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Strange Error Occurring

«13
I know this post is rather long. My apologies for that. I recently upgrade my computer to the new OS (Mavericks) and ever since then, I've been having issues with my Sims games. I open the launcher just fine, click to play the game, and then get the following message: "The Sims 3 Island Paradise quit unexpectedly. Click Reopen to open the application again. This report will be sent to Apple automatically." It's then followed by tons of lovely, long, code which is at the end of this post. Sometimes I can go on to play the game just fine, despite the message saying that the application quit. I've tried uninstalling and reinstalling the Island Paradise expansion and I've done the same with Origin. I've removed all of my mods and custom content and I'm updated to the latest patch (1.63). Any help would be appreciated as sometimes when it does let me play, I then can't save, which is frustrating as well.

EDIT: I have just uninstalled Island Paradise again and tried running the game from the University Life expansion and I got a similar error. Do I have to uninstall all of my games? (Please no... it takes days to reinstall them)

Process: cider [2333]
Path: /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/MacOS/cider
Identifier: com.transgaming.thesims3ep10
Version: 1.0. (1.0)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: cider [2333]
User ID: 501

Date/Time: 2013-11-04 16:09:42.834 -0500
OS Version: Mac OS X 10.9 (13A603)
Report Version: 11
Anonymous UUID: 03B950A2-255A-6FA9-9E8F-6599456A28F7

Sleep/Wake UUID: 409C8A0E-7587-4A8E-9DD6-1D09DAE878CB

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x97cb59c0 _vsnprintf + 51
1 libsystem_c.dylib 0x97cb5dc8 vsnprintf + 90
2 libntdll.dylib 0x7001a867 wine_dbg_vprintf + 119
3 libntdll.dylib 0x7001aa1e wine_dbg_printf + 46
4 libntdll.dylib 0x7001aacb wine_dbg_log + 155
5 ??? 0x7c47fb73 0 + 2085092211

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x976ff992 kevent64 + 10
1 libdispatch.dylib 0x977678bd _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x97767556 _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x976ff046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bc0dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bc4cce start_wqthread + 30

Thread 3:
0 libsystem_kernel.dylib 0x976ff046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bc0dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bc4cce start_wqthread + 30

Thread 4:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x976f9f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x976f916c mach_msg + 68
2 com.apple.CoreFoundation 0x94571f69 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x94571541 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x94570d5a CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x94570bbb CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x906590b5 +[NSURLConnection(Loader) _resourceLoadLoop:] + 381
7 com.apple.Foundation 0x90658f2e -[NSThread main] + 45
8 com.apple.Foundation 0x90658e86 __NSThread__main__ + 1426
9 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
10 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
11 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 5:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x976feace __select + 10
1 com.apple.CoreFoundation 0x945c1dc6 __CFSocketManager + 1158
2 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
3 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
4 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 6:
0 libsystem_kernel.dylib 0x976f9f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x976f916c mach_msg + 68
2 libsystem_kernel.dylib 0x976f9a4e mach_msg_server + 387
3 libntdll.dylib 0x70080ad5 MachExceptionThread + 133
4 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
5 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
6 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 7:
0 libsystem_kernel.dylib 0x976f9f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x976f916c mach_msg + 68
2 com.apple.CoreFoundation 0x94571f69 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x94571541 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x94570d5a CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x94570bbb CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x995eef18 _NSEventThread + 283
7 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
9 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0x976f9f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x976f916c mach_msg + 68
2 com.apple.CoreFoundation 0x94571f69 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x94571541 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x94570d5a CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x94570bbb CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x9065b319 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 277
7 com.apple.Foundation 0x906aa4fb -[NSRunLoop(NSRunLoop) runUntilDate:] + 73
8 libntdll.dylib 0x700a276f -[FSWatcherThread(Private) watcherThread:] + 303
9 com.apple.Foundation 0x90658f2e -[NSThread main] + 45
10 com.apple.Foundation 0x90658e86 __NSThread__main__ + 1426
11 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
12 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
13 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 9:: CVDisplayLink
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreVideo 0x98c17540 CVDisplayLink::runIOThread() + 936
4 com.apple.CoreVideo 0x98c17180 startIOThread(void*) + 159
5 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
6 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
7 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 10:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x9b9389c4 JSC::BlockAllocator::blockFreeingThreadMain() + 276
4 com.apple.JavaScriptCore 0x9b92fd7c ***::threadEntryPoint(void*) + 76
5 com.apple.JavaScriptCore 0x9b92fd10 ***::wtfThreadEntryPoint(void*) + 16
6 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
7 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
8 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 11:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x9b9393cb JSC::GCThread::waitForNextPhase() + 123
4 com.apple.JavaScriptCore 0x9b939258 JSC::GCThread::gcThreadMain() + 88
5 com.apple.JavaScriptCore 0x9b92fd7c ***::threadEntryPoint(void*) + 76
6 com.apple.JavaScriptCore 0x9b92fd10 ***::wtfThreadEntryPoint(void*) + 16
7 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
9 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 12:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x9b9393cb JSC::GCThread::waitForNextPhase() + 123
4 com.apple.JavaScriptCore 0x9b939258 JSC::GCThread::gcThreadMain() + 88
5 com.apple.JavaScriptCore 0x9b92fd7c ***::threadEntryPoint(void*) + 76
6 com.apple.JavaScriptCore 0x9b92fd10 ***::wtfThreadEntryPoint(void*) + 16
7 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
9 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 13:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x9b9393cb JSC::GCThread::waitForNextPhase() + 123
4 com.apple.JavaScriptCore 0x9b939258 JSC::GCThread::gcThreadMain() + 88
5 com.apple.JavaScriptCore 0x9b92fd7c ***::threadEntryPoint(void*) + 76
6 com.apple.JavaScriptCore 0x9b92fd10 ***::wtfThreadEntryPoint(void*) + 16
7 libsystem_pthread.dylib 0x98bbf5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x98bbf485 _pthread_start + 130
9 libsystem_pthread.dylib 0x98bc4cf2 thread_start + 34

