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[BETA] The Sims 4 History Challenge

CloudseekerCloudseeker Posts: 353 Member
edited March 7 in Nominated Threads
IMPORTANT NOTICE: After more than a year of trying to get back to updating this challenge, only for life to throw something new in my face, I have accepted that I won't be working on this for the foreseeable future. HOWEVER, the awesome @Snowie has taken it upon herself to step into my shoes and keep this challenge alive, and she has my complete blessing to do so. If and when I return, we will figure out how to proceed.

In the meanwhile, you can find the latest semi-unofficial updates here, and the matching scorecard spreadsheet here.

My apologies for not keeping this challenge updated, and for taking so long to accept it, but I hope you'll enjoy it now that it is in Snowie's capable hands.

/Cloudseeker


LATEST UPDATE (February 29th):
  • Fish and plants no longer count toward the money earning goal of the Prehistoric Era. The goal has been lowered to 20 000 simoleons to compensate.
    This is so that people won't have to decide whether to sell a fish or keep it for food. Also, the plants had the potential to make the goal absolutely trivial.
  • The challenge-wide goal "earn 150 000 simoleons during a single Era" has been raised to 250 000 simoleons.
  • I have added some clarification as to which social events are needed for the challenge-wide "earn 10 gold medals on each social event" goal.
  • The cas.fulleditmode cheat is now allowed for modifying tattoos and other skin details, but ONLY for those purposes.
  • Gaming Tables have been moved from the Roaring Twenties to the Old West.
  • Both male and female Sims may now have multiple mates during the Prehistoric Times.
  • Popcorn Poppers are now allowed from the Roaring Twenties onward.
  • Movie Projectors are now allowed from the Roaring Twenties onward.
  • Wishing Wells are now allowed from the Middle Ages onward.

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ABOUT THE CHALLENGE
The Sims 4 History Challenge is a Legacy-style challenge that takes your Sims on a journey through the history of the world. It spans 7 major time periods, referred to as Eras, from prehistoric to modern, across multiple generations of Sims. The selection of aspirations, careers, and objects you may use will be quite limited at first, but as you progress through the Eras you will unlock more and more options. You will be challenged to not only succeed in the long run, through a set of challenge-wide goals, but also on a per-Era level, as each Era has individual goals that can only be completed while that Era is active. The challenge is designed to be historically accurate on a general, foundational level, with a few changes and personal touches to keep it challenging and dynamic. I have tried to keep available careers, objects, etc appropriate to each Era, making modifications only where things would conflict or when they would just make playing the game a pain.

The main inspiration for creating this challenge was the Through History Legacy Challenge for The Sims 3, as well as the Legacy Challenge. Many thanks to Cassalina and Pinstar/ImaginingMystic for inspiring me to do this.

RECOMMENDED MODS/CC
Please remember that downloading mods/cc is at your own risk. Though the chance may be small, they can possibly break your game. If you feel uncomfortable using mods/cc or simply don't care about things being time-appropriate, but still want to try this challenge, you are certainly free to do so.

While this challenge technically does not require any mods or custom content, the following mods/cc are recommended in order to have as good an experience as possible. In addition to the listed mods/cc, feel free to download as many additional aesthetic mods/cc as you want, such as hair, clothes and time-appropriate object variations, to give your challenge a bit more life. However, you may not use any cheat mods, or mods that otherwise give you an advantage over people who do not use them.
If you find a mod/cc that you think would be good for this challenge, let me know and I'll add it to the list if I think it belongs.

Teen Careers For All Ages by Plasticbox (outdated, may not work)
No More Culling by Dark Gaia
To avoid the ghosts of family members being removed, allowing the related Modern Day goal to be properly completed.
Nature Calls Wild Grass Toilet by LadyCadaver
To give Prehistoric Sims a place to do their business. Not needed if you have Get Together.
Notebook by Plasticbox
To give Early Civilization Sims a way to write books before the invention of the computer.
Typewriter by Ozyman
To give Old West Sims a way to write books and do career-related activities before the invention of the computer.
Empty Worlds by One Billion Pixels (recommended by @ewright9)
Only download this if you do not want to manually delete all lots and households during the setup phase.
DO NOT FORGET TO MAKE BACKUPS!
No More Autonomous Phone Actions by SimsProductions (recommended by @ewright9)
Stops Sims from constantly using their phones on their own. Not necessary if you play with autonomy off, obviously.

SupeSpeed Mod by Artum (recommended by @ewright9)
Use this to manually activate super-speed in case it doesn't automatically get activated when Sims go to sleep.

Gain Hygiene from Swimming by Tanja1986
Use this if your Sims no longer gain hygiene from swimming in pools. Download the normal version, not the "Faster Hygiene gain from swimming" version.
No Autonomous Roast at Campfire by ClaudiaSharon (recommended by @Anninhaliz)
Stops Sims from autonomously roasting random stuff on the campfire. Not necessary if you play with autonomy off, obviously.

SrslySims Tumblr by @SomaSin
Multiple time-appropriate object variations created with this challenge in mind.

The No More Culling mod is a script mod, and so it is important that it is installed correctly. Make sure that you place the .zip file directly in your mods folder (not in a subfolder), without unzipping it. You must also allow script mods in the game options.

