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Barrier to Entry System Tutorial - From Basic to Mind Blowing

«13
I've been playing around with the Barrier to Entry System for the better part of the afternoon, and I feel confident that I've figure out how to use the system at all the various levels. As such, I'm passing this knowledge on to the rest of the community.

Keep in mind that the system does require some very simple logical thinking. I'm not the brightest bulb in the box, as there were several errors that I found as a result of how the commands work, but eventually, you'll be able to see how to set up your Barrier to Entry locks in order to perform the way you want them to.

Let's begin...

___________________________________________

LEVEL: Basic
How the Locking System Works

As described in the Store's Manual for the system, you can set up to four ( 4 ) different lock settings. Each one allows or excludes a specific kind of Sim based on the individual settings of the lock.

Within these four settings are two conditions: a primary and a secondary.

The Primary Condition is the first setting you pick for an open lock setting. This is the most basic locking filter and will be used to determine who can access an area through the Barrier to Entry System.
Example wrote:
"Allow Only Sims with Red Tickets"

This setting will only allow Sims who have purchased a Red Ticket.

The Secondary Condition is an optional sub-setting that affects the Primary Condition that results in a more specific filter.
Example wrote:
"Allow Only Sims with Red Tickets who are also Young Adults and Older"

This setting will only allow Sims who have purchased a Red Ticket and are at least Young Adults.

These conditions also work with the Exclude settings.
Example wrote:
"Exclude Only Human Sims who are also Teen and Younger"

This setting will prevent Human Sims ages Teen and Younger from accessing the area. All other races Teen and Younger can access the area.

At this level, it is recommended that you use only one lock slot to test out how the various filters work. Once you have a general understanding of the system, you can actually set up some really interesting but complicated lock settings using the remaining slots.

___________________________________________

LEVEL: Advance
Two Locks Are Better Than One

While one lock is great, things can get interesting if you start to use two or more lock settings. Just like at the Basic level, you can set the other lock settings based on whatever Primary and Secondary condition you would like to have for that particular access point.

IT IS IMPORTANT TO NOTE that if a Sim matches any of the Allow/Exclude settings in a lock combination, they will be granted/blocked access.
Example wrote:
1. Allow Only Red Ticket Holders who are also Human
2. Allow Only Young Adults
Under this setting, any Sim who is Human has to have a Red Ticket in order to pass regardless of age. The second lock does not prevent Teens and Younger from accessing the area if they bought a Red Ticket and are human. At the same time, the second lock allows Young Adult Sims access to the area without the need to buy a red ticket and regardless of race.

Here's how we fix this problem:
Example wrote:
1. Allow Only Red Ticket Holders who are also Human
2. Exclude Sims Age Teen and Younger
What happens here is that the only ones able to access the area now are Sims who are Human and have bought a Red Ticket. The secondary condition of the first lock setting also prevents any Sim who is not Human from using their Red Ticket to access the area. And since buying a Red Ticket is the primary condition of the first lock, any Sim that doesn't have one can't access the area no matter what. The second lock prevents any human Sim ages Teen and younger from entering that area even if they have a Red Ticket. This is because the Exclude Setting takes priority over the Allow Setting.

But don't think you have to have an Exclude setting in order to prevent certain Sims from accessing your lot! Here's a fun example of how to Exclude while using only the Allow option.
Example wrote:
1. Allow Only Female Sims who are also Adult and Older
2. Allow Only Male Sims who are also Young Adult Only
So what's happening with this lock combination?

Basically, any female Sim who is at the Adult age or older is allowed in, as well as any male Sim who is at the Young Adult age. Female Sims who are Young Adult and younger aren't allowed access; male Sims who are NOT Young Adults are also blocked from entering.

Again, if a Sim qualifies for any of the lock settings, they are either granted or denied access to the area accordingly.

___________________________________________

LEVEL: Head Spinning
Party of Three

Adding a third lock to a turnstile with the Barrier to Entry system can get a little more complicated depending on what you are doing. For this one, let's use an example from the Store itself: The Bachelorette Party with male Werewolves and no Zombies.

