I'm going back to the original OP's statement. I do believe attitude plays a big part in enjoyment of anything.
I too tried 3 again later .. still couldn't play it long (seems like I logged about 14 hours in so far total), but it just doesn't grab me.. however I don't dislike it the way I use too. Some of the quirky stuff made me smile. Either way my new attitude and cultivated openness to it didn't keep me playing it.
I do understand where the OP is coming from though. I have found that if I'm in a bad space in general nothing much is going to appeal to me. That's when I load up the first person shooter games and have at it...
I'm going back to the original OP's statement. I do believe attitude plays a big part in enjoyment of anything.
I too tried 3 again later .. still couldn't play it long (seems like I logged about 14 hours in so far total), but it just doesn't grab me.. however I don't dislike it the way I use too. Some of the quirky stuff made me smile. Either way my new attitude and cultivated openness to it didn't keep me playing it.
I do understand where the OP is coming from though. I have found that if I'm in a bad space in general nothing much is going to appeal to me. That's when I load up the first person shooter games and have at it...
I just can't get behind this idea of attitude being able to shape the enjoyment of the game.
With TS1 and TS2, I never needed anything to enjoy the game. I played so much that I forgot to eat and sleep sometimes. If I didn't like a feature, I modded it until I did find a use for it. There was so much thought that went into the features of each EP that it was a must buy even if I didn't like the theme.
TS3 didn't grasp me at first. They purposely omitted family play in the base game, which was a major setback for me since I play families. I still kept up with news and waited. It wasn't until the later EPs, seasons and supernaturals, that I was finally able to get into the game. Not because of the content, but because if the quality of development. It was how much effort went into the gameplay surrounding the theme. I dont even like any supernaturals in my game ever, but the quality of that EP made me buy it. So eventually I was able to enjoy that game. Not because I changed my attitude and decided to accept a mediocre game, but because the development team started producing a high quality product that I felt was worthy of my time and money.
And now TS4 has fallen even lower in my esteem. I feel that the quality is so low, this game should basically be free with in-app purchases. Because this is not even worthy of the The Sims brand and shouldn't be taken seriously as a part of the franchise. I understand that they are trying to capture a new market or evolve with it, but the reason so many people loved this game in the first place and formed such a large dedicated community for it was because it wasn't like any other game. It gave players the freedom to play it their way, mod it, use the simulations in unintended ways. There were so many different ways to play that it was appealing to mostly everyone. So now to see TS4 in action is just like... 🐸🐸🐸🐸. Where did that greatness go? Where is the development team that pushed boundaries and came up with exceptional ideas. It's not my attitude that is the problem. It's that I had 14 years of experience with teams that put forth a sophisticated level of detail and thought into their games. I have higher expectations for the game and no amount of trying to convince myself to accept less will change that.
Wait...what deviance got patched out? They barely put any in to begin with; how can they take any out?
I think part of the change in where threads are going is that the honeymoon is over, so to speak. SimGuruDrake said that she took over the job and came into the forums with the intent of giving everyone the opportunity to express their dislikes, frustrations, etc. so she could understand better where people are coming from and hopefully be able to persuade some of the unhappy players into a better relationship with Maxis and the game again. So she wasn't using a firm, limited-chances method of managing the community. We've apparently hit the turning point where she/Maxis feels they've let that go on for long enough and now they're going to control how, where and what type of communication gets expressed on the forums. I'm fairly sure they still want to hear the criticisms and requests but are just planning on putting those conversations in feedback and ideas, etc., rather than leaving them in the general forum section.
Alien rates, death rates, house fires, just to name a few. There actually is a fire mod to set the chance of fires to a pre-patch rate. There have been mods to basically undo things patches have done ironically. True, the Sims 4 isn't the best game for deviance style. Why I would recommend the first Sims game.
Yeah does seem like she is trying her best to clean up forums a bit. I'm so glad about there being a separate speculation section now.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
I just pulled the comment I wanted to respond to on this. I've seen people make comments like this before and can't agree with it. I don't believe there is a game in existence that doesn't require the player to make themselves "fit" the game. I just don't think it's possible. Games will always have boundaries and parameters they have to stay within. Many of them try to make it so you can choose various methods for achieving things but I don't believe it's feasible at this point in time to create a game that doesn't require the player to adjust to the boundaries of the game. The Sims is probably as close as you'll get to something like that because it's a simulation game that leaves most of the storybuilding and gameplay up to the player, but every version of the Sims has also had parameters and boundaries you had to remain within. It's just inherent in game design, computer and design limitations, and budgets.