EXPANSIONS/GAME PACKS/STUFF PACKS
To play this challenge as intended, you will need the Outdoor Retreat Game Pack, as it contains a number of items and gameplay mechanics that are necessary for the Prehistoric Era. Other EPs/GPs/SPs are not required, but you can use them if you wish. I have added special, optional rules for them, and those rules are colour coded so that you can easily see and disregard rules that relate to an EP/GP/SP that you don't have. The EP/GP/SP colour coding is as follows:
Outdoor Retreat
Get To Work
Luxury Party Stuff
Perfect Patio Stuff
Spa Day
Cool Kitchen Stuff
Spooky Stuff
Get Together
Movie Hangout Stuff
Romantic Garden Stuff

CHALLENGE-WIDE RULES
The following rules apply to the entire challenge, but may have exceptions during a specific Era, if the rules of that Era explicitly say so.
  • All traits and aspirations, except for those of your Ancestors, must be decided randomly, using whatever method you prefer. I personally recommend using CreateARandomSim, as it allows you to easily select which traits and aspirations should be considered for randomization.
  • A Sim's aspiration may never be changed, not even once it is completed. The only exception to this rule is if a Sim has an aspiration that is not allowed for the current Era, in which case you must change it to an allowed aspiration, chosen at random.
  • Your challenge household may not move to a different lot during the challenge, and you may not play any households other than your challenge household. Your Sims may travel freely within the challenge World, and may travel to other Worlds if required by a challenge goal or an aspiration.
  • Sims may be moved out of the household at any time, but moved-out Sims may never be moved back in. Sims that have moved out may also no longer contribute to any goals, but any contributions they made before moving out still count.
  • Only spouses/mates may be moved into the household, but they may not bring in any money. To prevent this, make sure that they are not the only member of a household before moving them in, or use the money cheat to remove any money they may bring in. Moved-in spouses/mates may contribute to goals.
  • The Lifespan setting must be set to “normal”.
  • Sims may not be aged up manually except for when it actually is their birthday.
  • Items that modify a Sim's age (except for the Birthday Cake), or resurrect dead Sims, may never be used. Sims are allowed to Plead with the Reaper to save a dying Sim, but they may not use a Death Flower to guarantee success.
  • Cowplants may be grown, but not sold. Cow Berries may be sold, however. If you want to get rid of a grown cowplant, simply place it in your family inventory. Additionally, you may milk cowplants, but if you do, you must immediately sell the received Essence.
  • Reward Potions, like the Instant Fun, Happy Potion, and Moodlet Solver potions may not be purchased or used until you have reached the Middle Ages. Potions of Youth are still forbidden, however.
  • Cheats may not be used, except for getting out of glitched/bugged situations, or when you are explicitly told to use a cheat.
    EXCEPTIONS: moveobjects may be freely used for aesthetic purposes, cas.fulleditmode may be used to modify tattoos and other skin details (but NOTHING else), and bb.showhiddenobjects may be used to add ponds to community lots.
  • Fishing in the hidden areas (Sylvan Glades, Forgotten Grotto, etc) may only be done by Sims that have reached level 10 in the Fishing skill.
  • The different Eras have lists of what objects/furniture may be used during that Era, and they append to the objects allowed for the previous Era. For example, during the Middle Ages, you may use all objects that are allowed for the Middle Ages, Early Civilization, and The Prehistoric Times. However, to try and avoid walls of text in the rules, I have only listed objects that have some special functionality. For items not specifically allowed for an Era, the general rule is to use it only if it makes sense for that Era, but if you are unsure, it's always safe to just not use any items that aren't specifically allowed. Some community lots might however require objects that are not yet allowed for the current Era. In such cases, just place the objects in a room/basement without an entrance, so that Sims cannot get to them.
  • Sims are allowed to craft anything they can on the woodworking table, and objects they craft may be used even if that type of object would normally not be allowed in the Era-specific rules.
  • The "Copy" option on crafted items (Paintings, woodwork, etc) may not be used. If you want two crafted chairs, you'll have to craft two chairs.
  • Ghost Sims, except for the ghosts of your Ancestors, may be moved into the household, and they may contribute to goals if they were eligible to contribute to goals while they were alive. However, only one Ghost Sim may be moved in per Era, and a moved in Ghost Sim must be Released to the Netherworld when you progress to the next Era.
  • Instead of storing all of your urns/graves on your challenge lot, you may create a Generic community lot to act as a dedicated challenge graveyard.
  • Alien Sims may not join the household until the Roaring Twenties. If a Sim should happen to be abducted and made pregnant before this, you must either terminate the pregnancy using a mod or cheat, or send the baby to its homeworld as soon as it is born.
  • Crafted items sold in a personal store may not be restocked using the restock option, they must be re-crafted by a Sim in the household in order to be sold again.
  • Clubs may be created and joined at any time. Use your common sense when setting club activities, so that they fit the Era.

ERAS
There are a number of general goals that cover the entire challenge, but each Era also has its own set of individual goals and restrictions that are specific to that Era. The goals are locked to their specific Era, and therefore can only be completed while in that Era. Restrictions, on the other hand, are additive, so everything that gets unlocked in one Era stays unlocked, for every Era after it, unless it is explicitly re-locked. In other words, if something is not directly stated as allowed or disallowed in the rules of your current Era, the rules of the previous Era apply for that particular thing.