Thread 14:
0 libsystem_kernel.dylib 0x976ff046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bc0dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bc4cce start_wqthread + 30

Thread 15:: Dispatch queue: NSOperationQueue Serial Queue
0 libsystem_kernel.dylib 0x976fe7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x98bc1d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x98bc3bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.Foundation 0x9065601a -[NSCondition wait] + 274
4 com.apple.Foundation 0x9061f5f7 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 741
5 com.apple.Foundation 0x9061f225 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 159
6 com.apple.AppKit 0x99807fbf ____NSAppKitFinalizeThreadData_block_invoke_2 + 109
7 com.apple.Foundation 0x90616556 -[NSBlockOperation main] + 222
8 com.apple.Foundation 0x905f401f -[__NSOperationInternal _start:] + 753
9 com.apple.Foundation 0x905f3d21 -[NSOperation start] + 71
10 com.apple.Foundation 0x905f3c48 __NSOQSchedule_f + 50
11 libdispatch.dylib 0x977653a6 _dispatch_client_callout + 50
12 libdispatch.dylib 0x97767b17 _dispatch_queue_drain + 410
13 libdispatch.dylib 0x97768ff3 _dispatch_queue_invoke + 126
14 libdispatch.dylib 0x977673ae _dispatch_root_queue_drain + 72
15 libdispatch.dylib 0x97768732 _dispatch_worker_thread2 + 39
16 libsystem_pthread.dylib 0x98bc0dab _pthread_wqthread + 336
17 libsystem_pthread.dylib 0x98bc4cce start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xbfffdb2c ebx: 0x7001a7fb ecx: 0x700b8f2a edx: 0x700d70e8
edi: 0x00000400 esi: 0xa1510e88 ebp: 0xbfffdc84 esp: 0xbfffdb0c
ss: 0x00000023 efl: 0x00010296 eip: 0x97cb59c0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00002007 gs: 0x0000000f
cr2: 0x7c4c0ec0