The suggested lock setting is this:
Example wrote:
1. Allow Only Female Sims that are also Young Adult and Older
2. Allow Only Male Sims that are also Werewolves
3. Exclude Zombies

Since the system dictates that a Sim must meet a requirement from ANY of the lock settings in order to be granted/denied access, let's break this down to its most specific points.
Breakdown wrote:
Allow Only Female Sims that are also Young Adult and Older - The Primary Condition is that your Sim must be female, with the Secondary Condition that she be at least Young Adult or older, in order to enter. Female Sims ages Teen and younger are denied access. This is regardless of race.

Allow Only Male Sims that are also Werewolves - The Primary Condition is that your Sim must be male, with the Secondary Condition that he must be a Werewolf, in order to enter. Males who are any other race are denied access. This is regardless of age.

Exclude Zombies - The Primary Condition is that if your Sim is a Zombie, they are not allowed to enter. There is no Secondary Condition, which means this applies to all zombies of both genders and all ages.
Ultimately this is what we have going on. This party lets in Sims of both genders. The female pool are Sims who are strictly Young Adult or older. Some of them Humans, some of them Witches, maybe even a few Mummies; but they are all Female Young Adults or older. The male pool are Sims who are strictly Werewolves, but the age is anywhere between toddler to senior citizen. However, nobody in the party is a Zombie.

Let's try another example.

Lucky Palms wants to open a casino with a cover charge based on what games you play. The owner has decided that if you play in the Slots area of the casino, you need a Blue Ticket. If you play on the Blackjack Table area, you need a Red Ticket. But if you want to play in BOTH areas, you need to buy a Green Ticket. However, the owner also has gotten wind that Simbots are invading the town and destroying all the Slots and Blackjack Tables they see for scraps! How do we set these gates?

Even though this scenario features two different gates, both gates require three lock settings. The first lock will be area specific. The second lock will be to give access to both areas. The third lock will be to prevent Simbots from entering.

Here's what the Slots area lock would look like:
Example wrote:
1. Allow Only Blue Ticket Holders
2. Allow Only Green Ticket Holders
3. Exclude Simbots

And here's the Blackjack area lock:
Example wrote:
1. Allow Only Red Ticket Holders
2. Allow Green Ticket Holders
3. Exclude Simbots

With both these gates, any Sim who bought a Green Ticket has access to both those areas. Sims who only bought a Blue or Red Ticket can only access the areas they are allowed to. Simbots are denied access to both areas even if they bought any of the access tickets. Why? The Barrier to Entry System prioritizes Exclusions over Allowances.

This is the most complicated most builders will get with their lots using the Barrier to Entry System.

___________________________________________

LEVEL: Mind Blowing
Knowing Your Limits for Maximum Security

WARNING: THIS SECTION IS RESERVED ONLY FOR THOSE WHO ARE FOOLISHLY AMBITIOUS AND/OR KNOW WHAT THEY ARE DOING. DO NOT ATTEMPT TO USE FOUR LOCK SETTINGS UNLESS YOU HAVE A FIRM UNDERSTANDING AS TO HOW THE SYSTEM WORKS. CERTAIN COMBINATIONS UNDER A FOUR-LOCK SETTING CAN AND WILL CAUSE ERRORS IF THE COMMAND LOGIC DOES NOT MAKE SENSE.


Now that that's out of the way, let's address some scenarios that would warrant using the maximum number of lock slots available with the Barrier to Entry system.

The Supernatural Hangouts in Moonlight Falls are getting sick of Humans coming into their venues and want to keep them out. They also don't like the fact that some irresponsible parents are bringing in their children as well, mostly because their Imaginary Friends keep messing things up by acting rudely. And then there's the Aliens!!

What would be the lock setting?

Well, for starters, this is pretty much an all-Exclusion setting since they want to keep several "undesired" out. And with such broad strokes, it's pretty easy to see what the four settings would be. The lock would be set like this:
Answer wrote:
1. Exclude Humans
2. Exclude Teens and Younger
3. Exclude Imaginary Friends
4. Exclude Aliens
The three races being excluded are Humans, Imaginary Friends, and Aliens. Doesn't matter how old they are or what gender they are; if they are one of those three races, they are not getting in. With the "Exclude Teens and Younger" lock not having a Secondary Condition, this age restriction applies to all the races that are allowed into the venue. This means no Teenage Werewolves allowed into the Supernatural Hangout anymore.

Pretty easy, right? Let's try a more difficult one.