You progress to the next Era when a new generation is born, i.e. when the child who began the Era (or one of their siblings) has a child. Something like this, for example:
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The only exception to this is the Prehistoric Era (this is further explained in the Prehistoric Era post).

GETTING STARTED
It is recommended that you start a fresh, new game for this challenge, since you cannot play any other households than your challenge household in that save file.
  1. Create your two Ancestors, one male and one female, both Young Adult, and both human. Give them a prehistoric/tribal look, and choose their aspirations and traits out of the ones allowed for the Prehistoric Era. Make sure their relationship is set to “Roommates”.
    Consider sharing your Ancestors on the Gallery, using the #HistoryChallenge tag, so that others may add them to their game.
  2. Choose either Willow Creek, Oasis Springs, Newcrest or Windenburg to be your challenge World. Newcrest is recommended, since it spares you the trouble of bulldozing everything. Select any empty lot in your chosen World (the largest available lot if you chose Newcrest) and move your Ancestors onto it. As soon as you regain control, exit back out to the “Manage Worlds” screen.
  3. If you did not choose Newcrest as your challenge World, select your Ancestors on their lot, and click “Move Family”. Move them to a 50x50 lot, bulldozing it and evicting any family already occupying it.
  4. If you did not download the Empty Worlds mod, and did not choose Newcrest as your challenge World, bulldoze all other lots in your challenge World.
  5. Delete all households except for your Ancestors.
  6. Place a Pool Venue and/or a National Park community lot somewhere in your challenge World. If you want to, you may also place a couple of residential lots in your challenge World. You may create these lots as you go, or place them from the Gallery, as long as they adhere to the rules of the Prehistoric Era. You may also move in a couple of additional households, if you wish.
    If you decide to create lots and/or households, consider sharing them on the Gallery, using the #HistoryChallenge tag, so that others may add them to their game.
  7. Finally, select your Ancestors and start playing. Use the following cheat to set your household funds to the proper starting amount:
    1. Open the cheat console
    2. Enter testingcheats on to enable advanced cheats
    3. OPTIONAL: Enter money 1000 to set the household's funds to 1000 simoleons, and buy some decorative trees, shrubs and rocks using that money. Note that this will increase your bills, and these objects cannot be sold until the end of the Prehistoric Era.
    4. Enter money 2500 to set the household's funds to 2500 simoleons
    5. Enter testingcheats off to disable advanced cheats
    6. Close the cheat console
  8. You are now ready to start the challenge!

CHALLENGE-WIDE GOALS
These are the long-term goals of your family. They can be contributed to and completed at any point in the challenge, by any Sim that is eligible for contributing to goals. They award points upon completion, no points are awarded for partially completed goals. A simple Excel spreadsheet for keeping track of these goals, as well as the individual Era goals, can be found here. If you'd rather keep track of your score using pen and paper, a printable PDF version can be found here. Also, @ewright9 has made a small sheet specifically for keeping track of the 50 000 simoleons goal of the Prehistoric Era, and it can be found here.
  • Reach level 10 in every skill at least once - 1 point
  • Earn 10 gold medals on each different type of social event - 1 point
    Only the base game social events are required. These are House Party, Dinner Party, Birthday Party, Wedding and Date.
  • Earn 250 000 simoleons during a single Era - 2 points
  • Reach level 10 in 2 different careers on the same Sim - 2 points
  • Reach level 10 in 10 different skills on the same Sim - 3 points
  • Have the same Sim earn at least 20 000 Satisfaction points - 3 points
  • Complete each aspiration at least once – 4 points
  • Complete at least 10 in-game collections – 4 points
  • Represent each Era with a family portrait/photo – 5 points
    A "family" portrait means a single portrait with both parents and at least 1 child in it. The child must be older than the “baby” stage. The parents do not necessarily have to be the child's actual parents, as long as they are the parent figures of the household. The portraits/photos must be on display somewhere on the lot in order to count.
  • Display the graves/urns of all deceased family members on the challenge lot or on a dedicated graveyard lot - 5 points
    The graves of family members that died while they were not part of the household do not need to be displayed.

STORIES/LET'S PLAYS
If you are writing a story or doing a YouTube Let's Play of this challenge and would like me to add it here, let me know!
2vkhqw0.png The Ash History by @tammy329
2vkhqw0.png The Ravenwing History by @ewright9 (discontinued)
2vkhqw0.png Meeshelby's History by @Meeshelby
2vkhqw0.png Takareiame's History by @leiamoon
2vkhqw0.png The Love And Pixels History by @LoveMeHateMe
2vkhqw0.png Illyianna's History by @Illyianna2005
2vkhqw0.png Lilith's History by @Zoey95
2vkhqw0.png Hystoria by @OtterlyRidiculous
2vkhqw0.png From the Dawn of Time by @SummerFalls
2vkhqw0.png Lenei's History by @Lenei14
2vkhqw0.png Sarah's History by @Sarahkay
2vkhqw0.png The Ackley History by @EGrace93
2q8a3yr.png The Wright History by @Lydiaa88
2q8a3yr.png Del Rey Simmer's History by Del Rey Simmer
2q8a3yr.png The Oak History by @ewright9
2q8a3yr.png The Catty History by @kristinepunktum
2q8a3yr.png Life in Stardust by @Spacey72659
2q8a3yr.png Caliente's History by @Shesgotstyle19

