I have an object that has four visual effects (flames on a candle -- it's the same effect in four _FX_ slots, similar as on the stereos), and a custom Extinguish interaction for which I'd like to use the "putout" effect on all four slots as well. I see that the original object (the Kwanzaa holiday candle) does not do that, it has different effects depending on how many lights are lit, but alas I don't have a "smoke from four candles" vfx that I could use.
Is there some way to do this or am I stuck with only one of the candles producing smoke when put out?
My code for the Extinguish interaction right now (only one effect is visible):
<U n="outcome">
<L n="basic_extras">
<V t="vfx">
<U n="vfx">
<U n="vfx">
<T n="effect_name">gp1_Obj_kwanzaa_day_01_putout</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_0</T>
</V>
</U>
<U n="vfx">
<T n="effect_name">gp1_Obj_kwanzaa_day_01_putout</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_1</T>
</V>
</U>
<U n="vfx">
<T n="effect_name">gp1_Obj_kwanzaa_day_01_putout</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_2</T>
</V>
</U>
<U n="vfx">
<T n="effect_name">gp1_Obj_kwanzaa_day_01_putout</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_3</T>
</V>
</U>
</U>
</V>
(etc)
The equivalent for the "lit" state (which works fine, but this is not in an outcome):
<L n="client_states">
<U>
<T n="key">110473<!--CommodityBasedObjectStateValue: HolidayCandleWax_Lit--></T>
<U n="value">
<V n="vfx_state" t="apply_new_value">
<V n="apply_new_value" t="start_vfx">
<V n="start_vfx" t="multiple_effects">
<U n="multiple_effects">
<L n="vfx_list">
<U>
<T n="effect_name">gp1_Obj_kwanzaa_day_01</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_0</T>
</V>
</U>
<U>
<T n="effect_name">gp1_Obj_kwanzaa_day_01</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_1</T>
</V>
</U>
<U>
<T n="effect_name">gp1_Obj_kwanzaa_day_01</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_2</T>
</V>
</U>
<U>
<T n="effect_name">gp1_Obj_kwanzaa_day_01</T>
<V t="Slot" n="joint_name">
<T n="Slot">_FX_3</T>
</V>
</U>
</L>
</U>
</V>
</V>
</V>
</U>
</U>
Any ideas on how I could to this?
Comments
Hm yeah, that might be another strategy if they can't be combined via tuning alone. The candles (and everything else I have seen so far) seem to always be playing only one effect in the context of an outcome.
E: Awesome, that did the trick:
Thanks so much! \o/