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Retail - What Can't Be Sold

In my effort to make this game more challenging for myself, I decided to create retail lots for everything in the catalogue. My plan was to make it so that my sims would not have access to anything in buy mode. They would have to go out and buy everything they need. However, my plan has not been very successful. I have built many stores and they all function ok, but when I got to the furniture store, I learned certain things can be sold.

-Counters
-Cabinets
-Some Shelves
-Some Bookcases
-Rugs
-And a whole slew of decorations, which are hit or miss.
-Some collectables (like the treasure chest)

Anyone go to make a specific type of store only to find out that you can't sell what you hoped? I am kind of miffed about the counters not being able to sell. That is a huge part of buying furniture for a house. I don't understand the reason we can't buy it.

Comments

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    peoineepeoinee Posts: 2,183 Member
    Buydebug is also hit or miss. Some things will look great in a shop but you cant sell all of them
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    Mstybl95Mstybl95 Posts: 5,883 Member
    Hmm...I was going to make a Hardware store. I wonder if Build mode objects can be sold at all?
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    MVWdeZTMVWdeZT Posts: 3,267 Member
    @Mstybl95, Build Mode items can't be sold.
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    Mstybl95Mstybl95 Posts: 5,883 Member
    MVWdeZT wrote: »
    @Mstybl95, Build Mode items can't be sold.

    Darn, that stinks.
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    SheriSim57SheriSim57 Posts: 7,005 Member
    edited April 2015
    Mstybl95 wrote: »
    In my effort to make this game more challenging for myself, I decided to create retail lots for everything in the catalogue. My plan was to make it so that my sims would not have access to anything in buy mode. They would have to go out and buy everything they need. However, my plan has not been very successful. I have built many stores and they all function ok, but when I got to the furniture store, I learned certain things can be sold.

    -Counters
    -Cabinets
    -Some Shelves
    -Some Bookcases
    -Rugs
    -And a whole slew of decorations, which are hit or miss.
    -Some collectables (like the treasure chest)

    Anyone go to make a specific type of store only to find out that you can't sell what you hoped? I am kind of miffed about the counters not being able to sell. That is a huge part of buying furniture for a house. I don't understand the reason we can't buy it.
    Look at it this way....you can't take counters home with u in real life either, because they are usually custom made and need to be delivered. Just make sure u have other saleable objects in the store, and you can pretend your sims are looking at the counters to buy,( they can be placed there), then go home and order them. I know what u mean though.... My sim wanted to buy their child a fish bowl and I found out I couldn't..., maybe with pets though.. I have a little business called retail on a shoestring (an outdoor store or flea market) that my outdoor sim owns and is doing quite well at. She hasn't hired employees yet, she sells things cheaply and only has a couple of big bought items in the store. She mostly sells fish, harvestabls and collectibles. It doesn't take long to build perks up. And selling is great for the social need. I have to say, I really love this expansion pack, it has so many things to it. I still haven't gotten into the alien thing yet, although my young female scientist was abducted
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    Mstybl95Mstybl95 Posts: 5,883 Member
    SheriSim57 wrote: »
    Mstybl95 wrote: »
    In my effort to make this game more challenging for myself, I decided to create retail lots for everything in the catalogue. My plan was to make it so that my sims would not have access to anything in buy mode. They would have to go out and buy everything they need. However, my plan has not been very successful. I have built many stores and they all function ok, but when I got to the furniture store, I learned certain things can be sold.

    -Counters
    -Cabinets
    -Some Shelves
    -Some Bookcases
    -Rugs
    -And a whole slew of decorations, which are hit or miss.
    -Some collectables (like the treasure chest)

    Anyone go to make a specific type of store only to find out that you can't sell what you hoped? I am kind of miffed about the counters not being able to sell. That is a huge part of buying furniture for a house. I don't understand the reason we can't buy it.
    Look at it this way....you can't take counters home with u in real life either, because they are usually custom made and need to be delivered. Just make sure u have other saleable objects in the store, and you can pretend your sims are looking at the counters to buy,( they can be placed there), then go home and order them. I know what u mean though.... My sim wanted to buy their child a fish bowl and I found out I couldn't..., maybe with pets though.. I have a little business called retail on a shoestring (an outdoor store or flea market) that my outdoor sim owns and is doing quite well at. She hasn't hired employees yet, she sells things cheaply and only has a couple of big bought items in the store. She mostly sells fish, harvestabls and collectibles. It doesn't take long to build perks up. And selling is great for the social need. I have to say, I really love this expansion pack, it has so many things to it. I still haven't gotten into the alien thing yet, although my young female scientist was abducted

    Thanks for the tips.

    I don't actually plan on running the shops. I am mostly using this system to add challenge to the game. None of my houses are furnished and I planned on sending my sims out to purchase furnishings as they can afford them. One of the biggest reasons I want to do it this way is because of the markup. I want things to be more expensive for my sims since in reality, furnishing a home is very expensive and usually takes months or years of accumulating items. So I guess I'm going to go into my homes and add counters (since those actually do usually come with the home). But I did want the option to upgrade the house with newer, nicer counters. Oh well.
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    SimfuncrunchSimfuncrunch Posts: 513 Member
    You could force your Sims to skill up in handiness enough to make their own furniture :) Wouldn't work for counters though...
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    Mstybl95Mstybl95 Posts: 5,883 Member
    You could force your Sims to skill up in handiness enough to make their own furniture :) Wouldn't work for counters though...