With that said, I don't really agree with the OP, either. I agree that being negative can result in missing positives but most of the people I've seen criticize this game who weren't flat-out trolls simply trying to make trouble had specific issues with the game that caused the negative response to it.
Oh no worries and true there is no perfect game. Just with the other Sims games, I didn't feel like I had to change myself to fit a game. I don't know why it is different for the Sims 4 but there are several play styles that just aren't possible to do in this iteration. With the Sims 3 it was rotational play style, but with the Sims 4 it is even more play styles that are alienated. Like for me, building, story telling, rotational, family, and deviance. If anything when people mentioned toddlers, it is just a face or front of play style alienation which I think SimGuruDrake is aware of that toddlers aren't the only issue of why players feel alienated. It is much more than that. I do think the Sims 4 has stricter design limitations which you can see with neighborhood design, relationship culling, culling, etc. Why I think life stages have to be limited too because I don't think the Sims 4 can handle more than four in the limited UI design. Even 8 Sims in the UI design look funky. Sims 4 does show its limits and with time I think Simmers are aware of those. I do agree with you those games have to fit within certain parameters set by the producers and ESRB rating system. Weird how ESRB rating system is getting stricter with the life simulation genre though, while MMOs and action games rated teen get away with more. But probably not much Maxis can do about with legal stuff and all. I mean looks how large the pixelation is for this iteration. XD I am glad certain things are allowed though like mess around in bed. Reminds me of the play in bed text that was in the Sims 1. There are just some areas in which romance works, but other areas in which it has been toned down a lot. Thank goodness for GT woohoo interactions.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
I'm going back to the original OP's statement. I do believe attitude plays a big part in enjoyment of anything.
I too tried 3 again later .. still couldn't play it long (seems like I logged about 14 hours in so far total), but it just doesn't grab me.. however I don't dislike it the way I use too. Some of the quirky stuff made me smile. Either way my new attitude and cultivated openness to it didn't keep me playing it.
I do understand where the OP is coming from though. I have found that if I'm in a bad space in general nothing much is going to appeal to me. That's when I load up the first person shooter games and have at it...
Attitude plays role in the enjoyment of an game as well as attitude plays a part in not enjoying the game. If person truly looking for an certain something to get out of the game and it is not present they will not enjoy the game so a positive attitude does not always work.
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Before you run to the comments you'll have to read this post first. Recently I tried getting back into Sims 3 and at first it was not successful I got bored real quick and could only get about 5 minutes out of it but I gave it another shot and I tried to look at it a different way and you know what it helped alot. My biggest problem was that I was expecting it to be boring and laggy so when I played the game I never bothered to actually have fun with it or really put any creative thought into how I played and you know what I really love it now sure it still has issues but they seem so minor when I put more of a positive attitude on it and sometimes you can really not like a game no matter the attitude you have towards it but I found it helpful to just clean the slate and go into it with no presumptions and nothing to really hold me back and again it may not work for you but it can work for some. Maybe if you have any problems with Sims 4 (Minus missing content) a little re-shift in your attitude can make all the difference.
I'm kind of shocked by this idea that now even the sims team have made other simmers think that the reason the sims 4 is unappealing is entirely the simmers fault. That the simmer needs to adjust their viewpoint. That the simmer just can't see their "vision." So the simmer thinks "well, the sims team says this game is great so let me try to adjust my viewpoint again and again and convince myself that this game is well made." NOPE.
What's really turning me off from TS4 is the lack of new gameplay features. I tend to play the game more when EPs and GPs are released. And I had a positive attitude going into this.
We have not had a new Expansion pack released or announced in nearly 10 months. 10 FREAKING MONTHS. I understand that it takes time for these things to be made, but we were getting them every three or four (sometimes even two) months back in TS3 days, and 85% of the time you could tell that the team put a ton of effort into it. Those EPs that were released for the TS3 would take months to fully explore.
At this rate, we are only going to get one expansion pack per year.
The EPs we had for The Sims 4 so far have been the same quality as TS3 ones, and those took 1/2 of the time. I don't know if the engine is harder to manage, but whatever it is it's certainly a problem.
I don't think the team realizes how much potential this game has. If they would stop focusing on Stuff Packs every month and use that time to implement EPs, this game could be even better than TS3. The two EPs we've had so far have been amazing in quality, but there's only two.
