@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
I think it really shows in the game we have now. The small worlds, the culling, the big emphasis on skilling up your sims; it sounds like the Freeplay mode in the version(s) talked about here were just as boring as many of the elements in the game today.
Totally agree. They've created a game with so many limitations because it wasn't built for the purpose many of us want it for. Essentially it seems this game is unfit for purpose as a traditional sims game-unless EA pump a lot of resources in to basically reconstruct. However Graham said once something is released its much harder to work on so that's highly unlikely to happen.
@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
It's sad you feel that way too now @jackjack_k I honestly am. I know what it feels like to be disappointed in them after being such a fan. It's not nice. So just want to say I know how you feel, am sorry you feel that way and I wish things were different.
Basically if I had known before I bought that any of this happened I would never have bought. I feel foolish and cheated.
I added some more to my post
I'm not so disappointed in the fact as I like the game, I'm dissapointed that EA made this a full blown title, rather than releasing this game as a spin off + the ACTUAL Sims 4. We probably would have had two games now, not one. And I could have enjoyed them pretty much the same.
All I can say, is see, when I said the Sims 4 is a side game, it is based on its roots. It isn't meant as an insult, but the game's origin. But yes I wish they had not called the Sims 4, the Sims 4 but something else instead. But yep, it was originally going to be an online game which I heard about prior to joining forums. I just didn't see the concept pictures and videos until after I had joined forums though.
*sigh* I didn't know until after release when I'd already lost my money.
Aww. Sorry to hear that. Yeah I did months and months of research on the Sims 4 before buying it. Sadly I didn't know about the babies being tied to objects until after I bought it. Oh well. But yes why I giggle whenever someone says only forums have people who don't like the Sims 4. Believe me, I saw intense dislike in many other sites as well especially on its first month.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
I think it really shows in the game we have now. The small worlds, the culling, the big emphasis on skilling up your sims; it sounds like the Freeplay mode in the version(s) talked about here were just as boring as many of the elements in the game today.
Well Freeplay mode was built from a mode where you play as 1 Sim and that's it, it seems. So the game wasn't designed to handle multiple families in one save (I'm guessing) so thats why the game doesn't understand to keep multiple families.
When players said the game was never built as a traditional sims game, and instead a single-sim experience they were right. Sounds like they were originally developing a console game.
Exactly. EA/Maxis biggest problem is their customers weren't born yesterday and know a lot more than suits the company.
It's not like Single Sim games aren't popular though. They made a trilogy with the "Stories" games, and each console game has a single player story mode (except 3) and they all sold really well. The console games for Sims 2 outsold the PC game.
As of March 2012, The Sims 2 had sold 13 million across all platforms and six million on PC
All versions of the Sims 2 have a story mode as the focus except the PC version. And the Sims 4 started development in 2012 apparently.
Maybe EA used this data, and then backtracked when they realised what PC players wanted? The console version outsold the PC version, and there was two main differences between them.
- Only Young Adults
- Story Mode focused
This article honestly fills in a lot of blanks for me.
I FINALLY know at least why they had secret worlds that seemed so random haha.
Told You. I said in 2011 on the TS3 site TS4 was being built for iPads. Granted I had to use a site that used the April Fool's description but I was trying to get it out there. LOL I got blasted by several for using the site as proof which in turn had used the 'joke' description of it, but I was just trying to get out there what I knew without exposing what I knew. That it was being built for iPad and an online game. I wasn't privy to the story mode features. I took the heat because I knew one day it would eventually get exposed and other employees of EA eventually leaked more in 2013 just like this Chan has. But they also got blasted of being crazy and dishonest.
TS4 is scraps of how many changes it has gone through. The original game was dropped in mid production it began in 2010 and opted for a PC single player game instead in 2012. But TS4 was never built from the ground up as a PC game in the true tradition of the series. Or continuing the series.
The plot thickens. A lot of what is in this game as 'future content' was already planned and almost completed, but having to be reworked. ETA: Frank Girbeau was not shy about why they dropped the project in 2012 after the release of SC. They literally changed course after the release of SC. And why so many of us begged them to delay the game. I mean you can't build a solid Sim's PC game for the 'series', in a year's time. So, they got a year and half to build at total new game? Not hardly, they took the scraps and went with it. You will see the same furniture, same Sims etc. and even the same clothes, buildings etc. And in some cases the same linear play.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
It's sad you feel that way too now @jackjack_k I honestly am. I know what it feels like to be disappointed in them after being such a fan. It's not nice. So just want to say I know how you feel, am sorry you feel that way and I wish things were different.
