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The problem with sims 4 worlds in packs and the solutions.

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Horrorgirl6Horrorgirl6 Posts: 3,306 Member
edited February 2023 in The Sims 4 Game Feedback
I feel like a lot of fans including are disappointed with the world coming to growing together.I feel like the issue is we are stuck with the worlds maxis gave us and because of performance they have to be small.We are currently stuck with getting worlds in game packs or expansion pack.
Maybe we need world packs.Yes I know some simmers dread more pack types and I know sims 3 was expensive.Still I think possibilities.We can get more worlds and even more diverse worlds as well.

I think we should have a create a world tool or at least maybe a world copier that can copy the world and we can choose if it's empty or poulated?



Post edited by EA_Solaire on

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    RavenSpitRavenSpit Posts: 1,387 Member
    Im at a point where I dont really want new worlds either way, we got so darn many at this point.

    I would love it tho if we could empty all the lots in a world at once or simply choose to start new games with empty worlds...it is sooo tedious to place empty lots on every lot in every world one at a time.
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    RedShoe7RedShoe7 Posts: 711 Member
    I would love some empty worlds.
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    GordyGordy Posts: 3,054 Member
    I want a CAW tool that lets us create a world and place as many lots as we want. And also, let us delete worlds. That way, people can choose to have as little or as many lots as they want, can get rid of worlds they don't want/need, and adjust the game to fit our specs. If you have to, make it so that certain worlds can't be deleted unless certain assets are in other worlds. (Mt. Komorebi can't be deleted unless another world has a mountain and onsen, so the aspirations don't break; Copperdale can't be deleted if you don't have a high school and auditorium in another world.)
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    pvrescue1pvrescue1 Posts: 82 Member
    How come 8 years later, we have to have max 12 lot worlds? When TS4 came out there were simmers with only 32 bit PCs, yet we had worlds with over 20 lots? Explain that to me.

    Probably because the game had virtually nil DLC at that time. Maybe they're trying to prevent (more aptly, mitigate) a Sims 3 situation where the game will have to encourage you to disable packs for the best performance?
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    SimmingalSimmingal Posts: 9,134 Member
    Honestly I just want them to stop adding world to every pack when there is no reason for the pack theme to include a world

    not only does it eat whole loads of performance for people who only want the gameplay of those pack to have all these worlds they barely use cause they're meh about the particular world theme

    its also not satisfying the people who want these big worlds of whatever that apparently cannot be a thing because pack has to have other stuff

    like geez how about we just do gamepacks that are all gameplay and world packs that are all world and stuff packs that are all stuff

    and simply don't ep at all

    also if world pack was like gp in the 20e tier it theoretically wouldn't cost player any extra to be able to choose which content they prefer or if they want both

    cause world pack + game pack would still = ep price

    we just would likely have way more gameplay because there wouldn't be the excuse of "we added pretty world so that makes this ep instead of gp"
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    Horrorgirl6Horrorgirl6 Posts: 3,306 Member
    pvrescue1 wrote: »
    How come 8 years later, we have to have max 12 lot worlds? When TS4 came out there were simmers with only 32 bit PCs, yet we had worlds with over 20 lots? Explain that to me.

    Probably because the game had virtually nil DLC at that time. Maybe they're trying to prevent (more aptly, mitigate) a Sims 3 situation where the game will have to encourage you to disable packs for the best performance?

    Sims 4 to manny simmers is just as buggy as sims 3 . I will say this though the team is fixing bugs and trying to improve gameplay .
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    SthenastiaSthenastia Posts: 651 Member
    I'm also done with small worlds. Even if the world is beutiful I can build the story around one or two small families. That's ridiculous. In 2003 The Sims Superstar introduced the world with 9 lots when in 2018 The Sims 4 Get Famous could handle only 11. In 2002 The Sims Unleasched expanded the base game world by 31 lots, when 20 years later expansions can only have 12 lots. The aspect of shrinking worlds really discourages me to platy The SIms 4. To many compromises everywhere and every time. Tiny worlds, unmatching swatches, beddings attached to the bed frame... These are small things which can be improved easly but EA chooses to not do that.