The following posts go through the individual rules and goals for the different Eras, one Era per post.
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Post edited by EA_Solaire on

Comments

  • CloudseekerCloudseeker Posts: 353 Member
    edited February 2016
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    “Our journey begins in the Prehistoric Times, the earliest known stage of Sim history. A time when Sims lived in caves and huts, had to gather their own food, and faced daily struggles to survive.”
    - Excerpt from The History Of Simvilization – A Brief Outline

    Note that your Ancestors are actually the 0th generation, so this Era does not end when your Ancestors have children, but when your Ancestors' children have children.

    RESTRICTIONS
    • Aspirations
      “Alone in an unforgiving World, Prehistoric Sims had little else on their mind than to ensure a full belly for their family.”

      Sims may have the Angling Ace, Freelance Botanist, Social Butterfly, Outdoor Enthusiast and Leader of the Pack aspirations.
    • Careers
      “Every Sim was equally important to the survival of Simkind, so you might say that Prehistoric Sims were employed by their community as a whole, rather than by any individual Sim.”

      Sims may not join any careers. They may however sell collectibles, paintings and woodwork, but may not open a personal store.
      Collectibles, in this case, refers to everything that is part of an in-game collection, as well as anything else that can be found through fishing/gardening/digging, such as upgrade parts and time capsules.
    • Romance
      “Romance was simple and straight-forward for Sims back in the Prehistoric Times. You find someone you like, take them home, and have lots of little Simlets, without all the fuss of soulmates and marriage.”

      Sims may not get married, but may have multiple mates. Same-sex relations are not allowed. Adoptions are not allowed. Babies must be born at home, not in hospitals. Pregnancy Tests are not allowed. Babies may not be sent to daycare, a Sim must stay at home to take care of them. Sims may not "safe" WooHoo, they may only "Try For Baby".
    • Objects/Furniture
      “We may find it difficult to imagine living without all our electronics and other luxuries, but Prehistoric Sims were forced to make do with the absolute basics.”

      Sims may buy and use bassinets, easels, lumps of clay, pools, trash cans, woodworking tables, campfires, tents, yoga mats, bonfires, bushes and diving platforms.
      "Bushes", in this case, refer to the special bushes added by Get Together. If you don't have Get Together, you may use a regular toilet instead of the bush. In case pools do not give your Sims hygiene, you may use a sink, but only for hygiene purposes. The easel may only be used to paint Classic, Landscape and From Reference paintings during this Era.
    • Other Rules
      “Prehistoric Sims were very much at the mercy of Mother Nature and her whims, as they had not yet discovered how to defend themselves from her rage.”

      Sims may only eat food that they have caught or grown, such as insects, fish, fruit, mushrooms, etc. No "free" food like hot dogs and marshmallows. Sims may also not order medicine to deal with illnesses.

    GOALS
    • Reach level 10 Fishing, Gardening and Handiness skill on the same Sim – 1 points
    • Earn 20 000 simoleons from selling rocks, fossils, frogs and/or woodwork – 2 points
    • Have the same Sim have children with at least 5 different Sims - 2 points
    • Catch an Anglerfish worth at least 1500 simoleons - 2 points
    • Have no family member die of anything other than Old Age – 3 points
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited January 2016
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    “By this time, Sims had developed the tools and thinking to build towns and cities, all made easier through their new-found ability to read and write, allowing them to easily make their collective knowledge readily available to anyone.”

    When entering this Era, go into build mode and rebuild your house in an Early Civilization style, such as Ancient Egyptian or Roman Empire, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in an Early Civilization style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    RESTRICTIONS
    • Aspirations
      “Sims in Early Civilization had started to discover the value of both friendships and material goods, and dedicated much of their time to the acquisition of both.”

      Sims may now also have the Fabulously Wealthy, Friend of the World, Party Animal and The Curator aspirations.
    • Careers
      “With the comfort of a strong community, Early Civilization Sims could allow themselves to pledge their skills to other Sims, in exchange for goods and simoleons.”

      Male Sims may now also join the Manual Labor career. Both genders may also play music for tips, but may not license written songs. Sims may also now sell books, and may now open a personal store to do so, but they may not hire employees. Only Male Sims are allowed to manage personal stores. Sims may not publish books, only sell them directly from their inventory or through a store.
    • Romance
      “Early Civilization Sims did not feel as much pressure to produce offspring, thanks to the protection granted by the community, so they could instead settle down with someone they connected with on a much deeper level.”

      Sims may now get married, but may not have multiple lovers. They may not divorce, but may remarry if their spouse dies. Female Sims may only get remarried to a brother of the husband.
    • Objects/Furniture
      “The ever-increasing intelligence of the Early Civilization Sims resulted in a number of new inventions, all contributing to a more comfortable life for Sims everywhere.”