Basically if I had known before I bought that any of this happened I would never have bought. I feel foolish and cheated.
I added some more to my post
I'm not so disappointed in the fact as I like the game, I'm dissapointed that EA made this a full blown title, rather than releasing this game as a spin off + the ACTUAL Sims 4. We probably would have had two games now, not one. And I could have enjoyed them pretty much the same.
Yes me too. Then I'd at least have one new game I'd love
I'm glad you like the game, but yeah I'd have preferred us both to have at least one great game we could love each!
When players said the game was never built as a traditional sims game, and instead a single-sim experience they were right. Sounds like they were originally developing a console game.
Exactly. EA/Maxis biggest problem is their customers weren't born yesterday and know a lot more than suits the company.
It's not like Single Sim games aren't popular though. They made a trilogy with the "Stories" games, and each console game has a single player story mode (except 3) and they all sold really well. The console games for Sims 2 outsold the PC game.
As of March 2012, The Sims 2 had sold 13 million across all platforms and six million on PC
All versions of the Sims 2 have a story mode as the focus except the PC version. And the Sims 4 started development in 2012 apparently.
Maybe EA used this data, and then backtracked when they realised what PC players wanted? The console version outsold the PC version, and there was two main differences between them.
- Only Young Adults
- Story Mode focused
This article honestly fills in a lot of blanks for me.
I FINALLY know at least why they had secret worlds that seemed so random haha.
Told You. I said in 2011 on the TS3 site TS4 was being built for iPads. Granted I had to use a site that used the April Fool's description but I was trying to get it out there. LOL I got blasted by several for using the site as proof which in turn had used the 'joke' description of it, but I was just trying to get out there what I knew without exposing what I knew. That it was being built for iPad and an online game. I wasn't privy to the story mode features. I took the heat because I knew one day it would eventually get exposed and other employees of EA eventually leaked more in 2013 just like this Chan has. But they also got blasted of being crazy and dishonest.
TS4 is scraps of how many changes it has gone through. The original game was dropped in mid production it began in 2010 and opted for a PC single player game instead. But TS4 was never built from the ground up as a PC game in the true tradition of the series. Or continuing the series.
The plot thickens. A lot of what is in this game as 'future content' was already planned and almost completed, but having to be reworked.
I think the Sims 4 was a PC game though. It wasn't for iPads. The UI isn't touch screen friendly, even in the earliest days. Plus the engine is too powerful.
I think it was always a PC game. Just never a true sequel. I don't even think the new iPad Pro could handle the Sims 4?
The more I learn about the early TS4, the more I think they really took the good decisions. Story mode and Multiplayer mode sounds far less fun than the TS4 we know now.
But they spent all of that time developing modes that never made it into the game when if it had been designed as a traditional Sims title from the ground up they would have been able to invest more of their resources in the single-player experience. I still think that the game suffered for that.
I agree with @sparkfairy1, I wish they would have released their original idea for the game as a spin-off, which is what it sounds like.
There are actually concept arts of Olympus that look like Windenburg. I think Maxis is still using a lot of the Olympus assets in packs. Why there is mostly YA/Adult stuff because those were going to be the only two life stages in the online game. I honestly don't expect to see a lot of family play coming into this iteration because of that.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
I would love to have seen where they would have gone originally, it looked pretty amazing to me. I also would love to see what 4 would have been if it had not had the start it did, I bet it would have been amazing, too.
The more I learn about the early TS4, the more I think they really took the good decisions. Story mode and Multiplayer mode sounds far less fun than the TS4 we know now.
But they spent all of that time developing modes that never made it into the game when if it had been designed as a traditional Sims title from the ground up they would have been able to invest more of their resources in the single-player experience. I still think that the game suffered for that.
I agree with @sparkfairy1, I wish they would have released their original idea for the game as a spin-off, which is what it sounds like.
That's fairly common in video game development, there's always things that don't make it in the final product. I mean, it's a creative process, you can't do all right the first time. Furthermore, it's not like there was a fully functional Multiplayer Sims 4 game at that point, it was still a prototype, a draft, a bunch of design documents, that sort of things.
The more I learn about the early TS4, the more I think they really took the good decisions. Story mode and Multiplayer mode sounds far less fun than the TS4 we know now.
But they spent all of that time developing modes that never made it into the game when if it had been designed as a traditional Sims title from the ground up they would have been able to invest more of their resources in the single-player experience. I still think that the game suffered for that.
I agree with @sparkfairy1, I wish they would have released their original idea for the game as a spin-off, which is what it sounds like.