Logical CPU: 1
Error Code: 0x00000000
Trap Number: 13


Binary Images:
0x70000000 - 0x700c921f +libntdll.dylib (0) <64806244-962A-29B9-7BF7-874B00273A92> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libntdll.dylib
0x70156000 - 0x70158fff +libwine.dylib (0) <E4F2E312-97D2-39F3-2960-DAB5DB879423> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libwine.dylib
0x7016e000 - 0x70265ffd +libwine_unicode.dylib (0) <C70D3F06-80C1-5C35-C0D4-0BD84382AFB2> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libwine_unicode.dylib
0x7026c000 - 0x7026cffe +libwine_port.dylib (0) <50248B97-55B7-3145-527C-3188EE89BA43> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libwine_port.dylib
0x70271000 - 0x702d8f45 +SDL (1.2.9 - 1.2.10) <0DF0177A-595B-BB03-8CFC-8FCEBE0F875F> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x7030d000 - 0x7031bffb +tgUpdate (1) <4AE4D520-6765-1CE0-E359-0301BC138480> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x71d52000 - 0x71d6ddef +libshlwapi.dylib (0) <06615D3B-671D-336E-01F7-DFDCBEF0D770> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libshlwapi.dylib
0x71d8b000 - 0x71d8f74e +libpsapi.dylib (0) <E794FD9E-1C7B-2F10-EACD-71AFC99ED630> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libpsapi.dylib
0x71da5000 - 0x71da9fff +libwine_uuid.dylib (0) <FC4B1BB2-8EAD-DEB8-73B1-BA62811E0A67> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libwine_uuid.dylib
0x71e12000 - 0x71e29edf +libadvapi32.dylib (0) <A6A434FE-55D6-0657-2947-4E360790D10D> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libadvapi32.dylib
0x71e43000 - 0x71e5fff7 +com.transgaming.libpng (1.2.13 - 1.2.13) /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libpng.framework/Versions/Current/libpng
0x75496000 - 0x754d0fb9 +libshell32.dylib (0) <1D767E68-7101-2A36-843E-D626DCA42BAB> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libshell32.dylib
0x764ff000 - 0x765abec7 +libuser32.dylib (0) <F0A4D51E-C73A-217B-3F7E-C237AA49D1BC> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libuser32.dylib
0x76646000 - 0x7668ad17 +libgdi32.dylib (0) <A6090F85-B2CE-47AD-7F3A-2F36828E7999> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libgdi32.dylib
0x766c7000 - 0x76704c6b +libole32.dylib (0) <AC94C6FF-AD19-65F8-3EE2-FAD34807B81B> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libole32.dylib
0x76732000 - 0x767504ed +librpcrt4.dylib (0) <690065DE-B043-B944-4E30-FAEDA558C572> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/librpcrt4.dylib
0x76772000 - 0x767dcef3 +libcomctl32.dylib (0) <443FC25D-6D55-5054-91EC-8FA391635268> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libcomctl32.dylib
0x77000000 - 0x77064527 +libkernel32.dylib (0) <D0FCF546-C31F-DEE8-4609-0AD06929CABB> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libkernel32.dylib
0x770ba000 - 0x77990ff7 com.apple.GeForceGLDriver (8.18.22 - 8.1.8) <58FFC859-4EF6-390B-9918-37B17A22F98D> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x786d4000 - 0x78711ff7 +libwineserver.dylib (0) <9139E683-A54B-A869-5C76-CB46ED88C84C> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libwineserver.dylib
0x78728000 - 0x78783ffb +com.transgaming.freetype (2.3.4 - FreeType 2.3.4-1) /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/FreeType.framework/FreeType
0x78796000 - 0x787d1e37 +libmacdrv.dylib (0) <E42E45E4-FDAF-43BF-1FAD-5FD7CBA596D3> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libmacdrv.dylib
0x79e64000 - 0x79e9bf8f +libs3launcherui.dylib (0) <4EFDD306-C30E-12B3-CB66-81C71E92CF08> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libs3launcherui.dylib
0x79eb7000 - 0x79ef0fbf +liboleaut32.dylib (0) <8DA2A93C-115B-C3DF-B590-D0F8F89D19DE> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/liboleaut32.dylib
0x79f1b000 - 0x79f34fd7 +com.transgaming.libjpeg (1.0 - 1.0) /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libjpeg.framework/Versions/Current/libjpeg
0x79f3a000 - 0x79f3e324 +libwsock32.dylib (0) <CCEE0EF6-2970-DF16-F649-5F10455925F1> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libwsock32.dylib