      Sims may now also buy and use beds, chess tables, bathtubs, bookshelves, grills, flame-based lights, notebooks, refrigerators, sinks, stoves, toilets, violins, incense holders and saunas.
      If you didn't download the notebook mod, your Sims may use a computer instead, but only for writing.
    • Other Rules
      “Once books had become the main method for acquiring and storing information, Sims dedicated entire buildings to the collection of them, to further increase the availability of knowledge to each and every Sim.”

      You may now place a Library in your chosen World, and Sims may visit it freely.

    GOALS
    • Reach level 10 Charisma, Painting and Writing skill on the same Sim – 1 points
    • Earn 5 000 simoleons from playing music for tips – 2 points
    • Earn a gold medal on a house party, with the maximum number of guests - 2 points
    • Display at least 100 unique in-game collectibles on your challenge lot - 2 points
      Time-limited collectibles, such as Easter Eggs, do not count.
    • Have the same Sim write 10 books of Bestseller quality – 3 points
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited February 2016
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    “Some consider the Middle Ages to be the highest point of the history of Sim Civilization, while others consider it the lowest point. In any case, we know that Sims by this Era had developed a certain sophistication and a taste for luxuries, for better or for worse.”

    When entering this Era, go into build mode and rebuild your house in a Medieval style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Medieval style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    RESTRICTIONS
    • Aspirations
      “Some Medieval Sims found pleasure in amassing great wealth, some strode along the path of art, and some just wanted to see their children grow up.”

      Sims may now also have the Artistic Prodigy, Big Happy Family, Mansion Baron and Painter Extraordinaire aspirations.
    • Careers
      “An increased appreciation for music and art, which were considered signs of exceptional sophistication in the Middle Ages, gave Sims with a talent for such things an opportunity to turn it into more than just a hobby.”

      Male Sims may now also join the Entertainer(Musician branch) and Painter(Patron of the Arts branch) careers. Sims of both genders may now also license written songs. Sims may also now sell potions in a personal store.
    • Romance
      “Though most Medieval Sims found love in one partner, some Sims' desire for more extended beyond mere material wealth.”

      Male Sims may now have lovers in addition to a marriage.
    • Objects/Furniture
      “Medieval Sims found many new ways to keep themselves entertained, and made sure that their children were given plenty of opportunity to hone the skills they would use later in life.”

      Sims may now also buy and use dolls/bears, kids' activity tables, monkey bars, pianos, punching bags, horseshoe pits, pumpkin carving stations, dance floors and wishing wells.
    • Other Rules
      “Medieval Sims considered art much too valuable to just be kept in any old room, but that it should instead be available for anyone to see and admire.”

      You may now place a Museum in your chosen World, and Sims may visit it freely. Sims may also now purchase and use reward potions, except for Potion of Youth.

    GOALS
    • Reach level 10 Handiness, Logic and Painting skill on the same Sim – 1 points
    • Paint 10 masterpieces and display them in your house – 2 points
    • Have the same Sim be father/mother to at least 8 children - 2 points
      Children born outside of the actual household also count.
    • Have 2 siblings Practice Fighting with each other - 2 points
    • Have a lot value of 300 000 or more on your challenge lot – 3 points
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited February 2016
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    “As Sims were spreading to all corners of the World, they found themselves more and more attached to these new lands, and began creating permanent settlements. There was opportunity and excitement to be had, for those who desired it.”

    When entering this Era, go into build mode and rebuild your house in a Colonial or Old West style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Colonial or Old West style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    RESTRICTIONS
    • Aspirations
      “Wherever there were new discoveries to be made, there was someone to chronicle them, through writing or song. However, there was also always someone who just wanted to put spokes in other Sims' wheels.”

      Sims may now also have the Bestselling Author, Chief of Mischief, Musical Genius and Successful Lineage aspirations.
    • Careers
      “Some Sims of the Old West recognized the potential for profit if they could get themselves in control of things, while others took a more altruistic approach to bettering the community.”

      Male Sims may now also join the Business(Management branch), Writer(Author branch), Athlete(Bodybuilder branch) and Doctor careers. Female Sims may now also join the Writer(Author branch) and Painter(Patron of the Arts branch) careers. Sims may also now sell clothes, and may hire 1 employee for their personal store. Sims may now also publish up to 2 books per week.
    • Romance
      “Relationships between Sims in the Old West were as wild and changing as the Old West itself, and it was not all that uncommon to see two Sims be nigh inseparable one day, and complete strangers the next day.”

      Sims may now get divorced. Female Sims may now get remarried to Sims other than a brother of the husband. Sims may now choose the "safe" WooHoo options.
    • Objects/Furniture
      “Various new inventions were available to Old West Sims, that would either increase their efficiency or allow them to relax and unwind after a stressful day.”

      Sims may now also buy and use bars, coffee machines, gaming tables, gramophones, guitars, typewriters, cameras, photo studios, massage tables and closets.
      If you didn't download the typerwiter mod, your Sims may use a computer instead. Neither the typewriter nor the computer may be used for anything other than writing and career-related things.
    • Other Rules
      “The demand for efficiency and progress in the Old West meant that Sims did not get much opportunity to just relax and sit down and talk, until they came up with the idea of dedicating a building to just that.”

      You may now place a Bar and a Spa in your chosen World, and Sims may visit them freely. Sims may also now order medicine to deal with illnesses.