Exactly. It's hugely wasteful and actually they've passed the mistake onto the consumer in terms of less content for the same money. We've funded their u turn and had no benefit from it. Of they felt they made a mistake EA should have written that money off and funded them to change direction. It's unacceptable that consumers are suffering so much because EA kept changing their minds!
Whether you like TS4 or not-without this flip flopping during development we would have had a more consistent and polished product.
> @Scobre said: > tytu124 wrote: » > > last time seen some thing leeked was fake so i am not too sure about this > > > > It's not. You can still find some Olympus coding in the Sims 4 files still.
lol well i am code or so idk what id be looking for but EA got really learn how hidden stuff better or is it all games hide stuff whit in their game like Easter eggs
@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
What scares me the most (since I do like the game) is that if the game was never built to be a proper Sims sequel, how much content can the game handle? A spin off doesn't usually have expansions (one at most).
This is obviously just speculation, but I don't really see this iteration holding up through five years of large expansion packs. I think its lifespan will be shorter.
When players said the game was never built as a traditional sims game, and instead a single-sim experience they were right. Sounds like they were originally developing a console game.
Exactly. EA/Maxis biggest problem is their customers weren't born yesterday and know a lot more than suits the company.
It's not like Single Sim games aren't popular though. They made a trilogy with the "Stories" games, and each console game has a single player story mode (except 3) and they all sold really well. The console games for Sims 2 outsold the PC game.
As of March 2012, The Sims 2 had sold 13 million across all platforms and six million on PC
All versions of the Sims 2 have a story mode as the focus except the PC version. And the Sims 4 started development in 2012 apparently.
Maybe EA used this data, and then backtracked when they realised what PC players wanted? The console version outsold the PC version, and there was two main differences between them.
- Only Young Adults
- Story Mode focused
This article honestly fills in a lot of blanks for me.
I FINALLY know at least why they had secret worlds that seemed so random haha.
Told You. I said in 2011 on the TS3 site TS4 was being built for iPads. Granted I had to use a site that used the April Fool's description but I was trying to get it out there. LOL I got blasted by several for using the site as proof which in turn had used the 'joke' description of it, but I was just trying to get out there what I knew without exposing what I knew. That it was being built for iPad and an online game. I wasn't privy to the story mode features. I took the heat because I knew one day it would eventually get exposed and other employees of EA eventually leaked more in 2013 just like this Chan has. But they also got blasted of being crazy and dishonest.
TS4 is scraps of how many changes it has gone through. The original game was dropped in mid production it began in 2010 and opted for a PC single player game instead. But TS4 was never built from the ground up as a PC game in the true tradition of the series. Or continuing the series.
The plot thickens. A lot of what is in this game as 'future content' was already planned and almost completed, but having to be reworked.
I think the Sims 4 was a PC game though. It wasn't for iPads. The UI isn't touch screen friendly, even in the earliest days. Plus the engine is too powerful.
I think it was always a PC game. Just never a true sequel. I don't even think the new iPad Pro could handle the Sims 4?
No the iPad can't handle this game but it certainly could handle what they had planned in 2010. The UI has been reworked several times as you pointed out. Frank Gibeau has an article (over EA at the time) about how they were determined to move on to console and online games for the new iPads somewhere on the internet concerning EA as a whole. This game was never planned to be for PC.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
When players said the game was never built as a traditional sims game, and instead a single-sim experience they were right. Sounds like they were originally developing a console game.
Exactly. EA/Maxis biggest problem is their customers weren't born yesterday and know a lot more than suits the company.
It's not like Single Sim games aren't popular though. They made a trilogy with the "Stories" games, and each console game has a single player story mode (except 3) and they all sold really well. The console games for Sims 2 outsold the PC game.
As of March 2012, The Sims 2 had sold 13 million across all platforms and six million on PC
All versions of the Sims 2 have a story mode as the focus except the PC version. And the Sims 4 started development in 2012 apparently.
Maybe EA used this data, and then backtracked when they realised what PC players wanted? The console version outsold the PC version, and there was two main differences between them.
- Only Young Adults
- Story Mode focused
This article honestly fills in a lot of blanks for me.
I FINALLY know at least why they had secret worlds that seemed so random haha.
Told You. I said in 2011 on the TS3 site TS4 was being built for iPads. Granted I had to use a site that used the April Fool's description but I was trying to get it out there. LOL I got blasted by several for using the site as proof which in turn had used the 'joke' description of it, but I was just trying to get out there what I knew without exposing what I knew. That it was being built for iPad and an online game. I wasn't privy to the story mode features. I took the heat because I knew one day it would eventually get exposed and other employees of EA eventually leaked more in 2013 just like this Chan has. But they also got blasted of being crazy and dishonest.
