Well.
Sims 4 will be my last Sims game.
Nothing good has come from multiplayer in games that don't lend itself to multiplayer.
Anyone remember Sim City (the "new" one)? Or the Dungeon Keeper mobile game?
I foresee the following (and more)
- A forced multiplayer, one way or another.
- Micro transactions and maybe rewards you can only get if grinding the game online.
- Pay-with-real-money benefits in online play.
- Again, more micro transactions... how about $1 for a chair? $2.50 for the matching table? $7.50 for a wedding dress? $15 for a supernatural state (fairy wings sold separately if you want more than the base color).
And so on.
No, I do not trust any game that proclaims "Online features". Especially not by a studio owned by EA. Look what EA did to Sim City. To Mass Effect. To Star Wars.
So no. This is the end of the line for me until I have seen hands on gameplay, after release, by people I trust, telling me there is a
full game if you choose to play without
any micro transactions or online features.
Comments
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
My Sims Blog
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It's speculation. Nothing has been actually confirmed - the idea was just floated by EA's CEO.
It's from EA's CEO. Which is the last person to talk about games, since no EA CEO since before the closing of the Bullfrog studio have cared abut games or gamers at all, only the bottom line.
I found it out thru Lilsimsie's video:
https://youtube.com/watch?v=LmxNESriCTs&lc=z230wde5kyboubljt04t1aokg2rbko5p1mealushdfs4rk0h00410.1580509612097205
I mean if we're lucky the outrage will be as big as before Sims 4, so they cut that idea again just like last time (a lot of the missing features and simplified stuff in Sims 4 comes from the fact that it was at least partly coded for being Online Multiplayer)
Might be time to jump ship sooner than you think! Lol
The only thing the big wigs at EA know how to do is buy up smaller studios, overwork all their devs, forced them to pump out badly made, rushed games with no heart, and then close the studio and collect on the losses and pay themselves for their hard work.
Exactly. It is a noticeable quality drop when a studio has been bought mid-franchise (like Bioware or Maxis).
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1923-2016 mamie
Keeping in mind that Sims 5 is most likely in active development, the CEO floating it publicly is most likely just planting the idea in there. They're not actually debating what is going on in the game. And Andrew Wilson loves multiplayer.
Done with the franchise, as in not buying Sims 5.
Not just speculation. It’s over-exaggeration and clickbait. Nothing was really explained or shown in the interview. Take that news with a grain of salt.
The problem here is that CEO of EA has openly pushed for every single title being online. Because it is far far more profit in that and the "games as services" model. Which is a bubble and already starts to burst, but hey. They never notice that until it's too late. They will ruin about 10 more titles first (they, as in AAA game publishers in general, not just EA).
Hopefully, when Paralives is released, it really gives EA a run for their money. While Second Life is vaguely similar to The Sims franchise, it is not exactly the same game even with Will Wright (the Sims creator) on their Board of Directors. So far, Paralives is about as close as it will probably get.
I'm playing a secondhand 11-year-old copy of Sims 2. I've had PS2 games that were useless because they were dependent on their online features. Lots of online games have gone offline, and well, pretty much any game that uses Flash is useless on modern browsers.
Not only that, but if Sims 5 is in active development, the decision to have it be MP has already been made. They definitely don't want another Sim City or Anthem debacle, so they'll try to make it more appealing as they don't make money when their games don't sell, but I'd be shocked in the MP parts haven't been at least in design, trying to figure out how to make it work, for quite some time.
Because yes, Andrew Wilson loves multiplayer. And multiplayer and microtransactions come before true innovation. If you have any doubts about that, try playing FIFA 18, 19, and 20 and try to find the differences that require $60 plus a whole slew of new, non-transferable microtransactions.