A Bridgeport Teen Club is about to open, but they want to keep out the Vampire population, unless they are at least a prominent Celebrity. If the Teen Vampires really want in, they will have to buy a Red Ticket. But word on the streets is that werewolves are moving in, and the new Teen Club doesn't want to mess with those kind.

So what are the settings?

You have an obvious age requirement for who can be allowed in, as well as an obvious Exclude setting. But the Vampire one is kind of a head scratcher. One would think this would be the appropriate setting:
Example wrote:
1. Allow Only Teenage Sims
2. Allow Vampires that are also Celebrity Level 5
3. Allow Vampires that are also Red Ticket Holders
4. Exclude Werewolves
Now how do you think this lock setting would work?

If you came to the realization that the Vampire race would be able to be admitted in regardless of age, you'd be correct in finding the flaw in this design. The scenario would be impossible to execute due to the fact that if a Sim qualifies for any of the lock settings, they are granted/denied access. Because you are only allowed a maximum of four slots and two conditionary settings per lock, it is impossible to create a lock specifically for Teen Vampires who buy Red Tickets.

So what are you suppose to do now? You have to ultimately compromise. Here's one example of how to do that:
Example wrote:
1. Allow Only Red Ticket Holders that are also Teenage Sims
2. Allow Vampires that are also Teenage Sims
3. Allow Celebrity Level 5 Sims that are also Teenage Sims
4. Exclude Werewolves

The redundant Secondary Condition of Teenage Sims insures that only Teenagers are allowed into the venue. If a Teen is not a Level 5 Celebrity or a Vampire, they have to buy a Red Ticket to get in. Werewolves still can't get into the club even if they bought a ticket. Bridgeport can open its Teen Club now, and all that's changed in the scenario is who has to buy a Red Ticket in order to get in.

But wouldn't a Level 5 Celebrity Teenage Werewolf get into the club under this setting? No. The Barrier to Entry system prioritizes Exclusions first over Allowances. Since there is a command that excludes Werewolves, that blocks any qualifications they may have had that allowed them to enter the lot. This is why the Exclude option is so important to your settings. If there was no Exclude setting, any Sim that qualified for the Allow settings would be granted access.

___________________________________________

TL : DR
The Important Points of This Tutorial
    If a Sim meets any of the requirements allowing access to or blocking the use of a Barrier to Entry door/gate, they will be given or denied access as such.
    The Exclude setting takes priority over the Allow setting.

___________________________________________

Thank you for reading this, and I hope it is as accurate and helpful to you as humanly possible. The only ones that know the system better than myself are the ones that designed it. This is just a tutorial I drafted up based on hours upon hours of playing around with the settings.

Comments

  • Options
    TRajahTRajah Posts: 2,403 Member
    edited March 2013
    Wow, that's a *really* good tutorial. It should be stickied somewhere. Have you posted this in the creative corner?
  • Options
    bethp62bethp62 Posts: 147 Member
    edited March 2013
    Thank you so much for sharing this info. I haven't tinkered with the system yet, but I'm sure going to come back and refer to this when the time comes! Great info!! :D
  • Options
    citytubecitytube Posts: 458 Member
    edited March 2013
    Very nice tutorial. One question:

    I made a theater, and had one area with the gates set to...young adults and adults only. I was using this to keep kids and teens out of the bar area. No tickets were required.

    So I placed my bars, two of them, some dance stuff, and added to more screens, off of the bar, for the sims to be able to enjoy a movie there, for free...once again no tickets required.

    Suddenly my bars stopped serving food...I got very few drink options...I pulled any mods that controlled my bars, and it still happened. I cleaned my cache files, and the world cache files, and it still happened. I tried it on two different worlds, the bars, in all community lots, were not offering food.

    I put the mods back in, took out the gates that controlled the entry into the bar area, that the NPCs had to pass through, in order to work the bars...The bars worked correctly, offering the drinks and letting my sims order food. It seemed having the NPC's having to go through the gate, to get to the bars to work, broke the bars through out the entire town....Has this happened to anyone else, or am I special?
  • Options
    danivixendanivixen Posts: 4,254 New Member
    edited March 2013
    A quick question, as I haven't been able to find the answer on the forums:

    What do the different ticket colors do? Thanks!
  • Options
    CinderellimouseCinderellimouse Posts: 19,380 Member
    edited March 2013
    Great tutorial, thanks ZeekSlider! It clears a few bits up. :D

    danivixen, the different colour tickets allow you to set up barriers for different areas.
  • Options
    maria_loves_alexmaria_loves_alex Posts: 9,054 Member
    edited March 2013
    Wow! very thorough, I can see a lot of work went into it :thumbup: thank you, this will come in handy for me one day
    My Page: http://mypage.thesims3.com/mypage/maria_loves_alex

    Follow me on the Sims 4 Gallery - ID 'MariannaSims'
  • Options
    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    citytube wrote:
    Very nice tutorial. One question:

    I made a theater, and had one area with the gates set to...young adults and adults only. I was using this to keep kids and teens out of the bar area. No tickets were required.

    So I placed my bars, two of them, some dance stuff, and added to more screens, off of the bar, for the sims to be able to enjoy a movie there, for free...once again no tickets required.

    Suddenly my bars stopped serving food...I got very few drink options...I pulled any mods that controlled my bars, and it still happened. I cleaned my cache files, and the world cache files, and it still happened. I tried it on two different worlds, the bars, in all community lots, were not offering food.

    I put the mods back in, took out the gates that controlled the entry into the bar area, that the NPCs had to pass through, in order to work the bars...The bars worked correctly, offering the drinks and letting my sims order food. It seemed having the NPC's having to go through the gate, to get to the bars to work, broke the bars through out the entire town....Has this happened to anyone else, or am I special?

    It's not uncommon for there to be compatibility issues with other objects. The most famous one goes to the Fountain of Youth and the Spellbook not playing nice with each other for the longest time.

    I'm actually kind of surprised to learn that Bartenders couldn't do their jobs if they had to pass through the gates. I'll test that on my own later.
  • Options
    10eliblue10eliblue Posts: 2,280 New Member
    edited March 2013
    My head is spinning as slow as these Fans. But really, this is grand. Now I want it!
  • Options
    danivixendanivixen Posts: 4,254 New Member
    edited March 2013
    Great tutorial, thanks ZeekSlider! It clears a few bits up. :D

    danivixen, the different colour tickets allow you to set up barriers for different areas.

    Ooh, ok. Thanks!
  • Options
    damong63damong63 Posts: 540 Member
    edited March 2013
    I just bookmarked this.
  • Options
    SimGuruCopelandSimGuruCopeland Posts: 741 Member
    edited March 2013
    danivixen wrote:
    Great tutorial, thanks ZeekSlider! It clears a few bits up. :D

    danivixen, the different colour tickets allow you to set up barriers for different areas.

    Ooh, ok. Thanks!

    You can also use them to charge more Simoleons to a given area. For example, requiring the purchase of a Red AND Green tickets.
  • Options
    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    danivixen wrote:
    Great tutorial, thanks ZeekSlider! It clears a few bits up. :D

    danivixen, the different colour tickets allow you to set up barriers for different areas.

    Ooh, ok. Thanks!

    You can also use them to charge more Simoleons to a given area. For example, requiring the purchase of a Red AND Green tickets.
    "Allow Only Red Ticket Holders that are also Green Ticket Holders?" Interesting, but I don't know what I would charge $20 for.
  • Options
    Monet11Monet11 Posts: 1,422 Member
    edited March 2013
    Thank you for all your hard work in making this tutorial! Nice job!
  • Options
    PsychoChick966PsychoChick966 Posts: 1,792 Member
    edited March 2013
    ZeekSlider wrote:
    I've been playing around with the Barrier to Entry System for the better part of the afternoon, and I feel confident that I've figure out how to use the system at all the various levels. As such, I'm passing this knowledge on to the rest of the community.

    Keep in mind that the system does require some very simple logical thinking. I'm not the brightest bulb in the box, as there were several errors that I found as a result of how the commands work, but eventually, you'll be able to see how to set up your Barrier to Entry locks in order to perform the way you want them to.

    Let's begin...

    ___________________________________________

    LEVEL: Basic
    How the Locking System Works

    As described in the Store's Manual for the system, you can set up to four ( 4 ) different lock settings. Each one allows or excludes a specific kind of Sim based on the individual settings of the lock.

    Within these four settings are two conditions: a primary and a secondary.