TS4 is scraps of how many changes it has gone through. The original game was dropped in mid production it began in 2010 and opted for a PC single player game instead. But TS4 was never built from the ground up as a PC game in the true tradition of the series. Or continuing the series.
The plot thickens. A lot of what is in this game as 'future content' was already planned and almost completed, but having to be reworked.
I think the Sims 4 was a PC game though. It wasn't for iPads. The UI isn't touch screen friendly, even in the earliest days. Plus the engine is too powerful.
I think it was always a PC game. Just never a true sequel. I don't even think the new iPad Pro could handle the Sims 4?
I disagree. I think there was supposed to be some sort of tablet/mobile component to the game. And I believe that the games UI is not PC friendly. It's all over the place and you have to scroll all over. And when I installed it on my daughter's SurfacePro, the UI was in the perfect places for my fingers to get at easily.
The details of the original game never really bothered me much. I've always and still think they should have just released the game they were making and then later developed a sims game that was intended to just be offline/traditional sims (not spin off or what ever you'd like to call it).
A game like that would have had its place, it just wouldn't have been for everyone. That said, whats done is done so all they can do is make the best out of the decisions they made. At least, I'd hope they'd try and make the best of it.
Funny enough though, something about that display seems very laggy. Obviously it wouldn't have been a final version, just if I remember correctly show casing what the game could look like? Which is nice and all, but idk... lol
@jackjack_k how did you find this? Does it change your opinion a bit?
Honestly, I am dissapointed in EA. Not so much the devs, because the original concept didn't seem bad (as a side game, playing challenges with friends sounds fun). I'm mad at EA for basically making a game that never had a proper freeplay mode (at least one built from scratch) into a game that was 100% freeplay.
I have to say sorry to those who I basically said the game wasn't single player focused!!!
What scares me the most (since I do like the game) is that if the game was never built to be a proper Sims sequel, how much content can the game handle? A spin off doesn't usually have expansions (one at most).
This is obviously just speculation, but I don't really see this iteration holding up through five years of large expansion packs. I think its lifespan will be shorter.
Sadly I agree. Just because they seem to struggle with adding depth and things which people are really crying out for-but are just adding surface 'stuff' and decor instead. That's a shame and may be because they are limited by the engine they created.
lol well i am code or so idk
what id be looking for but
EA got really learn how hidden stuff better
or is it all games hide stuff whit in their game like Easter eggs
Sims 4 Package Editor makes it a little easier to look at the files. I posted one of the files a Simmer from MTS found in her game files in the first page of this thread.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
There are actually concept arts of Olympus that look like Windenburg. I think Maxis is still using a lot of the Olympus assets in packs. Why there is mostly YA/Adult stuff because those were going to be the only two life stages in the online game. I honestly don't expect to see a lot of family play coming into this iteration because of that.
I was pretty offended when they announced GT and showed pics of Windenburg. I was like...hey, they've been developing that since before the game released. So basically, we could have had 3 worlds and all these extra features in the base game, but they held them back to release as an EP. Had they put this club system and other features from GT in the base, I think it would have been a much stronger base game than the emptiness we got.
Comments
Totally agree. They've created a game with so many limitations because it wasn't built for the purpose many of us want it for. Essentially it seems this game is unfit for purpose as a traditional sims game-unless EA pump a lot of resources in to basically reconstruct. However Graham said once something is released its much harder to work on so that's highly unlikely to happen.
https://twitter.com/sparkfairy1
I added some more to my post
I'm not so disappointed in the fact as I like the game, I'm dissapointed that EA made this a full blown title, rather than releasing this game as a spin off + the ACTUAL Sims 4. We probably would have had two games now, not one. And I could have enjoyed them pretty much the same.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Well Freeplay mode was built from a mode where you play as 1 Sim and that's it, it seems. So the game wasn't designed to handle multiple families in one save (I'm guessing) so thats why the game doesn't understand to keep multiple families.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Told You. I said in 2011 on the TS3 site TS4 was being built for iPads. Granted I had to use a site that used the April Fool's description but I was trying to get it out there. LOL I got blasted by several for using the site as proof which in turn had used the 'joke' description of it, but I was just trying to get out there what I knew without exposing what I knew. That it was being built for iPad and an online game. I wasn't privy to the story mode features. I took the heat because I knew one day it would eventually get exposed and other employees of EA eventually leaked more in 2013 just like this Chan has. But they also got blasted of being crazy and dishonest.