0x79f48000 - 0x79f58a27 +libws2_32.dylib (0) <86DD4A52-5CFF-FCC7-DA23-8EFB0693FF38> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libws2_32.dylib
0x79f69000 - 0x79f73128 +libiphlpapi.dylib (0) <2B975438-C1C3-5679-7C60-63B65876C581> /Applications/The Sims 3.localized/The Sims3.app/Contents/Frameworks/libiphlpapi.dylib
0x79f7d000 - 0x79f80f88 +libicmp.dylib (0) <8F7EC53C-2039-0CA3-B42A-4468B22FBCC9> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libicmp.dylib
0x79f84000 - 0x79fa9ff9 com.apple.framework.familycontrols (4.1 - 410) <A33A97EE-C735-38BA-9B49-5D78DAA3DEDA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x79fbe000 - 0x79fc9ffa com.apple.CommerceCore (1.0 - 42) <E59717F2-6770-3DBC-8510-F7AA61E60F57> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x79fd3000 - 0x7a0010d1 +libwininet.dylib (0) <42CC4595-1FE6-4937-F099-94F11EF59879> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libwininet.dylib
0x7a01a000 - 0x7a01f537 +libmpr.dylib (0) <B5D018CC-181F-55A8-8038-3FD9A1F96B0C> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libmpr.dylib
0x7a028000 - 0x7a02de87 +libusp10.dylib (0) <ADA53C93-ED6B-CF3D-CC2F-385A61166810> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libusp10.dylib
0x7a033000 - 0x7a03a28c +libd3dx9_31.dylib (0) <0169C880-07EC-7B7F-B414-02882BABF9B9> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libd3dx9_31.dylib
0x7a04b000 - 0x7a0e0817 +libd3dx9.dylib (0) <51056392-817B-353B-CC5F-7AC4E572197B> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libd3dx9.dylib
0x7a113000 - 0x7a11f759 +libtggraphics.dylib (0) <5F0CFD1B-883E-3AD1-2083-D4EB8E6E69D6> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libtggraphics.dylib
0x7a167000 - 0x7a16a9d9 +libnetapi32.dylib (0) <77D4BE8E-98DA-B101-FC7B-A45CF0D96F18> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libnetapi32.dylib
0x7a16e000 - 0x7a17fa4f +libdsound.dylib (0) <91DBA82A-8A24-0B4C-3AF2-D2C0CDA8F818> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libdsound.dylib
0x7a188000 - 0x7a1c86f7 +libwinmm.dylib (0) <6164C730-809F-73DA-416A-471099397EB0> /Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/AddOns/The Sims 3 Island Paradise.app/Contents/Frameworks/libwinmm.dylib
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0x9b927000 - 0x9bc4dffb com.apple.JavaScriptCore (9537 - 9537.65) <402E2B2F-AA3F-33E6-BD7D-46B1E9314311> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
0x9bc4e000 - 0x9bc54ffb libunwind.dylib (35.3) <099D1A6F-A1F0-3D05-BF1C-0A7BB32D39C2> /usr/lib/system/libunwind.dylib
0x9bc60000 - 0x9bc63ffb libutil.dylib (34) <B496031E-E763-3DEB-84D2-85C0F3DF2012> /usr/lib/libutil.dylib
0x9bc64000 - 0x9bc6ffff libGPUSupportMercury.dylib (9.0.83) <F4DD06F4-FF45-3E26-BF56-24258B726EA8> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupportMercury.dylib
0x9bc76000 - 0x9bd88ffc libsqlite3.dylib (158) <B3DB0FED-FE4C-314D-8329-CF7708C8AAF4> /usr/lib/libsqlite3.dylib
0x9bd91000 - 0x9bd95ffc libpam.2.dylib (20) <50623D44-795F-3E28-AA85-23E0E7E2AE0E> /usr/lib/libpam.2.dylib
0x9c25d000 - 0x9c287fff libxslt.1.dylib (13) <249D54AB-1D82-38FE-ABEC-0D575450C73B> /usr/lib/libxslt.1.dylib
0x9c288000 - 0x9c288ffd com.apple.audio.units.AudioUnit (1.9 - 1.9) <8A37963C-DF6F-3DFF-94E9-407DC5DFEDA9> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x9c289000 - 0x9c291ff7 libCGCMS.A.dylib (599.7) <A7404924-9A2B-3324-A934-BD08953E7098> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib
0x9c292000 - 0x9c29effc libbz2.1.0.dylib (29) <3CEF1E92-BA42-3F8A-8E8D-9E1F7658E5C7> /usr/lib/libbz2.1.0.dylib
0x9c340000 - 0x9c34bfff com.apple.CrashReporterSupport (10.9 - 538) <7A5FF845-433C-33E3-99B5-F6AA5B825734> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
0x9c34c000 - 0x9c34cfff com.apple.Cocoa (6.8 - 20) <407DC9E6-BBCE-3D34-9BBB-00C90584FFDF> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 5492
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=192.0M resident=163.0M(85%) swapped_out_or_unallocated=29.0M(15%)
Writable regions: Total=928.1M written=33.8M(4%) resident=147.7M(16%) swapped_out=0K(0%) unallocated=780.5M(84%)