    GOALS
    • Reach level 10 Charisma, Logic and Writing skill on the same Sim – 1 points
    • Earn 75 000 simoleons from book royalties – 2 points
    • Have 12 Sims dance at the same time and in the same room - 2 points
    • Have the same Sim win 10 fights - 2 points
    • Have the same Sim become enemies with 15 different Sims – 3 points
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited October 2015
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    “The Industrial Age was probably the most sophisticated part of Sim History. There was an equal appreciation of art and science, of music and machines. Cities grew faster than ever, as factorization increased the efficiency of construction tenfold. Sims of this Era would quickly learn to appreciate the concept of automation, for the increased time it gave them to spend on their families and hobbies.”

    When entering this Era, go into build mode and rebuild your house in an Industrial, Victorian or Steampunk style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in an Industrial, Victorian or Steampunk style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    RESTRICTIONS
    • Aspirations
      “As the Industrial Age brought new areas of knowledge and science, a lot of Sims took an interest in these areas, fueled by a desire to further develop and improve the new technology.”

      Sims may now also have the Master Chef, Rambunctious Scamp, Renaissance Sim and Whiz Kid aspirations.
    • Careers
      “With most construction and fabrication now being automated, many more luxury services previously considered unimportant were opened up for Sims to provide and enjoy.”

      Male Sims may now also join the Culinary(Chef branch) and Writer(Journalist branch) careers. Female Sims may now also join the Babysitter, Writer(Journalist branch), Doctor and Entertainer(Musician branch) careers. Sims may also now sell furniture and baked goods in a personal store.
    • Romance
      “For reasons not yet entirely understood, Industrial Age Sims had become more accepting of romantic relationships between two Sims of the same gender. As there is next to no documentation regarding these kinds of matters, we can only speculate.”

      Same-sex relations are now allowed, but not same-sex marriages. Babies may now be born in hospitals. Female Sims may now have lovers in addition to a marriage. Babies may now be sent to daycare when Sims are away from the lot.
    • Objects/Furniture
      “The development of advanced machinery paved the way for many new inventions, as could be expected, many of which are still used to this day, if somewhat modified.”

      Sims may now also buy and use alarms, cupcake factories, dishwashers, dollhouses, pirate jungle gyms, kids' chemistry tables, electronic lights, observatories, showers, tea machines and fountains of mirth.
    • Other Rules
      “The development of factories and machines during this era happened so rapidly, Sims needed a place where they could take a break from it all, and enjoy the few spaces of untouched nature that they still had.”

      You may now place a Park in your chosen World, and Sims may visit it freely.

    GOALS
    • Reach level 10 Handiness, Logic and Painting skill on the same Sim – 1 points
    • Have the same Sim create each type of potion on the kid's chemistry table – 2 points
    • Have 5 Sims in the same room be Very Focused or Very Inspired at the same time - 2 points
    • Reach level 10 Mental and Motor skill with the same Sim - 2 points
    • Upgrade each type of available upgradeable object at least once – 3 points
      Upgradeable objects available in this Era are toilets, sinks, tubs, showers, fireplaces, stoves, refrigerators, tea machines, coffee machines, dishwashers and observatories.
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited February 2016
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    “As we get closer to modern times, we see a change in culture and society that reflects the comforts and luxuries that by now had become part of almost every Sim's life. The Roaring Twenties in particular had a certain combination of cultural standards, laws, and technological achievement, that gave the Era a lasting footprint in Sim history.”

    When entering this Era, go into build mode and rebuild your house in a Twenties style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Twenties style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    RESTRICTIONS
    • Aspirations
      “The diversity in both society and technology present during the Roaring Twenties provided Sims with a wide range of possibilities for pursuing their dreams.”

      Sims may now also have the Bodybuilder, Joke Star, Public Enemy and Serial Romantic aspirations.
    • Careers
      “One of the most interesting aspects of the Roaring Twenties was the ongoing conflict between rich and powerful Sims on opposite sides of the law. And even though it made day-to-day life more dangerous, Sims still managed to find joy and purpose, even more so than ever before.”

      Male Sims may now also join the Athlete(Professional Athlete branch), Business(Investor branch), Criminal(Boss branch), Entertainer(Comedian branch), Retail Worker and Detective careers. Female Sims may now also join the Barista, Entertainer(Comedian branch) and Retail Worker careers. Sims may also now hire 2 employees for their personal store. Female Sims may now also manage a personal store.
    • Romance
      “The Roaring Twenties was, most likely due to how comfortable Sims' lives were in general, a time of extraordinary romance and passion. So much so, that Sims often had more children than they could reasonably handle. Luckily, there was always someone else who could.”

      Sims may now adopt children. Pregnancy tests are now allowed.
    • Objects/Furniture
      “This Era of Sim history saw a number of new ways for Sims to entertain themselves and other Sims, as well as new methods of keeping in shape, to counteract their somewhat lax lifestyle.”

      Sims may now also buy and use exercise machines, jukeboxes, microphones, microscopes, radios, treadmills, televisions, coolers, hot tubs, aquariums, meditation stools, ice cream machines, dartboards, espresso bars, espresso machines, foosball tables, popcorn poppers and movie projectors.
    • Other Rules
      “Many new ways to serve juice were discovered during the Roaring Twenties. Interestingly, large numbers of Sims started reporting seeing and meeting aliens around the same time.”

