Keep in mind with the base game's dead, the game did not have any means of resurrecting dead Sims and there may not have been plans to do that until discussions for University started. So the shredded data on the dead may be fine until you try to resurrect them. Which may be why post-Uni dead Sims have data.
Yes, but at the same time, since Bluewater Village dead sims are always adult males, no matter if they look female and/or elder. It seems like even though they don't have gravestones or urns, they aren't meant to be resurrected either.
I'm still surprised that the delivery man in Specter graveyard may look like an adult, but is actually in baby stage.
Pleasantview has most of the ancestors shredded, Skip Broke has no tombstone, and both Darleen and Skip have messed up ties to their family due to two versions of them existing in the files. The Goth ghosts, and Michael Bachelor, seem to be relatively fine.
Strangetown has most of the ancestors shredded, two ancestors have their data intact, but they arent flagged as a sim, and almost everyone in Olive's graveyard has problems. Knut Futa is entirely missing from her graveyard, and is remembered as 'dead' by several sims, but has most data flags unset, resulting in the infamous baby man. Lou is also mising from her graveyard, and has shredded data.
Veronaville again has shredded ancestors, several ghosts without tombstones, and many dead with broken features in their data somewhere
Tutorial has shredded data for the ancestors of the Sim family
Downtown has a dead sim that nobody can resurrect, and the Tricous have some inherent problems
Bluewater Village has many dead ancestors with the Power aspiration and the wrong gender flag set
Riverblossom Hills has a town-wide memory problem that extends into the dead, but otherwise probably has the safest dead. None of them have tombstones.
Desiderata Valley again has sims without tombstones, and despite Luis Aspir being set up to wish his dead wife back to life, she will revive with no real relationship to him or anyone else in the family.
Belladonna Cove made an attempt to house the tombstones but failed, and one of the tombstones oddly appears at the art gallery, by the street, instead of a meaningful place. One ancestor was fully deleted, resulting in fullscale unfixable errors that no package editor can touch. Shredding data is better than outright deletion, as this town cannot be fixed, you can only hope to isolate the corrupt bit.
Four Corners has a single dead sim that has no tombstone, and he is unplayable in both versions of the town.
Mesa Flats does bad thing to the data of the Girard family to simulate them leaving town on honeymoon; they are basically killed, unlinked and shredded.
Felicity Island does the same thing to Bart Pittman, and to Winford Rhinehart if you choose the Banish ending.
There isnt a single premade town without some form of buggy dead. Everything to do with ghosts in Sims 2 is a mess, unless you make them yourself.
Rebuilding Sims 2 inside Sims 3 one lot and sim at a time.
There isn't a single premade town without some form of buggy dead. Everything to do with ghosts in Sims 2 is a mess, unless you make them yourself.
And this is ultimately what is required. Thankfully, there are other Simmers out there who have taken the time to do it with many Sims themselves.
I now have neighborhoods with 200 fewer extraneous Sims and all their attached baggage, only 1 of each NPC type needed, fixed ancestors and dead spouses, fixed memories etc. I also went through and gave the townies I kept better names.
I need to address Downtown now. I'm tempted to load up the empty Downtown template and just make Sims wholly from scratch to begin with rather than trying to wrangle EA's files.
Adults have two voice sets for each gender, while elderly and teens have one assigned to each. I'm not sure about children.
Children have only one voice for both genders. So do toddlers and babies. Oh, and young adults share same voice with teens.
Also fun fact. Adult ghosts always have one voice for each gender, even though they might have had the other one when they were alive.
This weekend I was playing and put the MyShuno game thingy on a community lot which had some sofas etc. in a room. In all these years I had no idea Sims will sit and play the game instead of stand if there are some couches. Who knew. I had believed they always stood for this game.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
This weekend I was playing and put the MyShuno game thingy on a community lot which had some sofas etc. in a room. In all these years I had no idea Sims will sit and play the game instead of stand if there are some couches. Who knew. I had believed they always stood for this game.
Yep, the Myshuno game in Sims Life Stories thats part of the plot has seating around for this reason, had four people all sitting down playing it all eager while one person did the calling on the box.
Rebuilding Sims 2 inside Sims 3 one lot and sim at a time.
I recently learnt about Sims being able to steal a bite off someone elses plates when sitting across the table on either side, looks extremely amusing.
I recently learnt about Sims being able to steal a bite off someone elses plates when sitting across the table on either side, looks extremely amusing.
I once learned that those play interactions that can be done while eating can be romantic. I accidentally made my sim have a crush in other sim after having her throw food at her friend. Well, didn't want to ruin a relationship, so I exited without saving.
So in the end, you'll find love in food fights. What a message...
Colour me surprised but this hidden bookshelf actually works. Probably something most people know but forever I've always wondered how I can actually get into that one section of the DeBateu's apartment.