We've only had a handful of stuff packs to keep us occupied (Don't get me wrong, these stuff packs are decent, but they were not enough to occupy my interest for ten entire months) this year. And The Dine Out game pack, which was great, but it would only take 1-2 weeks to fully play it out.
What's really turning me off from TS4 is the lack of new gameplay features. I tend to play the game more when EPs and GPs are released. And I had a positive attitude going into this.
We have not had a new Expansion pack released or announced in nearly 10 months. 10 FREAKING MONTHS. I understand that it takes time for these things to be made, but we were getting them every three or four (sometimes even two) months back in TS3 days, and 85% of the time you could tell that the team put a ton of effort into it. Those EPs that were released for the TS3 would take months to fully explore.
At this rate, we are only going to get one expansion pack per year.
The EPs we had for The Sims 4 so far have been the same quality as TS3 ones, and those took 1/2 of the time. I don't know if the engine is harder to manage, but whatever it is it's certainly a problem.
I don't think the team realizes how much potential this game has. If they would stop focusing on Stuff Packs every month and use that time to implement EPs, this game could be even better than TS3. The two EPs we've had so far have been amazing in quality, but there's only two.
We've only had a handful of stuff packs to keep us occupied (Don't get me wrong, these stuff packs are decent, but they were not enough to occupy my interest for ten entire months) this year. And The Dine Out game pack, which was great, but it would only take 1-2 weeks to fully play it out.
TL;DR - TS4's own enemy is it's Stuff Packs.
Well stated! That's what I have been saying in random posts throughout the forum. I don't think the sims 4 is bad, but there is not much to do -- work, socialize, sleep, eat...repeat...repeat...repeat...
We need some diversified activities and some more traits! And the traits should give the sims more personality depth and be less about certain triggers that make them tense.
I'm kind of shocked by this idea that now even the sims team have made other simmers think that the reason the sims 4 is unappealing is entirely the simmers fault. That the simmer needs to adjust their viewpoint. That the simmer just can't see their "vision." So the simmer thinks "well, the sims team says this game is great so let me try to adjust my viewpoint again and again and convince myself that this game is well made." NOPE.
It's called gaslighting. Ironically I'm actually watching quite a few shows lately involving psychology like Stranger Things and Granite Flats. But yes not much different from what was done with SimCity 2013 and look how well it worked out. Game and studio was shut down. Why I refuse to let them to do the same thing to the Sims. They can shame customers all they want for not liking their products but the golden award won't be far behind if they want to keep pushing blame on customers further. If a game fails or succeeds, they are responsible for it just like any other publicly traded company out there. We will see with time if the vision is the most important than the customer again. I have no idea who is responsible for this and honestly it doesn't matter, but as a company they need to show that they have changed not just repeat past mistakes.
From the SimCity fiasco:
"So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn't fit with our vision. We did not focus on the "single city in isolation" that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology."
Instead of providing options for both styles, they only accepted the views of customers that shared their vision while alienating the rest.
Post edited by Scobre on
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
Just a thought here, (nothing important) as a customer, as a consumer it isn't my job to sooth the feelings of the company that creates the product I buy. So to me, attitude is irrelevant. If I buy a television or a computer or anything else, either it meets my expectations or it doesn't. Attitude toward the product really never comes into play. As a Long time Sim player I have come to have expectations of the product that this franchise produces. When management, budgets, long term corporate goals, staffing, investors, and all that good stuff that goes on behind the scenes, influences the vision and content in a not so great way, the consumer has every right to voice their opinion, be it on a forum or by withdrawing their financial support of the product...
I'm not saying this to knock the writer of this thread, but just want to remove the emotional element from the conversation.
SIMS 4 is a product, nothing more and nothing less. To me it is a product that has in many ways failed. The main failure is that it has become, a game that hinges on the continued unfulfilled wishes and hopes of many of those who purchase it. Kind of like buying an HD TV, and hoping that someday it will upgrade it's self into a 3D television. Won't happen.
For others, the SIMS4 product is great. They love it, and are delighted with much, if not all of the game. The franchise will continue to strive to please this group. Nothing wrong with that, that's what companies do.
Personally, I find the game tedious, restrictive and profoundly disappointing. ( A far cry from previous games)
Wishing for what could be, hoping for what might be, and then crashing into the reality of what actually is, is a deal breaker for me.
If I have to force myself to enjoy a product, that's kind of a clue that the product has failed. I haven't failed, the product has. Let me repeat this, I have not failed, ( nor have other dissatisfied customers) the PRODUCT HAS FAILED.
