I like to play with aging off so my main player doesn't age until I am ready, but I also want to be able for my babies or animals to Age up. Is this possible? How do you all have your age set?
I'm thinking I would use a chest and age up those I want to age up. I want my parents to be young awhile before entering adult hood or elderly And maybe enjoy child and teen years longer until I am ready for the leave.
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I have my lifespan set to 120 days.
As for your question, when you're ready to age them up, go to buy mode under outdoors and buy the birthday cake.
You can throw birthday parties any time and whether your sim is "ready" to age up or not, as long as they blow out the candles on the birthday cake, they'll advance to the next life stage.
Alternatively, you can do the following (and this would be beneficial to age up your pets when your aging is turned off):
Hit Ctrl+shift+c and the command window will open up in-game in the upper left hand corner of your screen, type in the following:
testingcheatsenabled true
And hit enter. Once you've done that, shift+left click the sim or pet you'd like to age up, and select "trigger age transition."
I really want to try a town with again set to normal, but I think it would depress me to see the Goths dying, then Altos and everyone else slowly dying, too much of that is happening in RL.
*Fairy Jared and Vampire Connor*
I don't like for my sims to die of old age. Sometimes I'll keep playing through accidental deaths like fire or electrocution, but I don't know if I've ever had any of my sims die of old age. When my sims become elders I usually move them off to a little cottage somewhere in the neighborhood or something.
Babies- 4 days
Toddlers- 10 days
Children- 12 days
Teens- 21 days
Young adults- 33 days
Adults- 30 days
Elders- 18 days
baby - 3
toddler - 7 (but I usually age them up much earlier)
child - 14
teen - 21
YA/A - maxed to 90
elder - 28
Sometimes I age with the birthday cake. More often I use MasterController>Intermediate>Trigger Age Transition. I keep 'main' sims in the game young with either the fountain of youth elixir or ambrosia. Every once in a while I'll use life fruit to modify a sim's age in-game if I want more time before they age transition.
Toddler: 8 days
Child: 9 days
Teen: 9 days
Young adult: 33 days
adult: 30 days
elder: 40 days
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I was playing with Relativity as well and I do appreciate more time in a sim day to do things versus getting them up two and three hours early just to get normal tasks done and out the door to start their day.
Wow I thought I posted this earlier In the am: but I too get consumed in making sure they fulfill very little thing when I don't have aging disabled. When disabled I can just play and hope they don't die accidentally which is much rather happen then flat out knowing.
40 days for elders?!? Wow. Are they fun for you to play with? If so why?
I prefer to play with aging on because at the point my Sims age and die I am ready to move on with a new generation and new experiences. I don't play each Sim to do everything a Sim can do. Instead, I specialize. One Sim may be big on making nectar, another might be into fishing and/or gardening, another a writer, etc. Even though I play my game as far from reality as possible in that bad things rarely happen, that is something I do like to be realistic and in the real world, no one person can do everything.
However I have Relativity set to 25 which means that things that normally take 1 sim hour take .68 hours or roughly 40 sim minutes.
I have my life span set to 90 days and each cycle determined by how much I like to play that cycle and if my sims can get done what I want them to do during that time. I also have it set up so their birthdays occur on the same day of the week, except for toddler and elder.
baby 2 days
toddler 5 days
child 7 days
teen 14 days
YA 28 days
adult 27 days
elder 7 days
If I'm playing with children/teens and all that, I'll either have aging off and age them up with the birthday cake when ever I choose, or turn aging back on and let them age until a few days before their birthday. At that point I'll decide how much longer I want to play with them in that life state
My sister is a case in point. She never played sims 2 for more than a week or so before getting sims 3 and sticking with that and although she plays one active household she does like to use MasterController to monitor the whole town and adjust ages and genders for sims to keep the population balanced.
I play a whole town, currently. Lots of sims to cycle through. This is the first save I have played so many families, it can take a while to get through all of them. I have tried all the aging lengths in the past and other than aging off entirely, the only one which works for me is epic because there is just so much to do with each sim. Unless it is a specific challenge, then it is whatever the rules are. I did and do play sims 2, but I only play one family in my current save there. The one before this, I also played the entire town in 2. But for most of 3 I have stuck to playing one or two families in a town, I just like to keep them around a long time.
That is very close to how I do it. I have relativity set to 28, which is 75% normal speed. I also set the age stages to how long I can enjoy playing them. My stages are:
baby 2 days
toddler 5 days
child 12 days
teen 12 days
YA 42 days
adult 35 days
elder 12 days
@LexCee86 I don't normally play with pets, since I don't like that they're so high maintenance, so I have left their lifespan at normal.
