island life was lacking in content and was an expansion pack so i'm concerned this might have a nice looking trailer but suffering a worse fate due to being a smaller game pack
Magic should have been the expansion over Island Life as it's something that could easily be fleshed out with a lot more content including more supernaturals etc
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I think we'll see future Occult life states as their own packs as well. At least, I hope we will. I miss my Werewolves.
Mermaids are overall really bad compared to what we received from Island Paradise (TS3)... but they did manage to reveal that the Spellcaster lifestate will have the same skill tree / tiers type as Vampires.
I need my Vampires VS Werewolves legacy story back in here.
Personally I think features in GP's can be just as detailed and fleshed out as EP's. The focus of the features is more narrow with less additional content but the depth of the features can compete with EP's.
Of the 3 lifestates we have so far, vampires from the GP are far more developed than the EP ones. Parenthood, also a GP has a big impact on gameplay as well.
I was just about to say this - game packs are always better IMO. I wonder why... maybe we have lower expectations and so are usually pleasantly surprised by game packs.
I think like others have said, if using Vampires as the standard, magic is going to be great. I actually never played vampires (I have the pack for build/buy but never played as a vampire) but am feeling very inspired to do so now! Maybe I’m just overly excited for ROM, I’ve always been a “realistic” player, but lately I feel like I have enough of real life in real life! Bring on the magic! 😁
My theory on why GPs are usually better than EPs is because the focus is so narrow and there's just less content overall, so the devs have more time to devote to creating everything and getting it perfect.
Family trees:
Young
Pearce
Niner
So, while they could mess it up, I'm expecting it to be at least good (I'm hoping it will be great.)
Yay! Come on over to the dark and sparkly side where anything is possible.
I'm really not too worried about Magic. The devs have said that the spells system is similar to Vampire powers but goes beyond it. I'm also just trying to keep an open mind about what kinds of magic and effects are feasible in the game. We obviously won't get every single spell effect we can think of, but if we get a decent selection and variety, I'll be very content. This pack has been worked on for a while and so far, it shows.
I just hope that we can make unique witches through game play choices, like we could in vampires.
I also hope that spells are usefull and fun, as well growing and finding ingredients for alchemy.
I notice that that large cauldron has three positions for sims.
I really hope it's like that Sims 3 University science project that required 3 sims for special results.
It would be so cool if you can form a coven of three witches for special spells.
I do like that Void Critters are being used for familiars.
I've always liked them and I am glad to see them being used. It does raise some questions as to how characters from a children's game are actually magical creatures. It would be cool if there is a suspension-of-disbelief story behind that.
Also I hope that collectables are made more interesting by this pack.
The Crystal Helmet from Get Famous made me interested in TS4 crystals because the suddenly became useful to me.
Until then, I wasn't all that interested in TS4 collectables like I was in past Sims games.
The Sims 4 hasn't introduced a new musical instrument since 2017
I just want to give my Scott the bite, and build his pack. Lately pretty much always play with sims based on Teen Wolf, and I just want to make them actual werewolves, rather than having to use the vampire powers as a stand in
Origin ID: simaddict1990