Hi guys
My new world Summer Bay is going to be completely custom content free, however I REALLY want to rename the EA rabbit holes so that I can theme the world appropriately.
I have searched and searched and the only thing I have found that may help at CAW stage is Tygers Sims 3 Neighborhood Workshop but for the life of me I cannot figure out how to use it as it always says " !Error reading DBPF header " when I try to open any files.
Any advice on this would be appreciated as my world is really not going to have the right feel if I leave the names as they are.
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That's what I'm fearing Damien. Thanks for replying. I'm still hoping someone may have worked out something out somewhere tho.
Isn't that just for changing the name of the lot through, not the rabbit holes?
God Bless,
mik
No big deal. It never worked for me either, and how would that work with multiple rabbit holes on the same lot?
Unless I am worng (and I guess I am hoping I am!) Twallan's debug mod only works with and active sim and in CAW/Edit in Game there are no sims so this is not doing the trick either
An improvement tho!
However when I export the world for testing in the real game the rabbit hole has reverted back to the ea name again. boo!
Anyone know what it is I am doing wrong??
Also using 'makesim' cheat in EIG, does it save the sim into the world as well?
I don't want lots of random homeless sims running around the finished world?
I learnt this the hard way by saving a copy of my rabbithole lots that had the rabbitholes renamed to the library, then placing them into the world in EIG. It did not work, as you have found. To have custom rabbithole names in the world file you must have a custom rabbithole- which is not any good if you are making a CC free world.
For your question about the sim, yes- once you use Makesim in EIG, that sim is in your world permanently. To remove it you will most likely have to use Twallan's Master Controller or Awesomemod to remove it. You may be able to delete the sim itself from the global layer in CAW, but I'm not sure how 'clean' that would be.
RUSH
My Worlds
Exactly. I just made a simple custom rabbit hole. I cloned Hogan's Deep Fried Diner, and changed the name to "Marios." I was literally a two minute project. It took the launcher more time to add it to the game than it took me to make it.
Now technically, this is custom content. However, the only thing changed in the file was it's name. I made no other changes. It certainly is not as complex as recoloring a rabbithole -- and there are those here who claim that a recolored rabbithole is not custom content. And I really don't see how this could ever cause problems in someone's game. It's as about as benign as mod as you ever are going to see.
The bottom line is that if you want to change the name of an object, you have to change it's name.
It just goes to show how darn silly this "CC free" nonsense really is.
Rabbitholes especialy are subject to frequent updates, which means that if I include custom rabbitholes in my world I will have to be prepared to re-clone them at each new EP, and to provide an updated version of my world (or instructions for users to update).
RUSH
My Worlds
http://forum.thesims3.com/jforum/posts/list/428138.page
Hi Vanilla Twilight
Thanks for this - unfortunately I cannot get s3pe to open the file i need to so I have still had no luck.
It's so frustrating as I am making a world based on a famous tv location so the rabbit hole names were going to need to be changed to the ones in the program or it will make very little sense.
If anyone has successfully changed the rabbit hole names at CAW stage I would still be very grateful to hear from you!
:?: :shock: :?:
You never know, someone may have an answer during this lazy Sunday afternoon?? I hope so!
Ok thanks - I would be interested in hearing your progress. If you are successful please provide me with an easy step by step guide! This whole rabbit hole renaming thing is a bit daunting!
Also I have emailed Inge at MTS to see if they know how to do it as I have seen a couple of posts by them that imply that they have done it so if I get any feed back I will be sure to update here.
Tjstreak,
Its not silly nonsense. CC can cause some serious problems, and if there are bugs involving a particular piece of CC, you can't expect EA to ever fix it for you. You have to track down the person who originally created it, and see if they have done so, or try to talk them into fixing it. That is why I never use CC in my worlds, and I desperately try not to download worlds that do. Whats worse, EA's patches, instead of fixing problems with a particular CC object, might actually cause problems with that object, and agian it won't be reasonable to expect EA to fix it. The game has enough bugs as it is.
Believe me, if CC was problem free, I would use it all the time, especially on my maps. I hate having to use the same objects over and over again.
Are you making a world? Does it have any children's toys in it? Two years ago, someone made a doll which messed acted like a virus.
Therefore, one can only conclude that including children's objects in your game can cause serious problems.
BTW, custom worlds ARE custom content. So the question is why people want to bork other people's games by uploading custom worlds.
As far as renaming rabbitholes: I have done it. It literally takes ten minutes.
But given the nonsense one finds here, I won't corrupt your game by telling you how to do it.