      You may now place a Lounge and a Gym in your chosen World, and Sims may visit them freely. Alien Sims may now join the household.

    GOALS
    • Reach level 10 Charisma, Comedy and Mischief skill on the same Sim – 1 points
    • Have a household net worth of at least 1 000 000 simoleons at the end of the Era – 2 points
      The household net worth is the lot value + the household's cash on hand.
    • Have a Sim perform an Improvised Comedy Routine in front of 10 Sims - 2 points
    • Have 5 non-family members die on the lot, and hide their graves/urns on the lot - 2 points
    • Have a Sim reach the top level of the Criminal career, and have that Sim's child reach level 5 of the Criminal career – 3 points
      Both Sims must be alive and in the career at the same time.
    Post edited by Cloudseeker on
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  • CloudseekerCloudseeker Posts: 353 Member
    edited February 2016
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    “And finally we arrive at where we currently are in Sim history, the Modern Day. Since this is the time we all live in, not much can be said that is not already known. However, the origins of things we take for granted might not always be obvious, and could surprise and interest you.”

    When entering this Era, go into build mode and rebuild your house in a Modern style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Modern style. You may either create them as you go, or place them from the Gallery.
    If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.

    This Era, and the challenge, ends when the Sim who started the Era either dies or becomes an Elder, whichever comes first. After this point, no more goals can be completed.

    RESTRICTIONS
    • Aspirations
      “With so many options laid out before them, it should be no surprise to see Sims of this Era dedicate their lives to all sorts of things imaginable.”

      Sims may now have any aspiration.
    • Careers
      “The occupations that Sims take on in modern times are as diverse and widespread as the Sims themselves, making this a truly interesting Era to live in.”

      Sims of both genders may now join any career. They may also now sell anything that can be sold, and may now hire any number of employees for their personal store.
    • Romance
      “Romantically, we have calmed down somewhat from previous Eras, while at the same time becoming far more open and accepting.”

      Sims may no longer have lovers outside of their marriage. Same-sex marriages are now allowed.
    • Objects/Furniture
      “The Modern Day has brought on an uncountable amount of new inventions and technologies, particularly since the invention of the computer.”

      Sims may now buy and use all objects and furniture, except those forbidden by the challenge-wide rules.
    • Other Rules
      “The trend of dedicating buildings to certain purposes has by no means diminished with the transition to the Modern Day, as we keep seeing new, interesting places every day.”

      You may now place any venue in your chosen World, and Sims may visit them freely.

    GOALS
    • Reach level 10 Logic, Programming and Rocket Science skill on the same Sim – 1 points
    • Have 5 different Sims reach the top level of their career and complete their aspiration – 2 points
    • Have a Sim spend an entire day playing games on a computer - 2 points
      A day is 24 Sim hours. Food- and toilet breaks are allowed.
    • Have a Sim successfully Hack Supercomputer - 2 points
    • Have a Sim meet the ghost of one of your Ancestors – 3 points
      If your Ancestors' ghosts have been culled from the game, the Sim may instead meet the earliest ghost that still exists. In any case, the Sim must be a direct descendant of the ghost.
    Post edited by Cloudseeker on
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  • tammyjo329tammyjo329 Posts: 2,747 Member
    This sounds very interesting and looks like it will be tons of fun :) I think I will give it a try!
  • tammyjo329tammyjo329 Posts: 2,747 Member
    I have a question about rock digging in era 1. Is there any reason they are not allowed to dig and sell rocks/fossils and time capsules(unopened)? The first day is ruff with no plants harvestable yet!
  • CloudseekerCloudseeker Posts: 353 Member
    tammyjo329 wrote: »
    I have a question about rock digging in era 1. Is there any reason they are not allowed to dig and sell rocks/fossils and time capsules(unopened)? The first day is ruff with no plants harvestable yet!
    Hmm, that is a good point. I was mainly thinking that they might want to save them for the "display collectibles" goal in Era 2, but if the first few days indeed are way too rough, I could maybe change that.
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  • tammyjo329tammyjo329 Posts: 2,747 Member
    edited April 2015
    OMG LOL both of my sims died of embarassment before the end of the first week. I totally had to restart and He still died on the 2nd day of embarassment. I sure hope she got pregnant from their woohoo or I will have to scrap this one and start over again!! It sure is rough on them not to have a toilet! and trying to get them flirty with zero hygiene! ... It is fun trying though!

    Also, I wanted to ask what is the point of allowing the easel if they can not sell any paintings? I guess you could hang them if you build a hut and have walls. I started mine out in tents. I was thinking of keeping them in tents until next era.
  • CloudseekerCloudseeker Posts: 353 Member
    tammyjo329 wrote: »
    OMG LOL both of my sims died of embarassment before the end of the first week. I totally had to restart and He still died on the 2nd day of embarassment. I sure hope she got pregnant from their woohoo or I will have to scrap this one and start over again!! It sure is rough on them not to have a toilet! and trying to get them flirty with zero hygiene! ... It is fun trying though!

    Also, I wanted to ask what is the point of allowing the easel if they can not sell any paintings? I guess you could hang them if you build a hut and have walls. I started mine out in tents. I was thinking of keeping them in tents until next era.

