And the fact it appears to be an actual map, which will contribute to its open feel. Backdrops making sense. This may not be important to everyone but it sure is to me. Curious for the temples.
This reminds me of Sims 2 Castaway for PS2 so much!
Loved that game!
Also they made a really BIG world this time and I'm totally impressed! It's only a Game Pack!
I'd be happy to see more of the technology they used in this world in future worlds.
It’s so cool! I wonder what that island at the bottom is, and how do you get to it?
In the LS, there was a pier with two small boats with outboard motors on them. I'm betting, you click on one and (like in BB) are transported to that island.
It’s so cool! I wonder what that island at the bottom is, and how do you get to it?
In the LS, there was a pier with two small boats with outboard motors on them. I'm betting, you click on one and (like in BB) are transported to that island.
It’s so cool! I wonder what that island at the bottom is, and how do you get to it?
In the LS, there was a pier with two small boats with outboard motors on them. I'm betting, you click on one and (like in BB) are transported to that island.
I hope so.
I hope there's something really special on that tiny island that makes the trip worthwhile.
It’s so cool! I wonder what that island at the bottom is, and how do you get to it?
In the LS, there was a pier with two small boats with outboard motors on them. I'm betting, you click on one and (like in BB) are transported to that island.
This reminds me of Sims 2 Castaway for PS2 so much!
Loved that game!
Also they made a really BIG world this time and I'm totally impressed! It's only a Game Pack!
I'd be happy to see more of the technology they used in this world in future worlds.
That, plus the fact - if I understand correctly - there are seven temple venues. If they are all resettable in completely new ways (not just loot but, like, everything in there) I will be so happy! Think I am sold already by the way, the temples must be really bad not to and I don’t have any reason to believe they are. If they are as good as the world, I must have it for my game and try it out.
Oh it is me haha. It’s just that I love to see how they made changes in areas I had/have serious issues with, which makes me confindent they are in fact listening to whinerscomplainers critics Plus WA happens to be one of my favourite packs, I will love that kind of gameplay in any Sims game. And another reason I’m more confident is that I see 7 temples (thought there would be 1). If each one has let’s say 3 or 4 different scenarios, that will mean gameplay!
I may be wrong, but I believe there is only one temple. There are quite a few "gates" to hack through to get to other areas where there are things to explore and discover. I'm guessing all of these change or reset with every visit so new treasures or pop-ups are displayed. We have yet to see the actual temple. That will be next Friday.
I thought the pop-up about the sloths was funny because it sounded as though they got frightened and left quickly and sloths are not very fast at all. I pictured a group of sloths all moving in slow motion, away from the area.
Also, did anyone else notice that the machete can be "used up"? I guess it has a limited number of hacks and must be replaced at some point.
the machetes...i don't know if they have a set number of uses or 'hacks' before they can get used up, but i did notice that they will vanish or break. and they're also used for some of the chance card things when your sim breaks into a new area. i'm pretty sure that'd use one up, the way one used up the flower in the stream (the one option there to use a machete, they picked the 'just pull it out' option)
i figured there's likely a chance the machete will break each time it's finished clearing a path. but yeah, it'll be good to bring multiple. and multiple flowers, if you can get them (still not sure where they're from, other than 'in town'. and they don't seem to be part of the gardening collection, so likely won't be growable on your own)
I may be wrong, but I believe there is only one temple. There are quite a few "gates" to hack through to get to other areas where there are things to explore and discover. I'm guessing all of these change or reset with every visit so new treasures or pop-ups are displayed. We have yet to see the actual temple. That will be next Friday.
I thought the pop-up about the sloths was funny because it sounded as though they got frightened and left quickly and sloths are not very fast at all. I pictured a group of sloths all moving in slow motion, away from the area.
Also, did anyone else notice that the machete can be "used up"? I guess it has a limited number of hacks and must be replaced at some point.
I also think there is only this one big tomb lot (which is the pyramid) but there also must be at least another hidden lot: when you look at the map you can see these hidden pools above the pyramid.
This must be a hidden lot, unless they somewhere managed to put swimmable pools into public space. (which I doubt)
About the machete: I also think it can be used up and saw that machetes actually are in the inventory of a Sim.
I'm wondering where we get machetes tho? I didn't saw a stand selling them at the cantina...
And the fact it appears to be an actual map, which will contribute to its open feel. Backdrops making sense. This may not be important to everyone but it sure is to me. Curious for the temples.
This is something that I would say for the people that argue it isn't important, they've probably never had a game that did it.
Dark Souls got praise because if you actually catalog the world and create a map of it, the map is internally consistent. You'll traverse the world and realize you can see ruins flooded with lava from a dark graveyard area, and the thing is that actually is to scale and aligns 100% with what you would actually expect to see at that location. The whole effect adds to the immersion and realism of the world while also making it a bit more fun to explore since you never know what connections you might find.
Dark Souls 2 was not as well-received as the original, and one of the major points in the game that sparked mixed and negative reviews was that part of the game had you climbing to the top of a giant windmill on a hill, taking an elevator at the top of the windmill up, and then when you emerge from the elevator, you immediately find yourself looking at a castle sinking into a sea of lava. Sure enough, people tried the same map cataloging for the game and it simply makes no sense. Check the comments in both vids and you'll see what I mean, as many of the comments are years old (Dark Souls 2's release) and indeed complain about the loss of an internally consistent world.