    My problem in general is the fact that EA decides how I have to play the game.
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    bizuktagbizuktag Posts: 555 Member
    For me, there are three big problems with the worlds they create:

    1) Lots and world objects can't be edited. In TS3, you could add/remove lots and world decor, which meant you could customize the world. In TS4, there are lots I don't use because there's world decor that I can't alter. In addition, there are plenty of lots that aren't a great size or bizarrely don't meet the road or fill a space as completely as they could.
    Examples include houses in Strangerville/Glimmerbrook with stone planters out front that I can't remove, or the house in downtown Copperdale that is half the size of the neighboring shell house yet has loads of empty room behind it that is unusable, or that house in Tartosa on the top of the hill with a strip of empty un-editable land around it.

    2) Neighborhoods are getting bigger and bigger, but the worlds feel empty and fake. Compare the feeling of the neighborhoods in Willow Creek, where all five lots are together and you can create neighbors, with the feeling of later neighborhoods like Evergreen or Copperdale where your sim is surrounded by empty fake houses. Also, bigger neighborhoods feel empty and lifeless when there are still only 20 active sims loaded at a time. Copperdale feels like a ghost town in my game.

    3) There aren't enough lots. Since we can't add our own, all players are being capped by the needs of players who have the least powerful gaming set-ups. I'm not asking the team to cut off those players, but if they gave us the tools to edit worlds ourselves the control would be in our hands. San Sequoia only has 12 lots - perfect, perhaps, for a player whose PC can't handle any more than that. But mine can, so give me the tools necessary to add another 10 lots in my game.

    I'm not sure if I would buy world packs, because I have a problem with the team's apparent design goals for the worlds they produce. World tools that let you edit the world, so we can change and customize things the way we want, would be the best solution in my opinion.
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    ncisGibbs02ncisGibbs02 Posts: 2,031 Member
    edited February 2023
    Gordy wrote: »
    I want a CAW tool that lets us create a world and place as many lots as we want. And also, let us delete worlds. That way, people can choose to have as little or as many lots as they want, can get rid of worlds they don't want/need, and adjust the game to fit our specs. If you have to, make it so that certain worlds can't be deleted unless certain assets are in other worlds. (Mt. Komorebi can't be deleted unless another world has a mountain and onsen, so the aspirations don't break; Copperdale can't be deleted if you don't have a high school and auditorium in another world.)

    I like the idea of deleting worlds but perhaps it’s not possible due to Sims being able to visit everywhere. I don’t use Oasis Springs as I prefer StrangerVille and would like to remove it!

    In the Sims 3 you could hide lots you didn’t like so perhaps an option to hide worlds might be easier? 🤔.

    Prompts before delete/hide is good!

    Another tick in options to say which worlds Sims can visit might help, although for me it would be certain Sims I would want to stop rather than all. It’s odd seeing Vlad and the Vatore vampires as walkbys in StrangerVille during the day. If I want a Sim to live in Henford, I would like that to stop them walking through larger towns and San MyShuno etc.

    It’s frustrating Sims go anywhere despite a story you’re doing that should mean they don’t automatically go there.

    I would love to make my own Japanese theme world. 😊

    I think an empty world is possible as a ‘kit’. However there would have to be options to allow decoration placement in the world otherwise it’s not really creating your own. It would be just getting extra lots.

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    Horrorgirl6Horrorgirl6 Posts: 3,306 Member
    I feel like coperdale was the worst.The world was beautiful, but not functional.
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    SthenastiaSthenastia Posts: 651 Member
    I feel like coperdale was the worst.The world was beautiful, but not functional.

    Totally agree. The map looks nice, the scenery also, but there is only 10 functional lots and some of them have weird placement. For example one lot is not connected to the path, another one is rotated related to the fake houses next to it, third one is placed on the wooden platform which can not be used...

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    SimmervilleSimmerville Posts: 11,722 Member
    I'm not disappointed with San Sequoia, I'll need to see it first.