REGION TYPE VIRTUAL
=========== =======
.init 36K
ATS (font support) 32.0M
ATS (font support) (reserved) 4K reserved VM address space (unallocated)
CG backing stores 10.0M
CG image 296K
CG shared images 172K
CoreAnimation 84K
IOKit 17.5M
IOKit (reserved) 4K reserved VM address space (unallocated)
Image IO 8548K
JS JIT generated code 944K
JS VM register file 4096K
JS garbage collector 3648K
Kernel Alloc Once 4K
MALLOC 95.5M
MALLOC (admin) 48K
Mach message (reserved) 8K reserved VM address space (unallocated)
Memory Tag 242 12K
OpenGL GLSL 1280K
SQLite page cache 640K
Stack 70.7M
VM_ALLOCATE 53.0M
WINE 1.8G
WINE2 4K
WebKit Malloc 29.2M
__DATA 30.0M
__IMAGE 528K
__IMPORT 184K
__LINKEDIT 46.7M
__OBJC 2084K
__TEXT 145.3M
__UNICODE 544K
mapped file 128.9M
shared memory 384K
=========== =======
TOTAL 2.4G
TOTAL, minus reserved VM space 2.4G


Model: iMac13,1, BootROM IM131.010A.B05, 4 processors, Intel Core i5, 2.9 GHz, 8 GB, SMC 2.9f8
Graphics: NVIDIA GeForce GT 650M, NVIDIA GeForce GT 650M, PCIe, 512 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3431554638424455352D474E2D4620
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3431554638424455352D474E2D4620
AirPort: spairport_wireless_card_type_airport_extreme (*edit*), Broadcom BCM43xx 1.0 (*edit*)
Bluetooth: Version 4.2.0f6 12982, 3 services, 23 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD HTS541010A9E662, 1 TB
Serial ATA Device: APPLE SSD SM128E, 121.33 GB
USB Device: Hub
USB Device: USB2.0 Hub
USB Device: USB to Serial-ATA bridge
USB Device: Photosmart C4200 series
USB Device: FaceTime HD Camera (Built-in)
USB Device: Hub
USB Device: Hub
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: iMac, Apple Inc., 23.4

Comments

  • BluebellFloraBluebellFlora Posts: 7,110 Member
    edited November 2013
    I think it's to do with the new patch, 1.63, as I've started getting it too. Does it look something like this?

    screen-shot-2013-10-27-at-14-22-29.png

    I just hit ignore and the game loads fine and saves fine. I think you've automatically selected to send info to Apple when you set up Mavericks. Try disabling it and see how your game runs:

    System Preferences > Security & Privacy > Privacy

    Then scroll down to Diagnostics and Usage and untick the box next to "Send diagnostic & usage data to Apple".

    Next time it comes up just click on Ignore.
    apple-signature.png
  • AshpeefAshpeef Posts: 173 Member
    edited November 2013
    First a general warning: never publish the address data of your ports, as a meanie might be able to misuse that info to break into your system. So, edit out the IP address etc. at the end of your post in the line starting with 'Airport' (the numbers 0x... and 5.106...)

    Now for your problem:
    It's probably the Launcher that crashes at the time it hands over control to the game itself. You could try starting the game directly, bypassing the Launcher. Here's how (also a rather long story, I'm afraid...) :lol:

    - Within your Applications folder, locate and open the folder The Sims 3
    - Find the application The Sims 3.app, then right click (or hold the Control key and click if you can't right click) to get the context menu.
    - In that menu, select Show Package Contents. A new window opens with only one item: the folder Contents
    - Within that folder there is a file info.plist (usually the second item)
    - Right or Control click that file for the context menu and there select Open With
    - You'll probably have to scroll down almost to the bottom of the list to find TextEdit.app. Use that program to open the file.
    - Now the real thing: locate the line <key>CedegaGameName</key> about ⅔ down. Note: not the one just above it with CedegaGameDir!
    - The next line should end ...Bin/S3Launcher.exe</string>
    - Change S3Launcher.exe to TS3W.exe and save the file.
    The next time you start the game, it should begin straight away with the EA and Maxis logos.

    If you later on want to start with the Launcher again, just do the same thing, this time changing TS3W.exe back into S3Launcher.exe

    Hope this works for you.

    PS: you have to have the proper rights to make this edit. If the system complains about that, make sure you do have those, or find someone who has.

    Edit (because I just saw the post that was send while I was writing mine): this problem has nothing to do with 1.63. It is much older.

    Edit again to add:
    For those who want to make the switch repeatedly, here's a simple way to minimise the hassle:
    - next time you want to switch, find the file info.plist as described
    - at the point where you select TextEdit to open the file, look at the bottom of the window: there's an option 'Always Open With'. Select it and it will get its box checked. From now on, double clicking the file opens it in TextEdit without further ado
    - to make things easier yet: make an alias from/for the file and drag that to a convenient place -- mine went into the folder Documents/Electronic Arts/ as that would be open anyway anytime I play The Sims.