    The Primary Condition is the first setting you pick for an open lock setting. This is the most basic locking filter and will be used to determine who can access an area through the Barrier to Entry System.
    Example wrote:
    "Allow Only Sims with Red Tickets"

    This setting will only allow Sims who have purchased a Red Ticket.

    The Secondary Condition is an optional sub-setting that affects the Primary Condition that results in a more specific filter.
    Example wrote:
    "Allow Only Sims with Red Tickets who are also Young Adults and Older"

    This setting will only allow Sims who have purchased a Red Ticket and are at least Young Adults.

    These conditions also work with the Exclude settings.
    Example wrote:
    "Exclude Only Human Sims who are also Teen and Younger"

    This setting will prevent Human Sims ages Teen and Younger from accessing the area. All other races Teen and Younger can access the area.

    At this level, it is recommended that you use only one lock slot to test out how the various filters work. Once you have a general understanding of the system, you can actually set up some really interesting but complicated lock settings using the remaining slots.

    ___________________________________________

    LEVEL: Advance
    Two Locks Are Better Than One

    While one lock is great, things can get interesting if you start to use two or more lock settings. Just like at the Basic level, you can set the other lock settings based on whatever Primary and Secondary condition you would like to have for that particular access point.

    IT IS IMPORTANT TO NOTE that if a Sim matches any of the Allow/Exclude settings in a lock combination, they will be granted/blocked access.
    Example wrote:
    1. Allow Only Red Ticket Holders who are also Human
    2. Allow Only Young Adults
    Under this setting, any Sim who is Human has to have a Red Ticket in order to pass regardless of age. The second lock does not prevent Teens and Younger from accessing the area if they bought a Red Ticket and are human. At the same time, the second lock allows Young Adult Sims access to the area without the need to buy a red ticket and regardless of race.

    Here's how we fix this problem:
    Example wrote:
    1. Allow Only Red Ticket Holders who are also Human
    2. Exclude Sims Age Teen and Younger
    What happens here is that the only ones able to access the area now are Sims who are Human and have bought a Red Ticket. The secondary condition of the first lock setting also prevents any Sim who is not Human from using their Red Ticket to access the area. And since buying a Red Ticket is the primary condition of the first lock, any Sim that doesn't have one can't access the area no matter what. The second lock prevents any human Sim ages Teen and younger from entering that area even if they have a Red Ticket. This is because the Exclude Setting takes priority over the Allow Setting.

    But don't think you have to have an Exclude setting in order to prevent certain Sims from accessing your lot! Here's a fun example of how to Exclude while using only the Allow option.
    Example wrote:
    1. Allow Only Female Sims who are also Adult and Older
    2. Allow Only Male Sims who are also Young Adult Only
    So what's happening with this lock combination?

    Basically, any female Sim who is at the Adult age or older is allowed in, as well as any male Sim who is at the Young Adult age. Female Sims who are Young Adult and younger aren't allowed access; male Sims who are NOT Young Adults are also blocked from entering.

    Again, if a Sim qualifies for any of the lock settings, they are either granted or denied access to the area accordingly.

    ___________________________________________

    LEVEL: Head Spinning
    Party of Three

    Adding a third lock to a turnstile with the Barrier to Entry system can get a little more complicated depending on what you are doing. For this one, let's use an example from the Store itself: The Bachelorette Party with male Werewolves and no Zombies.

    The suggested lock setting is this:
    Example wrote:
    1. Allow Only Female Sims that are also Young Adult and Older
    2. Allow Only Male Sims that are also Werewolves
    3. Exclude Zombies

    Since the system dictates that a Sim must meet a requirement from ANY of the lock settings in order to be granted/denied access, let's break this down to its most specific points.
    Breakdown wrote:
    Allow Only Female Sims that are also Young Adult and Older - The Primary Condition is that your Sim must be female, with the Secondary Condition that she be at least Young Adult or older, in order to enter. Female Sims ages Teen and younger are denied access. This is regardless of race.

    Allow Only Male Sims that are also Werewolves - The Primary Condition is that your Sim must be male, with the Secondary Condition that he must be a Werewolf, in order to enter. Males who are any other race are denied access. This is regardless of age.