So while the franchise will gain new customers, will keep many old customers, they will also lose many customers. But hey, that's just how it goes. Personally I now prefer Bethesda & happily spend money on their products.
That said : I still greatly admire the incredible talent of those who do the nuts and bolts work on turning out content...yes they do a great job. One of the amazing things about the franchise was always the attention to detail. That is still evident, and remains a positive. Frankly, EA, Maxis and whoever the honcho is currently ( and responsible for TS4 "vision") owe a debt of thanks to the staff for whatever success this game enjoys.
From what I've seen...the people that "dislike" TS4 won't even give the game a chance because of the missing content, and that's their own prerogative. No change in mindset will probably ever change that.
Plus it's easier for the people that dislike TS3 to try it because it's way cheaper and easier to afford compared to TS4.
Edit: But I do agree, a change of mindset can make the game a better experience.
LOL that's funny. Pretty sure I've played over 30 hours of it, trying to like it and getting into it. With no luck.
There is nothing wrong with being negative on the game. It won't ruin the game. Sure you want everybody to be positive about a game you like. It not going to happen. Everybody got opinions rather you like it or not. If everybody was same would the world be positive? Constructive criticism helps game developers know what their audience wants. No game is going to get 100% positive review.
If everybody was same in the world. The world would be a boring world. If everything looked the same why would anybody want to travel out of their country. If you're Simguru telling your players that shame on you. You shouldn't be doing that. You should makes great games and not blame the player for your failure.
Makes me giggle thinking that forcing someone to like the Sims 4 is like forcing someone to like Justin Bieber, it just isn't going to happen. Either people like something or they don't.
Then again not everyone like the Katy Perry pack either and that was considered the worst pack to date. XD Yet there are some that did. Just shows people have different tastes.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
Sims 3 is by far my favorite .but I have also played 2 and 4.i have played 4 since release off and on.i don't like it as much but I do think it might get better with time .the problem with sims 4,if you look at it for what it is missing and not for what it has then you will never be happy .
Because the missing content may not come for a while and most likely won't be as you remember it.though I wish we had toddlers ,seasons ,generations ,ect from its predecessors I also respect what we have already .the beauty of freedom is you can choose which one you play .sims 1,2,3 or 4 .you aren't stuck to one,given that your computer can run all of them.
Many do not live in sims 4's moment .they are always looking for the next juicy content as soon as content is released .im happy cc exists cause for some it adds much more .
I do not hate sims 4 .i simply hope it has a bright future and when it's time is done it will give way to sims 5
Sims 3 is by far my favorite .but I have also played 2 and 4.i have played 4 since release off and on.i don't like it as much but I do think it might get better with time .the problem with sims 4,if you look at it for what it is missing and not for what it has then you will never be happy .
Because the missing content may not come for a while and most likely won't be as you remember it.though I wish we had toddlers ,seasons ,generations ,ect from its predecessors I also respect what we have already .the beauty of freedom is you can choose which one you play .sims 1,2,3 or 4 .you aren't stuck to one,given that your computer can run all of them.
Many do not live in sims 4's moment .they are always looking for the next juicy content as soon as content is released .im happy cc exists cause for some it adds much more .
I do not hate sims 4 .i simply hope it has a bright future and when it's time is done it will give way to sims 5
This is very wrong for most people. And even the guru's and CEO of the company have been heard saying that people that don't like TS4 don't like it because all the EPs aren't there. WRONG!
Most people don't like it because it is a shallow game with very little that appeals to players of the previous games. You know, actual simulations happing in the neighborhood, heck even in the house you are playing. There is no substance to the game, no entertainment, nothing to build upon. If I wanted to play make believe, I certainly wouldn't have spent $60 to do it. The previous games provided longevity. You could start a new game every time OR you could play the same neighborhood for years. Not with this game. The simple fact that relationships reset and culling happens...well, how many days will I actually get out of it?
Sims 3 is by far my favorite .but I have also played 2 and 4.i have played 4 since release off and on.i don't like it as much but I do think it might get better with time .the problem with sims 4,if you look at it for what it is missing and not for what it has then you will never be happy .
Because the missing content may not come for a while and most likely won't be as you remember it.though I wish we had toddlers ,seasons ,generations ,ect from its predecessors I also respect what we have already .the beauty of freedom is you can choose which one you play .sims 1,2,3 or 4 .you aren't stuck to one,given that your computer can run all of them.
Many do not live in sims 4's moment .they are always looking for the next juicy content as soon as content is released .im happy cc exists cause for some it adds much more .