Colour me surprised but this hidden bookshelf actually works. Probably something most people know but forever I've always wondered how I can actually get into that one section of the DeBateu's apartment.
There is one in the family with the 'good' and 'evil' twins as well, it leads to a room full of spell casting items, further hinting at the transformation they are meant to go through.
Rebuilding Sims 2 inside Sims 3 one lot and sim at a time.
Another funny moment I haven't seen before. I moved in a brother and sister both with a child of their own. I forgot I had the special event camera on and so when the cut scene (cab) got done they were on the side walk and the kids were screaming and crying, lol, and the little boy was very angry and doing all sorts of faces because the adults were arguing and poking each other in the chest (grumpy Sims). ROFL. I thought kids getting upset was just reserved for cheating couples and or divorce. I didn't know it extended to other relatives.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
I recently learnt about Sims being able to steal a bite off someone elses plates when sitting across the table on either side, looks extremely amusing.
I once learned that those play interactions that can be done while eating can be romantic. I accidentally made my sim have a crush in other sim after having her throw food at her friend. Well, didn't want to ruin a relationship, so I exited without saving.
So in the end, you'll find love in food fights. What a message...
Yes, I discovered this years ago when my Sherlock was dining with Edward Scissorhands. I thought it would be a fun thing to try to have a food fight since it wasn't under the flirt option. Edward got a crush on Sherlock. Became a stalker. lol Started calling all the time, coming by the house, barging in. Started getting those messages he hadn't heard from him (Before a patch to fix the amount of times this happened) when he had just talked to him a few hours before. Interesting twist to food fights. ETA: This was years before the BFF they added (which I dislike) so someone who liked another Sim were always calling several times.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
There is an animation for a Adult Sim giving the medicine from the Science career reward to a child. I have never seen this before!
Ooh! I'm wondering... How did you discover the animation? I have never seen it either.
Alexander wanted to raise his logic skill so I let him use the career reward and then he had a mysterious disease. I tried to let him drink the medicine but it wouldn't let me interact with it, so I wanted Mortimer to sell it. And then it said: give medicine to Alexander. So wholesome if you think about it!
English is not my first language so sorry if I make any mistakes!
There is an animation for a Adult Sim giving the medicine from the Science career reward to a child. I have never seen this before!
Ooh! I'm wondering... How did you discover the animation? I have never seen it either.
Alexander wanted to raise his logic skill so I let him use the career reward and then he had a mysterious disease. I tried to let him drink the medicine but it wouldn't let me interact with it, so I wanted Mortimer to sell it. And then it said: give medicine to Alexander. So wholesome if you think about it!
Thank you.
Hmm... I'll have to get it happen myself.
Seems like if there's a sick child, sims can give a medicine to them...
Less of a Sims 2 Discovery in its own, but it's closer to a Sims 2 Stories discovery
So do you know how Pet Stories usually has no elders, and Sims would die at the end of the adult lifestage?
Elders are still in it to some extent. I copied over a Pleasant View neighbourhood and it's working fine, scripted events and all. But the main thing is, Mortimer still works without issue. Despite his lifestage not usually being in the game. Granted people will still die at the end of the adult lifestage and only premade elders seem to work
Less of a Sims 2 Discovery in its own, but it's closer to a Sims 2 Stories discovery
So do you know how Pet Stories usually has no elders, and Sims would die at the end of the adult lifestage?
Elders are still in it to some extent. I copied over a Pleasant View neighbourhood and it's working fine, scripted events and all. But the main thing is, Mortimer still works without issue. Despite his lifestage not usually being in the game. Granted people will still die at the end of the adult lifestage and only premade elders seem to work
You can use mods to age people up to elders in Pet Stories too. Insiminator has a component that can set ages, and I was able to turn all the main cast into elders as a sort of test joke. I wonder why they removed them the way they did?
Rebuilding Sims 2 inside Sims 3 one lot and sim at a time.
I just discovered yesterday that Sims 2 has a feature that I thought was introduced in Eco Lifestyle. Namely, you can use the solar panels to produce energy. I put a big one on the roof of the dorm all my student sims live in and then next time the mailman came, I got a notification that I produce enough clear energy to be paid for it instead of paying bills! I thought the solar panels were purely a decoration.
I'm not sure if I love this, seeing how it's so easy to make money in Sims 2 anyway, but it's a fun idea and I was surprised to see it there!
I just discovered yesterday that Sims 2 has a feature that I thought was introduced in Eco Lifestyle. Namely, you can use the solar panels to produce energy. I put a big one on the roof of the dorm all my student sims live in and then next time the mailman came, I got a notification that I produce enough clear energy to be paid for it instead of paying bills! I thought the solar panels were purely a decoration.
