I want a testset to fail if the lot is a retail lot. I have discovered:
<U n="retail_test" line="1562">
<V n="retail_test" t="retail_open_test" line="1563">
<U n="retail_open_test" line="1569">
<T n="is_open" line="1570">False</T>
</U>
</V>
</U>
But that won't do it. The test will fail if it's an open retail lot, but it will also fail if it's not a retail lot at all, which isn't the way round I want it. Is there a way to negate the entire test instead of the is_open being false, if I can change that to True and then add a negate to the whole thing so it fails if it is a retail lot at all.
Is there no simple testset for lot type? I couldn't find one.
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But it doesn't seem to work, they still rush over to chat to each other. Any clues?
<T n="allow_autonomous">False</T>
I assumed this particular file would not be relevant to autonomous chat?
And it occurred to me I wondered if maybe the interaction was not totally autonomous (after all I had been keeping their social fully green with the mailbox cheat) so I wondered if maybe they were being pushed into finding someone to chat with so it wasn't autonomous or player-directed but actually situation-directed.