    Thanks. However, my goal is a sort of realistic economy. That is useful for a crafty SIM, though. I did build a woodworking store so I can eventually have a SIM own it. I honestly haven't ever even tried that part of the game yet. I don't know the possibilities.
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    EIisabettaEIisabetta Posts: 5,708 Member
    You can build all sorts of neat things with the woodworking station, too. I like your idea for gameplay, though. Sounds interesting.
    moxiegraphix on Origin
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    SheriSim57SheriSim57 Posts: 7,005 Member
    Yes, if I had enough lots to build more stores....I think this is a great idea.... It certainly beats having to go in every time you want a sim to buy something to make sure it is in the store.... Lol.... Which is what I usually have to do! I have used the wood working station a little.... They have some cute things to build.
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    ShaobunShaobun Posts: 1,155 Member
    I actually do really like the idea of furnishing from a store rather than a catalogue. It'd be alot of work to set up. I wish you luck and please keep us updated, I'd love to see the final product if you can manage it! I wish we had more lots.
    Customers don’t expect you to be perfect. They do expect you to fix things when they go wrong. ~ Donald Porter
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    Mstybl95Mstybl95 Posts: 5,883 Member
    Shaobun wrote: »
    I actually do really like the idea of furnishing from a store rather than a catalogue. It'd be alot of work to set up. I wish you luck and please keep us updated, I'd love to see the final product if you can manage it! I wish we had more lots.

    It has been a lot of work setting this up, but it is really worth it. I'm almost done with Magnolia Promenade, which is hosting the bulk of my shops. I've utilized the space to maximum efficiency. Since I'm not really planning on running the shops (I don't like the way the retail system is set up), I just included a handful of stores on each lot. I think my historic main street has 10 different stores. I'm also going to use Oasis Springs for the community lots and more shops (because in reality, I hate the desert). I have never stepped simmish foot there since the game came out, but I am going to start using the space. Then I am going to use Willow Creek as residential. I will post pictures here as I finish each neighborhood.
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    Mstybl95Mstybl95 Posts: 5,883 Member
    edited April 2015
    My new Magnolia Promenade:

    It features a historic main street, a business complex, a high end clothing store and movie theater, and a furniture store.
    Magnolia%2BPromenade%2BRedone.png

    Main Street
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    [
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    Grocery Store
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    Toy Store
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    Appliance Store
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    Electronics Store
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    Cheap Retailer
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    Woodcraft Shop
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    Bakery
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    Baby Store
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    Lounge (which as you can see, the townies do use)
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    Internet Cafe and Meeting Room
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    Mstybl95Mstybl95 Posts: 5,883 Member
    edited April 2015
    Business Complex
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    Coffee Shop on the Corner
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    Antique Emporium
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    Bridal Boutique
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    Office
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    Hotel Room
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    Mstybl95Mstybl95 Posts: 5,883 Member
    Furniture Store
    04-29-15_9-45%C2%A0AM.png

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    ShaobunShaobun Posts: 1,155 Member
    All those shops look fantastic @Mstybl95 ! I really love the idea of putting a street through your main street lot. It makes it look like there really are a bunch of small local shops. It adds alot of life and personality to MP and feels more suitable than a shopping centre. I love it! You did a great job at furnishing the shops to look local too :)
    Customers don’t expect you to be perfect. They do expect you to fix things when they go wrong. ~ Donald Porter
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    Mstybl95Mstybl95 Posts: 5,883 Member
    High End Clothing Store and Movie Theater
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    Mstybl95Mstybl95 Posts: 5,883 Member
    After actually playing and testing out this system, I realized that it is not going to work without modding the game.

    One of the biggest problems is that once your sim that doesn't own the lot goes to shop at any of the stores, anything that was previously purchased stays out of stock forever. I have gone back to my owner family to see if they would restock the items, but they don't show as out of stock for that family. So there is going to have to be some sort of lot reset. This matters for things like food and produce. It also matters for furniture if you want more than one item. For example, I wanted 2 of the same couch. I knew it would be out of stock, but I thought I could leave and come back and it would be in stock. Not the case and nothing I do, besides going with a different family would make it in stock for the sim that needs it.

    There is a whole lot that can't be purchased. I can understand CC items, but I just don't get why certain decor items can't be marked for sale. It rattles my brain. And counters...still ticked about that. Other than that, the lots play well. I haven't had any issues with routing and I have even caught the townie owners ringing up customers. So that's really cool.
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    SimfuncrunchSimfuncrunch Posts: 513 Member
    Mstybl95 wrote: »
    One of the biggest problems is that once your sim that doesn't own the lot goes to shop at any of the stores, anything that was previously purchased stays out of stock forever. I have gone back to my owner family to see if they would restock the items, but they don't show as out of stock for that family. So there is going to have to be some sort of lot reset. This matters for things like food and produce.

    There is a way to get unlimited food from NPC-run lots: Use the LICE frig. See the first post of this thread, specifically the section on "Setting Up A Bakery As a Visitable Community Lot".

    Your main street looks lovely!
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    Mstybl95Mstybl95 Posts: 5,883 Member
    Mstybl95 wrote: »
    One of the biggest problems is that once your sim that doesn't own the lot goes to shop at any of the stores, anything that was previously purchased stays out of stock forever. I have gone back to my owner family to see if they would restock the items, but they don't show as out of stock for that family. So there is going to have to be some sort of lot reset. This matters for things like food and produce.

    There is a way to get unlimited food from NPC-run lots: Use the LICE frig. See the first post of this thread, specifically the section on "Setting Up A Bakery As a Visitable Community Lot".

    Your main street looks lovely!

    Thanks for the tips.

    I currently have the lots owned by another family in town (let's say the town founder family). Do you think I should sell those lots so that thye are completely run by NPCs? I'm still having a problem with them restocking after my sim buys something. Well...I guess I will test it.
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    pandie00pandie00 Posts: 590 Member
    Spices cannot be sold either... :(((((((
    “Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.” - Will Wright.

    12-01-2017 <3
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    My Tumblr : pandie4sims.tumblr.com/
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