So I have a bug on my Xbox digital version that has been an issue ever since the latest update for consoles. My UI sometimes thinks that when I click on the inventory or something I'm actually clicking on the needs button which is very annoying. Also whenever my Sims phone rings now I have to go into the UI mode to answer it properly otherwise it will cancel the call. ALSO! Even after I answer the phone, I have to be super precise with how I move through the options when a Sim invites me places otherwise it will cancel when I try to click on "Ok" or whatever. This is also an issue when the phone rings to have my Sim work from home, go to work or take PTO. Is anyone else having these UI issues?
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> So I have a bug on my Xbox digital version that has been an issue ever since the latest update for consoles. My UI sometimes thinks that when I click on the inventory or something I'm actually clicking on the needs button which is very annoying. Also whenever my Sims phone rings now I have to go into the UI mode to answer it properly otherwise it will cancel the call. ALSO! Even after I answer the phone, I have to be super precise with how I move through the options when a Sim invites me places otherwise it will cancel when I try to click on "Ok" or whatever. This is also an issue when the phone rings to have my Sim work from home, go to work or take PTO. Is anyone else having these UI issues?
Yeah this issue I have too (also digital Xbox version). Game seems to combine both the UI elements and the screen courser into one which as you mentioned is most noticeable when using the phone, like pop-ups/texts/alarms etc.. My friends probably think I'm anti-social as whenever I try to answer the call I straight up decline without intention.
Not sure if this is an issue also but I've noticed the frequency of phone calls/texts/invites is rather high, I imagine this is increased because I have 'social-interaction' DLC's like Dine Out and City Living, but it feels like the phone is ringing every 5 minutes. Is possible to get an option to reduce the frequency of invites?
All these game patches are supposed to fix the issues being reported, instead they simply add new features.
You leave the game one night where perhaps Shara is working out at the gym or the majority of the household is in bed, you decide to continue on the following night, you load the house and just as it's about to run, the game crashes.
You restart the game, load that household again and just as it's about to run, the game crashes. Again.
You restart the game, load that household again and just as it's about to run, the game crashes. AGAIN!!!
What has happened to suddenly make this house crash all the time? It finally worked later on after spending some time at another house. Rather than new patches adding new features, it's this kind of infuriating issue that should be getting looked at and fixed.