It would be neat if each map/city received more districts to them. (A district is the surrounding area accessible when you are on a lot).
The current maps are too small. I'm running out of lots! Therefore, each map could use a few more districts added to them, and those districts will contain several lots within them.
I don't think this should be too hard to implement, as it is simply creating a new district and then adding it to the map drawing. I think this is a very reasonable idea, and can alleviate dissatisfaction with the small maps.
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I disagree. Because of the closed map system, there is only one active district at one time. The developers are adding new maps, and that does not create a problem.
These new lots can be used for community or residential. New districts should not be a burden on computers. I don't think a sim overload should be a problem either. If it is, we have control over how many sims are in our game.
Yes, you play in one neighborhood at a time, but you load one entire save with every world and every sim and every lot. When they dropped C&D, they upped the specs because of this very issue. If you add one more neighborhood to every world, that's more than would come in a new world in a new EP. But the point is mute because they do not backup and add to existing worlds.
Exactly! The lack of lots is quite frustrating. I am now knocking down existing buildings to accommodate my custom built buildings.
> Amandèle wrote: »
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> I would love to have more lots! It is quite frustrating when I rebuild a town and want to add more community lots because I end up having only four or five houses for my Sims to live in... my solution for now is to place two buildings on the same lot. A Townhall and a Church, two family houses, a cafe and a pool, etc.
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> Exactly! The lack of lots is quite frustrating. I am now knocking down existing buildings to accommodate my custom built buildings.
@Anthonydyer +1 on that
> I would love to have more lots! It is quite frustrating when I rebuild a town and want to add more community lots because I end up having only four or five houses for my Sims to live in... my solution for now is to place two buildings on the same lot. A Townhall and a Church, two family houses, a cafe and a pool, etc.
I wish when we add two houses to a lot that we can designate families that are only allowed in their own set homes. Or we could choose our lot size like we could in Sims 3. I like small lots and have very little use for huge honking ones that are mandatory in the neighborhoods.
When the game was released, I can't remember exactly what was said by the gurus but I interpreted it as if this was going to be a thing, the expanding existing worlds. At the beginning they were very vague and misleading and so many things they said were just dismissed with "things changed" or just never spoken about again that I kind of forgot about this.
But yeah, it would be great.
All my creations are CC free.
If you use Newcrest as a "community" city world with only community lots for a gym, library, museum, restaurants and retail, that frees up all those lots in other worlds to be residential lots. I did this in one save and have some beautiful lofts above old warehouses in Willow Creek on the water.
Funny story related to this. I attempted something like this in Sims 3. I had two sets of people who lived in a two family home. However, Sims 3 doesn't have the ability to assign apartments to two different families. To get around this, I locked the front door for everyone except for the ones I "assigned" to the apartment. My sims spent their entire day trying to get into the other apartment, so I had to go back on that quick.
So in order to do this, the game would have to have a structure that assigns apartments to certain sims.
I don't think MP was ever supposed to be an actual part of WC, but just resemble it. We have other small worlds that came in various packs. I think MP was meant to add a shopping district as not to use up an already small number of lots in WC.