I do not hate sims 4 .i simply hope it has a bright future and when it's time is done it will give way to sims 5
This is very wrong for most people. And even the guru's and CEO of the company have been heard saying that people that don't like TS4 don't like it because all the EPs aren't there. WRONG!
Most people don't like it because it is a shallow game with very little that appeals to players of the previous games. You know, actual simulations happing in the neighborhood, heck even in the house you are playing. There is no substance to the game, no entertainment, nothing to build upon. If I wanted to play make believe, I certainly wouldn't have spent $60 to do it. The previous games provided longevity. You could start a new game every time OR you could play the same neighborhood for years. Not with this game. The simple fact that relationships reset and culling happens...well, how many days will I actually get out of it?
That's true also .its not all about the missing content .the game does have some major flaws such as the ones you pointed out and for a lot of people it kills the game.
I myself rarely play cause the sims lack personality .or rather the way I perceived personality isn't there.everything is too happy .ive seen others complain about it too and it's like they traded personality for emotions .
However,some people don't mind it and enjoy the game anyway.i just hope they might change how personality works but for now we have what we have .
I'm trying to get my head around this idea. This idea that just thinking positive is the key. Let me get this straight. Like Sims 4 = positive. Don't like Sims 4 = negative. Hmmmm. So the idea is that if someone thinks positive a pc game that isn't fun will somehow suddenly become fun. I didn't buy Sims 4 because I thought it was just like Sims 3. I knew it was different. I knew it had loading screens. I was actually excited over the idea of playing a new Sims game (as were most simmers I think). I played Sims 4 for oh, about 200 hours. In a very positive manner too. Found myself getting bored after playing for an hour. Play for an hour. Shut it down. Play for an hour. Shut it down. Why? Because it wasn't exactly like Sims 3? Nope. Because the game play is so shallow that it cannot hold my interest for more than an hour. Am I some young guy with a short attention span? Nope. So if I think positive, that's all it takes to turn Sims 4 into a comprehensive, entertaining, life simulation game? Really?
“Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
― Mark Twain
I'm trying to get my head around this idea. This idea that just thinking positive is the key. Let me get this straight. Like Sims 4 = positive. Don't like Sims 4 = negative. Hmmmm. So the idea is that if someone thinks positive a pc game that isn't fun will somehow suddenly become fun. I didn't buy Sims 4 because I thought it was just like Sims 3. I knew it was different. I knew it had loading screens. I was actually excited over the idea of playing a new Sims game (as were most simmers I think). I played Sims 4 for oh, about 200 hours. In a very positive manner too. Found myself getting bored after playing for an hour. Play for an hour. Shut it down. Play for an hour. Shut it down. Why? Because it wasn't exactly like Sims 3? Nope. Because the game play is so shallow that it cannot hold my interest for more than an hour. Am I some young guy with a short attention span? Nope. So if I think positive, that's all it takes to turn Sims 4 into a comprehensive, entertaining, life simulation game? Really?
Wow I usually just ignore these comments but I couldn't resist. READ THE TOPIC I'm sick of repeating myself. I stated multiple times that it doesn't work for everyone and that it could help. Plus I meant more of a clean slate than anything but I did say that it won't work for everyone since it can at times be way more than an attitude that ruins a game.
I'm kind of shocked by this idea that now even the sims team have made other simmers think that the reason the sims 4 is unappealing is entirely the simmers fault. That the simmer needs to adjust their viewpoint. That the simmer just can't see their "vision." So the simmer thinks "well, the sims team says this game is great so let me try to adjust my viewpoint again and again and convince myself that this game is well made." NOPE.
It's called gaslighting. Ironically I'm actually watching quite a few shows lately involving psychology like Stranger Things and Granite Flats. But yes not much different from what was done with SimCity 2013 and look how well it worked out. Game and studio was shut down. Why I refuse to let them to do the same thing to the Sims. They can shame customers all they want for not liking their products but the golden award won't be far behind if they want to keep pushing blame on customers further. If a game fails or succeeds, they are responsible for it just like any other publicly traded company out there. We will see with time if the vision is the most important than the customer again. I have no idea who is responsible for this and honestly it doesn't matter, but as a company they need to show that they have changed not just repeat past mistakes.
From the SimCity fiasco: "So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn't fit with our vision. We did not focus on the "single city in isolation" that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology."
Instead of providing options for both styles, they only accepted the views of customers that shared their vision while alienating the rest.
