rewards. Feel free to hang up your Specter-in-a-Jar as a trophy. Or amass a collection of exorcised dolls! There’s tons of strange stuff to acquire!

    1zaxveybkwfg.png
    Name them too!

    Since this is a freelance career, feel free to take these gigs whenever you feel inspired to snuff out some spookiness. These gigs can be demanding on your Sims psyche, but thankfully they pay fairly well.


    Art Direction

    This pack has a ton of both fictional and real-life inspiration. To go over where these influences come from, and how they manifest in-game, I’ll take it over to our Art Director Stephan Edwards!

    Conor: Can you tell us what an Art Director does on The Sims 4?

    Stephen: The AD works initially with Production, Design and Marketing to define the visual direction. Once we have moved into production their role is to maintain and inspire that vision by providing direction and feedback to artists, from concept through to the final asset.

    Conor: What goes into the creative process when concepting for the Sims?

    Stephen: Once the general theme and tone is locked down and approved, the team then refers to the key visuals and goes broad on gathering reference that reflects that direction. We begin on concepting out room views/clothing to investigate different narratives and moods, identifying elements of style, construction, pattern and color. At this stage, we are still working loose to make sure we explore all options and don't box ourselves in. As the team iterates on designs, we start to narrow down the selections and then turn to final renders. We draw on those early investigations to help inform our palette, material and pattern choices.

    Conor: What sort of real-life examples were used for the Paranormal Stuff Pack?

    Stephen: Reference gathering is a huge factor in designing assets and so it's fair to say that all the content is based on real life to some degree. The team tends to deconstruct styles and translate them through a SIMS lens, the simplified and stylised art of SIMS4 has a further impact on the final result.

    Conor: If you had to choose, what was your favorite feature to work on across all of the Sims?

    Stephen: Aaarg! That's a really tough question. Because the packs are so diverse each one has its own set of unique challenges. I would say the supernatural aspect of this stuff pack was a lot of fun and allowed the artists to get a little more fantastical and creative. Storytelling is such a fundamental part of the SIMS and that permeates through CAS and BB designs. While curating all the eclectic pieces we stuffed into this pack I was constantly making up little stories in my mind. Where the characters may have found it, what relevance does it have to them and ultimately is there enough depth in the design to spark the same questions in the players. Oh, and Guidry, he’s a composite of eras and characters. I would be really interested whether the players can pick apart the influences.

    Thank you!

    That about concludes our look at our latest Stuff Pack! Big thank you again to the SP18 team, working with everyone was an amazing experience and made the later part of 2020 a little less awful. Watching this pack come to life was an absolute thrill.

    The prepatch including the new Scared Emotion is coming out January 21st, and the Paranormal Stuff Pack comes out January 26th!

    Until next time,
    SimGuruConor

  • Optionen
    EA_LeelooEA_Leeloo SimGuru (retired)
    Fröhlichen Patch-Tag euch allen! :smiley:
  • Optionen
    Moderator_GageaModerator_Gagea Moderator
    bearbeitet Januar 2021
    Danke! Bin gespannt, was alles dabei sein wird. ;)


    Grundstücks-Merkmale:

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    OH MEIN GOTT!!! Bonehilde <3 Ich hab sie SO VERMISST!!!!!! Ich brauch sie :D
    n95wsh4i79mw.png

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    bearbeitet Januar 2021
    Ja wie cool ist das denn??? Das passt wie die Faust aufs Auge zu meiner Vampir-Zauber-Mittelalter-Märchenwelt. Dieses pack ist auf jeden Fall meins..
    Gruß...
    das Geistlein das Geschichten schreibt.
    Post edited by SpionelfchenNaseweiß on
    GP-Sims-Singlebörse und großer Stammbaum: https://docs.google.com/spreadsheets/d/e/2PACX-1vSsNhk4tWQqqjzo2G0CuGfG1T0lD2DV1mMIn-illsQTqRxNxZPkOqLLmQ3ZbLVVHlOtCHGNq-xImViS/pubhtml

    Ihr wollt wissen, welche GPG-Sims aktuell in meiner Welt sind?
    Dann schaut doch einfach mal hier:
    https://docs.google.com/document/d/14Zy9mkBs-jH0P7tb_or2-9OcCJJ79txPQmze9j2XDUg/edit?usp=sharing
    Das große GP-Inhaltsverzeichnis
    (Verlinkungen zu den GP-Geschichten aus Spionelfchens Welt):
    https://docs.google.com/document/d/1sbeMX4rULwKV6MjQhdunHeYJ1eTsvZqFbK5QwNt3U3U/edit?usp=sharing

    EA-ID: Erdmute-Rebenvon
  • Optionen
    Weiß jemand, wann genau heute das Pack erscheinen wird? Im Origin-Launcher ist es unter der Kategorie "Sims 4" noch nicht drin.
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    @DarkAngel0908, so gegen 19 Uhr.
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    SassSass Member
    bearbeitet Januar 2021
    Ich habe in einem englischsprachigen Artikel gelesen, dass man mit Bonehilda Woohoo machen kann. Allerdings kann man sich wohl an ihren Knochen pieksen.
    Wie wohl das Moodlet nach sowas aussieht? 🤔
    Und zu der neuen Grundstücksart kann ich nur sagen, dass meine Sims es nicht leicht haben werden: sie leben demnächst in einem verfluchten Spukhaus mit Kobolden, die alles kaputt machen. Sie können einem fast leid tun. 😈
    Nachtrag: Ich habe in der Kreativen Ecke ein durch das neue Pack inspiriertes Gedicht gepostet: Ode an ein Geisterhaus. 👻
    Post edited by Sass on
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    Ich freu mich am meisten auf die ganze Deko, die Bilder, und die Tapete sieht auch einfach mega aus. 😍 Und endlich wieder Bonehilda! 😀💀 Das hab ich tatsächlich erst jetzt erfahren, dass die da dabei ist...
    Mein Generationenspiel
    Meine Origin-ID: Julchens77
    Instagram (sims-frei)
    MaiElle die Zweite PALIA
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