I was watching
Carl's Sim Guides' Snow Escape review and one thing that he pointed out was that one of the four key features of the pack is literally about... building a Japenese-inspired home.
Why on earth is this a key gameplay feature on its own? Every pack includes new build-mode items. It just seems like they did not have enough gameplay features to list. The pack seems to be lacking in gameplay.
Also another note, why did they list "Sentiments" as being one of the main features of this pack when it's part of the Base Game update for free?
Comments
Sims being able to remove their shoes doesn't justify a whole key gameplay feature for me.
Yes but every single pack has new build mode items. So why does Snowy Escape have it as part of their key features list? You don't see Get Together having "Build a Tudor-style home" as part of its features list.
And I'd agree that having sims remove their shoes doesn't translate well into a key game feature, but that interaction does combine with all of the other cultural flavors/additions that were added with the pack.
Because the majority of TS4 packs are American/European builds already. That's like saying, "Look! More white people hair styles!" It's not news. Japanese style is very unique, and I'm looking forward to more Japanese themed homes on the Gallery, because even the houses in game are still too westernized.
The things they push in their advertising aren't necessarily "game mechanics". They are key features, and one of those key features is genkan entryways, removing shoes inside, and very different building elements. Those things increased my gameplay significantly, because I can tell stories that I couldn't before. Along with the kotatsu table and hotpot... these were the elements of the EP that mattered most to me.
If that's the case, then why didn't Island Living have a key gameplay feature all about creating houses with stilt foundations and being able to make more Polynesian-inspired structures? That's not American/European.
Because they did:
Rock the Island Vibes – Dress Sims in tropical garb inspired by sun, sand, and waves. Or, gear up for water activities like snorkeling and swimming. Decorate a rustic oasis with home objects and unwind at the tiki bar. Everything is chill (except for the occasional sunburn) when it’s Island Living.
Yes, but creating "a rustic oasis with home objects" is a small part of this feature. Whereas, creating a sanctuary is a whole key feature for Snowy Escape.
Well Island Living was already lacking in gameplay honestly but that's a whole different conversation.
You can play semantics if you want to, that's fine. I'm not sure what you want exactly. Skiing, snowboarding, hiking, and rock climbing, along with Japanese culture and traditions is obviously not enough for you.
But I can say this pack has held my attention far longer than Island Living. IL gameplay was as shallow as the waters of Sulani. That EP was a huge miss for me. So, obviously advertisements can be all hype, and at the end of the day, what matters is whether you like the gameplay being offered.
Keep in mind that Get Together had to be delayed to add more content because it was so poorly received. People didn’t know what it was, and there wasn’t enough included for EA to even make sense of it in their trailers. Neat club system or not, it has never been worth $40.
Interesting. I don't remember that. So what did they add? Because I can't think of anything else that pack contributes...
And Get to Work seems skimpy on the bullet points too. But that's because all the gameplay was thrown into the careers. Nevermind that it was a buggy mess. This time around with Snowy Escape, all the gameplay and animations were thrown into winter sports.
Yeah I have to agree with mccarty. Get Together was one of the EPs not worth $40. It was more worth a GP price tag of $20 as all it added was an okay club system (that incorporated skills and activities that were already part of the game), a buggy cafe bar, DJ booths and dance floors with some synchronized dance routines. Windenburg wasn't an interesting world at all to "explore," but at least it offered two large lot spaces to build on.
I do agree though that the worth of an EP is relative to the player. Personally I don't think any of the EPs so far (well except maybe Seasons) was worth $40. I haven't played the latest one to render judgement but considering the current track record it'll probably be just the same.
And as for key features, I don't even think EA knows what they're doing when it comes to creating "key features" for a game, let alone providing descriptions for them. This EP is clearly another cash grab for them, so they'll throw anything into the list at this point with little regard.
This^^^ Very excited about this pack, all of the above plus the snow stuff.
This one definitely has more gameplay than IL. And tbf, I really rather like IL.
Because the expansion has its own sentiments that are not part of the base game update.
Maybe because people were actually asking for this type of architecture. I know lot of people said they choose asian style stuff in the survey they did. I don't think anyone was asking for Tudor inspired housing builds.
To be fair, the original Sims started as one.