Forum Announcement, Click Here to Read More From EA_Cade.

.bt Request: World Texture Map (0x9063660D)

I've managed to successfully edit the world lighting in the .world files. Next, I'd like to learn how to edit the terrain textures per-world, which would allow for a great level of customization.

I know that the textures are stored in resource type 0x9063660D, but I'll need a .bt file to reverse engineer it.

@SimGuruModSquad @SimGuruEugi

Comments

  • Options
    SimGuruModSquadSimGuruModSquad Posts: 597 Member
    Request received.

    It's too bad you needed to write a tool to patch the world files. World files are loaded a bit specially which is why they don't work super well with the Mods folder. Perhaps we could look in the Mods folder for files named "worldname.*.world" when loading a world to allow there to be world specific mods that override records in .world files.

    -SGMS
  • Options
    ZerbuZerbu Posts: 3,457 Member
    That would definitely be handy. :)
  • Options
    SimGuruModSquadSimGuruModSquad Posts: 597 Member
    Hi @Zerbu, format for 0X9063660D posted.

    -SGMS
Sign In or Register to comment.
Return to top