The more traits mod isn't working for me. I even tried re-creating the mod after extracting the new tuning and no matter what I do, I can't add more than 3 personality traits. It's almost like the resource itself is busted. Is the mod working for anyone else?
All aboard the hype train. Vampires finally! I'm glad we have 2 weeks because I have to vampire proof my sims house. I just had to make a modern house with giant windows everywhere and sun roofs.
I didn't realize that we were so starved for drama that we had to manufacture it out of nothing. Attempting to call this "censorship" devalues the meaning of the word and reeks of click bait and fake tumblr outrage. Stay classy simsvip.
Aaaand my hype for the expansion just died. Yay basketball, graffiti and apartments? Things I will never use... I guess I'll be back next year when the next expansion comes out to see if its more my style.
If they make a love themed EP or GP, my only hope is that they add a faithful trait. The rampant unfaithfulness is one of my biggest issues with the game.
I can't speak for DrChillGood, but by his own admission on his modthesims member page, he is "Retired from modding until EA puts some effort into TS4" which suggests his problems lie with the gameplay, not that modding is unfriendly. I am not debating the gameplay, which many people obviously find lacking in certain areas.
I won't begrudge the author most of their points, but point 8 is only partially correct. Tuning mods have always had to be updated with each patch that made changes to the files they alter. This has always been a thing and is not new with the Sims 4. In terms of being "modder friendly" I would say Maxis have in fact…
I forget where I originally read this, but if the fish tanks are anything like the fish bowls, try naming the fish. For some reason naming the fish fixes this problem with the bowls, maybe it will work for the tanks.
Trying to woohoo in hot tub: Tell sim A to get in. Tell sim B to get in. By the time sim B gets in, sim A has gotten out. Tell sim A to get back in. By the time sim A has gotten back in, sim B has gotten out. It's like trying to herd cats. I am loving all the objects though, especially the two potted plants. Those are my…
I can't believe your sims actually autonomously use the hot tub. Mine won't even touch the thing. As soon as I tell them to get in, they are instantly getting back out. The hot tub needs to give fun on the same level as the gaming mat because my sims will line up around the block to use that thing all day long.
These bugs have been around since the game was released... You have to click on one of the incomplete song sheet musics and select continue writing song to pick up where you left off. If you select the option from the guitar, you are just starting a totally new song and generating more incomplete songs. Now the dilemma.…
I prefer the awkward singing when they first start out singing the campfire songs, I find it dorky and endearing. When you max the hidden skill, not so much.
It works a bit different, all the overlapping objects have to be placed with moveobjects on or they will go into the family inventory on reload. So just place everything that overlaps back down with the moveobjects on and it should stop.
I think it has something to do with improper corner counter placement, I have one on my lot that does the exact same thing. That's my working theory anyways. My sims used to get randomly reset when they would attempt to interact with it in some way, like set a plate on it. But now it just lights up like christmas.
According to the notification that pops up when a sim reaches level 8 in an instrument, we should have the ability to scrap songs. Hopefully the functionality is already there and a bug is just preventing the option from showing up.
I find the fortune cookie machine upgrade "always good fortune" breaking the handiness skill journal somewhat ironic :lol: What else... none of the new WA music is playing. Not the location music but the new pop/indie etc. Food is spoiling way too quickly. The "meditative focus achieved" stat in the martial arts skill…
There is no possible way to unlock/open the door to the other side of that room. I checked in edit town mode, seems whoever made the dungeon forgot to make a switch to open that particular door. Oops. It won't stop you from completing the tomb however, you'll just miss out on one treasure. Unless you teleport in.