    I'm also fine with a 12 lot world. I rarely use more than 1 community lot per hood, and to me it's more important that there is some difference between hoods than many lots. I like to make up a back story for each world, and diverse hoods makes it much more interesting.

    But - I do agree we could make world-packs. The game is now getting quite old, in he meaning of tons of content added from packs. I really don't benefit as much from a new sofa or bed, or 5 new paintings, not as much as before. My catalogues are packed, and it takes forever looking up something specific. This is of course not made easier by adding 5 trillion custom content... Anyway, new *empty* worlds are welcome - meaning lots are empty but the world can have various dress settings. I understand it might sell more when EA combines a new feature that 25% of the simmers want, and a new world that 25% wants, especially if that makes 50% likely buyers. My game is now so full and lagging gets more of a problem, so I will no longer buy a pack unless I want both the features and the world. In the past, I'd applaud it if one of the two ticked my desires.

    Perhaps they could make it a bigger world pack with a way to select from several settings for the same lot layout. It was possible for ECO-Lifestyle, so why not making it a world decor feature? I also think they could offer a huge world - say with 6 hoods and a total of 40 lots - just to please all simmers who can handle it. There could even be a version with fewer lots for the rest of us, EA could get two worlds from the work with one - all they would need to adjust was replacing some of those lots with nature or scales for the limited version.
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    logionlogion Posts: 4,756 Member
    edited February 2023
    My guess is that they have a limited pool of resources that they can spend which is limited by things like the system requirements, the game itself and their budget (time, assigned people, other resources).

    Their system requirements are very low, so I agree with what others are saying that it feels unnecessary to design a pack around those requirements because a computer with those specs are most likely going to run into problems after a short while as their save file grows larger. But that's probably not good business for them because they want to appeal to a large player base.

    The game itself seems to load and remove neighborhoods when you travel so I don't think that matters too much, what probably matters is how much the game needs to index and keep track of, save files seem to grow very large over time and a lot can contain thousands of build/buy items so a lot can probably take up a lot of resources.

    When it comes to their budget I think they are also pretty limited, they are already making quite a lot of content every year and they probably have to spend a lot of resources building the world with all the neighborhoods and the lots, they could maybe make world packs as the OP suggested but it will probably take time, time that they might not have.

    Those are my guesses anyway. If you ask me I think they should look into increasing their pool of resources by increasing their budget and raising their minimum system requirements a bit and see if that could allow them to make larger worlds. But I'm not sure if that's something that they want to do.
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    Atreya33Atreya33 Posts: 4,518 Member
    I would love to get worlds with more lots. Just going from 12 to 15 or 16 would really help, about the size of brindleton Bay. That would allow neighbourhood to have 5 lots instead of just 4.

    I would also really like to have less set dressing between the lots. I realise we can't escape the set dressing any more but with fake builds in between lots the devs decide to look and feel of a world and we can take it or leave it. When several lots are close to each other, editing other lots is editing the neighbouring lots. It gives at least a tad bit of freedom. Where is the 'you rule' slogan from when the game was launched. Even better would be to allow us to edit the neighbourhood. Sims 2 would allow us to do so back in 2004.

    Another result of so much space between lots is that the area between lots is so empty. Why make such vast spaces if you don't allow enough sims to spawn to make them feel alive.

    I am not sure if world packs are the answer because I am not convinced that this will lead to big worlds like willow creek and windenburg or even medium sized worlds like brindleton bay. The claim that modern day pc's can't handle more than 12 lots in a world will probably still stand. I think it is not just about performance but also about development resources. More lots means more builds have to be created. Not really because simmers like empty lots but the team will probably feel they have to create builds and families for those lots, which means resources for those lots. If we can ever get a world pack I hope it will be larger. Then people can choose if they want to add a large world to the game but don't miss out on gameplay if their system can't handle a medium sized or large world.
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    crocobauracrocobaura Posts: 7,532 Member
    Atreya33 wrote: »
    I would love to get worlds with more lots. Just going from 12 to 15 or 16 would really help, about the size of brindleton Bay. That would allow neighbourhood to have 5 lots instead of just 4.

