I really want to see a lot of those already said like the farmer and teacher. I'd also like an interactive daycare though like TS3. There is currently a part-time daycare career, but nothing full-time or interactive. I also wish you could hold more than one career at a time. Why not have a couple of acting gigs and something else?
> @So_Money said: > Also, a Farmer career as part of a agricultural pack.
They should add a farm pack so we can large farms and employ people to work on your farm or house hold can. They could add a new world with bigger lots so you have more space to farm and they could expand the gardening skill more than what Seasons did. You could specialize your farm like just flowers or just vegetable or just do anything and even keep livestock like cows and sheep and with that one new pack for arts and crafts you can use the wool from the sheep to make yarn and stuff.
I would really love a musical theatre career maybe in the same format as the acting career only you can choose when you move onto another job.
Me too! I think a playable musical theatre career would be best, but it would also be great to just have it with the other performer options.
Playable teacher would also be awesome, but especially if it came with playable school for the kids.
One thing I REALLY want is to be able to have the careers that you see other people with in the game, and to have them be playable. Some examples are mail deliverer, librarian, landlord (although then renting out apartments would have to be a thing), nanny, or maid. especially if my teens could be weekend nannies.
It seems the general agreement is that people want more playable careers. Here are all the amounts of interest for every career (I grouped some together when they were similar)!
At the top with 20 mentions: TEACHER! People want a playable teacher career for elementary and high school as well as playable school for the kids and teens.
Second, with 12 mentions: ARCHITECT! People want this to be playable as well with options to actually design and build buildings/lots as part of the career. Maybe with special lot types you unlock to build as your career advances.
Third are ROCK STAR/SINGER and LAWYER, each with 9 mentions.
Rock star/singer could be travelling and is agreed that it should be playable.
Only 1 mention: Pharmacist, gas station attendant, IT tech, sailor, flight attendant, blacksmith, glass blower, garbage man, grocery, cashier, waiter, baker, caterer, potion/spell maker, celebrity manager, historian/museum, chef at my own restaurant, freelance dj, comic book store, tattoo artist, hotel worker, news anchor, self employed, make up artist, dolphin trainer, fashion model, fashion designer, gymnast, engineer, landlord, and nanny.
Fortune Teller
Paranormal Investigator
An actual Wizard /career/ for RoM
Vampire hunters (or just something like the ministry of magic and the Aurors from Harry Potter)
Fire fighter (active please)
Navy and Airforce military branches
Bounty Hunters
Ranch hands (active) if they do a county living pack
Knights and Royalty based careers if they do a medieval pack.
All of these suggestions are great. I have many ideas for careers, but I'll just discuss the one I feel the strongest about. I guess a limited form of it already exists in a small way but it could be improved upon so much! I am personally very interested in nursing but I don't know as of yet if that will work out for me or not irl so I would love to play a nurse in a videogame. However even with the TS4 Get to Work Expansion Pack, the options for being a nurse are very limited.
In TS4, the role of a nurse is considered just a stepping stone to the Doctor career. Nursing is a career itself, not a stepping stone. I am also disappointed at the absence of specific specialties (such as L&D, Pediatrics, OB, Legal Nurse Consultant, etc). Also, sidenote: there needs to be more exams, procedures, and general interaction between healthcare workers and the general public. Dentistry is also never covered. All sims are required to deliver their baby by surgery or a special effects blurp. There are also no real consequences to disease or malpractice.
No matter what their position is, no doctor, nurse, or healthcare worker loses a patient or gets sued for malpractice - if they don't accomplish enough tasks, then they just get paid less. The medical industry really does need more attention. Any medical career (especially an improved nurse career) would be amazing, even if it's one that already exists and it's improved upon.
I would love to see a hairdresser salon. Either work as a hairdresser and fix random customers hair, or just send your own sim to the hairdresser! Maybe the hair could also work as it grew longer over time, so that if you want your sims to have shorter hair you need to go to the hairsdresser :) We could even go and make a haircolor change og make some new stripes! Would be so fun and realistic.
All these ideas sound great to me. More active and creative careers would be nice too. It's sometimes frustrating to just wait during our Sims are working, without knowing what they're doing. I was thinking of something like the stylist career in TS3, where you actually create something. The architect career idea, with building assignments, is really exciting!
It's 2020 now and we still need new careers despite getting some of the most wanted ones in DU.
Talking about DU I think we need more teen and part-time jobs.
Attending university is expansive especially for Sims fresh from CAS. So new part-time jobs (mainly with different shifts) would be very welcome.
Some ideas:
- nurse (early shift: 5 - 7 am, late shift: 9 - 11 pm; skills: logic and charisma)
- book store clerk (5 - 9 pm; skills: charisma and writing)
- receptionist (6 - 10 pm; skills: charisma and fitness)
- spa specialist (early shift: 5 - 7 am, late shift: 6 - 10 pm; skills: wellness and charisma)
- extra (film) (early shift: 4 - 6 am, late shift: 8 - 11 pm; skills: chrisma and acting)
- secretary (law) (early shift: 5 - 7 am, late shift: 7 - 10 pm; skills: charisma and writing)
- gardener (5 - 9 pm; skills: gardening and fitness)
- animal care (early shift: 5 - 7 am; late shift: 8 - 11 pm; skills: vet skill and fitness)
- culinary (early shift: 4 - 7 am; late shift: 6 - 10 pm; skills: cooking and gardening)
- entertainer (8 - 11 pm; skills:two of the following guitar/violin/piano/dj mixing/singing/pipe organ)
- game industry (early shift: 4 - 7 am, late shift: 7 - 10 pm; skills: gaming and programming)
I'd love to see a singing career in game, EA! You can't let the singing skill go to waste! My TS4 EPs: GTW, GT, CL, C&D, S, GF, IL, DU, EL, SE, CoL, HSY, GrT, HR, FR GPs: OR, SD, DO, V, P, JA, SV, RoM, DHD, MWS
Comments
> Also, a Farmer career as part of a agricultural pack.