Sometimes I play until my sims die of old age, but the last time I came close to my sim dying, her husband died, but then she lived on and on, past her lifespan. After having played her as part of a couple for so long, her life was feeling very lonely, and it was hard to find enough to keep her life interesting, so I decided to consider her game finished. I plan on doing that again. I see no reason to continue to play any particular household past the time when I'm still finding them interesting enough to enjoy playing them.
I don't play generationally. If I like any of the second generation enough to want to play them, I'll move them out into a separate save, move them to another town in a separate save, or save them to the library to place in a new town.
baby 3 days
toddler 5 days
child 10 days
teen 14 days
YA 30 days
Adult 45 days
Elders 15 days
I use Relativity too, set on 18. That really helps me feel like their lifespans are plenty long enough. I almost always play legacies and my sims have their kids as YAs usually, so normally by the time a generation turns to elder, the kids are YAs at least. Then I either leave the elders in the family home and buy the next generation a nice new house, or vice versa. It depends on whether I'm tired of playing in a particular house yet. Whichever way I go, I keep playing the younger generation and leave the elders to enjoy their twilight years. Then I play through the generations until I get sick of the sight of the whole bunch of them and start over in a new town.
The Claw Machine Diaries Challenge
Though nothing can bring back the hour
Of splendour in the grass, of glory in the flower;
We will grieve not, rather find
Strength in what remains behind
Playing with more than 8 Sims is takes patience beyond what I have. My optimum is up to five. Beyond that I start feeling overwhelmed and have a hard time making myself slow down to the pace I need to in order to play that many. Bear in mind that most of my Sims are self-employed so they are home or running about on various errands during their whole work day which is usually until 5 or 6 p.m. then I'm inclined to turn them loose and let them do whatever they want, even if it is spending the rest of the evening brushing the dog or arguing with Charles the Chicken. Sometimes, though, they surprise me and clean house instead of goofing off.
I gave babies 60 days which is a sim year.
Mine are like this:
babies-about a simyear
toddlers-2 years=up to three years old
children-6 years=up to nine years.
teens 3 years= up to twelve years.
young adults -6+ years=up to 24 years old.(might go up to 32 in modern times)
adults -start at 18 years old and can get as old as 42.(might last until 65 in modern times)
elders- 36+ years old and can live up to about 100 years or more in good times.(they can die at 50 years in hard times)
I love your age spans. I don't get quite as carried away but then again I know you're playing your game to be set in an earlier era so I love that your "young adult" age for that is about twelve years old, although I think I'd be more inclined to make it fourteen since that's how old my grandmother was when she got married and not many young women married earlier than that unless they were royalty with arranged marriages.
I do, however, consider true adulthood in this modern age we're in to start around twenty-five to thirty years old because twenty-five is the age the brain finishes developing but I didn't really feel adult-like until I was around thirty and that was probably due to my mom passing away just before that--there's nothing like losing a parent to make you realize you have to grow up like right now. I have my YA stage set longer than that just because young adults in this game tend to conceive more easily than adults. Then my "adult" age is more in line with the thirty-five to fifty real age in my mind, again based on what fertility rates generally are. Of course once I figured out what ideal age lengths would be based on real-life things I realized I needed to tweak it to suit how I wanted to play my Sims and in the end it's not very realistic at all. Haha.
At least I get more building done during those times! My current Sim family is in the midst of moving in and out a bunch of NPCs (it's the Nothing is Free Challenge so I'm processing some Sims out into the town). For a long while it was just four Sims, the patriarch and his wife and the two in-house Sims working on skilling to earn their respective lots. Then before those two were done I had the married couple have a baby and then decided they needed more than one kid so the first baby toddlerized and Mom was reading him a story when she started having the second baby. That put us up to six then the lots got earned so it's time to move them out, only one of them was friends with this NPC so I decided to have him ask her to move in then realized they'd be perfect for each other so did a quick MC marriage and moved them out on their own then realized I forgot to have him move in another of his friends! Ah well, if I really want I can go play him long enough to get said friend to move in with them then go back to the main family. On the plus side, I discovered that the second Sim I moved in this evening has a romantic interest that I want to get out of the way so at least he can snag her before I send him on his merry way. At any rate, I got the two of them moved out then another Sim moved in and another. I needed more houses for them anyway so I took a long while building instead of playing them.
***Please bring back Sims 2 style storytelling features and make them publishable.***