Wow! Just remove SimCity and replace it with Sims4, and it's the save dribble they are recycling. smh It's a sad shame really. To completely ignore a whole fan base simply because you think your poop doesn't stink, and you only want to recognize those who will praise and kiss your bum.
Could you imagine the previous games if they hadn't listened to all their fans and took into account what they said and requested?
Sims 3 is by far my favorite .but I have also played 2 and 4.i have played 4 since release off and on.i don't like it as much but I do think it might get better with time .the problem with sims 4,if you look at it for what it is missing and not for what it has then you will never be happy .
Because the missing content may not come for a while and most likely won't be as you remember it.though I wish we had toddlers ,seasons ,generations ,ect from its predecessors I also respect what we have already .the beauty of freedom is you can choose which one you play .sims 1,2,3 or 4 .you aren't stuck to one,given that your computer can run all of them.
Many do not live in sims 4's moment .they are always looking for the next juicy content as soon as content is released .im happy cc exists cause for some it adds much more .
I do not hate sims 4 .i simply hope it has a bright future and when it's time is done it will give way to sims 5
But this is going in with the assumption that the majority of long time players who aren't enjoying Sims 4 have come in with the notion of "Well, it doesn't have this and that, so I'm not going to like it." This is farthest from the truth. Anyone who has been playing since the start, or even came in with Sims 3, knows that a base game is just that, the base. It's not going to have all the other stuff that comes along with EPs and SPs. But a base game is to have a solid foundation which it can build off of. And it shouldn't feel so sparse, so bare, that the player can't find any enjoyment.
I went into the Sims 4 knowing that it was just a base game and I was sorely disappointed with what it offered. Even with the additions, they have made the game better, but it's lacking it's most major feature. And that's actual game play and being a life simulator.
I'm trying to get my head around this idea. This idea that just thinking positive is the key. Let me get this straight. Like Sims 4 = positive. Don't like Sims 4 = negative. Hmmmm. So the idea is that if someone thinks positive a pc game that isn't fun will somehow suddenly become fun. I didn't buy Sims 4 because I thought it was just like Sims 3. I knew it was different. I knew it had loading screens. I was actually excited over the idea of playing a new Sims game (as were most simmers I think). I played Sims 4 for oh, about 200 hours. In a very positive manner too. Found myself getting bored after playing for an hour. Play for an hour. Shut it down. Play for an hour. Shut it down. Why? Because it wasn't exactly like Sims 3? Nope. Because the game play is so shallow that it cannot hold my interest for more than an hour. Am I some young guy with a short attention span? Nope. So if I think positive, that's all it takes to turn Sims 4 into a comprehensive, entertaining, life simulation game? Really?
Wow I usually just ignore these comments but I couldn't resist. READ THE TOPIC I'm sick of repeating myself. I stated multiple times that it doesn't work for everyone and that it could help. Plus I meant more of a clean slate than anything but I did say that it won't work for everyone since it can at times be way more than an attitude that ruins a game.
I understand your intention behind it, and it's true: if you approach something with the mindset that it will just be disappointing, it probably will be. It just sounds off to a lot of people, simply because it's The Sims - meaning that most people did approach it with an open mindset, just like a lot of people preordered the game despite the lack of toddlers or pools. They were in it for the sims games themselves, they were willing to put up with what's missing and to enjoy the game instead. If two years in, they still don't, it just sounds weird to tell them to try and change their attitude. Because they probably didn't start out with the one they have now. Also .. but this may just be me, attitude can generally sound negative Anyway, doesn't mean your intentions were bad, I don't think they were. And again, your point of view generally makes sense, just not to someone who's tried it and is still very, very disappointed ..
Comments
I'm going back to the original OP's statement. I do believe attitude plays a big part in enjoyment of anything.
I too tried 3 again later .. still couldn't play it long (seems like I logged about 14 hours in so far total), but it just doesn't grab me.. however I don't dislike it the way I use too. Some of the quirky stuff made me smile. Either way my new attitude and cultivated openness to it didn't keep me playing it.
I do understand where the OP is coming from though. I have found that if I'm in a bad space in general nothing much is going to appeal to me. That's when I load up the first person shooter games and have at it...
I just can't get behind this idea of attitude being able to shape the enjoyment of the game.
With TS1 and TS2, I never needed anything to enjoy the game. I played so much that I forgot to eat and sleep sometimes. If I didn't like a feature, I modded it until I did find a use for it. There was so much thought that went into the features of each EP that it was a must buy even if I didn't like the theme.