    I would also really like to have less set dressing between the lots. I realise we can't escape the set dressing any more but with fake builds in between lots the devs decide to look and feel of a world and we can take it or leave it. When several lots are close to each other, editing other lots is editing the neighbouring lots. It gives at least a tad bit of freedom. Where is the 'you rule' slogan from when the game was launched. Even better would be to allow us to edit the neighbourhood. Sims 2 would allow us to do so back in 2004.

    Another result of so much space between lots is that the area between lots is so empty. Why make such vast spaces if you don't allow enough sims to spawn to make them feel alive.

    I am not sure if world packs are the answer because I am not convinced that this will lead to big worlds like willow creek and windenburg or even medium sized worlds like brindleton bay. The claim that modern day pc's can't handle more than 12 lots in a world will probably still stand. I think it is not just about performance but also about development resources. More lots means more builds have to be created. Not really because simmers like empty lots but the team will probably feel they have to create builds and families for those lots, which means resources for those lots. If we can ever get a world pack I hope it will be larger. Then people can choose if they want to add a large world to the game but don't miss out on gameplay if their system can't handle a medium sized or large world.


    Worlds and neighbourhoods are loaded one at a time, so if someone's computer can handle Windenburg then they could definitely handle more similarly large worlds. Maybe there could be issues if all the lots in such worlds are filled with sims, but it's still mostly something that can be addressed by the player, by limiting their sim population. I think the issue with big worlds is that it takes a lot more time to build them and code and implicitly also more money to develop them, so maybe they cut on world development in favour of more gameplay. On the other hand, they add so many fake buildings that it makes me think that somewhere in the future they plan to open them up somehow. It makes no sense that we have fake buildings where regular lots could be placed. Like the pier section in Copperdale, all places suitable to placing a business lot are shell buildings, and if you want to put a business there you need to build it in the woods. They did this same thing in Tartosa, and it appears it will be the same situation in the world coming with next EP.
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    lexibeelexibee Posts: 163 Member
    I remember back when Get Famous came out and DSV was the least popular world because of its neighborhood/lot count, and now it seems like that's the average world size... Why aren't we getting world sizes like the base game ones anymore? I'm not even asking for a Windenburg sized world, but Willow Creek has 5 (6 including the park) neighborhoods, with 21 lots... The worlds have shrunk smaller than the pre-established base game worlds (and we don't even get hidden lots anymore). I'm getting tired of my main sims living in Brindleton Bay, but there's no where else to move them now that the towns are getting so small. I'm finding myself making more and more multi-purpose community lots because it's the only solution that makes room for the families I have. And now this new town is just another on the pile of worlds that are hard to use if you're a player who rotates between more than 4 households.

    Also I wouldn't be in favor of buying world packs. They've already given us a free world in the past, and it was a decently sized one too (it looking like an extension of WC not part of the discussion). TS4 packs already feel so cut down and split up. I wouldn't be in favor of cutting them down further, but I do understand the balancing of the budget for an EP and that more of that is probably going into the world than into gameplay (there's been an aversion to adding new animations for years now and IMO that's one of the biggest problems for me gameplay-wise because it keeps gameplay from expanding if you have to figure out how to make new content around pre-existing animations).

    It's safe to say TS4 has a budget problem. I don't blame the devs for this. But there are a lot of decisions made that just make me scratch my head. I also do not necessarily buy the "catering to low end pc players" line anymore either. Because like others have said, we've had larger worlds already, and we know how the game loads lots. HOWEVER, if I am to believe them about the low spec users, low spec players (should) understand the limitations of their systems. Low setting options exist for a reason. Why cater to the lowest specs? I understand wanting to have a broad audience, but it's 2023 already. What computers do they use as a "guideline" for their game design?