They should add a farm pack so we can large farms and employ people to work on your farm or house hold can. They could add a new world with bigger lots so you have more space to farm and they could expand the gardening skill more than what Seasons did. You could specialize your farm like just flowers or just vegetable or just do anything and even keep livestock like cows and sheep and with that one new pack for arts and crafts you can use the wool from the sheep to make yarn and stuff.
Me too! I think a playable musical theatre career would be best, but it would also be great to just have it with the other performer options.
Playable teacher would also be awesome, but especially if it came with playable school for the kids.
One thing I REALLY want is to be able to have the careers that you see other people with in the game, and to have them be playable. Some examples are mail deliverer, librarian, landlord (although then renting out apartments would have to be a thing), nanny, or maid. especially if my teens could be weekend nannies.
More part time jobs would also be great.
At the top with 20 mentions: TEACHER! People want a playable teacher career for elementary and high school as well as playable school for the kids and teens.
Second, with 12 mentions: ARCHITECT! People want this to be playable as well with options to actually design and build buildings/lots as part of the career. Maybe with special lot types you unlock to build as your career advances.
Third are ROCK STAR/SINGER and LAWYER, each with 9 mentions.
7 mentions: Counselor/psychologist/Therapist
6 mentions: Firefighter and librarian
5 mentions: Farmer, dancer, mechanic/car repair/handy sim, secretary/banker/accountant
4 mentions: Taxi/bus/delivery truck driver, interior design, toddler daycare
3 mentions: Mail deliverer, construction worker
2 mentions: Playable bartender, beautician, hair stylist, fortune teller, alchemist, band member, cemetery job, musical theater, gym trainer, salon, house cleaner.
Only 1 mention: Pharmacist, gas station attendant, IT tech, sailor, flight attendant, blacksmith, glass blower, garbage man, grocery, cashier, waiter, baker, caterer, potion/spell maker, celebrity manager, historian/museum, chef at my own restaurant, freelance dj, comic book store, tattoo artist, hotel worker, news anchor, self employed, make up artist, dolphin trainer, fashion model, fashion designer, gymnast, engineer, landlord, and nanny.
Paranormal Investigator
An actual Wizard /career/ for RoM
Vampire hunters (or just something like the ministry of magic and the Aurors from Harry Potter)
Fire fighter (active please)
Navy and Airforce military branches
Bounty Hunters
Ranch hands (active) if they do a county living pack
Knights and Royalty based careers if they do a medieval pack.
.....jedi....
1. Lawyer
2. Teacher
3. Firefighter
4. Psychiatrist
5. Paranormal
- Researcher
- Fortune Teller
6. JournalismProfession/ Self Employed - I would also like it if they have the designation of Self-Employed - Detective etc. under career.
1. Detective
2. Tattoo Artist
3. Farmer
4. Beautician & Aesthetician
5. Architect
6. Restauranteur/Baker/ Florist - Basically Professions that are own-able businesses
Part Time Job
1. Barista
2. Bartender
3. Cemetery Tech
4. Librarian
In TS4, the role of a nurse is considered just a stepping stone to the Doctor career. Nursing is a career itself, not a stepping stone. I am also disappointed at the absence of specific specialties (such as L&D, Pediatrics, OB, Legal Nurse Consultant, etc). Also, sidenote: there needs to be more exams, procedures, and general interaction between healthcare workers and the general public. Dentistry is also never covered. All sims are required to deliver their baby by surgery or a special effects blurp. There are also no real consequences to disease or malpractice.
No matter what their position is, no doctor, nurse, or healthcare worker loses a patient or gets sued for malpractice - if they don't accomplish enough tasks, then they just get paid less. The medical industry really does need more attention. Any medical career (especially an improved nurse career) would be amazing, even if it's one that already exists and it's improved upon.
Talking about DU I think we need more teen and part-time jobs.
Attending university is expansive especially for Sims fresh from CAS. So new part-time jobs (mainly with different shifts) would be very welcome.
Some ideas:
- nurse (early shift: 5 - 7 am, late shift: 9 - 11 pm; skills: logic and charisma)
- book store clerk (5 - 9 pm; skills: charisma and writing)
- receptionist (6 - 10 pm; skills: charisma and fitness)
- spa specialist (early shift: 5 - 7 am, late shift: 6 - 10 pm; skills: wellness and charisma)
- extra (film) (early shift: 4 - 6 am, late shift: 8 - 11 pm; skills: chrisma and acting)
- secretary (law) (early shift: 5 - 7 am, late shift: 7 - 10 pm; skills: charisma and writing)
- gardener (5 - 9 pm; skills: gardening and fitness)
- animal care (early shift: 5 - 7 am; late shift: 8 - 11 pm; skills: vet skill and fitness)
- culinary (early shift: 4 - 7 am; late shift: 6 - 10 pm; skills: cooking and gardening)
- entertainer (8 - 11 pm; skills:two of the following guitar/violin/piano/dj mixing/singing/pipe organ)
- game industry (early shift: 4 - 7 am, late shift: 7 - 10 pm; skills: gaming and programming)