TS3 didn't grasp me at first. They purposely omitted family play in the base game, which was a major setback for me since I play families. I still kept up with news and waited. It wasn't until the later EPs, seasons and supernaturals, that I was finally able to get into the game. Not because of the content, but because if the quality of development. It was how much effort went into the gameplay surrounding the theme. I dont even like any supernaturals in my game ever, but the quality of that EP made me buy it. So eventually I was able to enjoy that game. Not because I changed my attitude and decided to accept a mediocre game, but because the development team started producing a high quality product that I felt was worthy of my time and money.
And now TS4 has fallen even lower in my esteem. I feel that the quality is so low, this game should basically be free with in-app purchases. Because this is not even worthy of the The Sims brand and shouldn't be taken seriously as a part of the franchise. I understand that they are trying to capture a new market or evolve with it, but the reason so many people loved this game in the first place and formed such a large dedicated community for it was because it wasn't like any other game. It gave players the freedom to play it their way, mod it, use the simulations in unintended ways. There were so many different ways to play that it was appealing to mostly everyone. So now to see TS4 in action is just like... 🐸🐸🐸🐸. Where did that greatness go? Where is the development team that pushed boundaries and came up with exceptional ideas. It's not my attitude that is the problem. It's that I had 14 years of experience with teams that put forth a sophisticated level of detail and thought into their games. I have higher expectations for the game and no amount of trying to convince myself to accept less will change that.
Yeah does seem like she is trying her best to clean up forums a bit. I'm so glad about there being a separate speculation section now.
I'm kind of shocked by this idea that now even the sims team have made other simmers think that the reason the sims 4 is unappealing is entirely the simmers fault. That the simmer needs to adjust their viewpoint. That the simmer just can't see their "vision." So the simmer thinks "well, the sims team says this game is great so let me try to adjust my viewpoint again and again and convince myself that this game is well made." NOPE.
We have not had a new Expansion pack released or announced in nearly 10 months. 10 FREAKING MONTHS. I understand that it takes time for these things to be made, but we were getting them every three or four (sometimes even two) months back in TS3 days, and 85% of the time you could tell that the team put a ton of effort into it. Those EPs that were released for the TS3 would take months to fully explore.
At this rate, we are only going to get one expansion pack per year.
The EPs we had for The Sims 4 so far have been the same quality as TS3 ones, and those took 1/2 of the time. I don't know if the engine is harder to manage, but whatever it is it's certainly a problem.
I don't think the team realizes how much potential this game has. If they would stop focusing on Stuff Packs every month and use that time to implement EPs, this game could be even better than TS3. The two EPs we've had so far have been amazing in quality, but there's only two.
We've only had a handful of stuff packs to keep us occupied (Don't get me wrong, these stuff packs are decent, but they were not enough to occupy my interest for ten entire months) this year. And The Dine Out game pack, which was great, but it would only take 1-2 weeks to fully play it out.
TL;DR - TS4's own enemy is it's Stuff Packs.
Well stated! That's what I have been saying in random posts throughout the forum. I don't think the sims 4 is bad, but there is not much to do -- work, socialize, sleep, eat...repeat...repeat...repeat...
We need some diversified activities and some more traits! And the traits should give the sims more personality depth and be less about certain triggers that make them tense.
From the SimCity fiasco:
"So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn't fit with our vision. We did not focus on the "single city in isolation" that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology."
Instead of providing options for both styles, they only accepted the views of customers that shared their vision while alienating the rest.
I'm not saying this to knock the writer of this thread, but just want to remove the emotional element from the conversation.
SIMS 4 is a product, nothing more and nothing less. To me it is a product that has in many ways failed. The main failure is that it has become, a game that hinges on the continued unfulfilled wishes and hopes of many of those who purchase it. Kind of like buying an HD TV, and hoping that someday it will upgrade it's self into a 3D television. Won't happen.
For others, the SIMS4 product is great. They love it, and are delighted with much, if not all of the game. The franchise will continue to strive to please this group. Nothing wrong with that, that's what companies do.
Personally, I find the game tedious, restrictive and profoundly disappointing. ( A far cry from previous games)
Wishing for what could be, hoping for what might be, and then crashing into the reality of what actually is, is a deal breaker for me.
If I have to force myself to enjoy a product, that's kind of a clue that the product has failed. I haven't failed, the product has. Let me repeat this, I have not failed, ( nor have other dissatisfied customers) the PRODUCT HAS FAILED.
So while the franchise will gain new customers, will keep many old customers, they will also lose many customers. But hey, that's just how it goes. Personally I now prefer Bethesda & happily spend money on their products.