    If they want to cater more towards low spec players, why not add more rabbit hole lots to all the empty buildings that are just set dressing? I would be fine with that. I would LOVE more window shops like TS3 had. Little cafes and diners that your sim can grab a snack to-go from (or maybe even work at? Like in TS3?). All those empty shells by the pier fair in Copperdale I thought were going to be little souvenir shops or bait shops stuff like that. But nope, empty. And an empty apartment building too that I was REALLY hoping was going to be functional like the ones in Evergreen Harbor, because that's a GREAT WAY to make a lot of use out of a tiny space! Why don't we have more little apartment complexes? If world size is such an issue and people need room for more families, why not have more apartments? They don't need to be skyscrapers like in San Myshuno. Just little complexes would be enough with 2 or 3 living spaces.

    From the tweets I've seen, it really feels like they have a very strong "vision" when it comes to their worlds. It's good to have a strong vision and clear focus of your desired goals, but it's really starting to cement for me that the desires of the devs and the desires of the players are not in the same place. Unless the devs are constrained by limitations they can't share with us, I don't understand the aversion to at LEAST adding more lots in all of the empty spaces around the worlds now. It's not like being connected to a road is a requirement for TS4, so they can be put literally anywhere. I'm getting so tired of all the shell buildings in between the functional lots. The worlds are getting more and more sparse because everything is so separated! I don't have HSY but I've seen people say Copperdale feels like a ghost town. And the lots can just be empty, there's no reason every lot needs to be built up from launch. Give people space to build! Because now with each new world all the townies need to get kicked out for space which is a shame.

    I don't think we'll see a solution to this problem within TS4's lifetime. Maybe we'll get more rabbit hole window shops. All I hope for is that this design philosophy does not carry over into TS5. I'm just hoping for a CAW tool in TS5 because I've always gotten the most enjoyment out of building up my own towns from scratch. Let me decide what my computer can handle.
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    HahcbeachwavesHahcbeachwaves Posts: 121 Member
    We need a dual lot option. If they would give us a dual lot option where we could have 2-3 or 4 families ,businesses or both on one lot that would also help a ton . But I agree that this new player friendly stuff is a total copout. This game is so simple to learn how to navigate that there is absolutely no reason to simply it . It’s just another excuse .
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    WildIrishBansheeWildIrishBanshee Posts: 2,118 Member
    I miss being able to create my own neighborhoods and subhoods the most from Sims 2 - and I had hundreds of lots. Granted, that was between several subhoods and my main hood, but I miss that level of control. And if I had SimCity 4, I could make my own templates to be used in the game, or use ones others had made cause they had SimCity 4.

    Sims 5 better give the control back to the player, that much I'll say. As much as I love Sims 4, I miss having control - it makes a huge difference in the enjoyment of the game for many, many players - including the demographic they're catering to.
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    Atreya33Atreya33 Posts: 4,518 Member
    I miss being able to create my own neighborhoods and subhoods the most from Sims 2 - and I had hundreds of lots. Granted, that was between several subhoods and my main hood, but I miss that level of control. And if I had SimCity 4, I could make my own templates to be used in the game, or use ones others had made cause they had SimCity 4.

    Sims 5 better give the control back to the player, that much I'll say. As much as I love Sims 4, I miss having control - it makes a huge difference in the enjoyment of the game for many, many players - including the demographic they're catering to.

    I think the way sims 2 handled sub hoods was great. You could choose to add a downtown or suburb to your hood if you wanted but didn't have to. If performance really is an issue then allowing us attach pack worlds to a save or play without them would have been a way to keep the save file smaller in terms of lots and sims.
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    DivapixieDivapixie Posts: 63 Member
    edited February 2023
    I understand that they need to cater to players with lower specs. I just think they are going about it the wrong way.
    they are limiting the game trying to create packs that will sort of work when a user has low specs and dozens of DLC packs simply because most casual users don't understand the capabilities of their systems.

    They just have to look to Xbox for the solution. If I'm looking at a game in the store it has a performance check. so i can see at a glance if the game will run well on my PC.