    From hereon after, all you have to do is: simply double click the alias, make the change, save and quit TextEdit.
    Post edited by Unknown User on
  • BluebellFloraBluebellFlora Posts: 7,110 Member
    edited November 2013
    Wow really? When did this problem start? I don't think I've ever come across it on the Mac forum although it makes perfect sense that it's the Launcher as that's exactly when it crashes. I have only started experiencing it since 1.63 and changing the reporting preferences fixed it for me as I could just click Ignore and the game carried on loading.
    apple-signature.png
  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited November 2013
    I bypass the Launcher all together. It runs much better without it.
    Second Star to the Right and Straight on 'til Morning.
  • MayliciousMaylicious Posts: 96 Member
    edited November 2013
    I'm glad to know I'm not alone with this, though for me, like BluebellFlora, it's only started with the most recent update. I'll have to try bypassing the launcher to see what happens.
  • AshpeefAshpeef Posts: 173 Member
    edited November 2013
    Wow really? When did this problem start? I don't think I've ever come across it on the Mac forum although it makes perfect sense that it's the Launcher as that's exactly when it crashes. I have only started experiencing it since 1.63 and changing the reporting preferences fixed it for me as I could just click Ignore and the game carried on loading.

    I'm not sure when first it started, but it was when I still was able to play the Sims enjoyably, so before the patch for Seasons.
    (After that patch things went downhill until the game wouldn't even start. Luckily, with patch 1.63 the Sims is playable again at long last. At least for me...)
    Thought about the Launcher as the culprit because it didn't matter what EP actually was supposed to launch. Installing or removing the last (or previous last etc.) EP didn't make a difference.
    I imagine that as the Launcher crashes, poking around in the memory bank for/by the reporter program might just tip the memory load over the critical boundary for the launching game -- causing it to crash in its turn. So, yes, prohibiting the crash reporter to have a look around might just make the difference between successful continuing to load and coming down with a crash.
  • DeterminedGirlDeterminedGirl Posts: 156 New Member
    edited November 2013
    I bypass the Launcher all together. It runs much better without it.



    How do I bypass the launcher? If I do this, does it take me straight to the Main Menu screen?
  • DeterminedGirlDeterminedGirl Posts: 156 New Member
    edited November 2013
    bump thud slam crash bang rumble


    How do I bypass the launcher?
  • YourLoversLoverYourLoversLover Posts: 266 New Member
    edited November 2013
    bump thud slam crash bang rumble


    How do I bypass the launcher?
    You should try reading all of the posts before yours (especially when there aren't that many) before asking your question. The second response was a beautiful explanation of exactly how to bypass the launcher by the lovey Ashpeef.
  • YourLoversLoverYourLoversLover Posts: 266 New Member
    edited November 2013
    Ashpeef wrote:
    First a general warning: never publish the address data of your ports, as a meanie might be able to misuse that info to break into your system. So, edit out the IP address etc. at the end of your post in the line starting with 'Airport' (the numbers 0x... and 5.106...)

    Now for your problem:
    It's probably the Launcher that crashes at the time it hands over control to the game itself. You could try starting the game directly, bypassing the Launcher. Here's how (also a rather long story, I'm afraid...) :lol:

    - Within your Applications folder, locate and open the folder The Sims 3
    - Find the application The Sims 3.app, then right click (or hold the Control key and click if you can't right click) to get the context menu.
    - In that menu, select Show Package Contents. A new window opens with only one item: the folder Contents
    - Within that folder there is a file info.plist (usually the second item)
    - Right or Control click that file for the context menu and there select Open With
    - You'll probably have to scroll down almost to the bottom of the list to find TextEdit.app. Use that program to open the file.
    - Now the real thing: locate the line <key>CedegaGameName</key> about ⅔ down. Note: not the one just above it with CedegaGameDir!
    - The next line should end ...Bin/S3Launcher.exe</string>
    - Change S3Launcher.exe to TS3W.exe and save the file.
    The next time you start the game, it should begin straight away with the EA and Maxis logos.

    If you later on want to start with the Launcher again, just do the same thing, this time changing TS3W.exe back into S3Launcher.exe

    Hope this works for you.

    PS: you have to have the proper rights to make this edit. If the system complains about that, make sure you do have those, or find someone who has.

    Edit (because I just saw the post that was send while I was writing mine): this problem has nothing to do with 1.63. It is much older.
    So THAT'S what's happening! I started having the same problem a few days ago (before I got the latest patch to patch) and never would have guessed that was the issue. I thought for some weird reason my computer just wasn't registering the last time my game crashed (my gameplay often ends in a forced quit >.>;) until I decided to start it again. That makes so much more sense though, thank you so much!
  • AvatarBoyAvatarBoy Posts: 1,147 Member
    edited November 2013
    Wow not just me :roll: but i have a MacBook Pro 09', & this stuff usually happens to me in CAS.
  • BluebellFloraBluebellFlora Posts: 7,110 Member
    edited November 2013
    AvatarBoy wrote:
    Wow not just me :roll: but i have a MacBook Pro 09', & this stuff usually happens to me in CAS.

