Hi. So, I think there may be a problem with my Sims' moodlet timers. When a motive is low enough to bring a negative moodlet, and they start to fill that motive, the timer will actually count up. The moodlet will still go away, but the time remaining for that moodlet will become longer. Is this common? Fixable?
Be safe.
0
Comments
NRaas has moved!
Our new site is at http://nraas.net