    Exclude Zombies - The Primary Condition is that if your Sim is a Zombie, they are not allowed to enter. There is no Secondary Condition, which means this applies to all zombies of both genders and all ages.
    Ultimately this is what we have going on. This party lets in Sims of both genders. The female pool are Sims who are strictly Young Adult or older. Some of them Humans, some of them Witches, maybe even a few Mummies; but they are all Female Young Adults or older. The male pool are Sims who are strictly Werewolves, but the age is anywhere between toddler to senior citizen. However, nobody in the party is a Zombie.

    Let's try another example.

    Lucky Palms wants to open a casino with a cover charge based on what games you play. The owner has decided that if you play in the Slots area of the casino, you need a Blue Ticket. If you play on the Blackjack Table area, you need a Red Ticket. But if you want to play in BOTH areas, you need to buy a Green Ticket. However, the owner also has gotten wind that Simbots are invading the town and destroying all the Slots and Blackjack Tables they see for scraps! How do we set these gates?

    Even though this scenario features two different gates, both gates require three lock settings. The first lock will be area specific. The second lock will be to give access to both areas. The third lock will be to prevent Simbots from entering.

    Here's what the Slots area lock would look like:
    Example wrote:
    1. Allow Only Blue Ticket Holders
    2. Allow Only Green Ticket Holders
    3. Exclude Simbots

    And here's the Blackjack area lock:
    Example wrote:
    1. Allow Only Red Ticket Holders
    2. Allow Green Ticket Holders
    3. Exclude Simbots

    With both these gates, any Sim who bought a Green Ticket has access to both those areas. Sims who only bought a Blue or Red Ticket can only access the areas they are allowed to. Simbots are denied access to both areas even if they bought any of the access tickets. Why? The Barrier to Entry System prioritizes Exclusions over Allowances.

    This is the most complicated most builders will get with their lots using the Barrier to Entry System.

    ___________________________________________

    LEVEL: Mind Blowing
    Knowing Your Limits for Maximum Security

    WARNING: THIS SECTION IS RESERVED ONLY FOR THOSE WHO ARE FOOLISHLY AMBITIOUS AND/OR KNOW WHAT THEY ARE DOING. DO NOT ATTEMPT TO USE FOUR LOCK SETTINGS UNLESS YOU HAVE A FIRM UNDERSTANDING AS TO HOW THE SYSTEM WORKS. CERTAIN COMBINATIONS UNDER A FOUR-LOCK SETTING CAN AND WILL CAUSE ERRORS IF THE COMMAND LOGIC DOES NOT MAKE SENSE.


    Now that that's out of the way, let's address some scenarios that would warrant using the maximum number of lock slots available with the Barrier to Entry system.

    The Supernatural Hangouts in Moonlight Falls are getting sick of Humans coming into their venues and want to keep them out. They also don't like the fact that some irresponsible parents are bringing in their children as well, mostly because their Imaginary Friends keep messing things up by acting rudely. And then there's the Aliens!!

    What would be the lock setting?

    Well, for starters, this is pretty much an all-Exclusion setting since they want to keep several "undesired" out. And with such broad strokes, it's pretty easy to see what the four settings would be. The lock would be set like this:
    Answer wrote:
    1. Exclude Humans
    2. Exclude Teens and Younger
    3. Exclude Imaginary Friends
    4. Exclude Aliens
    The three races being excluded are Humans, Imaginary Friends, and Aliens. Doesn't matter how old they are or what gender they are; if they are one of those three races, they are not getting in. With the "Exclude Teens and Younger" lock not having a Secondary Condition, this age restriction applies to all the races that are allowed into the venue. This means no Teenage Werewolves allowed into the Supernatural Hangout anymore.

    Pretty easy, right? Let's try a more difficult one.

    A Bridgeport Teen Club is about to open, but they want to keep out the Vampire population, unless they are at least a prominent Celebrity. If the Teen Vampires really want in, they will have to buy a Red Ticket. But word on the streets is that werewolves are moving in, and the new Teen Club doesn't want to mess with those kind.

    So what are the settings?

    You have an obvious age requirement for who can be allowed in, as well as an obvious Exclude setting. But the Vampire one is kind of a head scratcher. One would think this would be the appropriate setting:
    Example wrote:
    1. Allow Only Teenage Sims
    2. Allow Vampires that are also Celebrity Level 5
    3. Allow Vampires that are also Red Ticket Holders
    4. Exclude Werewolves
    Now how do you think this lock setting would work?

