When you send them into the temples you risk poison darts or skeleton curses and outside the temple bees and other hazards. I'm glad the chance of death occurring at random is higher now but what if you don't want you're sim to die?
If you're that worried about it just make sure your sim has a death flower in their inventory before they go on vacation.
Wait, I thought another Sim had to give the death flower to Grim to avoid the one who died to be taken?
They do. But honestly if someone is that worried about a sim doing something and dying they definitely shouldn't send them into a situation where there isn't at least one other sim around to beg for their life/bribe Grim with flowers anyway.
I hope my sims randomly die!! I think by the time this comes out my sims will be young adults. Instead of just playing my heir, maybe ill play his sister too and see who survives whoever lives will be the true heir.
I'm just gona say it now..... I really hope they don't nerf deathes before the pack is even out.... Or after... Or ever. This randomness is needed. And it's not even that random hah jungles are dangerous.
Maybe having their athletic skill would be helpful for surviving in the jungle and temple as well as the handiness skill for disarming traps. (Also good point with the death flower. Completely forgot about it).
I imagine that for every way there is to die in the jungle, there will be a way to stop it. Maybe an antidote for the dart or a serum for the spider poison or a special herb to collect like aloe vera. I don't think a sim will die unless you really want them to.
When you send them into the temples you risk poison darts or skeleton curses and outside the temple bees and other hazards. I'm glad the chance of death occurring at random is higher now but what if you don't want you're sim to die?
We've given you some new ways to prepare for and protect against the many dangers you'll inevitably face. (Protip - Folks who have the Herbalism skill from Outdoor Retreat also have useful recipes available to them)
When you send them into the temples you risk poison darts or skeleton curses and outside the temple bees and other hazards. I'm glad the chance of death occurring at random is higher now but what if you don't want you're sim to die?
We've given you some new ways to prepare for and protect against the many dangers you'll inevitably face. (Protip - Folks who have the Herbalism skill from Outdoor Retreat also have useful recipes available to them)
So, what I'm hearing is "Go to GF and up your herbalism skills".
I actually wish an accidental death was more likely to happen in The Sims 4. It never happened to me in this game, not even once. I'm glad if there is a compromise with the new pack - less deviant players can make sure nothing happens to their sims, and the deviant players will hopefully have more fun.
I created a "quicksand" pool to add somewhere in the jungle. If I get tired of a sim, I'll send them to the pool and close the hedge and go play some other sim while they slip away.
So, what I'm hearing is "Go to GF and up your herbalism skills".
That's certainly one way you can prepare beforehand. I'd also say that you could consider the existing skills your Sims have that may be relevant to jungle exploration. Maybe a skill up or two wouldn't hurt? *shrug*
But there's also plenty of stuff you'll find in town once you go on vacation that'll help you along your way. Just don't arrive broke. That'll make it harder.
So, what I'm hearing is "Go to GF and up your herbalism skills".
That's certainly one way you can prepare beforehand. I'd also say that you could consider the existing skills your Sims have that may be relevant to jungle exploration. Maybe a skill up or two wouldn't hurt? *shrug*
But there's also plenty of stuff you'll find in town once you go on vacation that'll help you along your way. Just don't arrive broke. That'll make it harder.
I hope the machete isn't a skill item. I'd hate for my sim to whack off an ear trying to get through the jungle.
So, what I'm hearing is "Go to GF and up your herbalism skills".
That's certainly one way you can prepare beforehand. I'd also say that you could consider the existing skills your Sims have that may be relevant to jungle exploration. Maybe a skill up or two wouldn't hurt? *shrug*
But there's also plenty of stuff you'll find in town once you go on vacation that'll help you along your way. Just don't arrive broke. That'll make it harder.
So keep a look out for materials and save your money? Lol
BTW... @SimGuruNinja I have one question about the dig sight pit I saw on the video. Will there also be rare treasure maps for this GP?
When you send them into the temples you risk poison darts or skeleton curses and outside the temple bees and other hazards. I'm glad the chance of death occurring at random is higher now but what if you don't want you're sim to die?
We've given you some new ways to prepare for and protect against the many dangers you'll inevitably face. (Protip - Folks who have the Herbalism skill from Outdoor Retreat also have useful recipes available to them)
So, what I'm hearing is "Go to GF and up your herbalism skills".
That's certainly one way you can prepare beforehand. I'd also say that you could consider the existing skills your Sims have that may be relevant to jungle exploration. Maybe a skill up or two wouldn't hurt? *shrug*
But there's also plenty of stuff you'll find in town once you go on vacation that'll help you along your way. Just don't arrive broke. That'll make it harder.
When you send them into the temples you risk poison darts or skeleton curses and outside the temple bees and other hazards. I'm glad the chance of death occurring at random is higher now but what if you don't want you're sim to die?
We've given you some new ways to prepare for and protect against the many dangers you'll inevitably face. (Protip - Folks who have the Herbalism skill from Outdoor Retreat also have useful recipes available to them)
Ooh, thanks for this. I'd better get to brewing some potions. I was hoping we'd be able to use some of them. Awesome way to add in features from other packs.
Comments
Wait, I thought another Sim had to give the death flower to Grim to avoid the one who died to be taken?
Don't forget kids...always hold hands and go on pairs so you don't end up lost or dead on the floor, without a lovely bouquet of death flowers.
They do. But honestly if someone is that worried about a sim doing something and dying they definitely shouldn't send them into a situation where there isn't at least one other sim around to beg for their life/bribe Grim with flowers anyway.
Am I too lost?
But that's cheating!
I'm just gona say it now..... I really hope they don't nerf deathes before the pack is even out.... Or after... Or ever. This randomness is needed. And it's not even that random hah jungles are dangerous.
You've never Cheated Death?
We've given you some new ways to prepare for and protect against the many dangers you'll inevitably face. (Protip - Folks who have the Herbalism skill from Outdoor Retreat also have useful recipes available to them)
So, what I'm hearing is "Go to GF and up your herbalism skills".
That's how it worked in TS3, right? Death flowers work differently in TS4.
I created a "quicksand" pool to add somewhere in the jungle. If I get tired of a sim, I'll send them to the pool and close the hedge and go play some other sim while they slip away.
That's certainly one way you can prepare beforehand. I'd also say that you could consider the existing skills your Sims have that may be relevant to jungle exploration. Maybe a skill up or two wouldn't hurt? *shrug*
But there's also plenty of stuff you'll find in town once you go on vacation that'll help you along your way. Just don't arrive broke. That'll make it harder.
I hope the machete isn't a skill item. I'd hate for my sim to whack off an ear trying to get through the jungle.
So keep a look out for materials and save your money? Lol
BTW...
@SimGuruNinja I have one question about the dig sight pit I saw on the video. Will there also be rare treasure maps for this GP?
Thanks for the info.
Ooh, thanks for this. I'd better get to brewing some potions. I was hoping we'd be able to use some of them. Awesome way to add in features from other packs.