I personally like the neighborhoods where I can see plenty of neighboring lots and dislike ones where it's all an illusion. I mentioned this pack's world impressed me and I hadn't been impressed by a world since Windenburg. Coincidentally, Windenburg has a huge neighborhood where Partihaus lives that connects both some residential lots with downtown businesses, despite them being a decent distance apart. I like that though because that neighborhood is filled to the brim with real locations you can interact with, instead of being tiny with a bunch of fake setpieces blocking your view and trying to give the impression the world is bigger than it is, even when the illusion seems to make no sense with what should be there.
I may be wrong, but I believe there is only one temple. There are quite a few "gates" to hack through to get to other areas where there are things to explore and discover. I'm guessing all of these change or reset with every visit so new treasures or pop-ups are displayed. We have yet to see the actual temple. That will be next Friday.
I thought the pop-up about the sloths was funny because it sounded as though they got frightened and left quickly and sloths are not very fast at all. I pictured a group of sloths all moving in slow motion, away from the area.
Also, did anyone else notice that the machete can be "used up"? I guess it has a limited number of hacks and must be replaced at some point.
I also think there is only this one big tomb lot (which is the pyramid) but there also must be at least another hidden lot: when you look at the map you can see these hidden pools above the pyramid.
This must be a hidden lot, unless they somewhere managed to put swimmable pools into public space. (which I doubt)
About the machete: I also think it can be used up and saw that machetes actually are in the inventory of a Sim.
I'm wondering where we get machetes tho? I didn't saw a stand selling them at the cantina...
If you look on the map, at the top most question mark, it appears to me, that is where the talking stone head is located. What do you think?
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It has a few fast travel areas in between but I really appreciate the Open feel.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Magic..?
Loved that game!
Also they made a really BIG world this time and I'm totally impressed! It's only a Game Pack!
I'd be happy to see more of the technology they used in this world in future worlds.
In the LS, there was a pier with two small boats with outboard motors on them. I'm betting, you click on one and (like in BB) are transported to that island.
There's a little dock area with boats near the Cantina and deck area. They might work like the one in BB.
I hope so.
I hope there's something really special on that tiny island that makes the trip worthwhile.
I just asked SimGuruNinja on twitter.
All my creations are CC free.
Yes, but so far my hopes are really up. Also because of those backdrops, they do care *wipes away emotional tear*
I thought the pop-up about the sloths was funny because it sounded as though they got frightened and left quickly and sloths are not very fast at all. I pictured a group of sloths all moving in slow motion, away from the area.
Also, did anyone else notice that the machete can be "used up"? I guess it has a limited number of hacks and must be replaced at some point.
i figured there's likely a chance the machete will break each time it's finished clearing a path. but yeah, it'll be good to bring multiple. and multiple flowers, if you can get them (still not sure where they're from, other than 'in town'. and they don't seem to be part of the gardening collection, so likely won't be growable on your own)
I also think there is only this one big tomb lot (which is the pyramid) but there also must be at least another hidden lot: when you look at the map you can see these hidden pools above the pyramid.
This must be a hidden lot, unless they somewhere managed to put swimmable pools into public space. (which I doubt)
About the machete: I also think it can be used up and saw that machetes actually are in the inventory of a Sim.
I'm wondering where we get machetes tho? I didn't saw a stand selling them at the cantina...
This is something that I would say for the people that argue it isn't important, they've probably never had a game that did it.
Dark Souls got praise because if you actually catalog the world and create a map of it, the map is internally consistent. You'll traverse the world and realize you can see ruins flooded with lava from a dark graveyard area, and the thing is that actually is to scale and aligns 100% with what you would actually expect to see at that location. The whole effect adds to the immersion and realism of the world while also making it a bit more fun to explore since you never know what connections you might find.
Dark Souls 2 was not as well-received as the original, and one of the major points in the game that sparked mixed and negative reviews was that part of the game had you climbing to the top of a giant windmill on a hill, taking an elevator at the top of the windmill up, and then when you emerge from the elevator, you immediately find yourself looking at a castle sinking into a sea of lava. Sure enough, people tried the same map cataloging for the game and it simply makes no sense. Check the comments in both vids and you'll see what I mean, as many of the comments are years old (Dark Souls 2's release) and indeed complain about the loss of an internally consistent world.
I personally like the neighborhoods where I can see plenty of neighboring lots and dislike ones where it's all an illusion. I mentioned this pack's world impressed me and I hadn't been impressed by a world since Windenburg. Coincidentally, Windenburg has a huge neighborhood where Partihaus lives that connects both some residential lots with downtown businesses, despite them being a decent distance apart. I like that though because that neighborhood is filled to the brim with real locations you can interact with, instead of being tiny with a bunch of fake setpieces blocking your view and trying to give the impression the world is bigger than it is, even when the illusion seems to make no sense with what should be there.
If you look on the map, at the top most question mark, it appears to me, that is where the talking stone head is located. What do you think?