I really want to keep this thread in general discussions – the more people see it, the better.
Lots of people, including me, are annoyed by any forms of culling, random relations (especially romantic) and insane townie generation. Those ‘features’ can be game-breaking for some, they ruin plans, stories, and ignore the essential part of The Sims gameplay, which is creating relations between sims. As I said in some other thread, The Sims isn’t about flirting with everything that moves and forgetting them the next day. Relationships should matter and sims shouldn’t be cheaters by default – that’s just sad and it’s not the direction a sims game should go in.
I know that some people don’t want to use mods, and I agree that mods shouldn’t be needed for as basic a thing as a faithful couple, but, until the issue is addressed by the devs (e.g. by adding toggles in game options), mods can be a temporary solution for those who don’t mind using them.
- If you want to stop culling sims entirely, use this mod.
- If you want to stop relationship culling entirely, use this mod.
- If you want to stop randomly generated relations (friendships and romances) for sims that aren’t in your currently playing household, use this mod.
- If you want to stop insanely generating townies (only necessary NPCs like a maid will be created), use this mod.
- UPDATE: If you want to stop autonomous flirty introductions, use this mod.
Note: For all I know MC Command Center also addresses culling sims and relationship culling.
Hopefully that helps those who are annoyed by those design choices. For me personally the game is completely unplayable without those mods.
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The more people show what you are annoyed about, the better
This would be about random relationships
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Ideas on how to improve babies.
I mean it's a big problem when you create Sims and think, O.K. I can call them later this evening and keep building that friendship (between your own Sims) to find out they no longer even know each other. And you just talked to them the day before.
This was great in TS2 because I knew a phone call would build relationships if I couldn't get away to visit them. But now it's just totally wiped out and I have to reintroduce them.. And more annoying is to see the game wiped out my two Sims' relationships but added four townies ones to them they never met. How could they meet when I was only gone five minutes or less over to another house on rotation.
You are right The Sims are about our stories, our choices and or gameplay. Not the developers idea that my Sim should know five townies and have a romance with three of them when I never made them meet them.
Also, one day I saw a librarian I wanted my female Sim to invite over, by that evening he was gone from the game. It waste my time to play the way the game is handling relationships and culling townies, too.
I personally don’t have any save with them (thanks to mods), but thanks for the link, it surely will be useful for people who do have them in their game
@Zafireria
I know that MC can do much more, but in this thread I wanted to focus on those four issues I posted.
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As far as culling, relationship culling, and townie generation, I use MC Command Center. I like that mod because it allows the game to be customized to such a large degree, even beyond some of the major issues you address.
EA ID: staravia81
Ideas on how to improve babies.
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This feels like too big of a thing to leave to mods, this is breaking my game play its not just an annoyance. This is a very poorly written working as intended "feature".
"thanks this is great!"
Culling of sims or relationships on one side
Generating lots of romantic relationships
And
Generating NPCs like crazy on the other side
Does not make any sense for me.
Please EA, tweak this mechanics, they seem to me quite contradicting and more than just annoying.
My biggest concern is the Non-Stop-Spawning of NPCs. I already have dedicated Spa-Staff, Barkeepers, Librarians, Gardeners.....and after just adding a little bit to their looks in CAS I take care to never play them so they will stay in their role.
But WHY oh WHY is the game constantly generating new ones!? I really have more than enough for every role....please game...just pick them up!
With the Limitation of overall Sims in the game and my expectation that for "Dine Out" we will need a lot new slots for NPCs, this really bugs me.
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The MCCC mod does FAR more than the two things you have mentioned. Yes it does in fact many of the things you have mentions but it works far better that the others you mentioned and still much more. Flag certain sims to cull and set them to never cull. You can disable certain bar night, or all of them, disable the clown. Set for a percentage of how often you want pregnancies to happen during risky woohoo. Townies can marry, have babies and prosper in life. You can even set the maximum amount of offspring a household can have at one time. Then there is just so much more after that.
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That is a very valid point.
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I don't understand why this feature was added. Like you said, it's game-breaking for some. I think it was in my 7th generation of Sims that my two main Sims were getting married and the groom was flirting with someone else, the bride saw what was going on and their relationship was so low that I was forced to break them up. Annoyingly, I had to start a completely new game from scratch -_- I am currently on my 5th generation. Ugh.
They really should do something about this; it's starting to really get on my nerves.
Town Wins: 4 | Mafia Wins: 5 | Third Wins: 0
Played as Town: 10 | Played as Mafia: 9 | Played as Third: 1
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I already posted a link to that mod, it’s the third one on the list
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Broken CC list (Sims 4)