First of it seems were tax for having things in household lot inventory, even if those items are not actually placed on the lot itself. I don't get why that makes any sense what purpose does it give lot household inventory aside from saving things you don't have room to place down, if you're taxed the same just placing them on the lot itself?
Also makes so sense to my why were taxed for items in our characters inventory, makes even less sense if you have the trait Frugal, since you're actually taxed more for having things in your character inventory opposed to placing them on the lot itself or putting them into the lot household inventory.
Think system really needs a glance over and some fixing so it makes more sense.
EDIT: Another reason I feel makes absolutely no sense knowing how it works since basically make more sense to just sell everything not on the house lot itself, with a high mark up and just buy them back later if needed opposed to paying for just store them in inventories. Since it will initially end costing you more if it's not items extremely difficult to come by in there.
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Plus, being honest, taxes generally just feel like another bill that arrives in the mail for me IRL.
I didn't know it was a challenge. But if it's a challenge can it be turned off? Because it sucks.
Oh, no. Not lot challenge related, but increase the challenge of gameplay concept that was popular when this rework happened for Eco. To be fair, when adding water and power systems, it was the perfect time to rework bills if they were going to touch them at all.
I am not sure how popular lot taxes in particular are, but I do know many people are still interested in challenge upgrades.
My recommendation? When the feedback forum opens up for discussion of challenge and difficulty in the Sims on August 19th, I believe, put your opinions there-- Including that the lot taxes are bad for this and this reason and a better way would be such and such.
Of course is probably not what most would do since less you're aware of it, then you're just puzzled why your tax keeps climbing up. Why also makes this kind of like a ghost tax, which many are likely not aware they're being taxed for since there is no section in tax and bills saying you're taxed for furniture or inventory stashes.
EDIT: Just to give another example of how ridiculous this is I am currently playing a vampire, then because I planned on going to jungle adventures I decided to tank up on plasma packs so I wouldn't have to worry about "food" being low I got around think was 25-40 fish plasma packs, when I look at the value they're about 1400 simoleons, which made my next bill jump up with between 50-100 extra simoleons just for having those items in my characters inventory.
My dream would be the following:
* Introduce loans (for houses), and rental flats/houses even in base game. Add payment of the loan to the normal bills.
* Lower the amount of money a sim gets from start (or let us choose after our playing style - easy/hard).
* Lower royalties.
* Lower wages higher up in the careers.
* Make prices and wages match better in general.
* Keep taxes but let them make more sense, raise the cost of other bills.
* Make clothes cost in CAS.
The system also ruins any theme that involves homeless or hermits.
Why cant we set the taxes ourselfs? Why must we pay rent when we should be able to buy the lot?