TS4 is scraps of how many changes it has gone through. The original game was dropped in mid production it began in 2010 and opted for a PC single player game instead in 2012. But TS4 was never built from the ground up as a PC game in the true tradition of the series. Or continuing the series.
The plot thickens. A lot of what is in this game as 'future content' was already planned and almost completed, but having to be reworked. ETA: Frank Girbeau was not shy about why they dropped the project in 2012 after the release of SC. They literally changed course after the release of SC. And why so many of us begged them to delay the game. I mean you can't build a solid Sim's PC game for the 'series', in a year's time. So, they got a year and half to build at total new game? Not hardly, they took the scraps and went with it. You will see the same furniture, same Sims etc. and even the same clothes, buildings etc. And in some cases the same linear play.
Yes me too. Then I'd at least have one new game I'd love
I'm glad you like the game, but yeah I'd have preferred us both to have at least one great game we could love each!
https://twitter.com/sparkfairy1
I like what I see in that video and prefer it to the actual game, but that may be because it all looks more realistic? Including the girl.
I think the Sims 4 was a PC game though. It wasn't for iPads. The UI isn't touch screen friendly, even in the earliest days. Plus the engine is too powerful.
I think it was always a PC game. Just never a true sequel. I don't even think the new iPad Pro could handle the Sims 4?
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
But they spent all of that time developing modes that never made it into the game when if it had been designed as a traditional Sims title from the ground up they would have been able to invest more of their resources in the single-player experience. I still think that the game suffered for that.
I agree with @sparkfairy1, I wish they would have released their original idea for the game as a spin-off, which is what it sounds like.
Probably not, unless he was under some kind of NDA that lasts forever the most EA can do is ask him to remove the content, or restrict access.
Seems like he already put a password on his site, this is Patrick Kelly 2.0
That's fairly common in video game development, there's always things that don't make it in the final product. I mean, it's a creative process, you can't do all right the first time. Furthermore, it's not like there was a fully functional Multiplayer Sims 4 game at that point, it was still a prototype, a draft, a bunch of design documents, that sort of things.
Exactly. It's hugely wasteful and actually they've passed the mistake onto the consumer in terms of less content for the same money. We've funded their u turn and had no benefit from it. Of they felt they made a mistake EA should have written that money off and funded them to change direction. It's unacceptable that consumers are suffering so much because EA kept changing their minds!
Whether you like TS4 or not-without this flip flopping during development we would have had a more consistent and polished product.
https://twitter.com/sparkfairy1
> tytu124 wrote: »
>
> last time seen some thing leeked was fake so i am not too sure about this
>
>
>
> It's not. You can still find some Olympus coding in the Sims 4 files still.
lol well i am code or so idk
what id be looking for but
EA got really learn how hidden stuff better
or is it all games hide stuff whit in their game like Easter eggs
This is obviously just speculation, but I don't really see this iteration holding up through five years of large expansion packs. I think its lifespan will be shorter.
No the iPad can't handle this game but it certainly could handle what they had planned in 2010. The UI has been reworked several times as you pointed out. Frank Gibeau has an article (over EA at the time) about how they were determined to move on to console and online games for the new iPads somewhere on the internet concerning EA as a whole. This game was never planned to be for PC.
I disagree. I think there was supposed to be some sort of tablet/mobile component to the game. And I believe that the games UI is not PC friendly. It's all over the place and you have to scroll all over. And when I installed it on my daughter's SurfacePro, the UI was in the perfect places for my fingers to get at easily.
A game like that would have had its place, it just wouldn't have been for everyone. That said, whats done is done so all they can do is make the best out of the decisions they made. At least, I'd hope they'd try and make the best of it.
Funny enough though, something about that display seems very laggy. Obviously it wouldn't have been a final version, just if I remember correctly show casing what the game could look like? Which is nice and all, but idk... lol
*There's nothing wrong with loving the Sims 4, there's also nothing wrong with seeking improvements.
A list of Mods I use.|My Sims 4 Mod and CC "Master" post. Helpful Links included.
Sadly I agree. Just because they seem to struggle with adding depth and things which people are really crying out for-but are just adding surface 'stuff' and decor instead. That's a shame and may be because they are limited by the engine they created.
https://twitter.com/sparkfairy1
I was pretty offended when they announced GT and showed pics of Windenburg. I was like...hey, they've been developing that since before the game released. So basically, we could have had 3 worlds and all these extra features in the base game, but they held them back to release as an EP. Had they put this club system and other features from GT in the base, I think it would have been a much stronger base game than the emptiness we got.