    Crashing in CAS is a different error, normally memory related. This is related to the Launcher.
    apple-signature.png
  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited November 2013
    And if you need to install CC you can change it back. Only install what you need and then change the code back.
    Second Star to the Right and Straight on 'til Morning.
  • suepeasuepea Posts: 1,832 Member
    edited November 2013
    And if you need to install CC you can change it back. Only install what you need and then change the code back.

    Does this effect installing Store Content as well? Or uploading Exchange items? Sorry to be dense but I've never tried opening without the Launcher before.

    And, have we established that this is a 1.63 patch issue or a Mavericks issue? I started to DL Mavericks but then started reading this thread and didn't finish the DL or intall it. I am thinking I won't just yet. My game is working and I'd hate to change that.
    h2xmsbl]
  • AshpeefAshpeef Posts: 173 Member
    edited November 2013
    suepea wrote:
    (...) Does this effect installing Store Content as well? Or uploading Exchange items? (...)
    For installing Store Content or uploading Exchange items you'll need the Launcher.
    That's why I mentioned how to reinstate the Launcher (temporarily) later on. Switching back and forth is a bit of a hassle but apart from preventing this crash-at-handovertime, it saves you the extra wait for the Launcher to start and quit each time you decide to play the Sims.
    suepea wrote:
    (...) And, have we established that this is a 1.63 patch issue or a Mavericks issue? (...)
    I had this problem long before patch 1.63 or Mavericks were released.
    In fact, to me 1.63 made the game playable again and installing Mavericks made things (a bit) better still. Since this double update I can now play the game starting by the Launcher, but I still prefer to bypass it if just for the launch-time mentioned earlier...


    Edit to add:
    For those who want to make the switch repeatedly, here's a simple way to minimise the hassle:
    - next time you want to switch, find the file info.plist as described in my first post in this thread
    - at the point where you select TextEdit to open the file, look at the bottom of the window: there's an option 'Always Open With'. Select it and it will get its box checked. From now on, double clicking the file opens it in TextEdit without further ado
    - to make things easier yet: make an alias from/for the file and drag that to a convenient place -- mine went into the folder Documents/Electronic Arts/ as that would be open anyway anytime I play The Sims.

    From hereon after, all you have to do is: simply double click the alias, make the change, save and quit TextEdit.
    Post edited by Unknown User on
  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited November 2013
    I prefer bypassing the launcher all together. It causes problems for both Mac and Windows users, so it's something to be avoided. I only use it to install Store CC or CC I download from other sites.

    I haven't downloaded Mavericks either as it's been awhile since I've been able to play Sims 3. I might upgrade this weekend if everyone says it is more stable.
    Second Star to the Right and Straight on 'til Morning.
  • YourLoversLoverYourLoversLover Posts: 266 New Member
    edited November 2013
    suepea wrote:
    And if you need to install CC you can change it back. Only install what you need and then change the code back.

    Does this effect installing Store Content as well? Or uploading Exchange items? Sorry to be dense but I've never tried opening without the Launcher before.

    And, have we established that this is a 1.63 patch issue or a Mavericks issue? I started to DL Mavericks but then started reading this thread and didn't finish the DL or intall it. I am thinking I won't just yet. My game is working and I'd hate to change that.
    It's not a 1.63 issue it's been around longer than that. And actually I've discovered that if you click the icon for the most recently installed EP it opens the launcher if you wanna download/install stuff. You need to click the base game icon to make the skipping the launcher thing actually work because you can only do the edit on the base game app so it only works with the base game icon.
  • Rachelk44Rachelk44 Posts: 1
    edited November 2013
    Okay, I need help. I had no problem playing the sims 3 up until last week on my pro. I just got Town Life Stuff and World Adventures EP's, and since installing them, my launcher doesnt even show up. The sime 3 plumbob icon and (usually town life stuff) hop up and down in my dock, but then they disappear. I have tried going into the Sims 3 folder via my applications to open the game, but all that's in there is the sims 3 icon, the sims 3 uninstaller, and the sims 3 readme.

    I have uninstalled both EP's, and Re-installed them in the order they came out (World adventures followed by town life) and still no luck. Ive also tried running the sims 3 with both EP's uninstalled.

    Ive run out of ideas, and have searched many forums, linked to this one from someone who was having the same problem, but theirs got fixed.


    Help?! :shock:
  • BluebellFloraBluebellFlora Posts: 7,110 Member
    edited November 2013
    Rachelk44 wrote:
    Okay, I need help. I had no problem playing the sims 3 up until last week on my pro. I just got Town Life Stuff and World Adventures EP's, and since installing them, my launcher doesnt even show up. The sime 3 plumbob icon and (usually town life stuff) hop up and down in my dock, but then they disappear. I have tried going into the Sims 3 folder via my applications to open the game, but all that's in there is the sims 3 icon, the sims 3 uninstaller, and the sims 3 readme.

