Is there a difference between Mods and Scriptmods because i have tried to install mods but they show up in the CC section in the start up, i have been trying to play with mods (in sims 3 & 4) for over a year and i have never gotten them to work.
Basically, there are 3 different file types that Sims 4 mods use; .package, .ts4script, and the slightly more complicated "zipped script".
.package and .ts4script files are simple, they just go either directly into the Mods folder, or into a subfolder, and they should work peachy.
Now, the "zipped script" mods can be tricky. They can come in different fashions, one of them being a .zip file containing one or more files ending in .py, .pyc, .pyo, or something similar. If that's the case, then that entire .zip file goes directly into your Mods folder, and not in a subfolder.
Sometimes, a "zipped script" mod can also come with a .package file as well. In such cases, you'll usually get a .zip or .rar file that contains the .package file and another .zip file. Then, you'll want to put the .package file either directly into your Mods folder or in a subfolder, and the "inner" .zip file directly into your Mods folder, not in a subfolder.
I hope this clears things up a bit at least, I'm not the best at explaining things.
> @Cloudseeker said: > Basically, there are 3 different file types that Sims 4 mods use; .package, .ts4script, and the slightly more complicated "zipped script". > > .package and .ts4script files are simple, they just go either directly into the Mods folder, or into a subfolder, and they should work peachy. > > Now, the "zipped script" mods can be tricky. They can come in different fashions, one of them being a .zip file containing one or more files ending in .py, .pyc, .pyo, or something similar. If that's the case, then that entire .zip file goes directly into your Mods folder, and not in a subfolder. > > Sometimes, a "zipped script" mod can also come with a .package file as well. In such cases, you'll usually get a .zip or .rar file that contains the .package file and another .zip file. Then, you'll want to put the .package file either directly into your Mods folder or in a subfolder, and the "inner" .zip file directly into your Mods folder, not in a subfolder. > > I hope this clears things up a bit at least, I'm not the best at explaining things.
Thank you this is very helpful! but my real problem is when i put a .package mod into my Mods folder, it doesnt work and shows up as CC ;/
Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it?
> @Cloudseeker said: > Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it?
> @Cloudseeker said:
> Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it?
I tried installing a teen pregnancy mod
Many mods are no longer compatible with the game code. Check the discussion areas where you get your mods, especially recent discussion.
That particular mod can't be discussed on these forums; see the forum rules.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Is there a difference between Mods and Scriptmods because i have tried to install mods but they show up in the CC section in the start up, i have been trying to play with mods (in sims 3 & 4) for over a year and i have never gotten them to work.
try installing Mod Manger from MTS and this will all be eliminated. it doesn't use the resource.cfg to install and Mod Manager places each file in it's proper place....no guesswork! hth! i love it! ;
> @Feedinghissheep3 said: > BridgetStyles wrote: » > > Is there a difference between Mods and Scriptmods because i have tried to install mods but they show up in the CC section in the start up, i have been trying to play with mods (in sims 3 & 4) for over a year and i have never gotten them to work. > > > > > try installing Mod Manger from MTS and this will all be eliminated. it doesn't use the resource.cfg to install and Mod Manager places each file in it's proper place....no guesswork! hth! i love it! ;
> @luthienrising said: > BridgetStyles wrote: » > > > @Cloudseeker said: > > Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it? > > I tried installing a teen pregnancy mod > > > > > Many mods are no longer compatible with the game code. Check the discussion areas where you get your mods, especially recent discussion. > > That particular mod can't be discussed on these forums; see the forum rules.
Maybe you are Vietnamese, you are like a person on a cloud down to earth
Comments
.package and .ts4script files are simple, they just go either directly into the Mods folder, or into a subfolder, and they should work peachy.
Now, the "zipped script" mods can be tricky. They can come in different fashions, one of them being a .zip file containing one or more files ending in .py, .pyc, .pyo, or something similar. If that's the case, then that entire .zip file goes directly into your Mods folder, and not in a subfolder.
Sometimes, a "zipped script" mod can also come with a .package file as well. In such cases, you'll usually get a .zip or .rar file that contains the .package file and another .zip file. Then, you'll want to put the .package file either directly into your Mods folder or in a subfolder, and the "inner" .zip file directly into your Mods folder, not in a subfolder.
I hope this clears things up a bit at least, I'm not the best at explaining things.
> Basically, there are 3 different file types that Sims 4 mods use; .package, .ts4script, and the slightly more complicated "zipped script".
>
> .package and .ts4script files are simple, they just go either directly into the Mods folder, or into a subfolder, and they should work peachy.
>
> Now, the "zipped script" mods can be tricky. They can come in different fashions, one of them being a .zip file containing one or more files ending in .py, .pyc, .pyo, or something similar. If that's the case, then that entire .zip file goes directly into your Mods folder, and not in a subfolder.
>
> Sometimes, a "zipped script" mod can also come with a .package file as well. In such cases, you'll usually get a .zip or .rar file that contains the .package file and another .zip file. Then, you'll want to put the .package file either directly into your Mods folder or in a subfolder, and the "inner" .zip file directly into your Mods folder, not in a subfolder.
>
> I hope this clears things up a bit at least, I'm not the best at explaining things.
Thank you this is very helpful! but my real problem is when i put a .package mod into my Mods folder, it doesnt work and shows up as CC ;/
> Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it?
I tried installing a teen pregnancy mod
Many mods are no longer compatible with the game code. Check the discussion areas where you get your mods, especially recent discussion.
That particular mod can't be discussed on these forums; see the forum rules.
try installing Mod Manger from MTS and this will all be eliminated. it doesn't use the resource.cfg to install and Mod Manager places each file in it's proper place....no guesswork! hth! i love it! ;
> BridgetStyles wrote: »
>
> Is there a difference between Mods and Scriptmods because i have tried to install mods but they show up in the CC section in the start up, i have been trying to play with mods (in sims 3 & 4) for over a year and i have never gotten them to work.
>
>
>
>
> try installing Mod Manger from MTS and this will all be eliminated. it doesn't use the resource.cfg to install and Mod Manager places each file in it's proper place....no guesswork! hth! i love it! ;
Thanks! Ill definitely try it!
> BridgetStyles wrote: »
>
> > @Cloudseeker said:
> > Hmm, but if it shows up in the CC list when you start the game, that means that the game has recognized and loaded the mod, so it should work. What mod is it?
>
> I tried installing a teen pregnancy mod
>
>
>
>
> Many mods are no longer compatible with the game code. Check the discussion areas where you get your mods, especially recent discussion.
>
> That particular mod can't be discussed on these forums; see the forum rules.
Maybe you are Vietnamese, you are like a person on a cloud down to earth