I can't get Parenthood quite yet (will wait for closer to Christmas), but I'm curious has to how the Pack has changed your game, both in the large, obvious ways and the more subtle ways. Whether you play mostly with families or rarely with families, I'd love to hear your thoughts
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I feel that you can now create a more nuanced relationship between children and parents, so I pay a lot more attention to that. Previously I just had one "parenting" parent and the other one barely interacted with the children. Now it's a bit more than that. Mom may be a business tycoon and not spend much time with the kids, but she still gives them advice and gets calls from school. And after work she volunteers with the kids at a bake sale. It's pretty satisfying, since previously I felt I accidentally made a lot of my parents very distant, now it's not so much of a thing.
I am also making lunchpacks everyday, so my family does not have breakfast together anymore. Guess it saves time, but I also miss it a bit. Makes weekends more meaningful, though.
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Now with influencing their behaviour, school projects, advice, volunteering (even if it's off-screen), trying to help them through mood swings etc it feels like the parents are a bit more hands on now
Overall, I think Parenthood has allowed me to get into family play again. It adds a lot more depth in my legacy families as well.
I love it :D definitely a must have!
For me this pack was a must and is pretty nearly perfect.
Saying "not to be rude", then blatently being rude does not excuse rude behavior.
On the up side, I really love having more interactions between the parents and children, however I wish some of them were more subtle instead of being direct lessons. I like that kids have more interactions too, and can do very natural things like laying the table settings and other chores. I wish there were more things that affected their traits, because those are fairly limited.
If you play pretty naturally, you're unlikely to actually see any of the 5 traits develop. It's not that they take a ton of work, but for the most part they don't come up constantly in what I'd find to be every-day game play. For example, to have low conflict resolution children would have to use mean interactions with people constantly. While the odd fight will probably happen, I find it unlikely that a child will fight with people as every single interaction in their life time.
My hubby causes chaos in How To Live With Grace - - Pine Point tells Miranda Cole's survival tale - - Criminals build legacies in Glassbolt Prison
are now toddlers and I gave them parents. Family play looks pretty good and I am hopping University will be here by the time everyone is ready to become young adults again. This way I can fully enjoy my favorite sims and flesh them out with Parenthood game play.
However, I am in no rush to start playing them since I sensed we are in a long wait for University. (Pets proved that.)
Seasons will probably be the next EP if seasonal weather doesn't arrive in a game pack. So I haven't fully experienced Parenthood yet. There is still a lot to discover. My sims are still toddlers and only one has aged up to a child so far.
Once they are all teens, they will be perpetual teens until we get Uni.
It's still one of my favorites, and It's one I think I'd always recommend if anyone is looking for a good help with the 'cradle to the grave' experience . Especially with it helping many families feel, well like families, chaotic families in general . I love the traits that come with it too.
I play a rotation and Parenthood has made it more interesting because all of the families can vary. Now, I need options like more types of vacations and weather patterns to add more complexity.
I also like the cheap but functional appliances that come with the game.
The best thing about it is definitely the fact that siblings actually feel like siblings, they act like they're related and not just some random kids living in the same house. They argue, they can read each others' diary, compete for their parent's attention, they go through phases that affect how they react to different family members and their surroundings. Parenthood makes the experience of having a brother or a sister very realistic. Teenagers are way more teenage than before too and I don't find the lack of difference between them and YA's looks wise as annoying now.
Parenthood gives you so much in terms of character development I couldn't recommend it enough. It really does wonders in terms of getting attached to your sims, which I struggled with before. Obviously, there's still a lot more to be done but the whole system of character values and a wide set of new interactions change your game significantly.
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There are cheatcodes to add the traits to grownup sim. I am a rotational player and constantly add a trait or two to the sims I am playing. Really like the effect on the game.
One of my criminal sims got bad manners and bad empathy. Caught him belching out loud in the gym while I wasn't playing him. Nice way of adding something special to a sim. It is like having a extra stack of traits that doesn't take up a slot.
Hope we will get more of these!
I am not sure if this was just part of our toddler update or did it come with parenthood. I like when the toddler for no reason wants to wake up a parent. That is so like real life after they wake up a parent they are off to play lol. that's so cute.
I give Parenthood B - because >
I wish they had added more parent child interactions, like teaching the child or teen to cook.or just helping with dinner or help with the plumbing like help fix the tub. and bring back making beds, not for maids but for kids.
we needed much more question for kids/teens to ask and not just the same few every day.
Also when a teen comes home from school upset, they should either have the child tell what happened, or the game can say what happened, like a bully, or someone took their lunch money. or they did not get invited to a party.... then we could have picky eaters
that do not want to eat veggies.
A teen can put on too much makeup, and the parent could say go wash your face. now the teen has some reason to come home still mad. Phases do not have to be always angry. it can be just how they want to dress, like they may decide to wear something too dressy to school like a gown. or father tux's teens can sneak and get a tattoo or nose pierce, and hide from parents. they could have the school call and say what the child has done bad, so the parent then can talk to them on that subject.
parents need some calls from school. or asked to come to school.
Like they have the younger kids being a bear, they could have the teen being Gothic, and be wearing all black with black makeup. and even when a parent tries to ask them to change they change into more black lol also a teen friend can come over and help your child shave off half of the hair on their head, then say bye to the parents nicely and go lol.
What gets me is when the game asks can our child or teen bring home a guest, and our kids totally ignore the child. also, our kids should be able to offer their guest something to eat.
Parenthood is ok, but they could patch in a lot more. and not worry about traits so much just let them grow up. I would love more funny phases like real life. the teen can just stay on the phone 24/7
well in my game all or most of my teens live in Teenvill Newcrest. they live with other teens and have nannies only. I have 8 nice homes for the teens they all get visits from parents, and they can go visit their parents. when parents do come they mostly just take them out to eat. it's fun.
Who said EA doesn't have a sense of humor