    I have uninstalled both EP's, and Re-installed them in the order they came out (World adventures followed by town life) and still no luck. Ive also tried running the sims 3 with both EP's uninstalled.

    Ive run out of ideas, and have searched many forums, linked to this one from someone who was having the same problem, but theirs got fixed.


    Help?! :shock:

    What steps have you tried from this help thread?

    http://forum.thesims3.com/jforum/posts/list/658546.page
    apple-signature.png
  • hmc13jbhmc13jb Posts: 3
    edited February 2014
    Ashpeef wrote:
    First a general warning: never publish the address data of your ports, as a meanie might be able to misuse that info to break into your system. So, edit out the IP address etc. at the end of your post in the line starting with 'Airport' (the numbers 0x... and 5.106...)

    Now for your problem:
    It's probably the Launcher that crashes at the time it hands over control to the game itself. You could try starting the game directly, bypassing the Launcher. Here's how (also a rather long story, I'm afraid...) :lol:

    - Within your Applications folder, locate and open the folder The Sims 3
    - Find the application The Sims 3.app, then right click (or hold the Control key and click if you can't right click) to get the context menu.
    - In that menu, select Show Package Contents. A new window opens with only one item: the folder Contents
    - Within that folder there is a file info.plist (usually the second item)
    - Right or Control click that file for the context menu and there select Open With
    - You'll probably have to scroll down almost to the bottom of the list to find TextEdit.app. Use that program to open the file.
    - Now the real thing: locate the line <key>CedegaGameName</key> about ⅔ down. Note: not the one just above it with CedegaGameDir!
    - The next line should end ...Bin/S3Launcher.exe</string>
    - Change S3Launcher.exe to TS3W.exe and save the file.
    The next time you start the game, it should begin straight away with the EA and Maxis logos.

    If you later on want to start with the Launcher again, just do the same thing, this time changing TS3W.exe back into S3Launcher.exe

    Hope this works for you.

    PS: you have to have the proper rights to make this edit. If the system complains about that, make sure you do have those, or find someone who has.

    Edit (because I just saw the post that was send while I was writing mine): this problem has nothing to do with 1.63. It is much older.

    Edit again to add:
    For those who want to make the switch repeatedly, here's a simple way to minimise the hassle:
    - next time you want to switch, find the file info.plist as described
    - at the point where you select TextEdit to open the file, look at the bottom of the window: there's an option 'Always Open With'. Select it and it will get its box checked. From now on, double clicking the file opens it in TextEdit without further ado
    - to make things easier yet: make an alias from/for the file and drag that to a convenient place -- mine went into the folder Documents/Electronic Arts/ as that would be open anyway anytime I play The Sims.

    From hereon after, all you have to do is: simply double click the alias, make the change, save and quit TextEdit.

    I followed these steps and did everything. The game still does not work. I have no mods or cc either :((((
  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited February 2014
    What exactly is happening? Please include more specific information like what EP's and SP's you have, what kind of Mac are you running the game on, etc.
    Second Star to the Right and Straight on 'til Morning.
  • agodd2agodd2 Posts: 2
    edited February 2014
    Bypassing the launcher does not stop the game from crashing as sin as the i click on the game it opens for like 3 seconds then closes then nothing else happens.

    What do I do? Help?
  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited February 2014
    If you are running the "no intro" mod, it takes a few minutes for the game to skip that data and go right into the start up screen. I wish EA had allowed us to automatically skip that part as it get boring really fast. In Sims 2, I can just click the mouse right after the Asypr logo and it skips.

    Did you double check what you changed to bypass the launcher? If not check out BlueBellFlora's thread which should be right under this one.
    Second Star to the Right and Straight on 'til Morning.
  • trold123trold123 Posts: 23 Member
    edited March 2014
    If you are running the "no intro" mod, it takes a few minutes for the game to skip that data and go right into the start up screen. I wish EA had allowed us to automatically skip that part as it get boring really fast. In Sims 2, I can just click the mouse right after the Asypr logo and it skips.

    Did you double check what you changed to bypass the launcher? If not check out BlueBellFlora's thread which should be right under this one.

    If you click the sceen with mouse as soon as the intro starts the system will skip that part just as Sims 2 did. I am on a iMac and patch 1.67.

  • Tremayne4260Tremayne4260 Posts: 3,126 Member
    edited March 2014
    Thanks for the info! :)
    Second Star to the Right and Straight on 'til Morning.
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