    If EA implemented this on the app and told lower spec users they will need to disable x amount of packs for the best playing experience. It would free them up to make the game better, stop higher-end users from feeling consistently disappointed and empower low-end users to get the most out of their game.
    Post edited by Divapixie on
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    logionlogion Posts: 4,756 Member
    edited February 2023
    Divapixie wrote: »
    I understand that they need to cater to players with lower specs. I just think they are going about it the wrong way.
    they are limiting the game trying to create packs that will sort of work when a user has low specs and dozens of DLC packs simply because most casual users don't understand the capabilities of their systems.

    They just have to look to Xbox for the solution. If I'm looking at a game in the store there is a section just below the title that tells me if the game will run well on my PC.

    EA should do this with an additional line to say for the best playing experience you will need to disable x amount of packs when it's needed.

    It's would empower lower-spec users and avoid frustrating the rest of us.

    That could work, but the thing is that the game also becomes more demanding to run over time as the player starts building on lots and creating relationships with sims in the world, all of this the game needs to store, load, and visualize.

    So you can probably run the game with all packs on a computer that can only handle their minimum requirements... but that person will most likely run into problems after having played their save for a while so Maxis designing their packs with these specs in mind feels so unnecessary.
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    maggiemae8135maggiemae8135 Posts: 790 Member
    I think those of us who played Sims 2 & 3 became used to being able to make a world truly our own. We could add empty lots to build on, destroy existing lots and replace them, and had plenty of room for true towns with some community lots and still plenty left over for residentials. I believe the earlier Sims games spoiled me, with the ability to make a town my own as well as with the gameplay they offered. Way ahead of the times. Now, in this modern age with more technology, we seem to have lost that ability. I want the ability to play in the past, but the empty backgrounds in the towns that are made to make the towns look full, are more modern and spoil the look. I don't like the backgrounds and prefer actual lots. I also am disappointed that some features are added that are specific to one pack, such as high schools can only be in Copperdale. Swimming should be in all towns, not just specific ones. I want my sims living in Brindleton Bay to be able to swim in the coastal waters! I want snow days to allow everyone living in an area that snows to be able to enjoy sledding. It's these simple things that would make Sims 4 even better than it is already. Maybe they will add more as time goes on. We can only hope. I will continue to play Sims 4 as I do enjoy it most of the time. I can use Henford-On-Bagley for my games that require a country setting without the modern backgrounds. I just need to adjust my plans for the game I want to play with what is available, and if I prefer a fuller town that I can make my own for the gameplay I want, I can just to back to my Sims 2 or 3 and play. It's funny though, but I do find when playing the older games I miss some of the gameplay in Sims4, especially Paranormal! :)
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    MichelleWMichelleW Posts: 665 Member
    A "create a world" GP would solve a lot of wants for a lot of people. Obviously getting a create a world tool for free would be amazing but of that's not an option a GP would be a nice compromise.

    You could be given so many "empty " worlds to build. You choose the climate and landscape then select from different layouts featuring various lot sizes and lot numbers, then simmers can choose what works for their specs. From there you work on adding world elements like trees, scenery, fake houses if you want them. The pack could include some well known landmarks and themes. Then the player can choose it all, want an empty island world? You got it. What a city filled with fake buildings and a glittering skyline? It's yours. Depending on what packs you own you could also get access to the stuff from those neighborhoods.

    Also 100% I'm here for world packs. I'm a fan of the sims 4 worlds aesthetic personally. My only complaint is the limited number of lots. I would totally purchase world packs.
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    Katofhyrule12Katofhyrule12 Posts: 807 Member
    I jumped straight from sims 1 to sims 4 with a lot of years of not playing between them. I really like how the worlds work once I got used to how quickly I can move from world to world. I have my complaints, but after getting used to it, none of them are about gameworld size. I enjoy the gameplay more than I expected and the more I play, the fewer complaints that I have.

    Strict budgets are fascinating to me. I appreciate the work of people that must maneuver under strict budgets. I like to watch van-living and tiny-house videos. I don't want my game to be more resource intensive. I'm good with small worlds.
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