I'm not sure if I love this, seeing how it's so easy to make money in Sims 2 anyway, but it's a fun idea and I was surprised to see it there!
Next time your doing University content, put those student savings to use by sticking solar panels on the dorm roof Future students wont ever have to pay bills again.
Rebuilding Sims 2 inside Sims 3 one lot and sim at a time.
I discovered actively controlled Sims can complain at stores owned by other playables while you're visiting.
Take Ashes surroundings that caused it, she's in a store where one of the Sims who attacked her is working there, the stores setup in a way where most of the workers are enemies and fight each-other the whole time rather than serve customers, and a little after a few fights she gets this little interaction.
And she complains to one of the employees just like a OFB customer would!
Comments
Yes, but at the same time, since Bluewater Village dead sims are always adult males, no matter if they look female and/or elder. It seems like even though they don't have gravestones or urns, they aren't meant to be resurrected either.
I'm still surprised that the delivery man in Specter graveyard may look like an adult, but is actually in baby stage.
There isnt a single premade town without some form of buggy dead. Everything to do with ghosts in Sims 2 is a mess, unless you make them yourself.
See my Sims 3 studio for latest progress.
And this is ultimately what is required. Thankfully, there are other Simmers out there who have taken the time to do it with many Sims themselves.
I now have neighborhoods with 200 fewer extraneous Sims and all their attached baggage, only 1 of each NPC type needed, fixed ancestors and dead spouses, fixed memories etc. I also went through and gave the townies I kept better names.
I need to address Downtown now. I'm tempted to load up the empty Downtown template and just make Sims wholly from scratch to begin with rather than trying to wrangle EA's files.
Children have only one voice for both genders. So do toddlers and babies. Oh, and young adults share same voice with teens.
Also fun fact. Adult ghosts always have one voice for each gender, even though they might have had the other one when they were alive.
Yep, the Myshuno game in Sims Life Stories thats part of the plot has seating around for this reason, had four people all sitting down playing it all eager while one person did the calling on the box.
See my Sims 3 studio for latest progress.
I once learned that those play interactions that can be done while eating can be romantic. I accidentally made my sim have a crush in other sim after having her throw food at her friend. Well, didn't want to ruin a relationship, so I exited without saving.
So in the end, you'll find love in food fights. What a message...
There is one in the family with the 'good' and 'evil' twins as well, it leads to a room full of spell casting items, further hinting at the transformation they are meant to go through.
See my Sims 3 studio for latest progress.
Ooh! I'm wondering... How did you discover the animation? I have never seen it either.
I have never saw this either! That’s cute!
@Cinebar I thought the same, that kids would only get upset at their parents fighting. That’s pretty cool it goes beyond that.
Yes, I discovered this years ago when my Sherlock was dining with Edward Scissorhands. I thought it would be a fun thing to try to have a food fight since it wasn't under the flirt option. Edward got a crush on Sherlock. Became a stalker. lol Started calling all the time, coming by the house, barging in. Started getting those messages he hadn't heard from him (Before a patch to fix the amount of times this happened) when he had just talked to him a few hours before. Interesting twist to food fights. ETA: This was years before the BFF they added (which I dislike) so someone who liked another Sim were always calling several times.
Alexander wanted to raise his logic skill so I let him use the career reward and then he had a mysterious disease. I tried to let him drink the medicine but it wouldn't let me interact with it, so I wanted Mortimer to sell it. And then it said: give medicine to Alexander. So wholesome if you think about it!
Thank you.
Hmm... I'll have to get it happen myself.
Seems like if there's a sick child, sims can give a medicine to them...
So do you know how Pet Stories usually has no elders, and Sims would die at the end of the adult lifestage?
Elders are still in it to some extent. I copied over a Pleasant View neighbourhood and it's working fine, scripted events and all. But the main thing is, Mortimer still works without issue. Despite his lifestage not usually being in the game. Granted people will still die at the end of the adult lifestage and only premade elders seem to work
You can use mods to age people up to elders in Pet Stories too. Insiminator has a component that can set ages, and I was able to turn all the main cast into elders as a sort of test joke. I wonder why they removed them the way they did?
See my Sims 3 studio for latest progress.
I'm not sure if I love this, seeing how it's so easy to make money in Sims 2 anyway, but it's a fun idea and I was surprised to see it there!
Next time your doing University content, put those student savings to use by sticking solar panels on the dorm roof Future students wont ever have to pay bills again.
See my Sims 3 studio for latest progress.
Take Ashes surroundings that caused it, she's in a store where one of the Sims who attacked her is working there, the stores setup in a way where most of the workers are enemies and fight each-other the whole time rather than serve customers, and a little after a few fights she gets this little interaction.
And she complains to one of the employees just like a OFB customer would!
No star loss or anything from what I can tell.