That said : I still greatly admire the incredible talent of those who do the nuts and bolts work on turning out content...yes they do a great job. One of the amazing things about the franchise was always the attention to detail. That is still evident, and remains a positive. Frankly, EA, Maxis and whoever the honcho is currently ( and responsible for TS4 "vision") owe a debt of thanks to the staff for whatever success this game enjoys.
LOL that's funny. Pretty sure I've played over 30 hours of it, trying to like it and getting into it. With no luck.
Yep, that's pretty much what this thread is revolving around. Definition for anyone who's interested.
con·fir·ma·tion bi·as
noun
noun: confirmation bias
the tendency to interpret new evidence as confirmation of one's existing beliefs or theories.
If everybody was same in the world. The world would be a boring world. If everything looked the same why would anybody want to travel out of their country. If you're Simguru telling your players that shame on you. You shouldn't be doing that. You should makes great games and not blame the player for your failure.
Then again not everyone like the Katy Perry pack either and that was considered the worst pack to date. XD Yet there are some that did. Just shows people have different tastes.
Because the missing content may not come for a while and most likely won't be as you remember it.though I wish we had toddlers ,seasons ,generations ,ect from its predecessors I also respect what we have already .the beauty of freedom is you can choose which one you play .sims 1,2,3 or 4 .you aren't stuck to one,given that your computer can run all of them.
Many do not live in sims 4's moment .they are always looking for the next juicy content as soon as content is released .im happy cc exists cause for some it adds much more .
I do not hate sims 4 .i simply hope it has a bright future and when it's time is done it will give way to sims 5
This is very wrong for most people. And even the guru's and CEO of the company have been heard saying that people that don't like TS4 don't like it because all the EPs aren't there. WRONG!
Most people don't like it because it is a shallow game with very little that appeals to players of the previous games. You know, actual simulations happing in the neighborhood, heck even in the house you are playing. There is no substance to the game, no entertainment, nothing to build upon. If I wanted to play make believe, I certainly wouldn't have spent $60 to do it. The previous games provided longevity. You could start a new game every time OR you could play the same neighborhood for years. Not with this game. The simple fact that relationships reset and culling happens...well, how many days will I actually get out of it?
That's true also .its not all about the missing content .the game does have some major flaws such as the ones you pointed out and for a lot of people it kills the game.
I myself rarely play cause the sims lack personality .or rather the way I perceived personality isn't there.everything is too happy .ive seen others complain about it too and it's like they traded personality for emotions .
However,some people don't mind it and enjoy the game anyway.i just hope they might change how personality works but for now we have what we have .
― Mark Twain
Wow I usually just ignore these comments but I couldn't resist. READ THE TOPIC I'm sick of repeating myself. I stated multiple times that it doesn't work for everyone and that it could help. Plus I meant more of a clean slate than anything but I did say that it won't work for everyone since it can at times be way more than an attitude that ruins a game.
Wow! Just remove SimCity and replace it with Sims4, and it's the save dribble they are recycling. smh It's a sad shame really. To completely ignore a whole fan base simply because you think your poop doesn't stink, and you only want to recognize those who will praise and kiss your bum.
Could you imagine the previous games if they hadn't listened to all their fans and took into account what they said and requested?
But this is going in with the assumption that the majority of long time players who aren't enjoying Sims 4 have come in with the notion of "Well, it doesn't have this and that, so I'm not going to like it." This is farthest from the truth. Anyone who has been playing since the start, or even came in with Sims 3, knows that a base game is just that, the base. It's not going to have all the other stuff that comes along with EPs and SPs. But a base game is to have a solid foundation which it can build off of. And it shouldn't feel so sparse, so bare, that the player can't find any enjoyment.
I went into the Sims 4 knowing that it was just a base game and I was sorely disappointed with what it offered. Even with the additions, they have made the game better, but it's lacking it's most major feature. And that's actual game play and being a life simulator.
I understand your intention behind it, and it's true: if you approach something with the mindset that it will just be disappointing, it probably will be. It just sounds off to a lot of people, simply because it's The Sims - meaning that most people did approach it with an open mindset, just like a lot of people preordered the game despite the lack of toddlers or pools. They were in it for the sims games themselves, they were willing to put up with what's missing and to enjoy the game instead. If two years in, they still don't, it just sounds weird to tell them to try and change their attitude. Because they probably didn't start out with the one they have now. Also .. but this may just be me, attitude can generally sound negative