    If you came to the realization that the Vampire race would be able to be admitted in regardless of age, you'd be correct in finding the flaw in this design. The scenario would be impossible to execute due to the fact that if a Sim qualifies for any of the lock settings, they are granted/denied access. Because you are only allowed a maximum of four slots and two conditionary settings per lock, it is impossible to create a lock specifically for Teen Vampires who buy Red Tickets.

    So what are you suppose to do now? You have to ultimately compromise. Here's one example of how to do that:
    Example wrote:
    1. Allow Only Red Ticket Holders that are also Teenage Sims
    2. Allow Vampires that are also Teenage Sims
    3. Allow Celebrity Level 5 Sims that are also Teenage Sims
    4. Exclude Werewolves

    The redundant Secondary Condition of Teenage Sims insures that only Teenagers are allowed into the venue. If a Teen is not a Level 5 Celebrity or a Vampire, they have to buy a Red Ticket to get in. Werewolves still can't get into the club even if they bought a ticket. Bridgeport can open its Teen Club now, and all that's changed in the scenario is who has to buy a Red Ticket in order to get in.

    But wouldn't a Level 5 Celebrity Teenage Werewolf get into the club under this setting? No. The Barrier to Entry system prioritizes Exclusions first over Allowances. Since there is a command that excludes Werewolves, that blocks any qualifications they may have had that allowed them to enter the lot. This is why the Exclude option is so important to your settings. If there was no Exclude setting, any Sim that qualified for the Allow settings would be granted access.

    ___________________________________________

    TL : DR
    The Important Points of This Tutorial
      If a Sim meets any of the requirements allowing access to or blocking the use of a Barrier to Entry door/gate, they will be given or denied access as such.
      The Exclude setting takes priority over the Allow setting.

    ___________________________________________

    Thank you for reading this, and I hope it is as accurate and helpful to you as humanly possible. The only ones that know the system better than myself are the ones that designed it. This is just a tutorial I drafted up based on hours upon hours of playing around with the settings.


    Oh man, you made me use my brain today!!! The smoke is making me cough! ;-) Thanks for posting. :-)
  • Options
    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    Please don't quote the first post. I should have made that more clear.
  • Options
    evclm6evclm6 Posts: 458 Member
    edited March 2013
    Thanks for this great info and all your hard work!
  • Options
    LadyLaFleurLadyLaFleur Posts: 2,185 Member
    edited March 2013
    This is deserving of a bump. It should be stickied. :)
    "This game lends itself to certain abuses." - Calvin
  • Options
    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    This is deserving of a bump. It should be stickied. :)
    I'm kind of surprised it hasn't been stickied yet. I mean, a SimGuru did reply in this thread, so why not stickie it at the same time?
  • Options
    PansWooPansWoo Posts: 79 Member
    edited March 2013
    This is a great tutorial. I can understand not wanting to let children and teens into certain area's but why would you not want to include all adults?

    Pans
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    PansWoo wrote:
    This is a great tutorial. I can understand not wanting to let children and teens into certain area's but why would you not want to include all adults?

    Pans
    Teen Clubs. I mean, the last thing you want in a teen club area is a YA, be it an older sibling or a parent.

    Then there are age specific areas for adults as well, such as designing a gambling area that only allows Elders to play so that none of the young hot-shot high-rollers can take their slot machines.

    Right now, I designed a basement lab in a public building that's only accessible to Young Adults so they can get a head start on the Science Skill if they want.
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    Just a bump for the morning.

    If you are on Spring Break this week and are thinking about buying these PCIs, have fun learning how to use them!
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    ReachsimsReachsims Posts: 7,932 Member
    edited March 2013
    Thanks so much for this tutorial, Zeek! This helps so much in thoroughly understanding this new barrier system. I can't wait to use it. What an analytic mind you have! I appreciate the time you spent on this and putting your post together. :D
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    It's been a while since this thread got any attention, so if you are still considering buying the new lock system, here's a bump for the tutorial.
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    kittana514kittana514 Posts: 1,413 Member
    edited March 2013
    While i haven't done anything with the new entry system yet, i have been in the planning stage. i've bookmarked your thread for reference. Thanks so much for the work you put into this.

    >^-,-^<
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    clubersclubers Posts: 7,958 Member
    edited March 2013
    Hey, just wondering, if a sim has alien genetics but they don't have powers will they still be excluded from the "exclude aliens" setting?
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