Why do we have the same things being listed under 3 different systems?
Activities are now doing triple duty! They’re listed as club activities, holiday traditions, and now hobbies to set as likes/dislikes.
I think it’s kinda ridiculous that this is being considered “new” and “cool” when it’s more of the same stuff we’ve seen before in the game, just under a different classification. Same old activities. Nothing fresh or inventive.
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Same with holidays. It's all about options and choices. Plus it's a great way to use old activities in new ways.
It’s weird to me to make a big fuss about something we already have. For example if you want your Sim to wanna play chess, you could create a club for chess or add chess as a holiday activity. Now with the new likes/dislikes, chess isn’t even one of the ones they added in the first wave which is bizarre because it’s a base game activity and logic is a base game skill.
I’m already reading about people who have added a hobby/activity as a like/dislike and the Sim is not doing that activity more or less than they were before. They are autonomously doing activities they are supposed to dislike and therefore never do autonomously again. So the new system is ALREADY bugged out.
Idk I’m just waiting for NEW stuff, not the same old stuff with a new coat of paint. That’s how it feels to me.
It's not a massively exciting addition from what I've seen. A sim will just gain fun from something they like. They may do more of it if it's an action that previously was autonomous but I've not seen it change autonomy. But yes, I've always used the clubs system to manipulate autonomy which is kinda what likes/dislikes is attempting to do.
Oh and I had a sim that dislikes fishing, with no fishing skill, rave to his wife about fishing spots!
I don't know how they chose to prioritize which wave of activities or skills get added first though that is a bit weird lol😅 the gurus are asking for reports on any bugs so they can fix the issue. Bugs are a given.
But I definitely hope for new stuff and new surprises this year. Definitely new ANIMATIONS 😆😆
For likes I'm more interested in dislike function actually, I hope that it will stop sims from doing certain things. In Clubs sims still can perform the banned activities they just get infamy for it and disapproval from other sims, at least that's how it was last time I fiddled with it. The way these two systems work are not the same, but now they can compliment one another.
Holiday traditions is completely different mechanic, so I'm not sure where the comparison is made? If you don't mind to explain?
I want my sims who are bookworms to always have reading as their go to autonomous activity over dancing or video games, not only when they are with a club that has that as a task. I want my other sims to rarely choose reading first, not just when they're at club meetings where it's a banned activity.
But if the likes and dislikes don't actually change their behavior that much, then they won't make much difference at all.
At least with clubs, sims will autonomously gravitate towards the activities you've selected (and avoid ones you've told them to avoid). I've been playing with the new update for a couple days now, and I still have yet to see likes/dislikes effect autonomy. My sims who hate to dance are still dancing without me telling them to (and getting upset about it), and I have yet to see any of my sims gravitate towards any of their selected "like" activities... They just get happy from doing whatever they "like" (and lose fun when doing something they hate) which is... I guess it's Something but it's not much...
I wish likes/dislikes worked more the like clubs system, where sims would do or avoid the activities you selected for the club. That's what I was hoping to see with this new system. But really it just effects the fun meter and adds more emotional buffs (which they need to fix the emotions/buffs before they keep adding new ones. the amount of buffs my sims get at this point are way waaaay too much. plus they need balancing.).
Like I've said in other threads, I'm really trying to cut the team some slack here since it's a new update that they say they are still working on. But I need more from this system. I'm kind of surprised they DIDN'T just repackage the club system as likes/dislikes aha. There's way more activities to choose from in clubs as well. Likes/dislikes seems to be more skill-based, not activity-based...
All the sims err'day
Unfortunately yes. I remember when the clubs system was tight and they never did banned activities, but now I see my Chiefs of Mischief club being mischievous to each other.
And did you know that club leaders can be autonomously overthrown?
Updated with Werewolf Diaries (1)
Just went to check in case anything was changed with clubs, since it was mentioned above that clubs prevent banned activities, but no, I even got the "such and such is having fun on the dance floor, do you want it to be added to the liked activities" prompt all the while the sim in question is in active club that bans dancing.
I haven't had leader autonomously overthrown so far, didn't know it was a thing.
It was odd that chess was left out. 🙄 I would’ve thought all base game items would make the initial run.
Yeah I see what you mean. At least it’s fun to assign the likes and dislikes. Raving about fishing when it’s disliked with no skill either must a glitch? Hopefully! 🤞
Actually there are many hobbies missing from the likes and dislikes that I would like to see, knitting, archeology, playing games...... other than video games, like ping pong, horseshoes, bike riding etc. and, I’m glad they are using some of the same activities for likes and dislikes. I hope they will go back and add other activities from the club system, which has turned out really well. Using fitness as a category is a lot of things lumped together.... those who like cycling may not enjoy jogging, or body building,
I like the integration actually, and they need to add a lot more things to the holiday system, parties, dancing etc.
It would also be great if we got more clarity of which things were covered under fitness.
Hopefully they can fix glitches next update. 🥺
I was wondering today what's different between the likes / dislikes and the traits?
Lets say I have one sim with the 'Dancing Fool' trait and another sim with the 'Likes Dancing' like. "Game engine wise" what is different here? Is one of these just a lesser 'motivation buff' to do the dancing activity, or is there more to it?
That example being pulled only because those two on the surface seem so alike. But the larger question being how is a trait different from a like/dislike?
It depends... i would say if we had a reading like it would make reading fun if your sim likes it and it would make him avoid reading if he doesn't likes it (if autonomy was actually working well).
On the other hand a trait seems to have more to it. The bookworm trait will also give the sim the ability to analyse books, for example...
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I learned over the past couple days that a sim will still get the bored moodlet from not having any recent club meetings, even though the sim in question had disbanded the club because the whole thing was a failed experiment in testing the limits of autonomous romance interactions that ran aground on the rocks of "sims with romantic feelings really don't like their love interest woohooing someone else no matter what the club rules say." (why even have woohoo as an allowable club activity if sims can't figure out it's all in good fun? Maybe next time I'll try it in a neighborhood with the Free Love NAP from Eco-Living.)
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
My NBA site, Pace and Space
Don't get me wrong, I want likes and dislikes to have an impact on sims' personalities - but I never expected them to, because this is The Sims 4. They can't disappoint me anymore
This is where I'm at with the game. While I think they could have put more effort into the likes and dislikes, I knew they weren't going to do anything besides give moodlets or change emotions. I knew this because TS4 is read about your sim instead of seeing it.
It's nice that I can tell what my sim likes and dislikes in CAS, but that's how I have played them anyway because that's what Maxis wants you to do. It feels a bit like Likes and Dislikes just confirms that your sim actually liked doing what you liked doing yourself with your sim.
It looks like we can use this to configure autonomy for each sim though which I like, it adds more customization instead of something like NAP's which just made everyone do the same thing which I really didn't like.