Wouldn't they have to rewrite the whole game though?
One thing you learn when you've lived as long as I have - people aren't all good , and people aren't all bad. We move in and out of darkness and light all of our lives.
-Neal Shusterman, Unwind.
So if this does happen, TS4 might not end up to be a bloated, laggy mess like TS3 was after 11 EP's. TS4 load times and performance might actually improve!
One thing you learn when you've lived as long as I have - people aren't all good , and people aren't all bad. We move in and out of darkness and light all of our lives.
-Neal Shusterman, Unwind.
Wouldn't they have to rewrite the whole game though?
The game version for Mac is 64 bit. The engine they use can support 64 bit already so it's just a matter of tweaking a few things. Good riddance that lame 4gb ram limit.
Don't get your hopes up though, they are just looking at the idea, they might not ever actually do it.
One thing you learn when you've lived as long as I have - people aren't all good , and people aren't all bad. We move in and out of darkness and light all of our lives.
-Neal Shusterman, Unwind.
Don't get your hopes up though, they are just looking at the idea, they might not ever actually do it.
Yeah additional beards, bear npc, and lounge chairs are 'too hard' for them as they stated in Tweets, so don't get your hopes up on something that could really help TS4 become good either.
1. The Sims 2
2. The Sims 3
3. The Sims 4 (5 years later its decent)
4. The Sims 1
well that not was the first time they told it which this is on they 'to do list" a few months ago if you look at the "ask the gurus" this already on they "to do list" which well can take from months to years.
while nowdays every new game made for aaa companies already are 64 bit we are still stuck waiting for then "to do that" one day who knows.
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-Neal Shusterman, Unwind.
No. They only part they need to work on is any 32-bit libraries used by C++ codes.
Pricefield forever.
Time Won't Keep Us Apart - A story.
MTS: SimsForever15 | Origin: vba152318 | Paradox: PixelsSquared | Simblr: PixelsSquared
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-Neal Shusterman, Unwind.
Your saves would probably be fine, but I would back them up just in case.
Pricefield forever.
Time Won't Keep Us Apart - A story.
MTS: SimsForever15 | Origin: vba152318 | Paradox: PixelsSquared | Simblr: PixelsSquared
The game version for Mac is 64 bit. The engine they use can support 64 bit already so it's just a matter of tweaking a few things. Good riddance that lame 4gb ram limit.
-Neal Shusterman, Unwind.
Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
My tumblr - A world of clutter and color
Yeah additional beards, bear npc, and lounge chairs are 'too hard' for them as they stated in Tweets, so don't get your hopes up on something that could really help TS4 become good either.
2. The Sims 3
3. The Sims 4 (5 years later its decent)
4. The Sims 1
while nowdays every new game made for aaa companies already are 64 bit we are still stuck waiting for then "to do that" one day who knows.
I'm pretty sure open neighborhood would mean having to rewrite a large portion of the engine.
I'd love for the devs to prove me wrong though. Hopefully they'll find a way to implement an open neighborhood.
Pricefield forever.
Time Won't Keep Us Apart - A story.
MTS: SimsForever15 | Origin: vba152318 | Paradox: PixelsSquared | Simblr: PixelsSquared
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