    Hahah, this is why Beta testing exists :p
    If they are dying from embarassment due to not having a toilet, then they should definitely be allowed to have one. I did not realize that would become such a problem.
    The allowing of an easel but not allowing to sell paintings is purely so that you can make a family portrait in the first Era. Paintings are worth way too much, so selling them would make it too easy in the beginning.
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  • Sara74469Sara74469 Posts: 513 Member
    Looks really cool. Bookmarked and I want to try it soon too
  • tammyjo329tammyjo329 Posts: 2,747 Member
    edited April 2015
    Well I am sure in prehistoric times they had some bushes they could go behind and use as a toilet. I think I'll put one behind a few bushes and hopefully they wont be mortified by embarassment! :wink:

    Oh I almost forgot to ask... Kyra has a little boy Deacon. Should the children be allowed to go to school in prehistoric era??
  • CloudseekerCloudseeker Posts: 353 Member
    tammyjo329 wrote: »
    Well I am sure in prehistoric times they had some bushes they could go behind and use as a toilet. I think I'll put one behind a few bushes and hopefully they wont be mortified by embarassment! :wink:

    Oh I almost forgot to ask... Kyra has a little boy Deacon. Should the children be allowed to go to school in prehistoric era??
    Yes, they may go to school. I was at first thinking of not allowing school until the Old West, but it would just have been a hassle to stop them from going every day, and needing mods to not make the social services take them away for getting bad grades. Since going to school doesn't really change much for a Sim (at the moment), I figured that it isn't worth all that hassle.
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  • tammyjo329tammyjo329 Posts: 2,747 Member
    edited April 2015
    Thanks and good timing! Little Deacon just aged up and will be attending school tomorrow. :)

    I had to fence in the toilet and put a gate on it, before the stopped getting the privacy invaded embarraced moodlet. Then I just dropped in some bushes and flowers to camoflage it a bit. LOL it works great now!
  • CloudseekerCloudseeker Posts: 353 Member
    @tammyjo329 You are most welcome, and thank you for your input!
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  • Sara74469Sara74469 Posts: 513 Member
    > @Cloudseeker said:
    > tammyjo329 wrote: »
    >
    > Well I am sure in prehistoric times they had some bushes they could go behind and use as a toilet. I think I'll put one behind a few bushes and hopefully they wont be mortified by embarassment!
    >
    > Oh I almost forgot to ask... Kyra has a little boy Deacon. Should the children be allowed to go to school in prehistoric era??
    >
    >
    >
    > Yes, they may go to school. I was at first thinking of not allowing school until the Old West, but it would just have been a hassle to stop them from going every day, and needing mods to not make the social services take them away for getting bad grades. Since going to school doesn't really change much for a Sim (at the moment), I figured that it isn't worth all that hassle.

    For the prehistoric time, Era #1, I made my children not go to school and for Era #2 I'll have the children go to school but not do homework and for Era #3 it will just go back to normal. I did the runaway teen challenge and the teen never went to school and the only thing bad that happened was a negative moodlet
  • AmiutzaAmiutza Posts: 1,796 Member
    @tammyjo329 I'm sorry your sims died of embarrassment, but I haven't laughed so hard in a while. Your post was the funniest thing ever.

    Hope everything is sorted tho :smiley:
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    My tumblr - A world of clutter and color
  • tammyjo329tammyjo329 Posts: 2,747 Member
    Hi Amiutza and I'm glad you got a good laugh out of it :) I was a little shocked when it happened the first time. It was the first time I have ever had a mood death! The second one I should have known better! They just can not get romantic with each other when they are both soooo nasty and dirty and with no bladder relief in sight ... Yeuck!! LOL ... not to worry though they have a hidden toilet in the bush now to ease their bladder woes without the shame from lack of privacy... and I've had no repeat death B)
  • Sara74469Sara74469 Posts: 513 Member
    My Gen 0 male is very unlikable. Whenever I'm not controlling my sim they will go up to him and either yell at him or prank him. EVEN HIS OWN SON. Idk what happened lol
  • CloudseekerCloudseeker Posts: 353 Member
    Sara74469 wrote: »
    My Gen 0 male is very unlikable. Whenever I'm not controlling my sim they will go up to him and either yell at him or prank him. EVEN HIS OWN SON. Idk what happened lol
    Hahah, that's hilarious :)
    You should build him a secret basement so he can plot his revenge :D
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  • tammyjo329tammyjo329 Posts: 2,747 Member
    Sara74469 wrote: »
    My Gen 0 male is very unlikable. Whenever I'm not controlling my sim they will go up to him and either yell at him or prank him. EVEN HIS OWN SON. Idk what happened lol

    LOL that is too funny. I hope you upload your family. I would love to see his traits :smiley:

  • Sara74469Sara74469 Posts: 513 Member
    edited April 2015
    He he, I would if they weren't poor! Also he is an elder and going to die soon. The only thing he can do at the moment is leave his pile of rocks out of the will.
  • Sara74469Sara74469 Posts: 513 Member
    edited April 2015
    His traits are Evil, Family-Oriented and Glutton. Maybe it's the evil thing but he hates his family and they hate him D: I dunno his 'Lover' has cast him off and gotten with the neighbor. The lover being the other female in the household

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